NEW Crysis 2 Gameplay Trailer

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jasonharris48

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#51 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="jasonharris48"]

[QUOTE="chronocross668"]

Wow the 360 truly is tap out such a shame . good thing they're a ps3 version .

TheShadowLord07

I find that funny considering how well the 360 version of Rage looks (which does look better than Crysis 2).

perhaps crysis 2 has a bigger scale than rage? *shrugs*

IDK, I was just wondering.

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deactivated-635601fd996cc

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#52 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="jasonharris48"]

[QUOTE="chronocross668"]

Wow the 360 truly is tap out such a shame . good thing they're a ps3 version .

TheShadowLord07

I find that funny considering how well the 360 version of Rage looks (which does look better than Crysis 2).

perhaps crysis 2 has a bigger scale than rage? *shrugs*

Rage looks like it has no lights?
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KingsMessenger

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#53 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="Chutebox"]

[QUOTE="chronocross668"]

Killzone 3 owns crysis 2 and gs agrees, check the best of e3 award :D

chronocross668

What are you referring to?

Link

GS picked GT5 over everything for graphics.

Best shooter

doesn't say that it was the best looking shooter in terms of graphics. They just liked everything else about it more than Crysis 2, which I can see. The Crysis 2 showing was good, but not great. Graphics are clearly in a whole other tier though.

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DragonfireXZ95

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#54 DragonfireXZ95
Member since 2005 • 26716 Posts
This isn't new. This is all the gameplay footage they showed from E3 mashed into a trailer.
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WhenCicadasCry

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#55 WhenCicadasCry
Member since 2010 • 2727 Posts

Is it me or it looks a little too linear??LookAnDrolL

It does, from this trailer. But Crytek have already said that 1, the E3 level from this trailer was only a small chunk of it due to E3 purposes, and 2, When the game needs to be linear for story purposes, it will be.

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WhenCicadasCry

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#56 WhenCicadasCry
Member since 2010 • 2727 Posts

Looks far more cinematic then the first. :)

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Chutebox

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#57 Chutebox
Member since 2007 • 51607 Posts

[QUOTE="chronocross668"]

[QUOTE="Chutebox"]

What are you referring to?

Link

GS picked GT5 over everything for graphics.

KingsMessenger

Best shooter

doesn't say that it was the best looking shooter in terms of graphics. They just liked everything else about it more than Crysis 2, which I can see. The Crysis 2 showing was good, but not great. Graphics are clearly in a whole other tier though.

No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

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KingsMessenger

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#58 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="chronocross668"]

Best shooter

Chutebox

doesn't say that it was the best looking shooter in terms of graphics. They just liked everything else about it more than Crysis 2, which I can see. The Crysis 2 showing was good, but not great. Graphics are clearly in a whole other tier though.

No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

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#59 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Chutebox"]

[QUOTE="KingsMessenger"]

doesn't say that it was the best looking shooter in terms of graphics. They just liked everything else about it more than Crysis 2, which I can see. The Crysis 2 showing was good, but not great. Graphics are clearly in a whole other tier though.

KingsMessenger

No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

the particle effects in console crysis 2 are laughable right now, a bunch of 2d crap. Kz3 had FAR better particle effects than what i have seen so far in crysis 2, volumetric>>>>>>2D sprites
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WhenCicadasCry

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#60 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="Chutebox"]

[QUOTE="KingsMessenger"]

doesn't say that it was the best looking shooter in terms of graphics. They just liked everything else about it more than Crysis 2, which I can see. The Crysis 2 showing was good, but not great. Graphics are clearly in a whole other tier though.

KingsMessenger

No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

I think lighting yes. Lighting looks phenomenal in Crysis 2, and scale we can't comment on yet, but when it comes to Killzone 3, animations are still far beyond any other game (excluding Metro 2033). Textures I'd have to give to Crysis 2 because they look alot more sharper, and geometry Crysis 2 looks more realistic, while Killzone 3 goes for the wierd, everything looks overly large effect.

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themyth01

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#61 themyth01
Member since 2003 • 13924 Posts
Looks awesome, best graphics on consoles, or close to it.
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KingsMessenger

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#62 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="Chutebox"] No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

ferret-gamer

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

the particle effects in console crysis 2 are laughable right now, a bunch of 2d crap. Kz3 had FAR better particle effects than what i have seen so far in crysis 2, volumetric>>>>>>2D sprites

The smoke effects are CLEARLY 3D and most of the fire is as well.

The blood spatter is a placeholder(game is still in Alpha) and some of the other particle effects are as well.

Crysis was doing volumetric particle effects before KZ2 was(infact, Guerilla actually used some of the techniques that Crytek spoke about for Crysis, in KZ2). They aren't just going to drop that tech.

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Elian2530

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#63 Elian2530
Member since 2009 • 3658 Posts
A lot of new games are incorporating Assassination moves into their gameplay combat now. Halo Reach, Ghost Recon: Future Soldier, Killzone 3 (sorta kinda), and now Crysis 2.
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WhenCicadasCry

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#64 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="KingsMessenger"]

[QUOTE="Chutebox"] No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

ferret-gamer

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

the particle effects in console crysis 2 are laughable right now, a bunch of 2d crap. Kz3 had FAR better particle effects than what i have seen so far in crysis 2, volumetric>>>>>>2D sprites

Crysis 2s particle effects are hit and miss. Smoke effects look great, but as you said, the sprites looks pretty meh. Here's a comparison between Crysis 2 and Killzone 2.

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KingsMessenger

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#65 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="Chutebox"] No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

WhenCicadasCry

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

I think lighting yes. Lighting looks phenomenal in Crysis 2, and scale we can't comment on yet, but when it comes to Killzone 3, animations are still far beyond any other game (excluding Metro 2033). Textures I'd have to give to Crysis 2 because they look alot more sharper, and geometry Crysis 2 looks more realistic, while Killzone 3 goes for the wierd, everything looks overly large effect.

I won't deny that the animations in KZ3 absolutely steamroll Crysis 2. But Crysis 2 does well enough that I think it is acceptable. But technically, the Crysis 2 tech is doing a lot more.

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Chutebox

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#66 Chutebox
Member since 2007 • 51607 Posts

[QUOTE="Chutebox"]

[QUOTE="KingsMessenger"]

doesn't say that it was the best looking shooter in terms of graphics. They just liked everything else about it more than Crysis 2, which I can see. The Crysis 2 showing was good, but not great. Graphics are clearly in a whole other tier though.

KingsMessenger

No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

People keep saying scale this scale that yet we haven't seen anything large in scale for Crysis 2. Just one exaggeration in your post I feel like covering.

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Elian2530

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#67 Elian2530
Member since 2009 • 3658 Posts

[QUOTE="ferret-gamer"][QUOTE="KingsMessenger"]

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

WhenCicadasCry

the particle effects in console crysis 2 are laughable right now, a bunch of 2d crap. Kz3 had FAR better particle effects than what i have seen so far in crysis 2, volumetric>>>>>>2D sprites

Crysis 2s particle effects are hit and miss. Smoke effects look great, but as you said, the sprites looks pretty meh. Here's a comparison between Crysis 2 and Killzone 2.

Crysis 2 has so much more going on in its environment though. Way more...

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KingsMessenger

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#68 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="Chutebox"] No they aren't, haha. You are putting Crysis 2 (consoles) on a pedestal it doesn't belong on.

Chutebox

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

People keep saying scale this scale that yet we haven't seen anything large in scale for Crysis 2. Just one exaggeration in your post I feel like covering.

The level was actually more expansive than it appeared to be in the trailer. The buildings along the side could be entered and several levels to go through in them. The map was actually very large. We have also seen other videos of some very large areas with plenty of verticality...

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WhenCicadasCry

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#69 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="KingsMessenger"]

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

KingsMessenger

I think lighting yes. Lighting looks phenomenal in Crysis 2, and scale we can't comment on yet, but when it comes to Killzone 3, animations are still far beyond any other game (excluding Metro 2033). Textures I'd have to give to Crysis 2 because they look alot more sharper, and geometry Crysis 2 looks more realistic, while Killzone 3 goes for the wierd, everything looks overly large effect.

I won't deny that the animations in KZ3 absolutely steamroll Crysis 2. But Crysis 2 does well enough that I think it is acceptable. But technically, the Crysis 2 tech is doing a lot more.

Alien animations are great, but the marines look really bad. :( Everything about the marines suck. Hopefully they're still incomplete.

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deactivated-5cf4b2c19c4ab

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#70 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="KingsMessenger"] the particle effects in console crysis 2 are laughable right now, a bunch of 2d crap. Kz3 had FAR better particle effects than what i have seen so far in crysis 2, volumetric>>>>>>2D spritesKingsMessenger

The smoke effects are CLEARLY 3D and most of the fire is as well.

The blood spatter is a placeholder(game is still in Alpha) and some of the other particle effects are as well.

Crysis was doing volumetric particle effects before KZ2 was(infact, Guerilla actually used some of the techniques that Crytek spoke about in KZ2). They aren't just going to drop that tech.

crysis=\=crysis 2 as obviously seen in the vids, and kx3 is also in alpha, so what does that say?
\Crysis 2s particle effects are hit and miss. Smoke effects look great, but as you said, the sprites looks pretty meh.WhenCicadasCry
yeah i mean if they arent going to be consistent in how they do their particle effects at least make the sprites look convincing, it is too easy to tell the difference and a bit distracting.
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WhenCicadasCry

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#71 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="Chutebox"]

[QUOTE="KingsMessenger"]

From a purely technical perspective, they absolutely are. The lighting ALONE puts it on a whole other tier. Throw in the scale, particle effects, and textures(most textures look great. some look rough. that isn't the point) and it is clearly on another level TECHNICALLY.

Artistically, it is arguable. At the very least, you have to put Crysis 2 on the same level as KZ3.

KingsMessenger

People keep saying scale this scale that yet we haven't seen anything large in scale for Crysis 2. Just one exaggeration in your post I feel like covering.

The level was actually more expansive than it appeared to be in the trailer. The buildings along the side could be entered and several levels to go through in them. The map was actually very large. We have also seen other videos of some very large areas with plenty of verticality...

Yup, plus if you notice on the right there's a park where you could enter. The dev at Crymod (Cry-Sam) already said that this was a cut down version of the level used for E3 demonstration purposes.

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Silenthps

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#72 Silenthps
Member since 2006 • 7302 Posts
well thats an awkward screenshot o.O
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KingsMessenger

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#73 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

The smoke effects are CLEARLY 3D and most of the fire is as well.

The blood spatter is a placeholder(game is still in Alpha) and some of the other particle effects are as well.

Crysis was doing volumetric particle effects before KZ2 was(infact, Guerilla actually used some of the techniques that Crytek spoke about in KZ2). They aren't just going to drop that tech.

ferret-gamer

crysis=\=crysis 2 as obviously seen in the vids, and kx3 is also in alpha, so what does that say?
\Crysis 2s particle effects are hit and miss. Smoke effects look great, but as you said, the sprites looks pretty meh.WhenCicadasCry
yeah i mean if they arent going to be consistent in how they do their particle effects at least make the sprites look convincing, it is too easy to tell the difference and a bit distracting.

If there is one thing that is certainly going to stay it is the volumetric particle effects... I mean they are already apparent in the videos if you take off the fanboy goggles.

As for the differences between the Alpha builds... That is just a development symptom. Different teams do things differently... KZ3 had some extremely placeholder textures and geometry(at least I would hope so). Crysis 2 for the most part did not(some things were though). Crysis 2 had placeholder particle effects all over. KZ3 did not...

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#74 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

you take off the fanboy goggles.

KingsMessenger

sorry but why would my preference of pc gaming make me favor kz3? i dont even own a ps3. if anything my bias would support crysis 2, i prefer to see things as they are and that is that kz3 has better all around particle effects currently. Check my posting history if you want or ask some other people on this forum, i am defiantly not a cow.

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KingsMessenger

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#75 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

you take off the fanboy goggles.

ferret-gamer

sorry but why would my preference of pc gaming make me favor kz3? i dont even own a ps3. if anything my bias would support crysis 2, i prefer to see things as they are and that is that kz3 has better all around particle effects currently. Check my posting history if you want or ask some other people on this forum, i am defiantly not a cow.

Ok. sorry.

I prefer the explosions and smoke in Crysis 2. But you are right, now that I think about the particle effects as a whole, there are definitely some rough spots. The blood spatter in particular is just fugly.

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WhenCicadasCry

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#76 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="ferret-gamer"]

[QUOTE="KingsMessenger"]

you take off the fanboy goggles.

KingsMessenger

sorry but why would my preference of pc gaming make me favor kz3? i dont even own a ps3. if anything my bias would support crysis 2, i prefer to see things as they are and that is that kz3 has better all around particle effects currently. Check my posting history if you want or ask some other people on this forum, i am defiantly not a cow.

Ok. sorry.

I prefer the explosions and smoke in Crysis 2. But you are right, now that I think about the particle effects as a whole, there are definitely some rough spots. The blood spatter in particular is just fugly.

The alien blood splatter looks laughable right now. In 1 video as the alien fell, the sprite appeared out of thin air. I really hope these are placeholders. Even Crysis 1 had awesome volumetric particles when you shot the naked aliens inside the ship.

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#77 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="KingsMessenger"]

you take off the fanboy goggles.

KingsMessenger

sorry but why would my preference of pc gaming make me favor kz3? i dont even own a ps3. if anything my bias would support crysis 2, i prefer to see things as they are and that is that kz3 has better all around particle effects currently. Check my posting history if you want or ask some other people on this forum, i am defiantly not a cow.

Ok. sorry.

I prefer the explosions and smoke in Crysis 2. But you are right, now that I think about the particle effects as a whole, there are definitely some rough spots. The blood spatter in particular is just fugly.

thank you, that was honestly the first time i have ever been called a cow. One of my main qualms currently with crysis 2 is the particle effects they are really distracting, its is hard to get immersed when there is a gray party streamer coming from the barrel of your gun. Im sure that they will be improved, but it is better to judge on what we know than what can be.
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#78 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="ferret-gamer"]

sorry but why would my preference of pc gaming make me favor kz3? i dont even own a ps3. if anything my bias would support crysis 2, i prefer to see things as they are and that is that kz3 has better all around particle effects currently. Check my posting history if you want or ask some other people on this forum, i am defiantly not a cow.

WhenCicadasCry

Ok. sorry.

I prefer the explosions and smoke in Crysis 2. But you are right, now that I think about the particle effects as a whole, there are definitely some rough spots. The blood spatter in particular is just fugly.

The alien blood splatter looks laughable right now. In 1 video as the alien fell, the sprite appeared out of thin air. I really hope these are placeholders. Even Crysis 1 had awesome volumetric particles when you shot the naked aliens inside the ship.

I am absolutely certain that they are placeholders. I mean they are literally grey, untextured 2D sprites right now. Crytek can't honestly keep those in the game....

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#79 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="KingsMessenger"]

Ok. sorry.

I prefer the explosions and smoke in Crysis 2. But you are right, now that I think about the particle effects as a whole, there are definitely some rough spots. The blood spatter in particular is just fugly.

KingsMessenger

The alien blood splatter looks laughable right now. In 1 video as the alien fell, the sprite appeared out of thin air. I really hope these are placeholders. Even Crysis 1 had awesome volumetric particles when you shot the naked aliens inside the ship.

I am absolutely certain that they are placeholders. I mean they are literally grey, untextured 2D sprites right now. Crytek can't honestly keep those in the game....

but keep in mind that they are consoles, things that would die if they tried running the first game.
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#80 Medic_B
Member since 2005 • 3375 Posts

better looking then KZ3 thats for sure WOW it looks absolutely amazing can't wait to get my hands on this.

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#81 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="WhenCicadasCry"]

The alien blood splatter looks laughable right now. In 1 video as the alien fell, the sprite appeared out of thin air. I really hope these are placeholders. Even Crysis 1 had awesome volumetric particles when you shot the naked aliens inside the ship.

ferret-gamer

I am absolutely certain that they are placeholders. I mean they are literally grey, untextured 2D sprites right now. Crytek can't honestly keep those in the game....

but keep in mind that they are consoles, things that would die if they tried running the first game.

but volumetric particle effects for bloodspatter wouldn't have been the cause of that...

The levels that spanned several square miles and had thousands of physics enabled object just lying around everywhere are the things that would have caused that...

I bet they just didn't have that particular effect ready. Particle effects ARE one of the last graphical features to be implemented in a number of games considering they are mostly considered polish effects rather than core graphical features.

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#82 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="KingsMessenger"]

I am absolutely certain that they are placeholders. I mean they are literally grey, untextured 2D sprites right now. Crytek can't honestly keep those in the game....

KingsMessenger

but keep in mind that they are consoles, things that would die if they tried running the first game.

but volumetric particle effects for bloodspatter wouldn't have been the cause of that...

The levels that spanned several square miles and had thousands of physics enabled object just lying around everywhere are the things that would have caused that...

I bet they just didn't have that particular effect ready. Particle effects ARE one of the last graphical features to be implemented in a number of games considering they are mostly considered polish effects rather than core graphical features.

actually i think it was the textures that would have been the main problem. and the raw detail in models, when running the benchmark it gets to nearly 4million polygons a few times.
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#83 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="ferret-gamer"] but keep in mind that they are consoles, things that would die if they tried running the first game.ferret-gamer

but volumetric particle effects for bloodspatter wouldn't have been the cause of that...

The levels that spanned several square miles and had thousands of physics enabled object just lying around everywhere are the things that would have caused that...

I bet they just didn't have that particular effect ready. Particle effects ARE one of the last graphical features to be implemented in a number of games considering they are mostly considered polish effects rather than core graphical features.

actually i think it was the textures that would have been the main problem. and the raw detail in models, when running the benchmark it gets to nearly 4million polygons a few times.

That too. But there are ways to sort of cheat those things. The map size was the biggest issue. And Crysis 2 will be a lot smaller maps. Which is why I think they were brilliant to move it to New York and focus on vertical gameplay rather than wide, expansive gameplay in a massive map. They can achieve similar GAMEPLAY results without any of the inconvenient performance costs. I still want to see how it all turns out, but if they do it right, it should be really awesome. Although it does require a lot more work on the part of their artists. It is one thing to make a massive jungle map. It is another thing to make a large(not massive) map and then do it three more times to create verticality... Their workload has to be insane.... But it should save them a lot of RAM.

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#84 Shirokishi_
Member since 2009 • 11206 Posts

Best graphics Ive seen on a console for sure, looks like a standard FPS though.

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#85 xscrapzx
Member since 2007 • 6636 Posts

Its the same coverage we have seen for the past three weeks. Honestly people have to move on. Anyone thinking this game is going to raise the bar is crazy, the game will look impressive no doubt, but its not going to be like a "wow" factor if you will. Everyone just has to move on from this one. This game will look good and probably be considered one of the best or part of the best looking games and thats it. These consoles as far as I'm concerned have reached their max.

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#86 DragonfireXZ95
Member since 2005 • 26716 Posts

Best graphics Ive seen on a console for sure, looks like a standard FPS though.

Shirokishi_
What isn't a standard FPS?
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#87 KingsMessenger
Member since 2009 • 2574 Posts

Its the same coverage we have seen for the past three weeks. Honestly people have to move on. Anyone thinking this game is going to raise the bar is crazy, the game will look impressive no doubt, but its not going to be like a "wow" factor if you will. Everyone just has to move on from this one. This game will look good and probably be considered one of the best or part of the best looking games and thats it. These consoles as far as I'm concerned have reached their max.

xscrapzx

Keep in mind that we still haven't REALLY seen the PC version in action. The one supposedly real-time PC trailer looked almost like it was CGI.

GamesCom... I am going to call it right now. GamesCom will be when they show Crysis 2 PC. Awesome Europe event, right in Germany... Crytek is going to blow out the PC version and leave people absolutely flabbergasted. And I guarantee that it will destroy everything else.

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#88 xscrapzx
Member since 2007 • 6636 Posts
[QUOTE="KingsMessenger"]

[QUOTE="xscrapzx"]

Its the same coverage we have seen for the past three weeks. Honestly people have to move on. Anyone thinking this game is going to raise the bar is crazy, the game will look impressive no doubt, but its not going to be like a "wow" factor if you will. Everyone just has to move on from this one. This game will look good and probably be considered one of the best or part of the best looking games and thats it. These consoles as far as I'm concerned have reached their max.

Keep in mind that we still haven't REALLY seen the PC version in action. The one supposedly real-time PC trailer looked almost like it was CGI.

GamesCom... I am going to call it right now. GamesCom will be when they show Crysis 2 PC. Awesome Europe event, right in Germany... Crytek is going to blow out the PC version and leave people absolutely flabbergasted. And I guarantee that it will destroy everything else.

I should have been more specific I was speaking along the console version of things. Of course the PC might bring it to another level no doubt, but everybody speaking of the consoles like they are going to something special is just foolish. It will look good, but its not going to be anything spectacular.
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#89 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="xscrapzx"]

Its the same coverage we have seen for the past three weeks. Honestly people have to move on. Anyone thinking this game is going to raise the bar is crazy, the game will look impressive no doubt, but its not going to be like a "wow" factor if you will. Everyone just has to move on from this one. This game will look good and probably be considered one of the best or part of the best looking games and thats it. These consoles as far as I'm concerned have reached their max.

xscrapzx

Keep in mind that we still haven't REALLY seen the PC version in action. The one supposedly real-time PC trailer looked almost like it was CGI.

GamesCom... I am going to call it right now. GamesCom will be when they show Crysis 2 PC. Awesome Europe event, right in Germany... Crytek is going to blow out the PC version and leave people absolutely flabbergasted. And I guarantee that it will destroy everything else.

I should have been more specific I was speaking along the console version of things. Of course the PC might bring it to another level no doubt, but everybody speaking of the consoles like they are going to something special is just foolish. It will look good, but its not going to be anything spectacular.

It is going to be in the top tier of games on the consoles. In the same group as UC2, GoW3, KZ2, KZ3 and RAGE, at the very least. that is hardly something that is "not special."