There was not one mention of "the cloud" during Microsoft's 90 minute presentation, either from Xbox boss Phil Spencer or the many developers that took to the stage to talk about their games.
Instead, we heard the term "dedicated servers" over and over again. This after Microsoft spent a great deal of time and effort insisting the power of the cloud would revolutionise gaming as we know it.
And that - finally - is how Microsoft is now referring to the cloud. Is it an official rebrand?
"You picked up on exactly that," Phil Harrison told me at E3 last week when I mentioned Microsoft failed to mention "the cloud" once during its press conference last week.
"Xbox Live is the service. Dedicated servers is the benefit. That is the reason why these games are going to be better, why the experience for multiplayer is going to be better.
We've only seen a hint of what's possible so far beyond multiplayer gaming with Drivatars and Titanfall's grunt AI. The Crackdown prototype is a great example of what the cloud should excel at - offloading complex calculations away from the host console, where the additional 100ms or so latency to and from the datacentre won't unduly impact gameplay. The cloud doesn't address graphics bottlenecks, but here it demonstrates how much of a strain simulating destruction of a complex scene can have on the CPU - an area where both PS4 and Xbox One lag behind even mid-range PC processors.
http://www.eurogamer.net/articles/2014-06-16-microsofts-confusing-xbox-one-cloud-message-shifts-to-dedicated-servers
Like i once stated the cloud is dedicated servers the whole improvement of graphics over the internet was a joke...lol
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