Wow, this the third review of the game I've seen give a score above 9. Perhaps we were too quick to underestimate Treyarch?
http://n4g.com/pc/News-229434.aspx
I'll be frank: Idid not expect Call of Duty: World at War to even come anywhere close to the bar set by Modern Warfare. With Treyarch's mediocre past entries and adeviation from the successful Modern Warfare setting, many would have expected this game to fail to capture the hearts of shooter fans this holiday season. Shockingly, Treyarch has proven the naysayers wrong, building on the success of all previous Call of Duty games and introducing their own successful features and twists, thus creating one of the most fully-featured, high-quality value gaming experiences of the year: I'll never automatically rule out abig-budget Treyarch project ever again.
Score Breakdown:
Gameplay: 9.0 – The most refined and feature-complete Call of Duty yet. The linear campaign remains, but the combined additions of aJapanese foeand some new weapons don't hurt. New modes like Co-op, Nazi Zombies, and War add alot of variety and options to the game.
Presentation: 9.5 – Surprisingly visceral and violent, World at War captures the impact and emotion of 20th-century military conflict. Be warned: this game is not for the squeamish.
Graphics: 9.5 – Great looking characters and environments with nary aframe drop in sight. Smoke and environmental effects are spectacularly dense and the new tropical island setting is anice new direction for the series.
Sound: 9.5 – Spectacular sound effects and voice acting really capture the intensity and desperation of the battlefield. Music is emotionally-fitting and appropriate as well... excluding the occasional rock/metal elements.
Value: 10 – World at War is the most feature-complete installment of the franchise. With adecent-length campaign, three cooperative modes (including the pulse-pounding but addictive Nazi Zombies) and afully-featured multiplayer suite with ranking system and unlockables, World at War offers quite apunch for each dollar you spent on it.
Final Score: 9.5 – World at War is simultaneously the best and most value-packed installment of the franchise. It takes the intensity of Modern Warfare and adds enough modes and extra content for hundreds of hours of fun and intense shooting action.Â
dgsag
If what they are saying is true, then mabye it isn't all that bad. My concerns arn't for the quality, more so for concerns of bad taste. The inclusion of rock music is bad, really bad. Contemporary or not, it's a bad choice of music. For one, it dosn't even fit the era, and that says alot in it's self. The only thing that really fits are orchestral scores, anything else is just a weak attempt at trying to make WWII in to something it is not.
I'm still sore about Nazi zombies, think it's a horrible idea. This game will be condemed by Germany I can assure you of that, and rightfully so.Â
If they do it right, and actually make you feel for the characters, and it dosn't try to uterly demonise everyone at the same time, then I can forgive them for the few mishaps they have had along the way (Such as that horrible trailer). For now I remain pesimistic until I see more reviews from reputable sources.
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