As a great story? or something like that? nah i thought it was pretty sloppy at times. What I love about it is all the personal connection to how it all turns out. It's more of a love for what it does do right than the actual plot. The characters are decent enough to keep you hooked, and all the scenarios are brought up nicely enough to actually keep you engaged. A little rediculous with the story? Yeah but I can see why it get the praise. Gamespot didn't exactly throw roses at the feet of the story and didn't mention the plotholes(it was one of the complaints), but the admiration for the game was how personal it makes the game(personal as in how much you can change how the game finishes and plays out).jg4xchamp
Oh I admire it for what it does right, but I found the plot holes downright offensive.Seriously the development of the killer is an absolute abomination in characterisation, let alone plot development and good writing, the character development is hilariously broken (seriously Ethan and Maddison?); there is so much wrong with it, for a game that depends so heavily on the plot and narrative to drive the game, as well as the decisions and consquences, much of it is not convincing in story or by design (which is smoke and mirrors so much of the time).
I sound like a broken record as I already had a good rant about it tonight with a friend, and lost count the amount of mistakes in the game we picked. What is even more amusing is how the game becomes almost a parody of itself. She tried multiple times to kill off the characters; It didn't allow it until extremely specific instances, much of the time the game can't even cover its own tracks [spoiler] A hilarious instance being when shelby is in the sinking car and he frees himselfautomatically [/spoiler]
As far as creating drama in a game that feels personal, Heavy Rain completely missed the mark for me. By the end of the game the characters I had grown empathy for was completely gone due to the story taking a nose dive, the developments and the seams in the design facade became more apparent - completely obliterating my suspension of disbelief.
It astounds me how the game when recieved, completely avoided such critism when it is at the games core.
Anyway, I admire Heavy Rain for what it does achieve, but as far as interactive drama goes it isn't even close to a game like Facade; It cannot hit the right notes of valuing the players input, balancing with a a steady driving narrative.
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