Multi-Platform games look and run best on 360. Here's why.

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-Ninja_Dog-

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#51 -Ninja_Dog-
Member since 2005 • 4197 Posts
[QUOTE="-Ninja_Dog-"][QUOTE="Guess_With_ReX"]

XBOX multiplates always got BEST over PS2...

LuvGaming

This should have ended this thread.

Not if you had read my follow up post.

There is nothing to follow up. The whole premise of your topic is wrong.

Or however you quoted is wrong.Whatever.

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Snugenz

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#52 Snugenz
Member since 2006 • 13388 Posts
[QUOTE="Snugenz"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

LuvGaming

Here's the order (by largest) of data on a game disc ...

1. FMV (Largest)

2. Audio

3. Textures

4. Geometry/Game data (Smallist)

With a non linear game like GTAIV or Oblivion, textures do get reused (ALOT), Geometry/Game data are fairly tiny files anyway, Audio can be compressed further to fit on a smaller storage medium, and i'm nearly sure GTA uses the in game engine to handle cutscene so there wont be any FMV (minus some short opening sequences/logos).

Now if Oblivion can handle 12sq/miles, with hours of spoken dialogue and some pretty damn hi res textures, and still not fill a DVD9 i'm pretty sure GTAIV can aswell.

Oh yeah? Then tell that to developers including ROCKSTAR who have admitted that the 360 is LIMITING the games development because of no HD-DVD/Blu-Ray drive and the fact that not all 360 consoles have hard drives.

Do you have a link for this or am i supposed to take your word for it ?

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Gzus666

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#53 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="LuvGaming"][QUOTE="Snugenz"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

Snugenz

Here's the order (by largest) of data on a game disc ...

1. FMV (Largest)

2. Audio

3. Textures

4. Geometry/Game data (Smallist)

With a non linear game like GTAIV or Oblivion, textures do get reused (ALOT), Geometry/Game data are fairly tiny files anyway, Audio can be compressed further to fit on a smaller storage medium, and i'm nearly sure GTA uses the in game engine to handle cutscene so there wont be any FMV (minus some short opening sequences/logos).

Now if Oblivion can handle 12sq/miles, with hours of spoken dialogue and some pretty damn hi res textures, and still not fill a DVD9 i'm pretty sure GTAIV can aswell.

Oh yeah? Then tell that to developers including ROCKSTAR who have admitted that the 360 is LIMITING the games development because of no HD-DVD/Blu-Ray drive and the fact that not all 360 consoles have hard drives.

Do you have a link for this or am i supposed to take your word for it ?

he linked it on the first page

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LuvGaming

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#54 LuvGaming
Member since 2007 • 1290 Posts
Snugenz, here you go, http://xbox360.ign.com/articles/785/785342p1.html
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LuvGaming

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#55 LuvGaming
Member since 2007 • 1290 Posts
Btw, for all of you folks trying to attack me, I'm only stating what developers have already said. I'm not trying to pretend to be a dev myself which is why I usually include links to back up my statements.
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machitocaliente

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#56 machitocaliente
Member since 2007 • 832 Posts

silly boy multiplates = BEST ON PC ( GOLDY PC; LIKE MINE)

but, but its to much$!!! Shush. i dont care. you said BEST not cheapest.

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LuvGaming

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#57 LuvGaming
Member since 2007 • 1290 Posts

silly boy multiplates = BEST ON PC ( GOLDY PC; LIKE MINE)

but, but its to much$!!! Shush. i dont care. you said BEST not cheapest.

machitocaliente
Too bad you have to pay out the @$$ in order to play those "better" ports. =)
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Snugenz

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#58 Snugenz
Member since 2006 • 13388 Posts

Snugenz, here you go, http://xbox360.ign.com/articles/785/785342p1.htmlLuvGaming

Hardly an indept criticism is it ??

The HDD issue is well known and was a silly decision to make not having it standard, as caching is always useful for streaming environments, but most games on the 360 recognize if you have a HDD and use caching if you do (most notable examples are Crackdown and Oblivion). He's could be complaining about this because of the extra time it takes to make the engine work well with core 360's.

The storage space issue isnt explored at all, and it could be any number of factors as to why he thinks it could "hinder" GTAIV.

Unless i see valid reasons why its needed, it doesnt matter if its from god himself, i just dont see a need for more than DvD9 besides convenience.

So thats one developer that said it hindered it but gave no explanation as to why it does, one of you said "developers" so can i have the links to the other devs saying so?

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LuvGaming

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#59 LuvGaming
Member since 2007 • 1290 Posts

Snugenz, IGN stated that the Xbox 360 is "hindering" GTA 4's development. Rockstar stated that the Xbox 360 was LIMITING GTA 4's progress.

Defiition of the word hindering = clogging: preventing movement.

Definition of limiting = confining: restricting the scope or freedom of action

If the Xbox 360 is hindering GTA 4's development, I'm sure Rockstar can find a way around the problem. If the 360 is limiting GTA 4's development then there's a good chance of the game not having everything that Rockstar originally wanted in the game because it just isn't possible on the 360 but could be possible on the PS3. Of course, I could be totally wrong and who really knows what Rockstar meant by their statement. All I know is that the lack of hard drive in every 360 and the lack of HD-DVD/Blu-Ray will hinder/limit CERTAIN next-gen titles according to devs. Guess we'll have to wait a few years and see how all of this mess turns out right?

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Snugenz

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#60 Snugenz
Member since 2006 • 13388 Posts

Snugenz, IGN stated that the Xbox 360 is "hindering" GTA 4's development. Rockstar stated that the Xbox 360 was LIMITING GTA 4's progress.

Defiition of the word hindering = clogging: preventing movement.

Definition of limiting = confining: restricting the scope or freedom of action

If the Xbox 360 is hindering GTA 4's development, I'm sure Rockstar can find a way around the problem. If the 360 is limiting GTA 4's development then there's a good chance of the game not having everything that Rockstar originally wanted in the game because it just isn't possible on the 360 but could be possible on the PS3. Of course, I could be totally wrong and who really knows what Rockstar meant by their statement. All I know is that the lack of hard drive in every 360 and the lack of HD-DVD/Blu-Ray will hinder/limit CERTAIN next-gen titles according to devs. Guess we'll have to wait a few years and see how all of this mess turns out right?

LuvGaming

I understand the difference between hindering and limiting, that said, from the Rockstar employees statement, there's just no way of knowing exacty why he thinks its limiting the game, is it limiting their creative freedom, or maybe they want HD audio and lots of it?

If it were limiting their creative freedom then yes that would be a issue as we all want the best game they can make. If they wanted HD audio and there isnt enough space for it, that wouldnt change the way the game played or even how much the end user enjoys the game and its audio a whole lot as standerd def audio is more than adequate for any game (to the majority of gamers).

Seeing as the man didnt elaborate how its limiting it, there's no point in speculating as there's tons of different ways it could be limiting it, and some arent very important at all (like extreme audio quality).

The only games so far that seem to suffer from DVD9 (as far as space is concerned) are JRPG's that use alot of FMV instead of in-engine cutscenes (Blue Dragon).

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Sagacious_Tien

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#61 Sagacious_Tien
Member since 2005 • 12562 Posts

4. The Core 360 does NOT have a hard drive. Developers must create games for the 360 that EVERY 360 owner can purchase and enjoy.

LuvGaming
Incorrect. In fact, there are several Xbox 360 games where the Hard Drive or a Live Connection is compulsary.
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LuvGaming

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#62 LuvGaming
Member since 2007 • 1290 Posts
[QUOTE="LuvGaming"]

4. The Core 360 does NOT have a hard drive. Developers must create games for the 360 that EVERY 360 owner can purchase and enjoy.

Sagacious_Tien
Incorrect. In fact, there are several Xbox 360 games where the Hard Drive or a Live Connection is compulsary.

Did you mean compulsory? Anyways, you're saying that there are 360 games out there that REQUIRE a hard drive or they will not play? I find that very hard to believe.
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djestar

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#63 djestar
Member since 2005 • 480 Posts

A system isonly asstrong as its weakest link... with that said it is clear the CPU of the PS3 is more powerful than the X360... however the X360 GPU is stronger than the PS3 GPU. Anyone who believes any different is simply biased and a true fanboy. Currently the X360 has better graphics than the PS3 but the gap is apparently closing. I guess the PS3 CPU can assist in graphics but you have to admitt the GPU is more important. As for ram i assume its even although the PS3 ram is dedicated. Does that not mean that it can only dedicate 256MAX to any side? If the X360 is shared does that not mean it can pump 75% of ram to one side if it is not needed on the other? Depending on how the system works dedicated or shared can be good or bad. One thing is for sure this ram issue should not be compared to computers. Computers eat ram by the ton since they are multitasking compared to consoles which are strictly games oriented.

IMO the PS3 is a console trying to be too much like a computer. To me it is stuck in the middle. It is cheap and weak compared to a computer but expensive and strong compared to other consoles. I would probably only get a PS3 if I did not have a computer.

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Cyberfairy

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#64 Cyberfairy
Member since 2003 • 5180 Posts
Last-gen's multi-plat games had no other choice then to be developed for the ps2 first. What would happen if they fully used the xbox's power to create a game with good graphics and then port that one over to the ps2 and gamecube? It'd result in huge framerate-loss and the game would be unplayable. That can also be why they developed for the weakest console because that would ensure the game was playable on all the consoles.
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Gangans

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#65 Gangans
Member since 2007 • 1273 Posts

Why this thread fails hard:

-Multi-Platform games look and run best on PC.

-The article is sony-microsoft centric...it ignores the gamecube, which sold as many units as the original xbox...

-Microsoft hasn't opened the doors for online gaming in the multi-PLATFORM war, the pc did this with the mainstream years ago and still remains superior in this regard.

-THE ONLY....ONLY UNIQUE THING ABOUT THIS GAMING GENERATION IS THE FOLLOWING: MOTION CONTROLS
I wonder who is trying to bring those into the mainstream? Definately not microsoft, pc, or sony thats for sure. At least sony did a half-assed effort in this brave new direction.

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BLAUcopter

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#66 BLAUcopter
Member since 2006 • 72 Posts

Since the dawn of console gaming, way back in the pre- 8bit days, exclusive titles have been the key to a successful, long lasting run for the system they represent. In the more modern times, it is not just the number of exclusives the console has, but also the quality. And therefore, a problem, hereby dubbed the "Redmond Syndrome," exists.

Redmond Syndrome has been plaguing consoles for some time; most notably since the dawn of the Xbox, Playstation2 era. What is Redmond Syndrome? This is what occurs when two or more major gaming consoles, with very distinct differences in capabilities, attempt to launch the SAME title from the SAME developer, without having the game customized for the system in General.

Even last generation consoles had the same problem

Let's take a closer look at this issue. When Playstation 2 and Xbox surfaced as the kings of the ring, developers began sending out their titles in multi platform packages. Identical titles on two not so identical systems. In this case, since the Playstation 2 has been around longer, developers chose to build the initial title around its hardware, electing to merely port there game to the more powerful Xbox. This caused a bit of a clash, as although the Xbox should and can look better, developers restrained themselves to the PS2 version as they were more familiar with the format. This is what is known now as Redmond Syndrome. Why Redmond Syndrome? Because two of the three major console manufacturers have made their homes there, Microsoft and Nintendo. Although Nintendo has done a great job of staying out of the RS affect, I find it fitting.

So, we now come to the current generation of gaming. Only this time, we have the same problem on a larger scale. All three major consoles have found their way in the consumer market, Nintendo once again doing a great job to steer clear of RS. But Sony and Microsoft have fell head first into the trap, well Sony has at least. Launching the Playstation 3, nearly one year after the launch has put them at disadvantages already. The 360 has found its nest of games and has snuggled into a great position for its ride on the console war highway. Sony on the other hand has had a rough time. The claims of a better system, with twice the power of the 360 and graphics capable of nothing short of real life have brought high hopes for Sony fans around the world. However, this console has come to us before its time.


R.S. Deja vu all over again.

Sony's system offers developers nearly 10 times the storage capacity of any other console on the market, and yet there games have been mediocre. Why? Because most of the PS3's lineup are ports from the Xbox 360 since it is the established platform right now. As these ports come across, consumers are expecting greatness and receiving less than perfect performance from these titles.

As the PS3 library grows, we are going to see some massive improvements in the PS3's performance. For now, we will have to settle with the bad hype that is going round. Just remember, the Xbox, and the Xbox 360 both suffered this same scenario that the PS3 is now enduring upon there launches. In fact, it hasn't been until the last 6 months that we have actually seen high quality titles hit the 360. So before you are quick to judge a system by its cover, just remember the history of your favorite console and the struggles that are endured every few years when we change to a new generation. Each system has something to offer. And this time around, it is not necessarily exclusive titles. We are seeing such a broader playing field than we have ever seen before. Microsoft has opened the doors to online gaming, while Sony has implemented some great DLC for its older consoles and complete integration with its handheld, the PSP. Let's not forget Nintendo with its full assortment of NES, SNES and N64 titles available or download, not to mention that each console is backwards compatible with its last generation console. Gamers, keep your eyes peeled. Change is inevitable, will you embrace it?

http://www.myarcadeplanet.com/article-210.html

LuvGaming

last gen, games ported to the xbox from ps2 looked and ran better because it was more powerful.

so if the ps3 is more powerful.....

this gen, games ported to the ps3 from 360 should look and run better...... right? because it's more powerful...... right?

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Funkyhamster

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#67 Funkyhamster
Member since 2005 • 17366 Posts

2.The Cell + the PS3's GPU can produce better graphics than the 360 can output. Not by much I'm assuming

LuvGaming
The RSX is basically an overclocked 7900GTX, meaning it doesn't have any of the performance advantages of DX10-capable GPUs (or semi-DX10 ones like the Xenos), and programming graphics is much harder with a CPU than with a GPU. The PS3 can have the better graphics, but it requires much more work on behalf of developers to realize.