This topic is locked from further discussion.
Yeah I don't think it really matters. Each game is distinct from one another, so I believe that as long as the game consistently follows its own rules as to what constitutes "realism," then there is nothing to complain about. If a game like Gears of War establishes that it takes lots of bullets to die, and it always takes that amount of damage, then it is adhering to its own rules of realism. I only question a game's realism when something out of the norm happens (as in I shoot a guy in the head with a sniper bullet, only for him to return the favour and kill me). Realism is relative in gaming and I rarely use it as an excuse to a game's faults. It is ultimately a design choice that rests with the developer
but in a game like Modern Warfare 2 RyoXXThe CoD franchise was originally founded on plausible, even true to life scenarios. You would have never found something as ridiculous as an airport shooting setting off WWIII in the early CoD titles (these supposed, nonexistant early CoD titles wouldn't have been set in WWII, naturally).
Please Log In to post.
Log in to comment