For me it's Paper Mario Sticker Star.
The game relies heavily on combat using one-time use stickers. Yet there is no reward for fighting other than coins. Some fights and levels require special stickers. Yet you wouldn't know this until you are deep into that level or fight. Some of those fights you can't run out of. So you have to turn your game off or let yourself die. For the levels, there is no way to pause the game and quit out of the level. So again you have to either backtrack to the start to exit the level, or turn off the game. If you need a special sticker to progress through a level, and try to use one but it's not the right one, the sticker vanishes. This includes other special stickers. It makes more sense to shut the game off and retry at this point. There are other points in the game where it seems to come to a halt, and it's hard to figure out where to go next. There is no hint system on where to go next, where to look, or what special sticker you need to get to progress. Just awful game design all around.
Anyway, what's the worst you've experienced? Maybe for some it's more broken games like Sonic 06, for others it's fundamentally sound games with ideas that just weren't fun like the designers hoped.
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