MS hampering Graphics Development on 360

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delta3074

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#51 delta3074
Member since 2007 • 20003 Posts
[QUOTE="savagetwinkie"][QUOTE="delta3074"][QUOTE="savagetwinkie"] you don't need a HDD to run ANY game on the 360, the HDD won't make a difference with backwards compatibility. this is move is entirely about graphics development and being able to make games more in tune with the hardware doesn't mean it will heat up anymore then normal, eitherway during the game the chip is on so its going to create heat.

so how come MS had to pay royalties to nividia to allow backwards compatibility? (read my above post)

well first off I'm not talking about the original xbox, secondly its because thats what happens when you allow dev's to optimize it for the hardware, they have to emulate it in the 360 we are talking about the 360 and why they are using directx only policy... and its for backwards compatibility in the FUTURE

still doesn't change th fact i was right about it being a GPU incompatibility issue does it, and you called me useless for stating the truth, you didn't read my above post, it was a quote from an MS press conference, which confirmed what i was saying.
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Kan0nF0dder

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#52 Kan0nF0dder
Member since 2009 • 1962 Posts

????

Sure, you can overclock a PC till it explodes too. So for the 30 seconds before it burst into flames, that 7 year old rig really could play the latest games - but not any more :P

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Locutus_Picard

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#53 Locutus_Picard
Member since 2004 • 4166 Posts
[QUOTE="Locutus_Picard"]M$ really is the cancer to gaming as we all know it. delta3074
that has got to be the most absurd satement i have read today

Their unquenchable thirst for green dollar bills has wrought the nickle 'n dime business strategy onto even developers and publishers. Even their console and it logo has green as their colour. Their overpriced accessories are slowly becoming the standard since all prices remain VERY high. Their propiatary nonsense is driving people mad. This ''Pay to play'' online, holding the MP portion of your games has caught the eye of the other company's and they are seeing a future in it. (PSN+ proves it) And now they're actually admitting they are holding multi-plat games back? Wow just wow.
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AznKSor

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#54 AznKSor
Member since 2010 • 1400 Posts

[QUOTE="delta3074"][QUOTE="Locutus_Picard"]M$ really is the cancer to gaming as we all know it. Locutus_Picard
that has got to be the most absurd satement i have read today

Their unquenchable thirst for green dollar bills has wrought the nickle 'n dime business strategy onto even developers and publishers. Even their console and it logo has green as their colour. Their overpriced accessories are slowly becoming the standard since all prices remain VERY high. Their propiatary nonsense is driving people mad. This ''Pay to play'' online, holding the MP portion of your games has caught the eye of the other company's and they are seeing a future in it. (PSN+ proves it) And now they're actually admitting they are holding multi-plat games back? Wow just wow.

I agree and i Dun agree. Lol

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delta3074

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#55 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="Locutus_Picard"]M$ really is the cancer to gaming as we all know it. Locutus_Picard
that has got to be the most absurd satement i have read today

Their unquenchable thirst for green dollar bills .

shock, horror, a company wants to make money? really?thats every company dude, stop being niave, both SONY and nintendo have been just as bad in the past,and MS didn't introduce 'pay to play' online, it was around a long time bfore they even entered the console market, havn't been gaming long have you mate?
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badtaker

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#56 badtaker
Member since 2009 • 3806 Posts
[QUOTE="Locutus_Picard"]M$ really is the cancer to gaming as we all know it. delta3074
that has got to be the most absurd satement i have read today

paying for online play ???
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bryn8150

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#57 bryn8150
Member since 2004 • 795 Posts

for all of you COWS harping on this ( and you know who you are ) is this why in 2010 xbox 360 multiplats STILL look better than the inferior PS3 versions?

see how that works?

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delta3074

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#58 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="Locutus_Picard"]M$ really is the cancer to gaming as we all know it. badtaker
that has got to be the most absurd satement i have read today

paying for online play ???

MS didn't introduce it, educate yourself
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clone01

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#59 clone01
Member since 2003 • 29843 Posts
[QUOTE="Kan0nF0dder"]

????

Sure, you can overclock a PC till it explodes too. So for the 30 seconds before it burst into flames, that 7 year old rig really could play the latest games - but not any more :P

reminds me of a youtube video that was floating around a long time ago. it was some guy running crysis on absolute, total, holy **** real-life max settings. you can hear him laughing as his graphics card fries.
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Ravenlore_basic

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#60 Ravenlore_basic
Member since 2003 • 4319 Posts

http://www.eurogamer.net/articles/digitalfoundry-directx-360-performance-blog-entryhere is another add to your post stating that Direct X is hampering development...

The thing is DirectX was GREAT in the begining made it easy to develop for, environment that everyone knew and was confortable with... .... BUT TIME marches on. NOTHING stays the same. Developers push the console as far as it can go using the standard, ..

THEN once developers understand the system and how it works better they find new ways to make the console work better than INTENDED. Developers knowlege grows past what the makers of the system knowlege at the onset of the console. These new techniques allow developers to achieve more and more... except on the Xbox 360 they are restricted.

THIS will stall development on Multiplatform games and the goal for MP games is to have all renditions equal. :? Luckly PS3 has plenty of exclusive games.

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Locutus_Picard

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#61 Locutus_Picard
Member since 2004 • 4166 Posts
[QUOTE="badtaker"] [QUOTE="delta3074"]that has got to be the most absurd satement i have read todaydelta3074
paying for online play ???

MS didn't introduce it, educate yourself

Yeah they did. ON CONSOLES. I don't remember paying for PS2-online or DreamCast Online. Don't even try to put MMO's into the argument since they only popularized for MMO's...and there is an actual reasoning behind paying for MMO's.
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badtaker

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#62 badtaker
Member since 2009 • 3806 Posts
[QUOTE="badtaker"] [QUOTE="delta3074"]that has got to be the most absurd satement i have read todaydelta3074
paying for online play ???

MS didn't introduce it, educate yourself

When did i say they introduce ??? games like BC2,MW2....... MP games can be played on PS3 and PC without monthly fees but same cannot be said for 360. my point was it should have been optional but again M$ :P
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badtaker

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#63 badtaker
Member since 2009 • 3806 Posts
[QUOTE="delta3074"][QUOTE="badtaker"] paying for online play ???Locutus_Picard
MS didn't introduce it, educate yourself

Yeah they did. ON CONSOLES. I don't remember paying for PS2-online or DreamCast Online. Don't even try to put MMO's into the argument since they only popularized for MMO's...and there is an actual reasoning behind paying for MMO's.

i think he is talking about MMO
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delta3074

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#64 delta3074
Member since 2007 • 20003 Posts
[QUOTE="delta3074"][QUOTE="badtaker"] paying for online play ???Locutus_Picard
MS didn't introduce it, educate yourself

Yeah they did. ON CONSOLES. I don't remember paying for PS2-online or DreamCast Online. Don't even try to put MMO's into the argument since they only popularized for MMO's...and there is an actual reasoning behind paying for MMO's.

so, MMO's are still 'pay to play online' so obviously MS didn't introduce 'pay to play online' did they, stop twisting things just to suit your own biased argument, you lot make me laugh, it was OK for SONY to buy out every game as an exclusive one during the Ps1Era and nearly put there competitors out of business , but it's not OK for MS to have a subscription based online service, you lot are bloody niave if you think SONY only 'does it for the consumers' or ' they do it for the fans, not the money'
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red12355

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#65 red12355
Member since 2007 • 1251 Posts

Did anybody even bother to read OP's link? It's literally just people arguing about 30fps vs 60fps. Y'all got trolled.

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savagetwinkie

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#66 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"][QUOTE="delta3074"]so how come MS had to pay royalties to nividia to allow backwards compatibility? (read my above post)delta3074
well first off I'm not talking about the original xbox, secondly its because thats what happens when you allow dev's to optimize it for the hardware, they have to emulate it in the 360 we are talking about the 360 and why they are using directx only policy... and its for backwards compatibility in the FUTURE

still doesn't change th fact i was right about it being a GPU incompatibility issue does it, and you called me useless for stating the truth, you didn't read my above post, it was a quote from an MS press conference, which confirmed what i was saying.

and its still useless, we are talking about why they chose to use directx only for xbox 360, this will make 360 games compatible with ALL directx vid cards, the CPU is a different story but going on to next gen they could use a nvidia card and have full backwards compatibility with 360. so what don't you understand about the original xbox being entirely irrelevant in this case?
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osan0

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#67 osan0
Member since 2004 • 18249 Posts
[QUOTE="savagetwinkie"][QUOTE="delta3074"]no need to b offensive about it, i actually read somewhere that this was the problem, that and the fact a lot of xbox games utilised the HDD on the xbox, something that was missing on the arcade model 360, and what i stated actually went in line with what you where saying about API's anyway, there was no need to be rude was there?delta3074
you don't need a HDD to run ANY game on the 360, the HDD won't make a difference with backwards compatibility. this is move is entirely about graphics development and being able to make games more in tune with the hardware doesn't mean it will heat up anymore then normal, eitherway during the game the chip is on so its going to create heat.

so how come MS had to pay royalties to nividia to allow backwards compatibility? (read my above post)

usually a console manufacturer owns the hardware in their console. e.g. nintendo own every single piece of hardware in the wii. they got IBM to develop the processor and ati the GPU.....but ninty paid those companies for those designs. basically if ati, for whatever reason, ever want to use the wiis GPU for something then they would need nintys permission. its the same with sonys consoles and the 360. but MS did something which, in hindsight, was a bit daft. they licenced the hardware from intel and nvidia for the xbox 1. it wasnt MSs hardware...they just had permission to use it. this caused them 2 major problems. 1) they couldnt control manufacturing and price..they were at the mercy of intel and nvidia. 2) any emulation would require permission from those companies. on topic....as it seems to have been discussed already....this limitation does have its ups and downs. on the downside devs dont have as much freedom to solve problems nor do they have the ability to, as they say, go to the metal and squeez every drop of performance out of the hardware. the upside though is that MS never have to worry about hardware and game compatibility. BC on the 720 should be, to all intents and purposes, 100%. they also wont need to worry about any changes they make to the live structure since, essentially, the games dont care. they just call a certain function, expect something back in return and do their thing. how it works under the API doesnt concern the game.