[QUOTE="Zero_epyon"][QUOTE="TREAL_Since"]Yet Bungie can keep the backbone of their last gen engine, retrofit it with new guts, and not get hammered for it (not criticizing Bungie). Simply because of the 30 FPS allowing for more graphical features. You'd be surprised of how many old engines that are out there, but have been re-gutted for new improvements, as well as running at 30 FPS. IW aren't low tier developers. I'm pretty sure if IW wanted to drop to 30 FPS, the engine could do more things than at 60 FPS. But... hi-res textures and physics aren't what they care about.
It's odd, one day the gaming community cares about graphics, the next day they don't. I say we wait until the features are revealed.
TREAL_Since
The difference is that Bungie has the time to get those modifications working right. I like COD but MW2 was a bit of a step backwards. Multiplayer was broken for a while after release and had numerous issues with connectivity. Then the ease of it being hacked even before the PS3 hacks. So after all of those headaches, the game being 60 fps doesn't weigh much. I agree we should wait until the full details are released, however judging by their comments and from what we've seen from previous games, not much will change. Personally though, I don't care much about framerate unless it drops way below 30 when it's noticeable. I see :). I'm asuming you played MW2 on the PS3? Yeah, that was a mess at first. On the 360 it was much better in comparison!Another thing you have to take into consideration was the fallout at IW. Just imagine, if it affected Infinity Ward enough to prevent them from making/releasing map packs in order to rape consumers for money, you can assume that they weren't able to patch the game at the pace consumers wanted. Treyarch on the other hand with 150 more employees and no interuptions are able to respond to the Black Ops community with ease. I think IW will be more capable this time around.
Already, there are changes to the multiplayer that the community were clamoring for (no nukes, no OMA, no commando, shorter knife lunge, killstreaks will be more supportive than overpowering, more focus on gun-on-gun action, launcher weapons will be limited).
yes it was on PS3 and I am aware that the 360 counterparts of Call of duty have been better except for COD4. Which is what puzzles me because if they are modifying a working engine, why are there now stark differences between the two platforms? I do see what you mean about IW. Makes sense. I'm glad for the removal of most of those items in the multiplayer. I do think they should have kept the nuke though. Just changed the rules around using one. Perhaps they could have made it so that a nuke ends the game but the winner still depends on the score.
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