NATAL = 100ms of lag

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rolo107

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#101 rolo107
Member since 2007 • 5469 Posts

Natal needs to be lagfree..What's the point otherwise?

Lto_thaG
100MS is noticeable, but not that noticeable. 80MS is about the threshold that they need. Although I'm far from an expert, just going off what I've heard. Still it's practically a year away from releasing, obviously things will be ironed out. Pointless for anyone to claim foul now.
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spinecaton

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#102 spinecaton
Member since 2003 • 8986 Posts

Why don't you guys wait for games before making judgement? I swear this is pathetic

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Leejjohno

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#103 Leejjohno
Member since 2005 • 13897 Posts

Why do people keep whining like this is supposed to replace the controller... it does have other potential uses.

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Leejjohno

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#104 Leejjohno
Member since 2005 • 13897 Posts

Why don't you guys wait for games before making judgement? I swear this is pathetic

spinecaton

I agree. Some people have been against this from the start for no real reason other than that it COULD fail.

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Jamex1987

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#105 Jamex1987
Member since 2008 • 2187 Posts
[QUOTE="rolo107"][QUOTE="Lto_thaG"]

Natal needs to be lagfree..What's the point otherwise?

100MS is noticeable, but not that noticeable. 80MS is about the threshold that they need. Although I'm far from an expert, just going off what I've heard. Still it's practically a year away from releasing, obviously things will be ironed out. Pointless for anyone to claim foul now.

1/10th of a second is noticable?
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Idream2010

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#106 Idream2010
Member since 2010 • 469 Posts

[QUOTE="spinecaton"]

Why don't you guys wait for games before making judgement? I swear this is pathetic

Leejjohno

I agree. Some people have been against this from the start for no real reason other than that it COULD fail.

i dont get it either.

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shinrabanshou

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#108 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="rolo107"][QUOTE="Lto_thaG"]

Natal needs to be lagfree..What's the point otherwise?

Jamex1987

100MS is noticeable, but not that noticeable. 80MS is about the threshold that they need. Although I'm far from an expert, just going off what I've heard. Still it's practically a year away from releasing, obviously things will be ironed out. Pointless for anyone to claim foul now.

1/10th of a second is noticable?

Apparently 166 ms is noticeable, so 100 ms additional lag due to the use of Natal, in addition to any inherent 100+ ms lag in a 30 fps game would equate to sufficient lag to be noticeable...

As a control scheme, Natal doesn't seem very suited to twitch games anyway.

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moose_knuckler

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#109 moose_knuckler
Member since 2007 • 5722 Posts
Wow, I can't believe how bad these statements are getting for a 1/10th of a second lag :lol: . You guys realize that's close to what an average connection will have on an online game, right?
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dog_dirt

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#110 dog_dirt
Member since 2009 • 2813 Posts

[QUOTE="shoryuken_"]

100ms isn't bad, but they could do better. They should do their best to increase the speed of it, it will make the experience that much more seamless and immersive.

lazzordude

indeed, 100ms is still very much playbable. however if they could get it down to 60-75, that would be great.

there no way you could persive 35ms,
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iwasgood2u

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#111 iwasgood2u
Member since 2009 • 831 Posts
natal may end up on the ps3 where the processor is 1000x faster :D. lag free baby
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dog_dirt

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#112 dog_dirt
Member since 2009 • 2813 Posts
natal may end up on the ps3 where the processor is 1000x faster :D. lag free baby iwasgood2u
its not a 1000x faster. i think you will find its 100000x times faster. check you fact before you post
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iwasgood2u

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#113 iwasgood2u
Member since 2009 • 831 Posts
[QUOTE="iwasgood2u"]natal may end up on the ps3 where the processor is 1000x faster :D. lag free baby dog_dirt
its not a 1000x faster. i think you will find its 100000x times faster. check you fact before you post

100000x faster that is too fast natal might explode
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dog_dirt

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#114 dog_dirt
Member since 2009 • 2813 Posts
[QUOTE="dog_dirt"][QUOTE="iwasgood2u"]natal may end up on the ps3 where the processor is 1000x faster :D. lag free baby iwasgood2u
its not a 1000x faster. i think you will find its 100000x times faster. check you fact before you post

100000x faster that is too fast natal might explode

i don't think it will.how would it explode
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Persistantthug

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#115 Persistantthug
Member since 2009 • 1420 Posts
Too bad. The CELL PROCESSOR could save the Natal. :P
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iwasgood2u

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#116 iwasgood2u
Member since 2009 • 831 Posts
[QUOTE="iwasgood2u"][QUOTE="dog_dirt"] its not a 1000x faster. i think you will find its 100000x times faster. check you fact before you postdog_dirt
100000x faster that is too fast natal might explode

i don't think it will.how would it explode

it's like forcing a fat kid (natal) with a cupcake in his mouth to run endless hours on the treadmill (cell) until he run out of air turn purple and explode . :)
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dog_dirt

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#117 dog_dirt
Member since 2009 • 2813 Posts
[QUOTE="Persistantthug"]Too bad. The CELL PROCESSOR could save the Natal. :P

to bad it couldn't save bayonetta
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LOXO7

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#118 LOXO7
Member since 2008 • 5595 Posts

PS3 fanboy posting news that he/she perceives to be negative about 360? Whats new? :roll:navyguy21
WHY ARE YOU IN SW?!!!!!!!! "fanboy, roll roll roll. fanboy roll roll roll." Is what I am hearing you say.

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KHAndAnime

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#119 KHAndAnime
Member since 2009 • 17565 Posts
Wow, I can't believe how bad these statements are getting for a 1/10th of a second lag :lol: . You guys realize that's close to what an average connection will have on an online game, right? moose_knuckler
:lol: at equating online lag to input lag. They're so similar. :roll:
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Vadamee

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#120 Vadamee
Member since 2009 • 1195 Posts
It doesn't need to be any lower... 360 wireless controller is 66ms of lag so 34ms more is only noticeable if you move your arms in an accelerated rate, purposely trying to exploit its short comings. Natal is still a year away and what we've seen so far of it(Half-Life 2 using Natal), it looks pretty solid and a decent upgrade from Wii's motion. Natal is almost a year away, its inevitable that there will be improvements.
[QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

ktrotter11
EYETOY was last generation

So was rumble until Sony used it in DS3 :lol:
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HavocV3

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#121 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="navyguy21"][QUOTE="dream431ca"]

Natal is pretty much useless until MS fixes it.

The chip, which was responsible for processing information for the Natal's 'bone system,' has been removed in favour of a software solution.

However, development sources have indicated to GamesIndustry.biz that the change doesn't have an effect on the existing system lag of about 100ms, while a software solution should enable Microsoft to update the system more quickly and regularly than a hardware solution, meanwhile hitting a previously-speculated price point of sub-USD 50/GBP 50 - although this price rumour has already been scotched by Microsoft's Neil Thompson.

http://www.gamesindustry.biz/articles/microsoft-drops-internal-natal-chip_1

dream431ca

PS3 fanboy posting news that he/she perceives to be negative about 360? Whats new? :roll:

That is not negative? 100ms is a lot for motion control.

Yeah, because Natal is a more difficult technology, by far.

Just look at it this way: controller free gaming. There, nothing to pick up on but actual movement, this isn't infrared by the Wii or light transmitions from a little pink globe.

Keep arguing though, motion sensing is a stupid concept on all fronts, but whatever makes you feel that your inanimate object is being threatened by another.

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HavocV3

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#122 HavocV3
Member since 2009 • 8068 Posts

natal may end up on the ps3 where the processor is 1000x faster :D. lag free baby iwasgood2u

Oh, do you mean that discontinued processor that IBM left out to dry, you're right. Enjoy your 8-core next gen, that's what everyone else will have:)

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shinrabanshou

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#123 shinrabanshou
Member since 2009 • 8458 Posts

It doesn't need to be any lower... 360 wireless controller is 66ms of lag so 34ms more is only noticeable if you move your arms in an accelerated rate, purposely trying to exploit its short comings. Natal is still a year away and what we've seen so far of it(Half-Life 2 using Natal), it looks pretty solid and a decent upgrade from Wii's motion. Natal is almost a year away, its inevitable that there will be improvements. Vadamee
The response latency in the embedded video in this link looks noticeable. And it doesn't really seem like he's moving his arms excessively fast.

If I'm not misinterpretting the article they indicate that the demo they played was likely Natal running on a PC, and one should note this is a fairly simple (and probably not particularly processor intensive) minigame, since Natal will now rely on the the 360's processing power.

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Chutebox

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#124 Chutebox  Online
Member since 2007 • 51599 Posts

[QUOTE="Chutebox"]

[QUOTE="AdmiralBison"]

yeah, Cows wish.

Motion control is here to stay.

it should be obvious by now.

AdmiralBison

Look at the video above of Natal, if it stays like that then it's horrible. And cows aren't against motion control since they are getting their own....

Microsoft are not going to drop it based on such lag.

The technology can always be improved upon.

No, they are against Natal, naturally.

Microsoft's Project Natal is the bigger story good or bad. How many people actually even care about the "Wand" there is hardly many threads of discussion on it here compared to Project Natal.

Oh, I'm not saying they should drop it, I'm just saying the lag is bad.

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Zero_epyon

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#125 Zero_epyon
Member since 2004 • 20500 Posts

Natal is pretty much useless until MS fixes it.

The chip, which was responsible for processing information for the Natal's 'bone system,' has been removed in favour of a software solution.

However, development sources have indicated to GamesIndustry.biz that the change doesn't have an effect on the existing system lag of about 100ms, while a software solution should enable Microsoft to update the system more quickly and regularly than a hardware solution, meanwhile hitting a previously-speculated price point of sub-USD 50/GBP 50 - although this price rumour has already been scotched by Microsoft's Neil Thompson.

http://www.gamesindustry.biz/articles/microsoft-drops-internal-natal-chip_1

dream431ca
Man that's as bad as MW2! ;)
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nhh18

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#126 nhh18
Member since 2009 • 6538 Posts

It doesn't need to be any lower... 360 wireless controller is 66ms of lag so 34ms more is only noticeable if you move your arms in an accelerated rate, purposely trying to exploit its short comings. Natal is still a year away and what we've seen so far of it(Half-Life 2 using Natal), it looks pretty solid and a decent upgrade from Wii's motion. Natal is almost a year away, its inevitable that there will be improvements. [QUOTE="ktrotter11"][QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

Vadamee

EYETOY was last generation

So was rumble until Sony used it in DS3 :lol:

that was a fake video.

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DJ_Headshot

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#127 DJ_Headshot
Member since 2010 • 6427 Posts

100ms is not bad. I play with 150-200ms constantly online and I compete fine, although when it goes over 150 I notice it.

Espada12
150 is my max acceptable ping although less then 100 is my preferred ping and below 50 is my optimal ping.
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nhh18

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#128 nhh18
Member since 2009 • 6538 Posts

QUOTE="DJ_Headshot"]

100ms is not bad. I play with 150-200ms constantly online and I compete fine, although when it goes over 150 I notice it.

Espada12

150 is my max acceptable ping although less then 100 is my preferred ping and below 50 is my optimal ping.

You can't be a gamer on consoles with below 50 ping tbh.

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Human-after-all

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#129 Human-after-all
Member since 2009 • 2972 Posts

Honestly if they managed to cut it by 25 - 50ms it would be really good. 100 ms isnt that bad considering it has almost a year of dev time left.

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Messiahbolical-

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#130 Messiahbolical-
Member since 2009 • 5670 Posts
No offense, but this Natal thing is a complete joke. Even most of you who have high hope for it know deep down inside that it is nothing but an impending failure.
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3picuri3

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#131 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="rolo107"] 1/10th of a second is noticable?

not according to science and the article i posted earlier.. males average reaction to stimulus is 220ms and femals 260ms or something around there. anyone that claims to notice a delay of 1/10th of a second is talking out their *** or is a mutant that should be studied by science. not to mention the fact that the original article doesn't discuss this as if it is a negative AT ALL... the only people to spin it negatively are people in SW and a few fanboys that wrote their own articles based on the original piece.. it's a non-issue. funny nobody discusses the input lag on sony's camera peripheral which is meant to be used in conjunction with the wand...
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WilliamRLBaker

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#132 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

ktrotter11
EYETOY was last generation

the eye toy ps3 the camera that comes with eye of judgement? is what the ps3 wands will use...
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WilliamRLBaker

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#133 WilliamRLBaker
Member since 2006 • 28915 Posts
[QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

jonesy1911
the wands use completely new cams, new tech not eyetoys but pseyes.

proof? proof video proof the cams are brand new? *knows they aren't its the same technology camera that eye of judgement uses*
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WilliamRLBaker

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#134 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

Sully28

Did you watch the live demonstration sony did with the wands at E3? Virtually no lag at all. Almost exactly like the wii. I am not even in favor of these stupid gimmicks, but the wands problem is not lag, its needing to be able to be implemented in good games, not some crap.

yes i did, and they were demonstration products with no AI, no coding of much at all, simply graphical enviorments with some scripts running.
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kolkov01

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#135 kolkov01
Member since 2009 • 2350 Posts
[QUOTE="Sully28"]

[QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

WilliamRLBaker

Did you watch the live demonstration sony did with the wands at E3? Virtually no lag at all. Almost exactly like the wii. I am not even in favor of these stupid gimmicks, but the wands problem is not lag, its needing to be able to be implemented in good games, not some crap.

yes i did, and they were demonstration products with no AI, no coding of much at all, simply graphical enviorments with some scripts running.

maybe it's just me, but I remember seeing lag on sony's E3 Remember when the guy was asked to aim the bow to the left? it took him 3 seconds to do it
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WilliamRLBaker

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#136 WilliamRLBaker
Member since 2006 • 28915 Posts

http://en.wikipedia.org/wiki/PlayStation_Motion_Controller

The PlayStationMotion Controller[1] (tentative name[2][fn 1]) is a motion-sensing game controller in development for the PlayStation 3 video game console by Sony Computer Entertainment. Consisting of a handheld wand, the controller uses the PlayStation Eye webcam to track the wand's position, and inertial sensors to detect its motion. It was revealed at Sony's E3 2009 press conference on June 2, 2009, with a live demonstration using an engineering prototype.[13] The PlayStation Motion Controller is slated for a Spring 2010 release.[14]

http://en.wikipedia.org/wiki/PlayStation_Eye

The PlayStation Eye (trademarked PLAYSTATION Eye) is a webcam device by Sony Computer Entertainment for the PlayStation 3 video game console. It is the successor to the EyeToy for the PlayStation 2.

The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007,[2] in Japan and Australia on October 25, 2007[3][4] and in Europe on October 26, 2007.[5][6]

The PlayStation Eye was also released as a retro product in United States,[7] Europe,[5] and Australia.[8] EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design.[9]

then we have the fact the psEYE *sorry its not an eyetoy its the psEYE* has no internal processor that i know of...so claiming it has no lag...is wrong.


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savagetwinkie

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#137 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="Lto_thaG"] It's not going to be lagfree, it needs to actually detect and process your movements while basically syncing them up with onscreen movements... at least, that's what I assume. I'm sure 100ms isn't something that the engineers at MS decided on, it's probably an unfortunate side-effect of the technology.Brownesque
basicly this, I've worked with image processing before and its taxing on hardware, 100ms is actually good[QUOTE="dream431ca"]

[QUOTE="WilliamRLBaker"]

thats about the lag we see with eye toy games...which will likely be what we see with the wands since they use the eye toy camera.

you dont have much here, as much as i dislike natal now with its removal of the processor you still have nothing on the sony side which is the side your fighting for.

Sony's so called "wand" is lag free. 1-1 ratio. Don't believe me, watch the demonstrations.

its a controller though, natal is something else that lets you interact without a controller
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SuperBobz

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#138 SuperBobz
Member since 2009 • 613 Posts

I really hope MS is able to fix it, otherwise no one will use Natal for anything other than casual games.

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deactivated-59d151f079814

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#139 deactivated-59d151f079814
Member since 2003 • 47239 Posts
100ms is not noticable....
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Vandalvideo

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#140 Vandalvideo
Member since 2003 • 39655 Posts
100ms is not noticable.... sSubZerOo
Now lets hope they don't try to do online games with Natal. (Oh, and it is noticeable for PC gamers who are used to like 20ms.
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juno84

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#141 juno84
Member since 2004 • 1019 Posts

are you kidding me? i game on my PC from 40-100ms depending on servers and it does not impair my ability to frag whatsoever :). talk about a petty complaint.

3picuri3

No, it is a very big deal. You are comparing online gaming latency to input delay and they are hugely different. Most modern online games have lag compensation. When you pull the trigger in an FPS, you see and hear your gun fire in an instant--exactly where you were pointing it since the action is client side. In old games (think Quake2 and earlier), the client would be synced to the server so if you had a 150m/s ping, you had 150m/s of input lag. You had to lead your target to compensate for latency. If natal shipped with latency, you will have to learn not only to compensate for the terrible image post-processing display lag on most HDTVs, but also input lag from your controls. I really don't want to go back to the dialup days of leading my targets by 150m/s.

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juno84

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#143 juno84
Member since 2004 • 1019 Posts

100ms is not noticable.... sSubZerOo

Yes it is. If a scene from a movie were being output on two screens, one display lagless, and another with 100m/s, you would clearly see one is running behind the other. If you were looking for it, you would even notice sound syncing issues.

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FIipMode

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#144 FIipMode
Member since 2009 • 10850 Posts
PS fanboys will blow the lag out of proportion and Xbox fanboys will downplay the lag. Lets wait for more vids or at least E3 to make threads like this.
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asylumni

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#145 asylumni
Member since 2003 • 3304 Posts

[QUOTE="rolo107"] 1/10th of a second is noticeable?3picuri3
not according to science and the article i posted earlier.. males average reaction to stimulus is 220ms and females 260ms or something around there. anyone that claims to notice a delay of 1/10th of a second is talking out their *** or is a mutant that should be studied by science. not to mention the fact that the original article doesn't discuss this as if it is a negative AT ALL... the only people to spin it negatively are people in SW and a few fanboys that wrote their own articles based on the original piece.. it's a non-issue. funny nobody discusses the input lag on sony's camera peripheral which is meant to be used in conjunction with the wand...

What? Reaction time and perception are not synonymous. We perceive in a constant state, not in periodic samples. So yes, one tenth of a second is noticeable. Whether it's noticeable to the point of detraction is another matter.

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juno84

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#146 juno84
Member since 2004 • 1019 Posts

[QUOTE="3picuri3"][QUOTE="rolo107"] 1/10th of a second is noticeable?asylumni

not according to science and the article i posted earlier.. males average reaction to stimulus is 220ms and females 260ms or something around there. anyone that claims to notice a delay of 1/10th of a second is talking out their *** or is a mutant that should be studied by science. not to mention the fact that the original article doesn't discuss this as if it is a negative AT ALL... the only people to spin it negatively are people in SW and a few fanboys that wrote their own articles based on the original piece.. it's a non-issue. funny nobody discusses the input lag on sony's camera peripheral which is meant to be used in conjunction with the wand...

What? Reaction time and perception are not synonymous. We perceive in a constant state, not in periodic samples. So yes, one tenth of a second is noticeable. Whether it's noticeable to the point of detraction is another matter.

It certainly can be. I typically play my fighters on a LCD monitor with ~5m/s delay. If I switch over to my HDTV with ~60m/s of lag, I will drop tons of combos, can't block certain overheads, and will be late on anti-airs. On the LCD, I may have 200m/s to react to an overhead and block high. On the HDTV I have to do it 60m/s earlier which is barely possible with out anticiatpion. If my controls had 100m/s of lag, I would have to guess.

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Chutebox

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#147 Chutebox  Online
Member since 2007 • 51599 Posts

Cows blowing this way out of proportion,again. :roll:

The thing is that the "lag" is almost unoticable when playing.

Besides many top developers have confirmed they are "actively working" on new games for Natal.Thats in addition to MS hiring new deveopers in order to fufil their plan of "shifting development of Natal games into high-gear".

E3 will confirm this.

GabeNewellsPie

You're gonna sit here and tell me

Natal lag

sayonara89

That isn't bad lag?

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furomaster_99

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#148 furomaster_99
Member since 2009 • 737 Posts

Cows blowing this way out of proportion,again. :roll:

The thing is that the "lag" is almost unoticable when playing.

Besides many top developers have confirmed they are "actively working" on new games for Natal.Thats in addition to MS hiring new deveopers in order to fufil their plan of "shifting development of Natal games into high-gear".

You see all this whining by butt-hurt PS fanboys will evaporate when the awesomeness is unleashed later this year.

E3 will confirm this.

GabeNewellsPie

Well, there ya' go. MS said it's the most "awesome" thing, so it's obviously going to be "awesome":roll:. I'm sure all of the lemmings are happy development time and resources are being shifted towards natal...Lackluster 2009 anyone?

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carljohnson3456

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#149 carljohnson3456
Member since 2007 • 12489 Posts
Natal will be great... for super casual games. :)
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#150 lhughey
Member since 2006 • 4890 Posts
Yikes, add 100ms for a online FPS and your north of 200, where most of your shots will not register correctly.Ringx55
You guys have no vision. If NATAL constantly has 100ms of lag, then you simply program for it. Its not rocket science.