New and Improved Playstation Controller Plans Unveiled?

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deactivated-5d78760d7d740

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#1 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Source

Perhaps, Sony will get the jump on biometric controls? A patent application reveals their possible plans for a biometric controller and handheld with specifications similar to the upcomingPlayStation Vita.Siliconera

Sony's proposed devices will measure three biometric factors: galvanic skin resistance, electrocardio data, and electro-muscular data or in plain English – how moist your skin is, your heart rhythm, and muscle movements. All of this information will be sent into a video game by simply holding a controller or handheld. How are games going to use this? Sony has a list of ideas.


  • Weapons that change depending on how stressed you are. An increase in stress level could make a weapon more accurate or less steady, which will make it difficult to target an enemy. Sony specifically mentions a sniper situation where the weapon becomes more steady if you're relaxed.
  • Tensing up your muscles to withstand an attack or charge up a shield.
  • A video game character whose facial expressions, movements, posture, and even voice changes depending on your biometric data. For example, this character will sweat when a player is nervous.
  • An adrenaline s.tyle boost which will let you run faster, jump higher, and punch harder when stressed.
  • A health bar that depletes more rapidly if you have a high stress level.
  • An attack button that changes a character's move depending if the player is stressed or relaxed.
  • Background music and scenery that changes depending on your stress level. Matching music is one example, but Sony also proposes to change music to make a player more relaxed. Brightness of objects and the zoom level, representing a higher level of focus, are two ideas for scenery.
  • A game that adapts difficulty levels depending on a players stress level

Siliconera

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TH1Sx1SxSPARTA

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#2 TH1Sx1SxSPARTA
Member since 2011 • 1852 Posts
damnnn that sounds cool, i can already see the possibilities
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WilliamRLBaker

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#3 WilliamRLBaker
Member since 2006 • 28915 Posts

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

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Inconsistancy

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#4 Inconsistancy
Member since 2004 • 8094 Posts

A mood ring for gaming? Sounds stupid...

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

WilliamRLBaker

This!

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Krelian-co

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#5 Krelian-co
Member since 2006 • 13274 Posts

i don't see this working, and plus i don't see the need, games should focus in fun, they are wasting time making useless gimicks.

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sandbox3d

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#6 sandbox3d
Member since 2010 • 5166 Posts

It would be cool to try something like that, but I certainly wouldn't want it as a main stay for my gaming.

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mmmwksil

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#7 mmmwksil
Member since 2003 • 16423 Posts

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

WilliamRLBaker

Gotta agree with William here.

The fun of certain games can be sucked out the second the controller realizes we're becoming stressed out or something. :P

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cxcloud

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#8 cxcloud
Member since 2009 • 147 Posts

Sounds interesting. I can see a game like Amnesia working with it.

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soulitane

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#9 soulitane
Member since 2010 • 15091 Posts
I'm normally relaxed while playing games, this doesn't seem like it's aimed at me :P
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ShadowriverUB

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#10 ShadowriverUB
Member since 2009 • 5515 Posts

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.WilliamRLBaker

That you don't have idea how to use this that does not mean others don't have :)

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ShadowDeathX

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#11 ShadowDeathX
Member since 2006 • 11699 Posts
This is pretty stupid....no game is going to use watch. Plus, My Privacy!! Sony is going to sell all this data.
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#12 Dibdibdobdobo
Member since 2008 • 6683 Posts
Sounds like what nintendo was doing with the vitality sensor which everyone said was dumb but as sony are doing it.... AWESOMEZZZ
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#13 ShadowDeathX
Member since 2006 • 11699 Posts

Sounds interesting. I can see a game like Amnesia working with it.

cxcloud
People's body react differently to things... How is this going to control that?
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#14 Phoenix534
Member since 2008 • 17774 Posts

The biometric systems sound really cool, but how about some refinements to the actual design, such as mechanical switches instead of membranes and a greater height on the analog sticks.

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deactivated-5d78760d7d740

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#15 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

I agree that the design is pretty awful. If you've come back from working a lot and you're really stressed and tired, it'll only make the game much harder for you since you won't be able to aim as well with the gun, and that would make you even more stressed since you're dying a lot :lol: Stresstation 4?

I like the overall technology and the idea, but not the integration of it.

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#16 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

I'm in agreement with the points being made about Sony needing to rethink the ergonomics of their controller.

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WreckEm711

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#17 WreckEm711
Member since 2010 • 7362 Posts

Sounds like what nintendo was doing with the vitality sensor which everyone said was dumb but as sony are doing it.... AWESOMEZZZDibdibdobdobo

Exactly what I was thinking :P :roll:

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DireOwl

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#18 DireOwl
Member since 2007 • 3352 Posts

If they do this I am done for. My hands always get sweaty, as they were 90% of the time in Dark Souls.

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WilliamRLBaker

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#19 WilliamRLBaker
Member since 2006 • 28915 Posts

[QUOTE="WilliamRLBaker"]how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.ShadowriverUB

That you don't have idea how to use this that does not mean others don't have :)

LOL whats next sony releases a controller that injects sleeping drugs into you and you applaud it? *not surprising* the whole concept of a gaming is I play games to relax and have fun now have a system in place where If I get stressed the game stops being fun and sorry but accuracy going down is just stupid. Sony needs to concentrate more on making their controller ergonomic and more accurate instead of a gimmick like this.
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deactivated-5d78760d7d740

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#20 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

[QUOTE="ShadowriverUB"]

[QUOTE="WilliamRLBaker"]how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.WilliamRLBaker

That you don't have idea how to use this that does not mean others don't have :)

LOL whats next sony releases a controller that injects sleeping drugs into you and you applaud it? *not surprising* the whole concept of a gaming is I play games to relax and have fun now have a system in place where If I get stressed the game stops being fun and sorry but accuracy going down is just stupid. Sony needs to concentrate more on making their controller ergonomic and more accurate instead of a gimmick like this.

How about a virtual reality controller that ejects real pain into you? That'd make me scared of gaming, and REALLY scared of getting hit in-game >.>

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lbjkurono23

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#21 lbjkurono23
Member since 2007 • 12544 Posts
Isnt that similar to what nintendo tried to pull with the vitality crap?
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bbkkristian

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#22 bbkkristian
Member since 2008 • 14971 Posts

  • Weapons that change depending on how stressed you are. An increase in stress level could make a weapon more accurate or less steady, which will make it difficult to target an enemy. Sony specifically mentions a sniper situation where the weapon becomes more steady if you're relaxed.

XVision84

I don't like this... because when I play online, my hands sweat when after a while after play, I don't want that interfering with my gameplay... :x

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lamprey263

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#23 lamprey263
Member since 2006 • 45413 Posts
I can just imagine someone playing competitive MP hating this as they get more frustrated that their aim in the game is worsened because of this feedback feature, causing them to spiral into a horrible rage, which makes their aim suck, which makes them go friggin berserker... could be amusing, could be tragic. But I'd imagine someone playing stressed would already suffer in their gameplay anyways this is kind of unnecessary.
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BPoole96

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#25 BPoole96
Member since 2008 • 22818 Posts

I'm not emotional enough when I'm playing games for this to come as any benefit

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TheEroica

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#26 TheEroica  Moderator
Member since 2009 • 24386 Posts
[QUOTE="cxcloud"]

Sounds interesting. I can see a game like Amnesia working with it.

ShadowDeathX
People's body react differently to things... How is this going to control that?

Plus what happens during your second playthrough when you have zero stress whatsoever... sounds pretty lame to me but id love to see sony "sixaxis" another controller
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#27 exiledsnake
Member since 2005 • 1906 Posts
My take is that it would be stupid if implemented wrong and brilliant if implemented correctly just like any other piece of new technology. /thread
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deactivated-59b71619573a1

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#28 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

So you have a bad day at work or college etc. and you come home to unwind and play games to ease your stress. But the game sees you're stressed and makes the game harder and more annoying to play. yeah great idea

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#29 C_Rule
Member since 2008 • 9816 Posts

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

WilliamRLBaker
We all know how that turned out...
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kuraimen

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#30 kuraimen
Member since 2010 • 28078 Posts

Sounds interesting. I can see a game like Amnesia working with it.

cxcloud
I think that with Amnesia there's no need for biometric sensors. You can pretty much assume the player is stressed all the time.
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#31 SecretPolice
Member since 2007 • 45516 Posts

Eh, back to the drawing board boyz or hmm, better yet, just copy perfection and put a PS3 logo on this..

Just sayin. :P

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#32 C_Rule
Member since 2008 • 9816 Posts

Eh, back to the drawing board boyz or hmm, better yet, just copy perfection and put a PS3 logo on this..

Just sayin. :P

SecretPolice

Sounds good to me. PlayStation would finally have good triggers.

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Darth_DuMas

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#33 Darth_DuMas
Member since 2006 • 2687 Posts

Wonder what happens when it realises i'm getting bored. :P

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Messiahbolical-

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#34 Messiahbolical-
Member since 2009 • 5670 Posts
[QUOTE="ShadowriverUB"]

[QUOTE="WilliamRLBaker"]how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.WilliamRLBaker

That you don't have idea how to use this that does not mean others don't have :)

LOL whats next sony releases a controller that injects sleeping drugs into you and you applaud it? *not surprising* the whole concept of a gaming is I play games to relax and have fun now have a system in place where If I get stressed the game stops being fun and sorry but accuracy going down is just stupid. Sony needs to concentrate more on making their controller ergonomic and more accurate instead of a gimmick like this.

A lot of people love the Dual Shock the way it is and don't want it to change. I, for one, would like nothing more than a significant size increase. I don't mind the controller shape or anything, just the size itself is pretty small for a 6'5" grown man like me.
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Messiahbolical-

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#35 Messiahbolical-
Member since 2009 • 5670 Posts

Eh, back to the drawing board boyz or hmm, better yet, just copy perfection and put a PS3 logo on this..

Just sayin. :P

SecretPolice

Most overrated controller ever by 360 fanboys. It has it's fair share of problems just like the DS3. It all boils down to preference.

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SecretPolice

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#36 SecretPolice
Member since 2007 • 45516 Posts

[QUOTE="SecretPolice"]

Eh, back to the drawing board boyz or hmm, better yet, just copy perfection and put a PS3 logo on this..

Just sayin. :P

Messiahbolical-

Most overrated controller ever by 360 fanboys. It has it's fair share of problems just like the DS3. It all boils down to preference.

Pffft, Other than 1 minor problem, the digital pad which I never use to control in game characters, the controller is perfection even if some hardcore Sony fanboys have trouble admitting it. :o

But to be fair, all are intilted to their opinion and preference so... Just sayin. :P

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Zaibach

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#37 Zaibach
Member since 2007 • 13466 Posts

Just a bigger sterdier Dual shock woth a vita-esques back touch, do THAT Sony....

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#38 Cloud567kar
Member since 2007 • 2656 Posts

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

WilliamRLBaker

This. What if I was already stressed before playing? So basically the best players are the relaxed players?

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Kingpin0114

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#39 Kingpin0114
Member since 2008 • 2607 Posts

That sounds really cool but I would hope there is away to turn it off if you don't want it on.

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hoola

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#40 hoola
Member since 2004 • 6422 Posts

This would be awesome. Valve has already talked about how they measure the emotional levels of people while playing games, so this seems like something they would endorse.

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CajunShooter

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#41 CajunShooter
Member since 2006 • 5276 Posts
Do you realize how many patents that companies have that never see the light of day?
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Wiimotefan

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#42 Wiimotefan
Member since 2010 • 4151 Posts

Do you realize how many patents that companies have that never see the light of day?CajunShooter

SW never seems to learn.

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lowkey254

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#43 lowkey254
Member since 2004 • 6031 Posts

All of that sounds really good. I would only expect 1st party games to incorporate the applications.

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#44 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

[QUOTE="WilliamRLBaker"]

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

C_Rule

We all know how that turned out...

Did ya happen to see the part that he mentioned ergonomics? ;)

That controller wasn't exactly an attempt to rectify that issue.

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kuraimen

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#45 kuraimen
Member since 2010 • 28078 Posts

[QUOTE="WilliamRLBaker"]

how about a controller developed for ergonomics in mind, better button angle...etc Biometric ideas put forth there are stupid I play a game to play a game not have such inaccuracy cause im stressed.

Cloud567kar

This. What if I was already stressed before playing? So basically the best players are the relaxed players?

Well that's not far away from the truth. I've noticed that people who get too stressed while playing games are generally the worse players. Good players can keep their relative coolness even on extreme situations.
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free_milk

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#46 free_milk
Member since 2011 • 3903 Posts

im confused can somone please explain breifly to me what the controllers do?

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kuraimen

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#47 kuraimen
Member since 2010 • 28078 Posts

im confused can somone please explain breifly to me what the controllers do?

free_milk
Detect physiological signs of stress and do things with that data on games.
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free_milk

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#48 free_milk
Member since 2011 • 3903 Posts

I cant wait to see what happends when i rage in mvc3 because a damn amamture done a 400 hit combo on me and he isnt even an amature!!!!

the tv will explode

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Doolz2024

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#49 Doolz2024
Member since 2007 • 9623 Posts
So if I'm stressed after a long day of work, and just want to sit down, relax, and enjoy a game, I won't be able because the controller is going to detect that I'm stressed and make a weapon less accurate? :|
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Messiahbolical-

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#50 Messiahbolical-
Member since 2009 • 5670 Posts

Pffft, Other than 1 minor problem, the digital pad which I never use to control in game characters, the controller is perfection even if some hardcore Sony fanboys have trouble admitting it. :o

But to be fair, all are intilted to their opinion and preference so... Just sayin. :P

SecretPolice

Yes, the 360 controller's D-Pad is god-awful. But that's not the only thing the DS3 has over the 360 controller IMO. That's definitely the BIGGEST problem, but there are little things that the DS3 is just better than the 360 controller at(how important they are is up to you though).

First off, batteries+wireless. The DS3 doesn't require a play and charge kit or AA batteries at all, and you can recharge it as you're playing and the DS3 comes with Wireless no matter what. Everything is perfect right out of the box, and there's no buying any periphrials necessary.

Second off, Buttons. This basically boils down to preference, but I definitely prefer the DS3's more traditional "soft" flat style buttons to the 360 controller's clickier more rounded "hard" oval-shaped buttons. However, the best example of superior buttons on the DS3 isn't the face buttons, but R1/L1. They just feel way better than the tiny, overly-clicky RB/LB and are easier to access with your fingers sliding up from R2/L2 compared to having to lift them up from RT/LT IMO. I chalk this up as an advantage for the DS3 due to the fact that the DS3 buttons are way more traditional and similar to the types of buttons we've been using for decades now(NES, Sega Master System, SNES, PS1, PS2, Game Boy, etc) so they will feel more familiar to the average person who has never played a PS3 or 360 before.

Thirdly, you don't have to plug your headset into the DS3 like you do with the 360 controller so there's less cords to deal with when you're using a headset. This is especially better if you have a true gaming headset like Trittons or Turtle Beaches, where there's already more than enough cords to begin with. You're not "bound" to the controller when you're using a headset with the DS3 like you are with the 360 controller. I don't know how many times I was talking to people on XBL and forgot the headset was plugged into the controller and I stood up to do something and the controller went flying off the table. You won't ever have this problem with the DS3.

Fourthly and lastly, analog stick size+attributes. Again, this can vary from person to person but I'm a 6'5" man with large fingers and the taller+wider shaped analog sticks of the DS3 fit my fingers much better. And I definitely prefer the rubbery texture of the DS3 analogs to the 360 controller's plasticy analogs. And when you first get a new 360 controller, the analogs have these little plastic bumps on them that start to hurt your fingers during a long gaming session, this gets annoying especially if you're playing FPS games where your thumbs are constantly on the analogs(these bumps wear down over time though). And on top of all of this(and possibly more important) the analogs on the 360 controller are proven to have a larger overall deadzone than the DS3 analogs, and are also tighter, making it harder to aim more smoothly compared to the DS3. HOWEVER I will say the 360 controller's advantage in size hurts the DS3's analogs bit due to them getting really close to each other when pushing the left analog to the right and the right analog to the left, your thumbs can hit up against each other. A size increase in the DS3 could fix this problem though(Damn you Sony, make some Man-Sized controllers for us! Not everyone is the same size so why should we have the same sized controllers?!?)

So yeah, I do feel that the 360 controller has the overall advantage in size, shape, and triggers but I feel that the DS3 has the overall advantage in buttons, the analog sticks themselves, D-Pad, wireless, batteries, and headsets. It all depends on what you care the most about and what's the most important to you. I can see why people think the 360 controller is the best, and I can see why people think the DS3 is the best. But to call either one of them "PERFECT" is a lie.