Not neccessarily. Thanks to the communal nature of this hypothetical society, people already have a high standard of living and are given more free range to express themselves intellectually to the collective, which prospers from the combined pool of knowledge readily disseminated to all the inhabitants of the society. In an attempt to provide their two cents, people would have the time and resources to give their own ideas to the collective. What I'm saying is that there are justifications for piracy out there, and to say that the act, prima facie, is illogical is quite wrong. That is the primary problem I had with your earlier post. There have also been surveys done by companies which showed a trend in pirates to have motivations beyond saving money. Video games would still exist, they would merely be communal property, created be the willing. Just like the mod community is now, people would offer the wisdom to everyone else to show them how awesome they are. This ethical system doesn't inherently lead to failure in and of itself. This is the system by which the mod community thrives upon.Vandalvideo
Perhaps you're right that a non-commercial videogame industry would not fail outright, but I would contend that it would most assuredly be less successful. I've concluded this for two reasons:
First, I posit that quality is directly proportional to motivation (at least in this discussion), which I think we can likely agree upon. This is to say, the more motivated someone is to do something, and to do it well, the more likely they will be to do it. This is completely reasonable, agreed?
Secondly, I think it's fair to say that both monetary success and communal recognition are a greater impetus than simply communal recognition. In our current capitalistic system, I can name dozens of game developers who have gained fame and respect simply from game development, yet strangely, I'm not convinced I can name a single modder (I once knew the name of the developer of Minerva, but no longer:(). Further, the developers who are payed for their services are not only recognized for how "awesome the are", but are also capable of support ting themselves through their development. I think it goes without saying that the professional developer has a stronger motivation to create a successful game, both commercially and critically.
But really, the proof is in the pudding. While I certainly have tremendous respect for modders, and their mods, commercial games have simply have greater scale, attention to detail, and overall quality (for the most part). This really shouldn't come as any surprise though, nor should the fact that a communally developed videogame industry would also be worse than a commercial one. If this is justification for the stealing of intellectual property, than I must say, I think it's flawed.
Log in to comment