So since the Wii has proved to be massive commercial success thanks to its twist on gameplay mechanics, everyone else in the business is trying to get a piece of the pie. Now who's got the talent and willpower to push it to the next step? Who needs to go back to the drawing board? Who cares enough about the hardcore and casual crowd?
Are motion controls really for everyone? Or just for those that have never enjoyed playing games before? Being nothing more than a novelty for core gamers that have been around for generations.
Wii:
I find it interesting how at least two exclusive Wii games (one being first party), still promote the use of a traditional controller. A console who's entire existence is based on motion control, a ''revolutionary'' step forward in the industry, still falls back on the tried and trusted dual-analogue.
Its like ''Hey guys! come play with a normal controller!'', its entirely counter-productive to its own goals. Instead of making motion controls the best they can be, are they realising that the core consumer and even dev's, find motion control nothing more than a passable novelty?
Move:
Now funnily in contrast to all this, Sony is now starting to promote the use of its new motion controller with highly talked-up ''precision''. The first being Socom 4, saying ''Hey guys! Come play it like this instead!''. A first party traditional Sony franchise, being used as a prime example of its Move capability for hardcore games. Yet still will have its take on the casual market, all this as an optional novelty for its user base.
Natal:
Well its taking the idea and flipping it on its head, you are the controller. Coming as a novelty extra for its user base in Fable 3, and as a weapon in this new war on soccer moms. E3 will provide more to mull over.
So who's doing it right, or wrong?
Motion Control as an optional extra or a new solution?
A console with motion control as standard, can't even bring itself to make the control scheme mandatory, or even always desired. If Sony and Microsoft were deadly serious about this new market then they could easily wait a year or two, launching brand new systems based entirely on these new control methods. But no, they still see how important traditional gaming is with conventional gameplay, its never going away.
Cool new gameplay? Yeah its sure can be sometimes
A revolutionary vision of the future we should all embrace? Get out of town
DISCLAIMER:
I wouldn't have got a Wii on launch day if I didn't like the idea of motion control, I'm also interested in both Move and Natal. I do not think motion will be the only way we play games in the future. Also, if your sensitive to the terms ''hardcore'' and ''casual'', I really don't care.
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