@emgesp:
Also, now that we're past any pretense, seeing eye to eye and all that. I'll go ahead spill my top 2 for 2015. Would do a top 5, but my point would be redundant.
MGSV and Bloodborne. And two games like these have no business charting in a world where gaming has become so big.
Bloodborne - This game is the opposite of accessible. Not as hard as people make it out to be, but when compared to many modern games, it's brutal. It's uninviting. Even if you get good at the core combat, it's still much like the Souls games before it, in that so many things are intentionally vague. Beyond that, the Souls games have never been industry blockbusters, but at least they started to carve out a name which Bloodborne does not share. The only people who would go for Bloodborne are the fans that the Souls series already gained. These games are for a small sub-section of core gamers.
MGSV - Not as off putting as Bloodborne, but still not full on mainstream material. It's odd. It's quirky. It's known to have convoluted ass story that has been running for decades. It's not pick up and play, there are so many systems to this game that I'm still figuring new shit out. It's a franchise long past its glory days in terms of mass appeal. In many ways, it does follow trends that should make it a hit, but it still comes with its baggage. From what I understand it did put up some good numbers, but it was never going to compete with the gaming giants.
So yeah, I do get it man. I don't expect my favorite titles to appeal to a mass audience. As a matter of fact I'd be shocked if either of these games made that list. Average Joe doesn't want to die and over and over and over again learning the ins and outs of Bloodborne, or sinking 100+ hours into an infiltration sandbox while sorting through endless menus of options.
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