Multiplats have always been the ONLY credible way to compare console power

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Malta_1980

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#51 Malta_1980
Member since 2008 • 11890 Posts

[QUOTE="PAL360"]

I wont read that wall of text but yeah, it´s pretty obvious multiplats are the only way to compare consoles.

Uncharted2 does look a bit better than Gears2 but there are too many variables to compare them (diferent teams, MS vs Sony support/money, multiplat vs exclusive engine, etc).

There are also many examples of multiplats developed first on PS3 and then ported to 360 and the results are usually the same. 360 is indeed as powerfull as PS3 and it´s sad ppl prefer to close their eyes to the facts at keep supporting that "power of the PS3" myth :?

TintedEyes

Multiplats are usually not optimized to the fullest for both consoles so why would it the the obvious way to compare consoles power?

true, there are also many variables when it comes to multiplats so having maybe a console (360) which can be in more ways less problematic to work on would definately end up giving better results (smoother frame rates, less screen tearing, better resolutions, sharper visuals etc)

last gen Xbox was technically superior to PS2 and multiplats + exclusives clearly showed the gap between the two..

this gen multiplats are nearly identical and in most cases the differences are quie 'irrelevant'.. occasionally some multiplats were even slightly better on PS3 compared to 360.. On the other side when it comes to exclusives its clear that PS3 in the past 2 yrs has been always competing with 'itself' when it comes to consoles graphics king...

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hard_body79

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#52 hard_body79
Member since 2010 • 422 Posts

Even MS disagrees

"We congratulate Sony and Guerilla Games for their efforts with Killzone 2, however this is only the beginning of a new wave. The current technology employed for certain unannounced Xbox 360 exclusivesfar surpasses what gamers have seen in any game so far. Gears of War was the beginning of this technological benchmark when released on the 360and this lineage will be carried forward in the following months with exclusives that shall stand for a new definition of gaming experienceand provide stiff competition for the opposition."

http://www.gameguru.in/microsoft-xbox-360/2009/02/future-xbox-360-exclusives-will-surpass-killzone-2-microsoft/

this text should end all speculation. Exclusives are and have always been what people used to compaire console graphics and power, mutiplats are only show how the asseable the technology is for making transitional games oneach system.

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ChiChiMonKilla

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#53 ChiChiMonKilla
Member since 2007 • 2339 Posts

[QUOTE="PAL360"]

I wont read that wall of text but yeah, it´s pretty obvious multiplats are the only way to compare consoles.

Uncharted2 does look a bit better than Gears2 but there are too many variables to compare them (diferent teams, MS vs Sony support/money, multiplat vs exclusive engine, etc).

There are also many examples of multiplats developed first on PS3 and then ported to 360 and the results are usually the same. 360 is indeed as powerfull as PS3 and it´s sad ppl prefer to close their eyes to the facts at keep supporting that "power of the PS3" myth :?

TintedEyes

Multiplats are usually not optimized to the fullest for both consoles so why would it the the obvious way to compare consoles power?

The best looking games are the exclusives for comsole I 2nd that.

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Lozza5k

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#54 Lozza5k
Member since 2010 • 37 Posts

Isn't Dragon Age: Origins a multiplat which "apparently" looks better on the PS3? I say apparently because I can't really say because I haven't played the 360 version but I remember hearing it somewhere.

Anyway I'm pretty sure there are other games where the PS3 versions look marginally better but how is that possible when they are the "same game"? Unless Bioware are the only lazy devs or something............

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ianuilliam

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#55 ianuilliam
Member since 2006 • 4955 Posts

Even if you go back to the Atari 2600. When a new system such as the Colecovision is released, gamers compared the multiplats between it, Atari and the intellivision to judge which system was the most powerful.

This happened with the NES vs Master System, the TG-16 vs Genesis vs SNES vs Neo Geo, the Saturn vs PS1 vs N64, the PS2 vs DreamCast vs GC vs Xbox and now with the PS3 vs 360, we are supposed to believe that this method is not valid anymore because Sony marketing says so.

...

alexfla

Really? People compared multiplats between NES and Sega MS? There weren't really many multiplats to compare, other than crappy movie spin-off games. And nobody really compared which was more powerful anyway. 8bit pretty much meant 8bit.

In the 16 bit era, it was all about Mascot vs. mascot. Either you liked Sonic, or you liked Mario.

It wasn't really till the PS1/N64 era when I first started hearing people make direct comparisons over which was more powerful within the same generation. And even then, it wasn't about comparing multiplats, it was all about the technical specs of the systems more than anything else.

In the PS2/xbox era, I started hearing people point out 'this game looks better on xbox', but the counterargument was that ps2 had a billion more great games, because there were so many exclusives for it vesus xbox having... Halo.

Finally, we have this generation, when more games are multiplat than not. Some multis are better on one system, some are better on the other, but in reality, the differences between those are minimal. Personally, I find the which controller you prefer to make a bigger difference between versions than any graphical differences. The only way to REALLY compare the systems performance is by comparing games that are built from the ground up to get the most from each machine. Of course, even then, art stile (miss-spelled intentionally because GS forums limitations) sometimes makes a bigger difference than technical graphics as far as how good a game looks anyway.

The point is, having been gaming since the 80's, I've never really experienced this comparing systems based on multiplats that you say has been the measuring stick since the dawn of video games.

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Heil68

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#56 Heil68
Member since 2004 • 60831 Posts
 :P You make a good point, but exclusives will always be the selling point of consoles.
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alexfla

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#57 alexfla
Member since 2010 • 393 Posts

[QUOTE="PAL360"]

I wont read that wall of text but yeah, it´s pretty obvious multiplats are the only way to compare consoles.

Uncharted2 does look a bit better than Gears2 but there are too many variables to compare them (diferent teams, MS vs Sony support/money, multiplat vs exclusive engine, etc).

There are also many examples of multiplats developed first on PS3 and then ported to 360 and the results are usually the same. 360 is indeed as powerfull as PS3 and it´s sad ppl prefer to close their eyes to the facts at keep supporting that "power of the PS3" myth :?

TintedEyes

Multiplats are usually not optimized to the fullest for both consoles so why would it the the obvious way to compare consoles power?



The old optimization excuse is just so old and tired by now. Don't you ever stop and think about it for a second to realize how dumb it is?

Even exclusives aren't optimized to the fullest. That's why in the 5th year games look better than in the first or second year. Even if we're only taking exclusives into account. You can optimize a game forever if you so wish. This doesn't change the fact that the system is only so powerful.

I remember when Street Fighter 2 was ported to the SNES and then the Genesis. They were good ports but nowhere near arcade perfect. All of the optimizing in the world was not going to fix that because both systems simply were not powerful enough to run the perfect arcade version. Of course Street Fighter 2 was ported to the 3DO and it was the first PERFECT Arcade translation and do you know why that happened? If your answer is optimization then you're WRONG. It was due to the raw power of the 3DO.

There have been many examples when a new gen hits, they port a last gen game to show how powerful the new console is. One example of this is Double Dragon. The Master System had a version of it but it was ported again to the Genesis. The same is true of Altered Beast. This game already was on the Master System but they ported it over to the Genesis just to show how strong the new system is. Let me guess, you think this was possible due to optimization?

The same thing happened this current gen with a few titles. For example Half Life 2 was already on the Xbox but was ported to the 360 and now it looked like the maxed out PC version. Ninja Gaiden was ported to the PS3 and it looked a lot better. Do you know why this was possible, do think it's because of optimization?

The bottom line is the games we can actually look at and compare, the 360 comes out on top 90% of the time. In my opinion this means it is the more powerful system.

Some of you are happy IGNORING all of the multiplats(due to lame excuses) only to look at a few exclusives and then speculate how poorly they would run on the 360. But you don't know how they would run on the 360. You have no clue so it's pointless. It's also pretty ridiculous that you just dismiss the many examples of multiplats that we can test just because of SPECULATION of poor optimization.

This reminds me of the old 'hidden power' argument with the PS2. It's just as ridiculous.

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Respawn-d

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#58 Respawn-d
Member since 2010 • 2936 Posts

Its not like multiplates have the exact same coding

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Hahadouken

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#59 Hahadouken
Member since 2009 • 5546 Posts
Disagree wholeheartedly. Multiplats show which game was the lead platform and which one was not. That's all it shows. Exclusives get the most out of any platform.
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Respawn-d

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#60 Respawn-d
Member since 2010 • 2936 Posts
[QUOTE="Hahadouken"]Disagree wholeheartedly. Multiplats show which game was the lead platform and which one was not. That's all it shows. Exclusives get the most out of any platform.

The guy who says hes in the industry has spoken
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alexfla

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#61 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

Even if you go back to the Atari 2600. When a new system such as the Colecovision is released, gamers compared the multiplats between it, Atari and the intellivision to judge which system was the most powerful.

This happened with the NES vs Master System, the TG-16 vs Genesis vs SNES vs Neo Geo, the Saturn vs PS1 vs N64, the PS2 vs DreamCast vs GC vs Xbox and now with the PS3 vs 360, we are supposed to believe that this method is not valid anymore because Sony marketing says so.

...

ianuilliam

Really? People compared multiplats between NES and Sega MS? There weren't really many multiplats to compare, other than crappy movie spin-off games. And nobody really compared which was more powerful anyway. 8bit pretty much meant 8bit.

In the 16 bit era, it was all about Mascot vs. mascot. Either you liked Sonic, or you liked Mario.

It wasn't really till the PS1/N64 era when I first started hearing people make direct comparisons over which was more powerful within the same generation. And even then, it wasn't about comparing multiplats, it was all about the technical specs of the systems more than anything else.

In the PS2/xbox era, I started hearing people point out 'this game looks better on xbox', but the counterargument was that ps2 had a billion more great games, because there were so many exclusives for it vesus xbox having... Halo.

Finally, we have this generation, when more games are multiplat than not. Some multis are better on one system, some are better on the other, but in reality, the differences between those are minimal. Personally, I find the which controller you prefer to make a bigger difference between versions than any graphical differences. The only way to REALLY compare the systems performance is by comparing games that are built from the ground up to get the most from each machine. Of course, even then, art stile (miss-spelled intentionally because GS forums limitations) sometimes makes a bigger difference than technical graphics as far as how good a game looks anyway.

The point is, having been gaming since the 80's, I've never really experienced this comparing systems based on multiplats that you say has been the measuring stick since the dawn of video games.



You're simply flat out wrong. There were heated graphics debates even back in the atari, intellivision and Collecovision days. Remember, those systems were pretty much claiming you can play arcade games in your home. And then the question was, which console had the best arcade ports. Back then there was no difference between home gaming and arcade gaming. What I mean is most games were just straight arcade ports with no changes. Building specific games for the home that wouldn't work on the arcade came much later with the NES and Master System era.

On the NES vs Master System there were many graphics debates. Of course the NES was killing the Master System so badly, there weren't many people to argue on the other side. But Shinobi was compared to Ninja Gaiden, I remember those debates. Phantasy Star was considered the most advanced home game and not possible on the NES. Double Dragon was a multiplat that was much closer to the Arcade version on the Master System and the list goes on. There was a real graphics war back then.

The SNES vs Genesis vs TG-16 graphics war was EPIC! Mode 7 scaling and rotation vs the Genesis faster CPU. Sega even had commercials making fun of Nintendo's slow CPU speed and Sonic's fast gameplay was supposedly evidence of that. The SNES had a 3.57 Mhz CPU while the Genesis had like a 7.something MHz CPU. What's hilarious is that the CPU speed was the only thing the Genesis had over the SNES and with that they put up one hell of a fight.

Back then the Genesis was never considered overpowered by SNES. Now it's easy to look back and say SNES had more colors and scaling and rotation and of course it looked better. But you would be cooked alive if you said that back then in front of Sega fanboys.

The TG-16 failed in america mostly because it was revealed in Magazines that the system was not really 16-bit. It was a hybrid system with 2 - 8 bit CPUs. Of course it was powerful as hell and was extremely successful in Japan but here in the states a lot of gamers didn't want to pay big money for an 8-bit machine when there were 2 good 16-bit options. Talk about a graphics war.

Graphics wars were just as heated back then as they are now, maybe even moreso. I can't believe you think graphics wars began with the PS1, Saturn and N64. Maybe you grew up with the PS1 and that's all you remember so you think there was nothing before that.

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Espada12

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#62 Espada12
Member since 2008 • 23247 Posts

How so?

I have two shuttles one called X and one called P

When the creators of P use the shuttle it goes all the way to the sun

When others try to use it they don't reach as far and sometimes fall short of what shuttle X can do with less effort

When the creators of shuttle X use it they reach close to the sun but don't quite make it there

When others try to use it they see similar results as the creators because unlike P shuttle X is easier to use and sometimes they do better with shuttle X than P while trying to perform the same task because X is so much easier to use.

Does that make P somehow less powerful than X? No it doesn't, infact P is still more powerful than X even though it's not as easy to use.

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Espada12

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#64 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

How so?

I have two shuttles one called X and one called P

When the creators of P use the shuttle it goes all the way to the sun

When others try to use it they don't reach as far and sometimes fall short of what shuttle X can do with less effort

When the creators of shuttle X use it they reach close to the sun but don't quite make it there

When others try to use it they see similar results as the creators because unlike P shuttle X is easier to use and sometimes they do better with shuttle X than P while trying to perform the same task because X is so much easier to use.

Does that make P somehow less powerful than X? No it doesn't, infact P is still more powerful than X even though it's not as easy to use.

alexfla



How old are you? I'm sorry but you're using 15 year old logic.

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.

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alexfla

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#65 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="Espada12"]

How so?

I have two shuttles one called X and one called P

When the creators of P use the shuttle it goes all the way to the sun

When others try to use it they don't reach as far and sometimes fall short of what shuttle X can do with less effort

When the creators of shuttle X use it they reach close to the sun but don't quite make it there

When others try to use it they see similar results as the creators because unlike P shuttle X is easier to use and sometimes they do better with shuttle X than P while trying to perform the same task because X is so much easier to use.

Does that make P somehow less powerful than X? No it doesn't, infact P is still more powerful than X even though it's not as easy to use.

Espada12



How old are you? I'm sorry but you're using 15 year old logic.

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.



You use a silly analogy. No offense.

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Espada12

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#66 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="alexfla"]

How old are you? I'm sorry but you're using 15 year old logic.

alexfla

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.



You use a silly analogy. No offense.

Explain how?

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Martin_G_N

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#67 Martin_G_N
Member since 2006 • 2124 Posts

In some extent I can agree that multiplats are a way to judge the power difference, I'm really getting tired of these big games that look and run better on the X360. But on the other hand, since the exclusives look and runs so good on the PS3, I just can't. When I look at games like Assassins Creed 2, GTA4, RDR, and most of the multiplat games in general, I just know that those games could and would have looked better had they been Sony exclusives.

If you look at the previous generation, the Gamecube and the Xbox exclusives were graphic kings, and nobody argued that those consoles had the most power. But the Gamecube had the worst muliplat version in most cases, why was that?? It was because of the different and difficult architecture.

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marchofthenoobs

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#68 marchofthenoobs
Member since 2010 • 62 Posts

you seem to forget that the X360 and PS3 have vastly different GPU's and CPU's. The coding for the two consoles is very different. Therefore, you can't make 1 set if code and expect it to work on both consoles. this requires building the game for one console and then adapting it to work with the other console. Obviously, this is a long, drawn-out process. during this process, some mistakes will be made, and the games will not be perfectly identical. Since the X360 has a larger fan base, and because MS spends some of the money they make with gold memberships, games are made for the X360 first and then ported to the PS3. this causes the 360 games to look better than PS3 games. If you look at exclusives, PS3 exclusives look better. and a port will never happen because A. the head companies (MS and Sony) paid big bucks for their exclusives and B. the ports wont look as good for the aforementioned reasons. Finally, if you look at the mathematical capabilities of the PS3 and the X360, the PS3 has more power. once again, this is not debatable, it is fact. The X360 may look more powerful in a fair comparison, but the PS3 is the more powerful system.

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tmntPunchout

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#69 tmntPunchout
Member since 2007 • 3770 Posts

[QUOTE="alexfla"]

[QUOTE="Espada12"]

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.

Espada12



You use a silly analogy. No offense.

Explain how?

Seems like you explained it quite well for a person of his logic since he doesn't understand it the way everyone else is describing it.

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alexfla

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#70 alexfla
Member since 2010 • 393 Posts

you seem to forget that the X360 and PS3 have vastly different GPU's and CPU's. The coding for the two consoles is very different. Therefore, you can't make 1 set if code and expect it to work on both consoles. this requires building the game for one console and then adapting it to work with the other console. Obviously, this is a long, drawn-out process. during this process, some mistakes will be made, and the games will not be perfectly identical. Since the X360 has a larger fan base, and because MS spends some of the money they make with gold memberships, games are made for the X360 first and then ported to the PS3. this causes the 360 games to look better than PS3 games. If you look at exclusives, PS3 exclusives look better. and a port will never happen because A. the head companies (MS and Sony) paid big bucks for their exclusives and B. the ports wont look as good for the aforementioned reasons. Finally, if you look at the mathematical capabilities of the PS3 and the X360, the PS3 has more power. once again, this is not debatable, it is fact. The X360 may look more powerful in a fair comparison, but the PS3 is the more powerful system.

marchofthenoobs



Of course you have to adapt a game to run on a specific console. The PS3 is a lot more powerful than the last gen Xbox. Does that mean that Ninja Gaiden code could be transfered with no optimization? No, every game has to be adapted to the console it will run on. And because the PS3 is a lot more powerful than the Xbox, Ninja Gaiden Sigma looks much better than the old Ninja Gaiden.

It doesn't matter if the CPUs and GPUs are different. The 360 could have a little hamster running in it for all I care. What matters is the real world results. 5 years into this gen we know that 90% of multiplats run better on the 360.

Let me put this another way. Every game that has ever run on the PS3 will run better on the 360 9 out of 10 times. No matter if it's a shooting game, a fish game or a tree climbing game, the game runs better on the 360.

Your argument is that the few games that you know will never be ported to the 360(to make it untestable) are just loads better than everything on 360 and can't run on the 360?

The Saturn is considered much less powerful than the PS1 even though on paper it was more powerful. The reason it is considered less powerful is due to the fact that most of the multiplats looked worse than the PS1 counterparts. The Saturn exclusives were hot but that didn't matter.

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Martin_G_N

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#71 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="marchofthenoobs"]

you seem to forget that the X360 and PS3 have vastly different GPU's and CPU's. The coding for the two consoles is very different. Therefore, you can't make 1 set if code and expect it to work on both consoles. this requires building the game for one console and then adapting it to work with the other console. Obviously, this is a long, drawn-out process. during this process, some mistakes will be made, and the games will not be perfectly identical. Since the X360 has a larger fan base, and because MS spends some of the money they make with gold memberships, games are made for the X360 first and then ported to the PS3. this causes the 360 games to look better than PS3 games. If you look at exclusives, PS3 exclusives look better. and a port will never happen because A. the head companies (MS and Sony) paid big bucks for their exclusives and B. the ports wont look as good for the aforementioned reasons. Finally, if you look at the mathematical capabilities of the PS3 and the X360, the PS3 has more power. once again, this is not debatable, it is fact. The X360 may look more powerful in a fair comparison, but the PS3 is the more powerful system.

alexfla



Of course you have to adapt a game to run on a specific console. The PS3 is a lot more powerful than the last gen Xbox. Does that mean that Ninja Gaiden code could be transfered with no optimization? No, every game has to be adapted to the console it will run on. And because the PS3 is a lot more powerful than the Xbox, Ninja Gaiden Sigma looks much better than the old Ninja Gaiden.

It doesn't matter if the CPUs and GPUs are different. The 360 could have a little hamster running in it for all I care. What matters is the real world results. 5 years into this gen we know that 90% of multiplats run better on the 360.

Let me put this another way. Every game that has ever run on the PS3 will run better on the 360 9 out of 10 times. No matter if it's a shooting game, a fish game or a tree climbing game, the game runs better on the 360.

Your argument is that the few games that you know will never be ported to the 360(to make it untestable) are just loads better than everything on 360 and can't run on the 360?

The Saturn is considered much less powerful than the PS1 even though on paper it was more powerful. The reason it is considered less powerful is due to the fact that most of the multiplats looked worse than the PS1 counterparts. The Saturn exclusives were hot but that didn't matter.

So looking at last gen, was the GC the least powerfull console just because it had the worst multiplat version?? Or was it one of the most powerfull one since it had the best looking exclusives alongside the Xbox?

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alexfla

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#72 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="Espada12"]

Probably older than you, but instead of addressing my point you question my age, that makes you sound like the young one here.

Espada12



You use a silly analogy. No offense.

Explain how?

Because you simplify to the point that it doesn't make sense. You say when the creators of P use it, but you're talking about different development houses. The developers of UC2 and GOW3 have nothing to do with each other and can't be considered creators of P or PS3.

If you would say something like the creators of UC2 that powers P to the Sun are not allowed to use X so we'll never know if they could use X to reach the same distance as P.

We do know for a fact that the creators of ALL Multiplats that use P and X, are able to go closer to the Sun with X 90% of the time.

This translates to X going farther than P if you run both of them with the same software or creators of whatever you want to call it.

In conclusion, X is more powerful than P.

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alexfla

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#73 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="marchofthenoobs"]

you seem to forget that the X360 and PS3 have vastly different GPU's and CPU's. The coding for the two consoles is very different. Therefore, you can't make 1 set if code and expect it to work on both consoles. this requires building the game for one console and then adapting it to work with the other console. Obviously, this is a long, drawn-out process. during this process, some mistakes will be made, and the games will not be perfectly identical. Since the X360 has a larger fan base, and because MS spends some of the money they make with gold memberships, games are made for the X360 first and then ported to the PS3. this causes the 360 games to look better than PS3 games. If you look at exclusives, PS3 exclusives look better. and a port will never happen because A. the head companies (MS and Sony) paid big bucks for their exclusives and B. the ports wont look as good for the aforementioned reasons. Finally, if you look at the mathematical capabilities of the PS3 and the X360, the PS3 has more power. once again, this is not debatable, it is fact. The X360 may look more powerful in a fair comparison, but the PS3 is the more powerful system.

Martin_G_N



Of course you have to adapt a game to run on a specific console. The PS3 is a lot more powerful than the last gen Xbox. Does that mean that Ninja Gaiden code could be transfered with no optimization? No, every game has to be adapted to the console it will run on. And because the PS3 is a lot more powerful than the Xbox, Ninja Gaiden Sigma looks much better than the old Ninja Gaiden.

It doesn't matter if the CPUs and GPUs are different. The 360 could have a little hamster running in it for all I care. What matters is the real world results. 5 years into this gen we know that 90% of multiplats run better on the 360.

Let me put this another way. Every game that has ever run on the PS3 will run better on the 360 9 out of 10 times. No matter if it's a shooting game, a fish game or a tree climbing game, the game runs better on the 360.

Your argument is that the few games that you know will never be ported to the 360(to make it untestable) are just loads better than everything on 360 and can't run on the 360?

The Saturn is considered much less powerful than the PS1 even though on paper it was more powerful. The reason it is considered less powerful is due to the fact that most of the multiplats looked worse than the PS1 counterparts. The Saturn exclusives were hot but that didn't matter.

So looking at last gen, was the GC the least powerfull console just because it had the worst multiplat version?? Or was it one of the most powerfull one since it had the best looking exclusives alongside the Xbox?



The GC did not have the worst looking multiplats. Most of the time it beat the PS2 and came second to the Xbox. Sure, there were exceptions to this. It definitely traded blows with the PS2 more often than the Xbox but overall I think most would say it ran multiplats better.

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Bus-A-Bus

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#74 Bus-A-Bus
Member since 2009 • 5089 Posts

It always boggles my mind how some people call ps3 much more powerful system duo to couple of exclusives with pumped money,talent and time in it.This gen is pretty weird,its not right to compare them with multiplats on mind because some people say that after 4 yrs top industry developers dont know Cell yet,its also wrong to compare in exclusive department because there is just TO many variables...MS does not have a enough of 1st party devs,they dont have NEARLY enough talent,they dont give nearly as big budgets and time,it just cant be compared but yea,its VERY weird that so called superior platform still gets inferior games.

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#75 Bus-A-Bus
Member since 2009 • 5089 Posts

The FACT that remains is this:PS3 NEVER,in 4 years,had a game that RUNS better then its 360 counterpart.Thats worrying some for so called 3 time more powerful console and even when games are made on ps3 and ported on 360 games tend to run and look at least the same,in most cases again,better on 360.

Console gamers waste TO MUCH on trying to prove that cpu will outrun gpu,cpu is all that matters thats what you guys say.I would not say a word if ps3 had better gpu,more memory or bandwidth but it losses in all those except cpu,in best case they are equal,you do the math.

*Now im looking at MW2 comparison on DF,ps3 version does not include bloom effect(on KZ2 it takes 14% of spu,on 360 is free duo to eDRAM bandwidth),it has worse texture filtrating and in all that it has worse frame rate by average 12fps...

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DerekLoffin

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#76 DerekLoffin
Member since 2002 • 9095 Posts
Multiplatforms were NEVER a good metric. They are at best a clumsy tool to take an educated guess. Up till this gen, though, the power differences tended to be large enough to even a clumsy tool could give you a good idea which is better, but make no mistake, that does not mean that multiplatforms were ever a good measure of power.
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shadow8585

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#77 shadow8585
Member since 2006 • 2947 Posts

A wall of text!!:o.. ok i could care less about console comparison, i buy stuff on ma PS3!!.. yup ok thoguht i'd say that even tho i havent read a thing of that wall :P.. sorry kthnxbye

finalstar2007
my 7 year old cousin talks like that. just throwing that out there. as for multiplats being better on X360......yes they are. RDR looks considerably better and sharper on my X360 compared to my friends PS3. He kept blaming it on the tv but a samsung isnt that much better than a sony lol
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PAL360

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#78 PAL360
Member since 2007 • 30574 Posts

In some extent I can agree that multiplats are a way to judge the power difference, I'm really getting tired of these big games that look and run better on the X360. But on the other hand, since the exclusives look and runs so good on the PS3, I just can't. When I look at games like Assassins Creed 2, GTA4, RDR, and most of the multiplat games in general, I just know that those games could and would have looked better had they been Sony exclusives.

If you look at the previous generation, the Gamecube and the Xbox exclusives were graphic kings, and nobody argued that those consoles had the most power. But the Gamecube had the worst muliplat version in most cases, why was that?? It was because of the different and difficult architecture.

Martin_G_N

Nobody argued because games like Ninja Gaiden, HaloCE, Halo2, Chaos Theory, etc looked miles ahead anything on PS2. It´s not the case now since the best looking PS3 exclusives look just a bit better than the best looking 360 ones. Also every single multiplat looked better on Xbox when compared to PS2.

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alexfla

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#79 alexfla
Member since 2010 • 393 Posts

Multiplatforms were NEVER a good metric. They are at best a clumsy tool to take an educated guess. Up till this gen, though, the power differences tended to be large enough to even a clumsy tool could give you a good idea which is better, but make no mistake, that does not mean that multiplatforms were ever a good measure of power.DerekLoffin


The BEST way to measure power is to have the SAME EXACT GAME running on both consoles. Which ever console produces the better graphics with the same game, is likely more powerful.

Of course this method of testing is somewhat flawed. That is certainly true if you only test one game. But what if you test 10 games? Wouldn't you agree that we get a more accurate measurement? What if we test 200 games in a 4 year period? I would say that is a damn good sample and will give an extremely accurate result even using this imperfect method.

Some think the best way to determine which is the more powerful system is by getting the 2 PS3 games that they believe have the best graphics and claiming that they can't be run on the 360 based on a subjective opinion.

I would rather take the actual 200+ real world tests that combine to give us a very good comparison of real world performance. As imperfect as it may be, it is without a doubt scientific and gives us the most credible data that can be collected.

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#80 Hahadouken
Member since 2009 • 5546 Posts

The FACT that remains is this:PS3 NEVER,in 4 years,had a game that RUNS better then its 360 counterpart.Thats worrying some for so called 3 time more powerful console and even when games are made on ps3 and ported on 360 games tend to run and look at least the same,in most cases again,better on 360.

Console gamers waste TO MUCH on trying to prove that cpu will outrun gpu,cpu is all that matters thats what you guys say.I would not say a word if ps3 had better gpu,more memory or bandwidth but it losses in all those except cpu,in best case they are equal,you do the math.

*Now im looking at MW2 comparison on DF,ps3 version does not include bloom effect(on KZ2 it takes 14% of spu,on 360 is free duo to eDRAM bandwidth),it has worse texture filtrating and in all that it has worse frame rate by average 12fps...

Bus-A-Bus
Sorry, that's an outright lie. Burnout Paradise is an immediate example that takes your "NEVER" statement and flushes it.
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Martin_G_N

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#81 Martin_G_N
Member since 2006 • 2124 Posts

[QUOTE="Martin_G_N"]

In some extent I can agree that multiplats are a way to judge the power difference, I'm really getting tired of these big games that look and run better on the X360. But on the other hand, since the exclusives look and runs so good on the PS3, I just can't. When I look at games like Assassins Creed 2, GTA4, RDR, and most of the multiplat games in general, I just know that those games could and would have looked better had they been Sony exclusives.

If you look at the previous generation, the Gamecube and the Xbox exclusives were graphic kings, and nobody argued that those consoles had the most power. But the Gamecube had the worst muliplat version in most cases, why was that?? It was because of the different and difficult architecture.

PAL360

Nobody argued because games like Ninja Gaiden, HaloCE, Halo2, Chaos Theory, etc looked miles ahead anything on PS2. It´s not the case now since the best looking PS3 exclusives look just a bit better than the best looking 360 ones. Also every single multiplat looked better on Xbox when compared to PS2.

Yeah, but the Xbox had alot more power and it was easier to develop on. I think the PS2 did more with it's available power than the Xbox did, it evolved more over the generation. This gen you have an X360 that is way easier to develop on, but it does'nt have the same difference in power. So now, the PS3 has the edge on exclusives and will keep on throwing out graphics kings.
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gamecubepad

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#82 gamecubepad
Member since 2003 • 7214 Posts

PS3 certainly has the best looking exclusives at the moment, but that doesn't necessarily reflect on the power of the consoles, as much as the skill and funds of the dev.

All that aside, it's not like exclusives like Uncharted 2 blow multiplat games like RE5 out of the water or anything. I think people are mislead by bullshots and pre-rendered cutscenes, and a dash of fanboyism to boot.

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DerekLoffin

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#83 DerekLoffin
Member since 2002 • 9095 Posts

[QUOTE="DerekLoffin"]Multiplatforms were NEVER a good metric. They are at best a clumsy tool to take an educated guess. Up till this gen, though, the power differences tended to be large enough to even a clumsy tool could give you a good idea which is better, but make no mistake, that does not mean that multiplatforms were ever a good measure of power.alexfla



The BEST way to measure power is to have the SAME EXACT GAME running on both consoles. Which ever console produces the better graphics with the same game, is likely more powerful.

Of course this method of testing is somewhat flawed. That is certainly true if you only test one game. But what if you test 10 games? Wouldn't you agree that we get a more accurate measurement? What if we test 200 games in a 4 year period? I would say that is a damn good sample and will give an extremely accurate result even using this imperfect method.

Some think the best way to determine which is the more powerful system is by getting the 2 PS3 games that they believe have the best graphics and claiming that they can't be run on the 360 based on a subjective opinion.

I would rather take the actual 200+ real world tests that combine to give us a very good comparison of real world performance. As imperfect as it may be, it is without a doubt scientific and gives us the most credible data that can be collected.

Oh, that might be the best way, but it is actually IMPOSSIBLE in this circumstance! Why, because they don't run the same code. So, even if the games look like they are the same, under the hood they aren't. Heck, even when you do run the same code, if being on PC has taught us anything, various elements of a setup can have a very varying affect on performance. Game X may look better on one setup compared to another, but Game Y might look awful (or not run properly at all). In the end it just doesn't tell you anything truly meaningful. So, again, Multiplatforms were NEVER a good measure of power. They are a clumsy at best.

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PAL360

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#84 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

[QUOTE="Martin_G_N"]

In some extent I can agree that multiplats are a way to judge the power difference, I'm really getting tired of these big games that look and run better on the X360. But on the other hand, since the exclusives look and runs so good on the PS3, I just can't. When I look at games like Assassins Creed 2, GTA4, RDR, and most of the multiplat games in general, I just know that those games could and would have looked better had they been Sony exclusives.

If you look at the previous generation, the Gamecube and the Xbox exclusives were graphic kings, and nobody argued that those consoles had the most power. But the Gamecube had the worst muliplat version in most cases, why was that?? It was because of the different and difficult architecture.

Martin_G_N

Nobody argued because games like Ninja Gaiden, HaloCE, Halo2, Chaos Theory, etc looked miles ahead anything on PS2. It´s not the case now since the best looking PS3 exclusives look just a bit better than the best looking 360 ones. Also every single multiplat looked better on Xbox when compared to PS2.

Yeah, but the Xbox had alot more power and it was easier to develop on. I think the PS2 did more with it's available power than the Xbox did, it evolved more over the generation. This gen you have an X360 that is way easier to develop on, but it does'nt have the same difference in power. So now, the PS3 has the edge on exclusives and will keep on throwing out graphics kings.

How do you know it will keep on throwing graphics kings? :| You talk like every PS3 exclusive look amazing. In fact only 2 or 3 beat Gears2 and by a small margin. Also with so many good looking games on both consoles the current graphics king is a matter of opinion. Imo nothing on consoles comes close to RDR

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AgentA-Mi6

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#85 AgentA-Mi6
Member since 2006 • 16739 Posts
The Ps3 wasn't designed to show off its power through multiplats, the architecture is entirely different to program for, The XBOX360 on the other hand was designed to be developer friendly for Microsoft Windows game designers, and voila, the system is indeed almost identical for devs than a PC except the hardware is pretty old by today standards. PS3 exclusive games always draw the attention and earn acclaim when devs choose to focus on it and only on its hardware aka MGS4 and Uncharted 2, you said so yourself, you cant expect the Ps3 to run ports of 360 or PC games just as good as it would if the game was built from the ground up for the system.I rest my case.
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#86 RoOodriGowW
Member since 2008 • 3309 Posts

'Multiplats have always been the ONLY credible way to compare devs skills'

If developers who develop games only for the ps3 can make games which look better than any other multiplat and 360 exclusive it's obvious that the problem doesn't lie on the console , it lies on the devs.Unless you are implying that the fact of developers working only on the ps3 making the best looking games and devs who doesnt take as much time don't making them equally good to be one big coincidence.

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TintedEyes

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#87 TintedEyes
Member since 2009 • 4769 Posts

[QUOTE="Martin_G_N"][QUOTE="PAL360"]

Nobody argued because games like Ninja Gaiden, HaloCE, Halo2, Chaos Theory, etc looked miles ahead anything on PS2. It´s not the case now since the best looking PS3 exclusives look just a bit better than the best looking 360 ones. Also every single multiplat looked better on Xbox when compared to PS2.

PAL360

Yeah, but the Xbox had alot more power and it was easier to develop on. I think the PS2 did more with it's available power than the Xbox did, it evolved more over the generation. This gen you have an X360 that is way easier to develop on, but it does'nt have the same difference in power. So now, the PS3 has the edge on exclusives and will keep on throwing out graphics kings.

How do you know it will keep on throwing graphics kings? :| You talk like every PS3 exclusive look amazing. In fact only 2 or 3 beat Gears2 and by a small margin. Also with so many good looking games on both consoles the current graphics king is a matter of opinion. Imo nothing on consoles comes close to RDR

I wouldnt say small margin, its pretty noticeable.http://www.lensoftruth.com/?p=4192

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Bus-A-Bus

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#88 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

The FACT that remains is this:PS3 NEVER,in 4 years,had a game that RUNS better then its 360 counterpart.Thats worrying some for so called 3 time more powerful console and even when games are made on ps3 and ported on 360 games tend to run and look at least the same,in most cases again,better on 360.

Console gamers waste TO MUCH on trying to prove that cpu will outrun gpu,cpu is all that matters thats what you guys say.I would not say a word if ps3 had better gpu,more memory or bandwidth but it losses in all those except cpu,in best case they are equal,you do the math.

*Now im looking at MW2 comparison on DF,ps3 version does not include bloom effect(on KZ2 it takes 14% of spu,on 360 is free duo to eDRAM bandwidth),it has worse texture filtrating and in all that it has worse frame rate by average 12fps...

Hahadouken

Sorry, that's an outright lie. Burnout Paradise is an immediate example that takes your "NEVER" statement and flushes it.

I said RUN better...and if it does,then my apologies,but thats even more pathetic.Saying its outright lie so you can own me with one game running better on ps3 in sea of like 200+ multiplats is downright embarrassing for ps3 this gen.

Another fact is that ps2 was the hardest to develop for console,more so then ps3 but that did not stop it from producing better quality multiplats then dreamcast.

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sayonara89

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#89 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="Hahadouken"][QUOTE="Bus-A-Bus"]

The FACT that remains is this:PS3 NEVER,in 4 years,had a game that RUNS better then its 360 counterpart.Thats worrying some for so called 3 time more powerful console and even when games are made on ps3 and ported on 360 games tend to run and look at least the same,in most cases again,better on 360.

Console gamers waste TO MUCH on trying to prove that cpu will outrun gpu,cpu is all that matters thats what you guys say.I would not say a word if ps3 had better gpu,more memory or bandwidth but it losses in all those except cpu,in best case they are equal,you do the math.

*Now im looking at MW2 comparison on DF,ps3 version does not include bloom effect(on KZ2 it takes 14% of spu,on 360 is free duo to eDRAM bandwidth),it has worse texture filtrating and in all that it has worse frame rate by average 12fps...

Bus-A-Bus

Sorry, that's an outright lie. Burnout Paradise is an immediate example that takes your "NEVER" statement and flushes it.

I said RUN better...and if it does,then my apologies,but thats even more pathetic.Saying its outright lie so you can own me with one game running better on ps3 in sea of like 200+ multiplats is downright embarrassing for ps3 this gen.

Another fact is that ps2 was the hardest to develop for console,more so then ps3 but that did not stop it from producing better quality multiplats then dreamcast.

I think it's embarassing for developers, not the platform. Right now we have: games that looks and run better on 360 (majority), games that looks and run the same on both consoles (good amount) and games that looks and run better on PS3 (FFXIII, Terminator S, Wanted, Oblivion... - and there are more games that just looks better on PS3). Quality of PS3 port/version shows the skill of the developer, nothing more, nothing less. Hardware is much harder to develop to than 360 but it's obvioslu not weaker.

Most multiplatform games runs better on 360 becouse developers don't have time and resources to suit their engines to PS3 architecture, and most of them are still very close in terms of GFX/FR.

MW2 framerate: Global:
PlayStation 3 Avg. FPS: 53.73 / Xbox 360 Avg. FPS: 57.31
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%

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alexfla

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#90 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="DerekLoffin"]Multiplatforms were NEVER a good metric. They are at best a clumsy tool to take an educated guess. Up till this gen, though, the power differences tended to be large enough to even a clumsy tool could give you a good idea which is better, but make no mistake, that does not mean that multiplatforms were ever a good measure of power.DerekLoffin



The BEST way to measure power is to have the SAME EXACT GAME running on both consoles. Which ever console produces the better graphics with the same game, is likely more powerful.

Of course this method of testing is somewhat flawed. That is certainly true if you only test one game. But what if you test 10 games? Wouldn't you agree that we get a more accurate measurement? What if we test 200 games in a 4 year period? I would say that is a damn good sample and will give an extremely accurate result even using this imperfect method.

Some think the best way to determine which is the more powerful system is by getting the 2 PS3 games that they believe have the best graphics and claiming that they can't be run on the 360 based on a subjective opinion.

I would rather take the actual 200+ real world tests that combine to give us a very good comparison of real world performance. As imperfect as it may be, it is without a doubt scientific and gives us the most credible data that can be collected.

Oh, that might be the best way, but it is actually IMPOSSIBLE in this circumstance! Why, because they don't run the same code. So, even if the games look like they are the same, under the hood they aren't. Heck, even when you do run the same code, if being on PC has taught us anything, various elements of a setup can have a very varying affect on performance. Game X may look better on one setup compared to another, but Game Y might look awful (or not run properly at all). In the end it just doesn't tell you anything truly meaningful. So, again, Multiplatforms were NEVER a good measure of power. They are a clumsy at best.



It doesn't matter what code a console runs. The 360 might be running spaghetti code but the end result is that 90% of the multiplats look better and that is after 4 years of comparing.

What the console can actually output to your screen is what actually matters. What you're saying is that the PS3 outputs inferior graphics but the specific cell spu code it runs got mixed up and not optimized and that's why 90% of the time it looks worse.

DOES NOT MATTER, the bottom line is that most multiplats look worse, therefore it is less powerful because it outputs inferior graphics on identical software.

And the exclusives don't mean much because just as easy as you can argue that the 360 can't handle them, I can more easily and logically argue that it can just as it has over 90% of multiplats.

Every game that has ever run on the PS3, including games built from the ground up for that system that were then ported to the 360, ends up running better better on the 360 90% of the time.

But you say spaghetti code......

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sayonara89

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#91 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="DerekLoffin"]

[QUOTE="alexfla"]

The BEST way to measure power is to have the SAME EXACT GAME running on both consoles. Which ever console produces the better graphics with the same game, is likely more powerful.

Of course this method of testing is somewhat flawed. That is certainly true if you only test one game. But what if you test 10 games? Wouldn't you agree that we get a more accurate measurement? What if we test 200 games in a 4 year period? I would say that is a damn good sample and will give an extremely accurate result even using this imperfect method.

Some think the best way to determine which is the more powerful system is by getting the 2 PS3 games that they believe have the best graphics and claiming that they can't be run on the 360 based on a subjective opinion.

I would rather take the actual 200+ real world tests that combine to give us a very good comparison of real world performance. As imperfect as it may be, it is without a doubt scientific and gives us the most credible data that can be collected.

alexfla

Oh, that might be the best way, but it is actually IMPOSSIBLE in this circumstance! Why, because they don't run the same code. So, even if the games look like they are the same, under the hood they aren't. Heck, even when you do run the same code, if being on PC has taught us anything, various elements of a setup can have a very varying affect on performance. Game X may look better on one setup compared to another, but Game Y might look awful (or not run properly at all). In the end it just doesn't tell you anything truly meaningful. So, again, Multiplatforms were NEVER a good measure of power. They are a clumsy at best.



It doesn't matter what code a console runs. The 360 might be running spaghetti code but the end result is that 90% of the multiplats look better and that is after 4 years of comparing.

What the console can actually output to your screen is what actually matters. What you're saying is that the PS3 outputs inferior graphics but the specific cell spu code it runs got mixed up and not optimized and that's why 90% of the time it looks worse.

DOES NOT MATTER, the bottom line is that most multiplats look worse, therefore it is less powerful because it outputs inferior graphics on identical software.

And the exclusives don't mean much because just as easy as you can argue that the 360 can't handle them, I can more easily and logically argue that it can just as it has over 90% of multiplats.

Every game that has ever run on the PS3, including games built from the ground up for that system that were then ported to the 360, ends up running better better on the 360 90% of the time.

But you say spaghetti code......

Wow, show me examples, I know one: FFXIII

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alexfla

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#92 alexfla
Member since 2010 • 393 Posts

'Multiplats have always been the ONLY credible way to compare devs skills'

If developers who develop games only for the ps3 can make games which look better than any other multiplat and 360 exclusive it's obvious that the problem doesn't lie on the console , it lies on the devs.Unless you are implying that the fact of developers working only on the ps3 making the best looking games and devs who doesnt take as much time don't making them equally good to be one big coincidence.

RoOodriGowW



What is the best looking game is extremely subjective. There is no test to measure graphics to find out what game has the best graphics. It's all just a matter of opinion.

PS3 owners will always swear that UC2 looks better than everything on the 360. Just like they swore FF13 was the best looking game ever and impossible for the 360 to run. Until it was announced multiplat then we got suicide accounts and all of that hysteria. In the end the 360 was a quick port and it ran it damn well. It was pretty much a perfect port minus the CG cutscene quality.

The real test would be if you take those game that you swear are the best graphically such as UC2 or GOW3 and you port them over to the 360 and then we find out if the 360 can handle them.

Would you agree that that would end the graphics debates if UC2 and GOW3 were ported to the 360?

If the 360 port looks much worse than the PS3 then the PS3 has to be more powerful. If the 360 version looks about the same then we can conclude it's more powerful because it handled a port of a game written from the ground up for the PS3.

However we will never have this test. That is why fanboys cling so hard to these games. Because it's a safe place for them knowing they can never be proven wrong. However if you look at all of the other hundreds of games that have been ported across both platforms then the 360 is obviously more powerful.

Why? Because over 90% of the time the 360 runs the same game better. This was true 4 years ago and it is still true today 4 years and hundreds of multiplats later.

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Bus-A-Bus

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#93 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="Bus-A-Bus"]

[QUOTE="Hahadouken"] Sorry, that's an outright lie. Burnout Paradise is an immediate example that takes your "NEVER" statement and flushes it.sayonara89

I said RUN better...and if it does,then my apologies,but thats even more pathetic.Saying its outright lie so you can own me with one game running better on ps3 in sea of like 200+ multiplats is downright embarrassing for ps3 this gen.

Another fact is that ps2 was the hardest to develop for console,more so then ps3 but that did not stop it from producing better quality multiplats then dreamcast.

I think it's embarassing for developers, not the platform. Right now we have: games that looks and run better on 360 (majority), games that looks and run the same on both consoles (good amount) and games that looks and run better on PS3 (FFXIII, Terminator S, Wanted, Oblivion... - and there are more games that just looks better on PS3). Quality of PS3 port/version shows the skill of the developer, nothing more, nothing less. Hardware is much harder to develop to than 360 but it's obvioslu not weaker.

Most multiplatform games runs better on 360 becouse developers don't have time and resources to suit their engines to PS3 architecture, and most of them are still very close in terms of GFX/FR.

MW2 framerate: Global:
PlayStation 3 Avg. FPS: 53.73 / Xbox 360 Avg. FPS: 57.31
PlayStation 3 Avg. Frame Tear: 0.0% / Xbox 360 Avg. Frame Tear: 0.0%

No,its embarrassment for platform and Sony(stupid Ken Kutaragi).They made bi*** system to program,with bad tools(from start) and it was comparable with 360 in power.It also cost more to produce and develop for,it just was not worth it(but i see why they went that way,blu ray and cell making big appearance in other electronics).They did the same with ps2(EE had twice as many flops as Xcpu and had something similar to spus,VUs)and that architecture was not worth it...

There are ALOT of developers and good amount of them are good developers...most 3rd party devs are better then MS first party in terms of tech and talent.I dont see a reason to say that reason for ps3 versions to be worse is their laziness and clueless about ps3 hardware,if some of the top devs had the money,time and tools Sonys 1st party had they would deliver something similar.The problem here lays in the fact that ps3 was tauted as 3x more powerful console and 360 was just xbox 1.5.Situation is not like that so lots of people are now end up butthurth,99% of devs said they are neck and neck but fanboys still sell the story about great power of ps3,its just not like that.

Anyway...multiplats are not the way to compare them,especially since ps3 is hard to crack,but its really weird that 4 yrs in gen and ps3 version of the games are luckiest to be the same...its just weird.Now exclusives are even worse measure...its more evident that MS does not have first party talent,size,dedication,engines,dont give that much time and budget then that ps3 is harder to develop for yet majority dismiss that fact.They simply dont even need that...they never tauted as next coming,they sell great and they probably dont see a reason to do so.

My guess is that Crysis 2 will prevail and bring peace,just 3 more day and it will be shown for first time on GTTV :D

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Bus-A-Bus

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#94 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="alexfla"]

[QUOTE="DerekLoffin"] Oh, that might be the best way, but it is actually IMPOSSIBLE in this circumstance! Why, because they don't run the same code. So, even if the games look like they are the same, under the hood they aren't. Heck, even when you do run the same code, if being on PC has taught us anything, various elements of a setup can have a very varying affect on performance. Game X may look better on one setup compared to another, but Game Y might look awful (or not run properly at all). In the end it just doesn't tell you anything truly meaningful. So, again, Multiplatforms were NEVER a good measure of power. They are a clumsy at best.

sayonara89



It doesn't matter what code a console runs. The 360 might be running spaghetti code but the end result is that 90% of the multiplats look better and that is after 4 years of comparing.

What the console can actually output to your screen is what actually matters. What you're saying is that the PS3 outputs inferior graphics but the specific cell spu code it runs got mixed up and not optimized and that's why 90% of the time it looks worse.

DOES NOT MATTER, the bottom line is that most multiplats look worse, therefore it is less powerful because it outputs inferior graphics on identical software.

And the exclusives don't mean much because just as easy as you can argue that the 360 can't handle them, I can more easily and logically argue that it can just as it has over 90% of multiplats.

Every game that has ever run on the PS3, including games built from the ground up for that system that were then ported to the 360, ends up running better better on the 360 90% of the time.

But you say spaghetti code......

Wow, show me examples, I know one: FFXIII

And if FF13 was port from 360 to ps3 the same way it was ported from ps3 to 360(less then 6 months) it would be similar to bayonneta...360 hold it own well,lower res is duo to not using eDRAM,tiling that is.If it was used gameplay would been the same...

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Espada12

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#95 Espada12
Member since 2008 • 23247 Posts

Because you simplify to the point that it doesn't make sense. You say when the creators of P use it, but you're talking about different development houses. The developers of UC2 and GOW3 have nothing to do with each other and can't be considered creators of P or PS3.

If you would say something like the creators of UC2 that powers P to the Sun are not allowed to use X so we'll never know if they could use X to reach the same distance as P.

We do know for a fact that the creators of ALL Multiplats that use P and X, are able to go closer to the Sun with X 90% of the time.

This translates to X going farther than P if you run both of them with the same software or creators of whatever you want to call it.

In conclusion, X is more powerful than P.

alexfla

Ughh wow.. I don't even know what to say.. here I'll break it down more.

The Creators of P can go to the sun with P

The Creators of X cannot reach the sun but they come close

People who use both X and P normally reach closer to the sun with X

How does that make X more powerful than P?

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mariokart64fan

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#96 mariokart64fan
Member since 2003 • 20828 Posts

big wall of useless text

any way

that is not the case in the snes and n64 era

we know n64 was 2x more powerful then ps1 fromday one

and the snes was definatelly more powerful then the aged genesis at the time

and last gen

ps2 came 2nd -after the to early dc ,

there for we know somthin more powerful wascoming such as xbox gc

but aside from the n64 gen ,

graphics doesnt matter ,

i stopped caring once the transition to 3d was made,

the console with the lesser graphics always hasthat market advantage for some odd reason

andthats the console of choice for many

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Bus-A-Bus

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#97 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="alexfla"]

Because you simplify to the point that it doesn't make sense. You say when the creators of P use it, but you're talking about different development houses. The developers of UC2 and GOW3 have nothing to do with each other and can't be considered creators of P or PS3.

If you would say something like the creators of UC2 that powers P to the Sun are not allowed to use X so we'll never know if they could use X to reach the same distance as P.

We do know for a fact that the creators of ALL Multiplats that use P and X, are able to go closer to the Sun with X 90% of the time.

This translates to X going farther than P if you run both of them with the same software or creators of whatever you want to call it.

In conclusion, X is more powerful than P.

Espada12

Ughh wow.. I don't even know what to say.. here I'll break it down more.

The Creators of P can go to the sun with P

The Creators of X cannot reach the sun but they come close

People who use both X and P normally reach closer to the sun with X

How does that make X more powerful than P?

Yea...creators of P in comparison with creators of X have more money,more time,more talented "crew",they are much bigger...

Fact is,cows CANT prove that UC2 and KZ2 cant be done on 360,you cant give one simple reason other then:"MS did not release it yet".When is time to bash lazy and clueless developers you guys do that but you easily dismiss the fact that MS has almost non first party support,they have no ground up engine and talented devs that Sony has.

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alexfla

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#98 alexfla
Member since 2010 • 393 Posts

[QUOTE="alexfla"]

[QUOTE="DerekLoffin"] Oh, that might be the best way, but it is actually IMPOSSIBLE in this circumstance! Why, because they don't run the same code. So, even if the games look like they are the same, under the hood they aren't. Heck, even when you do run the same code, if being on PC has taught us anything, various elements of a setup can have a very varying affect on performance. Game X may look better on one setup compared to another, but Game Y might look awful (or not run properly at all). In the end it just doesn't tell you anything truly meaningful. So, again, Multiplatforms were NEVER a good measure of power. They are a clumsy at best.

sayonara89



It doesn't matter what code a console runs. The 360 might be running spaghetti code but the end result is that 90% of the multiplats look better and that is after 4 years of comparing.

What the console can actually output to your screen is what actually matters. What you're saying is that the PS3 outputs inferior graphics but the specific cell spu code it runs got mixed up and not optimized and that's why 90% of the time it looks worse.

DOES NOT MATTER, the bottom line is that most multiplats look worse, therefore it is less powerful because it outputs inferior graphics on identical software.

And the exclusives don't mean much because just as easy as you can argue that the 360 can't handle them, I can more easily and logically argue that it can just as it has over 90% of multiplats.

Every game that has ever run on the PS3, including games built from the ground up for that system that were then ported to the 360, ends up running better better on the 360 90% of the time.

But you say spaghetti code......

Wow, show me examples, I know one: FFXIII



FF13 is a good example. This is a game built from the ground up for the PS3. Square which is a HUGE development house took 4 years and a MASSIVE budget to develop this game specifically for the PS3.

For the first 3 years of it's development, cows used it as ownage against the 360. Because it's graphics were so amazing that the 360 could never have graphics that good.

Then a 360 port was announced and so many cows were crying because they knew that this would be put to the test.

The PS3 was the better version but the differences were so small that GS gave them the same score. And this was a quick port.

Now take into consideration that 90% of multiplats look and run better on the 360 and it is only logical to conclude it is the more powerful system.

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Espada12

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#99 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

[QUOTE="alexfla"]

Because you simplify to the point that it doesn't make sense. You say when the creators of P use it, but you're talking about different development houses. The developers of UC2 and GOW3 have nothing to do with each other and can't be considered creators of P or PS3.

If you would say something like the creators of UC2 that powers P to the Sun are not allowed to use X so we'll never know if they could use X to reach the same distance as P.

We do know for a fact that the creators of ALL Multiplats that use P and X, are able to go closer to the Sun with X 90% of the time.

This translates to X going farther than P if you run both of them with the same software or creators of whatever you want to call it.

In conclusion, X is more powerful than P.

Bus-A-Bus

Ughh wow.. I don't even know what to say.. here I'll break it down more.

The Creators of P can go to the sun with P

The Creators of X cannot reach the sun but they come close

People who use both X and P normally reach closer to the sun with X

How does that make X more powerful than P?

Yea...creators of P in comparison with creators of X have more money,more time,more talented "crew",they are much bigger...

Fact is,cows CANT prove that UC2 and KZ2 cant be done on 360,you cant give one simple reason other then:"MS did not release it yet".When is time to bash lazy and clueless developers you guys do that but you easily dismiss the fact that MS has almost non first party support,they have no ground up engine and talented devs that Sony has.

Alan wake had 6 years dev time and was funded by MS, plz don't make it sound like playstation devs have more time and money when 360 exclusives are given that luxury as well. The thing is as well you can't prove UC2 and KZ2 can be done on the 360. The proof is in the pudding, until it has been proven otherwise I don't wanna hear it. PS3 is stronger than the 360, no matter how marginal it maybe.

BTW your exact argument could be made why mulitplats are inferior on the PS3. Less talented devs, less dev time, less money...

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Lionheart08

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#100 Lionheart08
Member since 2005 • 15814 Posts

UC2 and GOW3 both look good but truthfully, every objective gamer knows both games can be ported perfect to the 360.

alexfla

An objective gamer wouldn't make a claim without providing evidence to support it.