read the description. it wasnt pre rendered, it was in game ssaa Yeah, but you can't play the game with 0-9 fps ;)[QUOTE="ferret-gamer"][QUOTE="sayonara89"]
Most bullshots are rendered in super-high resolution in dev-kits and downsampled later. Crysis wasn't playable on those settings so there is practicaly no difference, they did this to obtain SS shots.
sayonara89
"even at these settings the framerate reaches single digit values only"
And what I was trying to prove was that it was in-game rendering, I wasn't talking about anything to do with playability and framerates. What I was saying is that these are in real-time and not altered in the way of adding in super-sampling with an external program.
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