Move is obviously going to be a better motion controller...

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amaneuvering

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#1 amaneuvering
Member since 2009 • 4815 Posts

...but not better at pointer related controls (as used in many Wii games from FPS to puzzle games etc).

This is significant because I feel it's really the Wiimote pointer that has made all the difference this gen (for most "gamers" anyway) and not the motion control. Motion control has for the most part been utter crap imo, but pointer control on Wii has been absolutely brilliant as far as I'm concerned, from it's brilliant use in all the systems menus to how it really does feel great in FPS games like The Conduit, or even all those "on-rails" arcade style shooting games, and just generally in most games that use it.

Move really should have included high quality pointer functionality too because I think without that it's not going to be as good for as many games and genres as it really needs to be. I know it can kind of do pointer based stuff, using the camera to track the ball in combination with the gyroscopes and accelerometers, but I have a feeling it's going to be very laggy, not as precise as it needs to be, and ultimately end up being as flawed as I personally think the Wii's motion controls have been for the most part.

Move + Wii Pointer, on both controllers (one in each hand), would have been absolute win though imo.

Maybe next-gen someone will actually get it right...

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roxlimn

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#2 roxlimn
Member since 2003 • 1104 Posts
Clearly you haven't been experimenting with Wii Sports Resort. The sword tracking in that game is pretty impressive, and I can go almost two minutes without having to point at the screen to recalibrate the Wiimote. RS2 does it invisibly - aiming at the screen to shoot also recalibrates the Wiimote seamlessly. This is the key difference - currently the Wiimote + WM+ has shown itself to be good enough to be functional for motion-controlled sword games, and those require some of the quickest motions. The Move is not currently showing itself to be capable of pointer control, though what news we have is sketchy at best. We'll see when the product releases.
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amaneuvering

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#3 amaneuvering
Member since 2009 • 4815 Posts

Clearly you haven't been experimenting with Wii Sports Resort. The sword tracking in that game is pretty impressive, and I can go almost two minutes without having to point at the screen to recalibrate the Wiimote. RS2 does it invisibly - aiming at the screen to shoot also recalibrates the Wiimote seamlessly. This is the key difference - currently the Wiimote + WM+ has shown itself to be good enough to be functional for motion-controlled sword games, and those require some of the quickest motions. The Move is not currently showing itself to be capable of pointer control, though what news we have is sketchy at best. We'll see when the product releases.roxlimn

I've experimented with both of those games and for me personally Wii motion control is quite simply still not quite good enough.

I've seen footage of the Move being used for pointer style control in one of their demos that plays like an arcade gun game. It looks ok but I've read that the aiming was pretty sluggish and laggy.

The one at the start of this video

To me it looks like they've pretty much fixed one thing that I didn't like with the Wiimote, the motion controls, but haven't quite matched the other thing that I actually did really like about the Wiimote, the pointer.

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SaltyMeatballs

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#4 SaltyMeatballs
Member since 2009 • 25165 Posts
Move doesn't look any better than Wii Motion+ However, PS3 has more horsepower than the Wii itself, so there's one benefit.
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amaneuvering

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#5 amaneuvering
Member since 2009 • 4815 Posts

Move doesn't look any better than Wii Motion+ However, PS3 has more horsepower than the Wii itself, so there's one benefit.SaltyMeatballs

In terms of motion control it clearly does look better.

If you don't think it does you either have not watched any videos of it working or you have not watched them properly.

As a motion controller I think it is clearly going to be superior.

Watch some of the following videos properly and actually analyse what they are showing you:

http://www.youtube.com/watch?v=i7jbElxoWFc&feature=related

http://www.youtube.com/watch?v=9Xutnxf0wUc

http://www.youtube.com/watch?v=S6s4gvJDiWE

http://www.youtube.com/watch?v=6RXowL_Bk1A

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DaBrainz

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#6 DaBrainz
Member since 2007 • 7959 Posts

I didn't know it didn't have a pointer. How do you aim the bow and arrow??? How would you do FPS?

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SaltyMeatballs

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#7 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="amaneuvering"][QUOTE="SaltyMeatballs"]Move doesn't look any better than Wii Motion+ However, PS3 has more horsepower than the Wii itself, so there's one benefit.

In terms of motion control it clearly does look better. If you don't think it does you either have not watched any videos of it working or you have not watched them properly. As a motion controller I think it is clearly going to be superior.

No, it looks exactly the same. Tell me what it does better?
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roxlimn

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#8 roxlimn
Member since 2003 • 1104 Posts

I've experimented with both of those games and for me personally Wii motion control is quite simply still not quite good enough.

I've seen footage of the Move being used for pointer style control in one of their demos that plays like an arcade gun game. It looks ok but I've read that the aiming was pretty sluggish and laggy.

The one at the start of this video

To me it looks like they've pretty much fixed one thing that I didn't like with the Wiimote, the motion controls, but haven't quite matched the other thing that I actually did really like about the Wiimote, the pointer.amaneuvering

How did you test WSR and what shortcomings did you find, exactly? WM+ combats lag as long as you don't exceed the maximum acceleration it can track - in other words, if you don't waggle it, it doesn't lose track very quickly. Did you want more waggle in your games?

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amaneuvering

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#9 amaneuvering
Member since 2009 • 4815 Posts

I didn't know it didn't have a pointer. How do you aim the bow and arrow??? How would you do FPS?

DaBrainz
It's a combination of the camera picking up the position of the sphere and the gyroscopes/accelerometers.
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amaneuvering

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#10 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]I've experimented with both of those games and for me personally Wii motion control is quite simply still not quite good enough.

I've seen footage of the Move being used for pointer style control in one of their demos that plays like an arcade gun game. It looks ok but I've read that the aiming was pretty sluggish and laggy.

The one at the start of this video

To me it looks like they've pretty much fixed one thing that I didn't like with the Wiimote, the motion controls, but haven't quite matched the other thing that I actually did really like about the Wiimote, the pointer.roxlimn

How did you test WSR and what shortcomings did you find, exactly? WM+ combats lag as long as you don't exceed the maximum acceleration it can track - in other words, if you don't waggle it, it doesn't lose track very quickly. Did you want more waggle in your games?

I wanted more accuracy, less drifting, less having to calibrate so often, less broad swings and more accurately recognising my actual gestures and doing in-game what I'm doing in-room.

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#11 roxlimn
Member since 2003 • 1104 Posts
The middleware actually does allow developers to track your motions 1:1 with a WM+ in real time, within the designated speed parameters. If you install LiveMove on your PC and sync your WM+ there, you can test out the limits yourself. WSR does not track your motions 1:1, but that is a deliberate design choice, not a limitation of the hardware. You do not have to calibrate the Wiimote more than once every minute or so unless you're waggling it. I can go through two groups of the fiercest guys on Swordplay Showdown without recalibrating the thing. I think that's pretty okay since I point the thing at the screen between groups anyway. I went through Ninja on RS2 without having to recalibrate it at all. Exactly how are you using the WMote that you need to calibrate it so often? Move will be better in that it won't need to calibrate absolute position, but will need to zero angulation of the controller, and unlike the Wii, you can't just point it at the screen to recalibrate it.
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amaneuvering

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#12 amaneuvering
Member since 2009 • 4815 Posts

The middleware actually does allow developers to track your motions 1:1 with a WM+ in real time, within the designated speed parameters. If you install LiveMove on your PC and sync your WM+ there, you can test out the limits yourself. WSR does not track your motions 1:1, but that is a deliberate design choice, not a limitation of the hardware. You do not have to calibrate the Wiimote more than once every minute or so unless you're waggling it. I can go through two groups of the fiercest guys on Swordplay Showdown without recalibrating the thing. I think that's pretty okay since I point the thing at the screen between groups anyway. I went through Ninja on RS2 without having to recalibrate it at all. Exactly how are you using the WMote that you need to calibrate it so often? Move will be better in that it won't need to calibrate absolute position, but will need to zero angulation of the controller, and unlike the Wii, you can't just point it at the screen to recalibrate it.roxlimn

I understand you defending the Wii but everything I have seen clearly demonstrates that in actual practice Move will be much less hassle than Wii to "calibrate" and certainly in terms of how often you have to calibrate. In terms of motion recognition it will also clearly be better too since not only does it contain nigh on identical accelerometers and gyroscopes, that obviously do pretty much exactly what M+ now does (in combination with the Wiimote's original accelerometers), but the addition of the Playstation Eye picking up the ball means it's going to be far better at detecting and keeping track of it's position in 3D space too.

Punching forwards in a boxing game, as one simple example, is done by some smart interpretation of acceleration and rotation at best on Wii, whereas on Move the game will actually be able to not only track the general acceleration and rotation just as well as Wii but it will also be able to accurately track the actual position in 3D space too.

Move is clearly a more accurate and precise motion controller than M+ and there is enough technical information, interviews, demo videos, hands-on previews, and more to support this conclusion at this stage.

I mean seriouslyhttp://www.youtube.com/watch?v=NsvlFGU7hFI&feature=related

I mean seriously seriouslyhttp://www.youtube.com/watch?v=JCtzBFnezMg&feature=related

Wii does however still look to be a better pointing device than Move based on all the same information I have seen/read above (and that is a very important element of the Wiimote and it's use in games imo)...

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roxlimn

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#13 roxlimn
Member since 2003 • 1104 Posts
I don't think you understand. I'm not defending ANYTHING. I am not a fan of Nintendo, and I do not particularly like the Wii. It's got a lot of games I happen to like, but it also has more than its share of weaknesses as a game machine. With the addition of WM+, motion drift is just not one of those weaknesses. [QUOTE="amaneuvering"] In terms of motion recognition it will also clearly be better too since not only does it contain nigh on identical accelerometers and gyroscopes, that obviously do pretty exactly what M+ now does (in combination with the Wiimote's original accelerometers), but the addition of the Playstation Eye picking up the ball means it's going to be far better at detecting and keeping track of it's position in 3D space too.

Have you examined the released specs of the Move? The accelerometers are similar, but not identical. There are not as many, and it's tied to the frequency read of the EyeToy. It doesn't do EXACTLY what the WM+ does because everything about the Move is reverse of what the WIImote does. That's part of the reason why it's glitchy when it's using LiveMove, which was designed for the Wii. The ball is a POINT in space. Think about that for a minute. The EyeToy doesn't actually track the controller - it tracks ONE POINT on the controller. In terms of fidelity of swing and gesture, it has the same problems the Wiimote has when the Wiimote is not pointed at the sensor bar, except it has them all the time, and it doesn't have a zeroing system. [QUOTE="amaneuvering"] Punching forwards in a boxing game, as one simple example, is done by some smart interpretation of acceleration and rotation at best on Wii, whereas on Move the game will actually be able to not only track the general acceleration and rotation just as well as Wii but it will also be able to accurately track the actual position in 3D space too. Move is clearly a more accurate and precise motion controller than M+ and there is enough technical information, interviews, demo videos, hands-on previews, and more to support this conclusion at this stage.

No, there aren't. Really. I've seen them all, and I've seen the specs. It's more accurate at tracking the ball. It's not a generally BETTER motion controller. I will need to test out the final hardware and software to say that for certain, but the base of the tech seems a little out of sorts. In a punching game, the Move will be able to accurately tell your position in space, particularly with regards to your environment. The angulation of the controller is another thing altogether. That it cannot tell directly - it must extrapolate as the Wiimote does, and as I said, the hardware is not similar at all - in some ways, even inferior. If you want to have an honest discussion about the pros and cons of the tech, I'm more than willing to participate, but at this juncture, it seems that you're not willing to consider data - you've already decided on your conclusion and only wish agreement from others. Good luck with that.
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amaneuvering

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#14 amaneuvering
Member since 2009 • 4815 Posts

I don't think you understand. I'm not defending ANYTHING. I am not a fan of Nintendo, and I do not particularly like the Wii. It's got a lot of games I happen to like, but it also has more than its share of weaknesses as a game machine. With the addition of WM+, motion drift is just not one of those weaknesses. [QUOTE="amaneuvering"] In terms of motion recognition it will also clearly be better too since not only does it contain nigh on identical accelerometers and gyroscopes, that obviously do pretty exactly what M+ now does (in combination with the Wiimote's original accelerometers), but the addition of the Playstation Eye picking up the ball means it's going to be far better at detecting and keeping track of it's position in 3D space too. roxlimn
Have you examined the released specs of the Move? The accelerometers are similar, but not identical. There are not as many, and it's tied to the frequency read of the EyeToy. It doesn't do EXACTLY what the WM+ does because everything about the Move is reverse of what the WIImote does. That's part of the reason why it's glitchy when it's using LiveMove, which was designed for the Wii. The ball is a POINT in space. Think about that for a minute. The EyeToy doesn't actually track the controller - it tracks ONE POINT on the controller. In terms of fidelity of swing and gesture, it has the same problems the Wiimote has when the Wiimote is not pointed at the sensor bar, except it has them all the time, and it doesn't have a zeroing system.
Punching forwards in a boxing game, as one simple example, is done by some smart interpretation of acceleration and rotation at best on Wii, whereas on Move the game will actually be able to not only track the general acceleration and rotation just as well as Wii but it will also be able to accurately track the actual position in 3D space too. Move is clearly a more accurate and precise motion controller than M+ and there is enough technical information, interviews, demo videos, hands-on previews, and more to support this conclusion at this stage.amaneuvering
No, there aren't. Really. I've seen them all, and I've seen the specs. It's more accurate at tracking the ball. It's not a generally BETTER motion controller. I will need to test out the final hardware and software to say that for certain, but the base of the tech seems a little out of sorts. In a punching game, the Move will be able to accurately tell your position in space, particularly with regards to your environment. The angulation of the controller is another thing altogether. That it cannot tell directly - it must extrapolate as the Wiimote does, and as I said, the hardware is not similar at all - in some ways, even inferior. If you want to have an honest discussion about the pros and cons of the tech, I'm more than willing to participate, but at this juncture, it seems that you're not willing to consider data - you've already decided on your conclusion and only wish agreement from others. Good luck with that.

Here's a nice link and on the right hand side of the page are a whole load of related videos you can view if you want: http://www.youtube.com/watch?v=JCtzBFnezMg&feature=related

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#15 Jynxzor
Member since 2003 • 9313 Posts
I have not seen enough on Move's "pointer" Controls as it stands to make a judgement on it's abillity. Also givin it's not out yet it's hard to judge a work in progress, look what happend when everyone judged the Wii before release...they were all horribly wrong.
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#16 amaneuvering
Member since 2009 • 4815 Posts

I have not seen enough on Move's "pointer" Controls as it stands to make a judgement on it's abillity. Also givin it's not out yet it's hard to judge a work in progress, look what happend when everyone judged the Wii before release...they were all horribly wrong.Jynxzor

Indeed.

Lot's of people were horribly wrong.

I wasn't one of them.

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roxlimn

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#17 roxlimn
Member since 2003 • 1104 Posts
Indeed? You're horribly wrong, NOW. I find it hard to believe you weren't, then.
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amaneuvering

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#18 amaneuvering
Member since 2009 • 4815 Posts

Indeed? You're horribly wrong, NOW. I find it hard to believe you weren't, then.roxlimn

Indeed?

YOU're horribly wrong, NOW, and I find it easy to believe you were then too.

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killzowned24

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#19 killzowned24
Member since 2007 • 7345 Posts

Here is a recent gadget show video showing socom and pointing looks fine and he says it feels better than the wii already and has no sense of lag.:) Wont let me direct link for some reason? its like the 4th video. http://www.youtube.com/user/thegadgetshow#g/u

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amaneuvering

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#20 amaneuvering
Member since 2009 • 4815 Posts

Here is a recent gadget show video showing socom and pointing looks fine and he says it feels better than the wii already.:) Wont let me direct link for some reason? its like the 4th video. http://www.youtube.com/user/thegadgetshow#g/ukillzowned24

Cool,

Cheers.

This is really the only think I'm concerned with when it comes to Move because I'm already sure it's going to at least be better than the Wiimote and Motion Plus for motion controls.

If the pointer functionality also happens to work perfectly well in the end then I think it will be a pretty great motion control solution as things go.

Edit: Great video by the way :)

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#21 iBear-
Member since 2010 • 1092 Posts

PS3 Move will be a failure and im sure the ads will suck

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#22 mariokart64fan
Member since 2003 • 20828 Posts

i willl say this again

while the move looks interisting its worth noting 3 factors keeping me from getting one

1 whislt using the side controller you are restrcited to 2 where as the wii is not

2 game support the only known games that i see supporting this thing is gameparty 4 and socom -gameparty 4 is on the wii to , and as far as i know ps3 fans wont like it

3 the price to own one , ive said this many times its gonna cost 59,99 , or 100 for the bundle could be even more

i dont know but 59-54 is the usual price on accessories this gen so if you already got a wii

i dont see why youd buy this thing at the price its asking

with restrictions like 2 only -if side controller is used ,,

and not many or not all ps3 games supported , all wii games are motion supported /plus wii controller is a standard

this is just another additional acessory i am not goin to buy multiple ps3 controllers to play my ps3 im fine with ds3/sixaxis , as i my self have an ever growing wii library , ,of 84 games plus over 60 on dl ,

im fine with using my wii for motion gaming and i dont need move ,,

until next gen if sony plans on makign it come with ps4s w/e then thats that i am not gonna pay for somthign thats not guranteed to support all my current games or many games period

i already added it up,

it be cheaper to get a wii and all this , , then it would for new ps3 ownes because you already pay 100 more on the console it self , now lets say you get the bundlemove add another 100 lets say you want 3 mroe ,60 each ,asuming thats the price ,, add another 160 thats 300 more then the wii

when you buy a wii , its 200 when the black one comes youll get a motion plus both wii sports and nunchuck stand console and controller

youl just need 3 more motion pluses-60 in all

3 controllers-160

3 nunchuck -60

thats 660 compared to 800 + games

in the long run it is better for current ps3 owners to play what they intended to play

same for new comers,

simple fact is you dont know how this is gonna be supported ,

is it gonna fade away like playstation eye /eye toy is it gonna be like wii , , and sell 71 million plus

i doubt the later

cause its an add-on

sure i can see it being as good fucntional wise as wii motion plus/wiimote but at the end of the day wii motes are more versitile you can have a gun attachment a wheel ,, a golf set even a bowling ball -as ridiculous as that sounds ,

i dont think move will have the same thing cause that bulky ball like thing at the top .

i bought my ps3 and 360 for different gamestyles ,

so i will not change,

i support all 3 console and what they do differently is the reason why if theyd all been the same like last gen i would have harder time deciding on which because they are all thesame

why do you think gc neversold orxbox

it was because these systems for the most part had whatps2 had but ps2 had more

its kinda like whats gonna happen with move and has happen for sony with 360 aheadbecause it has more games this time

wii would have more support for the said function

thus still giving itan edge

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amaneuvering

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#23 amaneuvering
Member since 2009 • 4815 Posts

i willl say this again

while the move looks interisting its worth noting 3 factors keeping me from getting one

1 whislt using the side controller you are restrcited to 2 where as the wii is not

2 game support the only known games that i see supporting this thing is gameparty 4 and socom -gameparty 4 is on the wii to , and as far as i know ps3 fans wont like it

3 the price to own one , ive said this many times its gonna cost 59,99 , or 100 for the bundle could be even more

i dont know but 59-54 is the usual price on accessories this gen so if you already got a wii

i dont see why youd buy this thing at the price its asking

with restrictions like 2 only -if side controller is used ,,

and not many or not all ps3 games supported , all wii games are motion supported /plus wii controller is a standard

this is just another additional acessory i am not goin to buy multiple ps3 controllers to play my ps3 im fine with ds3/sixaxis , as i my self have an ever growing wii library , ,of 84 games plus over 60 on dl ,

im fine with using my wii for motion gaming and i dont need move ,,

until next gen if sony plans on makign it come with ps4s w/e then thats that i am not gonna pay for somthign thats not guranteed to support all my current games or many games period

i already added it up,

it be cheaper to get a wii and all this , , then it would for new ps3 ownes because you already pay 100 more on the console it self , now lets say you get the bundlemove add another 100 lets say you want 3 mroe ,60 each ,asuming thats the price ,, add another 160 thats 300 more then the wii

when you buy a wii , its 200 when the black one comes youll get a motion plus both wii sports and nunchuck stand console and controller

youl just need 3 more motion pluses-60 in all

3 controllers-160

3 nunchuck -60

thats 660 compared to 800 + games

in the long run it is better for current ps3 owners to play what they intended to play

same for new comers,

simple fact is you dont know how this is gonna be supported ,

is it gonna fade away like playstation eye /eye toy is it gonna be like wii , , and sell 71 million plus

i doubt the later

cause its an add-on

sure i can see it being as good fucntional wise as wii motion plus/wiimote but at the end of the day wii motes are more versitile you can have a gun attachment a wheel ,, a golf set even a bowling ball -as ridiculous as that sounds ,

i dont think move will have the same thing cause that bulky ball like thing at the top .

i bought my ps3 and 360 for different gamestyles ,

so i will not change,

i support all 3 console and what they do differently is the reason why if theyd all been the same like last gen i would have harder time deciding on which because they are all thesame

why do you think gc neversold orxbox

it was because these systems for the most part had whatps2 had but ps2 had more

its kinda like whats gonna happen with move and has happen for sony with 360 aheadbecause it has more games this time

wii would have more support for the said function

thus still giving itan edge

mariokart64fan
That's all interesting stuff but all I was saying is that Move is going to be a better motion controller, from everything I have seen and read etc, but probably not as good a pointer. All the other stuff is no doubt important in various ways but just in terms of the quality of actually playing a game with the controller I think it's going to end up being better for motion controlled games than Wii but maybe not quite as good for games that will require direct pointing/aiming like arcade style gun games for example.
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amaneuvering

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#24 amaneuvering
Member since 2009 • 4815 Posts

In fact,

I will go on record right now and state that Move is going to be a better motion controller than the WiiMote, even with MotionPlus, but not quite as good a pointer device.

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KBFloYd

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#25 KBFloYd
Member since 2009 • 22714 Posts

i think that glowing bulb looks dumb...

i cant wait for the reviews when it releases... flop or win? what does it do better..worse?

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#26 nintendo-4life
Member since 2004 • 18281 Posts
Why is it so hard for people to believe Move will have superior motion control? i mean it's coming out later and is more expensive... it's only logical it will be technically superior. However, as the OP said, the design choice of the Wiimote is what's genius. It can be played in a variety of ways and the pointer controls so far seem much more accurate. I completely agree with the OP on this one.
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FragTycoon

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#27 FragTycoon
Member since 2008 • 6430 Posts

i think that glowing bulb looks dumb...

i cant wait for the reviews when it releases... flop or win? what does it do better..worse?

KBFloYd

Sheep saying something looks dumb?..... you cant make this stuff up :lol:

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SgtKevali

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#28 SgtKevali
Member since 2009 • 5763 Posts

I would be surprised if Move is not better than Wii MP.

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Shottayouth13-

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#29 Shottayouth13-
Member since 2009 • 7018 Posts
Move can't be better than 1:1 motion. It can only match it. And WM+ can do 1:1.
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Shottayouth13-

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#30 Shottayouth13-
Member since 2009 • 7018 Posts

[QUOTE="KBFloYd"]

i think that glowing bulb looks dumb...

i cant wait for the reviews when it releases... flop or win? what does it do better..worse?

FragTycoon

Sheep saying something looks dumb?..... you cant make this stuff up :lol:

Now picture that kid with a glowing *****

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iBear-

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#31 iBear-
Member since 2010 • 1092 Posts

sigh...