ok....let's look at the current gen anti-piracy techniques.
copyright protection on discs(safedisc, starforce etc.): CRACKED
all the measures taken by game consoles(ps2,360,psp etc. not sure about the ps3 though): CRACKED
now they coming up with a new chip that they claim will be the solution: now im no cracker, but i can c various ways around this.
1)crackers could come up with a hardware mod chip, as with the 360.
2)the game is a piece of code that can be changed, and any security checks bypassed.
3)even if the software requires online activation, crackers can always emulate data to make the software seem as if it has recieved online verification.
at the very most, all that anti-piracy can really stop is pirated software to play online. It's hard to stop single-player material from getting pirated.
the only way around is to eliminate single player games and bring forward games that have to be played on online servers that the company owns(come to think of it, even that could be rounded off by making cracked servers:()....so..uh nope
even if the company were to make a game that required u to log in a secure online server, from which you will recieve all the data temporarily to go through single player missions ON the server, and even if the server would be programmed to delete all the data from your system as you completed the mission,
crackers would still find ways to somehow save that downloaded game data and a way to execute it.
i really dont see the end of piracy...it can be reduced and made difficult, but it's elimination is not as easy as it might not seem
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