Developing games for the PS3 is notoriously difficult. Unreal Tournament 3, a title which Sony paid big bucks to secure an earlier release over the 360 version, has been delayed due to development complications.[1]Furthermore, development difficulty often causes PS3 versions of multiplatform titles to be of inferior quality compared to Xbox 360 and PC versions (PS3 version of Vivendi Games's F.E.A.R. suffered from inferior graphics and stuttering frame rate while EA's Madden NFL'08 ran at 30 frames-per-seconds compared to Xbox 360's 60 fps).
It is important to note the same studio handled both the 360 and PS3 versions of F.E.A.R., so I do not think the quality difference is the result of studio incompetence.
These inferior versions affect sales (360 version of Madden sold 896,600 copies in compared to PS3's 336,200 first week sales). [2]
Based on this pattern, do you think PS3 versions of multiplatform titles will continue to be of inferior quality? How long will this pattern last? How many consumers are aware of differences between the versions?
This is a huge advantage for Microsoft to capitalize on. Is the only action Sony can counter with is to offer better customer service to third-party studios? It is certainly too late for them to change the PS3 architecture...
[1]http://www.gamespot.com/ps3/action/unrealtournament2007/news.html?sid=6180254&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;1
[2]http://www.shacknews.com/onearticle.x/48959
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