New Crysis 2 screenshots!Can ya spell graphics king? (56 K)

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rolo107

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#201 rolo107
Member since 2007 • 5469 Posts

Not sure if this is supposed to be a joke or something. It looks decent at best, look at those textures. I'm very sure you could have chosen much better pictures.

ColdP1zza
Apparently no one has seen Vanillla Crysis's textures.
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AnnoyedDragon

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#202 AnnoyedDragon
Member since 2006 • 9948 Posts

Anyway, the original Crysis does not look that good without mods.

rolo107

I have no mods on Crysis, so I have no idea what you are talking about.

Apparently no one has seen Vanillla Crysis's textures.rolo107

They're better than what we have seen in Crysis 2.

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topgunmv

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#203 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="Iantheone"][QUOTE="theuncharted34"]

apparently some think it looks better than killzone 3.

Anastasia1997

Ugh, look. In all of my time playing KZ2 (Which admittedly is not much) and everything I have seen of KZ3 (which is quite a bit) both games have terrible textures and all of the moments that people are getting excited over are nothing but scripted events or cutscenes.

You say KZ2/3 have terrible textures, yet you say doom 3 modded looks better?...:|.

How are these terrible textures? They are amazing, along with the graphical fidelity (everything technically) of KZ2/3

Pretty good for consoles. You aren't saying it's better than pc games though are you?

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Iantheone

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#204 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"]

[QUOTE="Bus-A-Bus"]

This is not Crysis 2 on highest.A-A.Watch 3d trailer...that was Crysis 2 on highest...

rolo107

I know, Im just saying that. The screenshots there look like console bullshots. Even the AA is a bit low for a PC game

You have got to be kidding me... Your memory has to be off, really off, on what Crysis looks like as well as your perception regarding how good PC games look. All I continue to see is hermits convincing themselves that this game will suck because it's on consoles, when there is nothing to support that notion at all. The AA is low? I don't know what to say to that.

Anyway, the original Crysis does not look that good without mods. With mods it obviously looks better than Crysis 2, but once Crysis 2 gets some mods it will clearly look a good deal better.

Ahaha that was just speculation. You need to remember that we havent seen anything that really tells us which platform the videos they are showing is really on. I was not bashing C2 on consoles in any way. In fact, im betting that it will be the best looking console game when it comes out. When I was referring to the AA its in speculation as to what platform the game is running on, not the quality of the game or the graphics.
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Anastasia1997

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#205 Anastasia1997
Member since 2010 • 641 Posts
[QUOTE="topgunmv"]

[QUOTE="Anastasia1997"]

Ugh, look. In all of my time playing KZ2 (Which admittedly is not much) and everything I have seen of KZ3 (which is quite a bit) both games have terrible textures and all of the moments that people are getting excited over are nothing but scripted events or cutscenes.Iantheone
You say KZ2/3 have terrible textures, yet you say doom 3 modded looks better?...:|.

How are these terrible textures? They are amazing, along with the graphical fidelity (everything technically) of KZ2/3

Pretty good for consoles. You aren't saying it's better than pc games though are you?

No, of course not :P
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AnnoyedDragon

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#206 AnnoyedDragon
Member since 2006 • 9948 Posts

Most of these screenshots are too far away from any given object for you to perform a close up inspection.

But the vehicle in this image is close enough, and that texture is rather meh. You can actually see jaggies in the high contrast areas in the texture, showing how low a resolution it must have been stretched from. Another example of a bad vehicle texture is in this video, when the vehicle drives into the building near the end; and you get a close up.

I also note the light shafts going into the building are unresponsive to the lights passing over, despite shadows responding :? That wouldn't have happened in Crysis 1, because the light shafts were all fully dynamic.

It's these little nagging things I hope they polish out by the end.

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deactivated-5cf4b2c19c4ab

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#207 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Most of these screenshots are too far away from any given object for you to perform a close up inspection.

But the vehicle in this image is close enough, and that texture is rather meh. You can actually see jaggies in the high contrast areas in the texture, showing how low a resolution it must have been stretched from. Another example of a bad vehicle texture is in this video, when the vehicle drives into the building near the end; and you get a close up.

I also note the light shafts going into the building are unresponsive to the lights passing over, despite shadows responding :? That wouldn't have happened in Crysis 1, because the light shafts were all fully dynamic.

It's these little nagging things I hope they polish out by the end.

AnnoyedDragon
thats also console footage, the PC version may have fully dynamic light shafts in place fo that.
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Mr_BillGates

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#208 Mr_BillGates
Member since 2005 • 3211 Posts

[QUOTE="Mr_BillGates"][QUOTE="Bazooka_4ME"]

already did back in Oct,

Anastasia1997

Am I supposed to be amazed by the weak sauce textures and backdrops?

No, but apparently youre impressed with C2 on consoels. Ironic, isnt it?...anyways, that was a bad screen, here

Image 5

Much better than C2 on consoles, with "strong sauce" textures

The buildings are nothing to brag about, and to the left is even more backdrops and weaksauce view distance.

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rolo107

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#209 rolo107
Member since 2007 • 5469 Posts

[QUOTE="rolo107"]

Anyway, the original Crysis does not look that good without mods.

AnnoyedDragon

I have no mods on Crysis, so I have no idea what you are talking about.

Apparently no one has seen Vanillla Crysis's textures.rolo107

They're better than what we have seen in Crysis 2.

I have mods and it's still not more impressive. Have you played Crysis recently? The textures are not the highlight feature whatsoever.
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Iantheone

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#210 Iantheone
Member since 2007 • 8242 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="rolo107"]

I have no mods on Crysis, so I have no idea what you are talking about.

[QUOTE="rolo107"] Apparently no one has seen Vanillla Crysis's textures.rolo107

They're better than what we have seen in Crysis 2.

I have mods and it's still not more impressive. Have you played Crysis recently? The textures are not the highlight feature whatsoever.

The only textures that are sub par are some rock and ground textures. Both of which have been fixed with mods.
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windsquid9000

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#211 windsquid9000
Member since 2009 • 3206 Posts

Most of these screenshots are too far away from any given object for you to perform a close up inspection.

But the vehicle in this image is close enough, and that texture is rather meh. You can actually see jaggies in the high contrast areas in the texture, showing how low a resolution it must have been stretched from. Another example of a bad vehicle texture is in this video, when the vehicle drives into the building near the end; and you get a close up.

I also note the light shafts going into the building are unresponsive to the lights passing over, despite shadows responding :? That wouldn't have happened in Crysis 1, because the light shafts were all fully dynamic.

It's these little nagging things I hope they polish out by the end.

AnnoyedDragon
It's the 360 version, what do you expect? I'm thoroughly impressed, though the ToD could use a little work.
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rolo107

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#212 rolo107
Member since 2007 • 5469 Posts

[QUOTE="rolo107"][QUOTE="AnnoyedDragon"]

They're better than what we have seen in Crysis 2.

Iantheone

I have mods and it's still not more impressive. Have you played Crysis recently? The textures are not the highlight feature whatsoever.

The only textures that are sub par are some rock and ground textures. Both of which have been fixed with mods.

Yes, but we are talking vanilla Crysis, so no mods. He said he has none, so I'm arguing as such and I was comparing vanilla as well in the first place. The textures that looked poor in Crysis were the ones used heavily throughout a map typically, which included the rock and ground textures. Crysis does have some really nice textures, but they aren't the most commonplace ones.

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Iantheone

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#213 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"][QUOTE="rolo107"] I have mods and it's still not more impressive. Have you played Crysis recently? The textures are not the highlight feature whatsoever. rolo107

The only textures that are sub par are some rock and ground textures. Both of which have been fixed with mods.

Yes, but we are talking vanilla Crysis, so no mods. He said he has none, so I'm arguing as such and I was comparing vanilla as well in the first place. The textures that looked poor in Crysis were the ones used heavily throughout a map typically, which included the rock and ground textures. Crysis does have some really nice textures, but they aren't the most commonplace ones.

I played it without mods and the only time that I saw poor textures was some (Not all) ground and rock textures and even then I actually had to look for them. You would never notice it in actual gameplay.. Everything else was superb.
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rolo107

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#214 rolo107
Member since 2007 • 5469 Posts
[QUOTE="AnnoyedDragon"]

Most of these screenshots are too far away from any given object for you to perform a close up inspection.

But the vehicle in this image is close enough, and that texture is rather meh. You can actually see jaggies in the high contrast areas in the texture, showing how low a resolution it must have been stretched from. Another example of a bad vehicle texture is in this video, when the vehicle drives into the building near the end; and you get a close up.

I also note the light shafts going into the building are unresponsive to the lights passing over, despite shadows responding :? That wouldn't have happened in Crysis 1, because the light shafts were all fully dynamic.

It's these little nagging things I hope they polish out by the end.

windsquid9000
It's the 360 version, what do you expect? I'm thoroughly impressed, though the ToD could use a little work.

I think that screen looks far too good for the 360 version, not just in the bull shot way. Just look at the models, the explosion effects, etc. All of that isn't really bullshot material, and from what previews have said lately about the 360 version being not all that impressive; I think these are PC shots just not your typical bullshots. People are looking into it way too much, and expecting way too much. It's just probably a rough shot.
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rolo107

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#215 rolo107
Member since 2007 • 5469 Posts
[QUOTE="rolo107"]

[QUOTE="Iantheone"] The only textures that are sub par are some rock and ground textures. Both of which have been fixed with mods. Iantheone

Yes, but we are talking vanilla Crysis, so no mods. He said he has none, so I'm arguing as such and I was comparing vanilla as well in the first place. The textures that looked poor in Crysis were the ones used heavily throughout a map typically, which included the rock and ground textures. Crysis does have some really nice textures, but they aren't the most commonplace ones.

I played it without mods and the only time that I saw poor textures was some (Not all) ground and rock textures and even then I actually had to look for them. You would never notice it in actual gameplay.. Everything else was superb.

I don't notice it in in Warhead at all, but I do in the original, especially Vanilla. I don't have any texture mods, just some tweaks that help a bit on textures for Vanilla and it alleviates the annoyance somewhat. Warhead is superb though, especially after the tweaks I've done for performance and visuals. I still think the Crysis 2 graphics are coming along as looking better than those in Warhead and Crysis other than the obvious change in setting.
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windsquid9000

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#216 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="windsquid9000"][QUOTE="AnnoyedDragon"]

Most of these screenshots are too far away from any given object for you to perform a close up inspection.

But the vehicle in this image is close enough, and that texture is rather meh. You can actually see jaggies in the high contrast areas in the texture, showing how low a resolution it must have been stretched from. Another example of a bad vehicle texture is in this video, when the vehicle drives into the building near the end; and you get a close up.

I also note the light shafts going into the building are unresponsive to the lights passing over, despite shadows responding :? That wouldn't have happened in Crysis 1, because the light shafts were all fully dynamic.

It's these little nagging things I hope they polish out by the end.

rolo107

It's the 360 version, what do you expect? I'm thoroughly impressed, though the ToD could use a little work.

I think that screen looks far too good for the 360 version, not just in the bull shot way. Just look at the models, the explosion effects, etc. All of that isn't really bullshot material, and from what previews have said lately about the 360 version being not all that impressive; I think these are PC shots just not your typical bullshots. People are looking into it way too much, and expecting way too much. It's just probably a rough shot.

I've seen a few of those models from the PC version and they were WAY more detailed.

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Dark-Ancient

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#217 Dark-Ancient
Member since 2010 • 61 Posts

Looks like the most stunning looking thing on the planet, as Crysis always does :)

I cant wait for Codename Kingdoms on xbox 360 as well, the epic art is more my thing

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Iantheone

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#218 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"][QUOTE="rolo107"] Yes, but we are talking vanilla Crysis, so no mods. He said he has none, so I'm arguing as such and I was comparing vanilla as well in the first place. The textures that looked poor in Crysis were the ones used heavily throughout a map typically, which included the rock and ground textures. Crysis does have some really nice textures, but they aren't the most commonplace ones.

rolo107

I played it without mods and the only time that I saw poor textures was some (Not all) ground and rock textures and even then I actually had to look for them. You would never notice it in actual gameplay.. Everything else was superb.

I don't notice it in in Warhead at all, but I do in the original, especially Vanilla. I don't have any texture mods, just some tweaks that help a bit on textures for Vanilla and it alleviates the annoyance somewhat. Warhead is superb though, especially after the tweaks I've done for performance and visuals. I still think the Crysis 2 graphics are coming along as looking better than those in Warhead and Crysis other than the obvious change in setting.

Which is pretty much what I said on the first page. Crysis 1 will be technically better, but C2 will be better visually. Thats how im thinking that it will turn out

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max-Emadness

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#219 max-Emadness
Member since 2009 • 1781 Posts

does anyone have any 360 shots

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theuncharted34

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#220 theuncharted34
Member since 2010 • 14529 Posts

Looks like the most stunning looking thing on the planet, as Crysis always does :)

I cant wait for Codename Kingdoms on xbox 360 as well, the epic art is more my thing

Dark-Ancient

The artwork I've seen so far looks really nice in kingdoms :)

Hopefully it turns out great :P

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windsquid9000

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#221 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="rolo107"][QUOTE="Iantheone"] I played it without mods and the only time that I saw poor textures was some (Not all) ground and rock textures and even then I actually had to look for them. You would never notice it in actual gameplay.. Everything else was superb.Iantheone

I don't notice it in in Warhead at all, but I do in the original, especially Vanilla. I don't have any texture mods, just some tweaks that help a bit on textures for Vanilla and it alleviates the annoyance somewhat. Warhead is superb though, especially after the tweaks I've done for performance and visuals. I still think the Crysis 2 graphics are coming along as looking better than those in Warhead and Crysis other than the obvious change in setting.

Which is pretty much what I said on the first page. Crysis 1 will be technically better, but C2 will be better visually. Thats how im thinking that it will turn out

Elaborate. I'm not sure how that could possibly make sense :?

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Iantheone

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#222 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"]

[QUOTE="rolo107"] I don't notice it in in Warhead at all, but I do in the original, especially Vanilla. I don't have any texture mods, just some tweaks that help a bit on textures for Vanilla and it alleviates the annoyance somewhat. Warhead is superb though, especially after the tweaks I've done for performance and visuals. I still think the Crysis 2 graphics are coming along as looking better than those in Warhead and Crysis other than the obvious change in setting. windsquid9000

Which is pretty much what I said on the first page. Crysis 1 will be technically better, but C2 will be better visually. Thats how im thinking that it will turn out

Elaborate. I'm not sure how that could possibly make sense :?

Better physics, larger maps, less scripted events and etc. Kind of like how ArmA2 can do some really amazing things for how ugly it is
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NotTarts

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#223 NotTarts
Member since 2010 • 342 Posts

A few things in the 'Be The Weapon' trailer (which was mostly console footage; I'll elaborate on this if you want me to) looked quite a bit better than those 'PC' shots, IMHO. Here're the screencaps I took earlier:











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windsquid9000

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#224 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="windsquid9000"]

[QUOTE="Iantheone"]

Which is pretty much what I said on the first page. Crysis 1 will be technically better, but C2 will be better visually. Thats how im thinking that it will turn out

Iantheone

Elaborate. I'm not sure how that could possibly make sense :?

Better physics, larger maps, less scripted events and etc. Kind of like how ArmA2 can do some really amazing things for how ugly it is

Some of they maps may be larger, but C2's physics engine is incredible. I've nitpicked the trailers to pieces and C1's engine pales in comparison. In fact, CE2 in general pales in comparison. As for scripted events, those are for the directly story driven areas. Outside of those, you're in a fully sandbox environment just like the first.

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Iantheone

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#225 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"][QUOTE="windsquid9000"]Elaborate. I'm not sure how that could possibly make sense :?

windsquid9000

Better physics, larger maps, less scripted events and etc. Kind of like how ArmA2 can do some really amazing things for how ugly it is

Some of they maps may be larger, but C2's physics engine is incredible. I've nitpicked the trailers to pieces and C1's engine pales in comparison. In fact, CE2 in general pales in comparison. As for scripted events, those are for the directly story driven areas. Outside of those, you're in a fully sandbox environment just like the first.

Ive never really seen anything in the C2 trailers on physics other than just throwing some stuff around. In C1 you got the buildings tat you could tear down and while it isnt that impressive, I doubt that we will see anything like that in C2.
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Hakkai007

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#226 Hakkai007
Member since 2005 • 4905 Posts

The buildings are nothing to brag about, and to the left is even more backdrops and weaksauce view distance.

Mr_BillGates

Yah it looks pretty bad.

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NotTarts

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#227 NotTarts
Member since 2010 • 342 Posts

[QUOTE="windsquid9000"]

[QUOTE="Iantheone"] Better physics, larger maps, less scripted events and etc. Kind of like how ArmA2 can do some really amazing things for how ugly it isIantheone

Some of they maps may be larger, but C2's physics engine is incredible. I've nitpicked the trailers to pieces and C1's engine pales in comparison. In fact, CE2 in general pales in comparison. As for scripted events, those are for the directly story driven areas. Outside of those, you're in a fully sandbox environment just like the first.

Ive never really seen anything in the C2 trailers on physics other than just throwing some stuff around. In C1 you got the buildings tat you could tear down and while it isnt that impressive, I doubt that we will see anything like that in C2.

Let's not forget the procedural destruction in Crysis 2, though.

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windsquid9000

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#228 windsquid9000
Member since 2009 • 3206 Posts

[QUOTE="windsquid9000"]

[QUOTE="Iantheone"] Better physics, larger maps, less scripted events and etc. Kind of like how ArmA2 can do some really amazing things for how ugly it isIantheone

Some of they maps may be larger, but C2's physics engine is incredible. I've nitpicked the trailers to pieces and C1's engine pales in comparison. In fact, CE2 in general pales in comparison. As for scripted events, those are for the directly story driven areas. Outside of those, you're in a fully sandbox environment just like the first.

Ive never really seen anything in the C2 trailers on physics other than just throwing some stuff around. In C1 you got the buildings tat you could tear down and while it isnt that impressive, I doubt that we will see anything like that in C2.

As I said, I was nitpicking over tiny details (which is necessary for comparing physics engines). At first, I didn't notice them either. Also, Crytek has stated that you could be walking down the street and have a building collapse next to you and if you want to include them in the physics category, there's also the procedural destruction on pretty much everything (originally seen only on palm trees in C1) and procedural deformation.

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Iantheone

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#229 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="Iantheone"][QUOTE="windsquid9000"]

Some of they maps may be larger, but C2's physics engine is incredible. I've nitpicked the trailers to pieces and C1's engine pales in comparison. In fact, CE2 in general pales in comparison. As for scripted events, those are for the directly story driven areas. Outside of those, you're in a fully sandbox environment just like the first.

windsquid9000

Ive never really seen anything in the C2 trailers on physics other than just throwing some stuff around. In C1 you got the buildings tat you could tear down and while it isnt that impressive, I doubt that we will see anything like that in C2.

As I said, I was nitpicking over tiny details (which is necessary for comparing physics engines). At first, I didn't notice them either. Also, Crytek has stated that you could be walking down the street and have a building collapse next to you and if you want to include them in the physics category, there's also the procedural destruction on pretty much everything (originally seen only on palm trees in C1) and procedural deformation.

Well al I saw of that was from a single trailer on CE3. If this is the case then I take back my further statement
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blues35301

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#230 blues35301
Member since 2008 • 2680 Posts

Bullshot central. They look amazing but remember the Crysis bullshots? They're on the back of the box none of them are from gameplay. BUT they are representative of about 90% of the games visual fildelity so this is indeed a great sign. Some of those shots are mighty impressive.

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#231 V_Zarnold_N
Member since 2006 • 1272 Posts
what system this on?PSP107
PC on very low settings lol... prolly pc at high maybe?
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deactivated-5b2b34c3a42a1

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#232 deactivated-5b2b34c3a42a1
Member since 2009 • 2436 Posts

[QUOTE="AnnoyedDragon"]

[QUOTE="rolo107"]

I have no mods on Crysis, so I have no idea what you are talking about.

[QUOTE="rolo107"] Apparently no one has seen Vanillla Crysis's textures.rolo107

They're better than what we have seen in Crysis 2.

I have mods and it's still not more impressive. Have you played Crysis recently? The textures are not the highlight feature whatsoever.

I know for a fact Crysis is capable of better textures than those ones shown in OP's. He just showed some bad pictures, and console games can do textures better than OP's pics.

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#233 deactivated-5b2b34c3a42a1
Member since 2009 • 2436 Posts

[QUOTE="windsquid9000"]

[QUOTE="Iantheone"]

Which is pretty much what I said on the first page. Crysis 1 will be technically better, but C2 will be better visually. Thats how im thinking that it will turn out

Iantheone

Elaborate. I'm not sure how that could possibly make sense :?

Better physics, larger maps, less scripted events and etc. Kind of like how ArmA2 can do some really amazing things for how ugly it is

I might be misinterpreting but how are scripited events bad? IMO the first Crysis felt a bit outdated. I'm not saying it was a bad game.It just felt a little behind other modern FPS's.

Although Crysis was a great game, I personally lost interest when aliens came into it. Fighting the real soldiers was awesome though.

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AnnoyedDragon

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#234 AnnoyedDragon
Member since 2006 • 9948 Posts

I have mods and it's still not more impressive. Have you played Crysis recently? The textures are not the highlight feature whatsoever. rolo107

I have never seen a car texture in Crysis 1 that looks like it has been stretched to that extent. Regardless of what you think of the textures in Crysis 1, the ones we have seen in Crysis 2 are not an improvement over them.

I seriously hope the PC version has better textures, because with GPUs today; there is absolutely no reason why we should be made to use the console textures.

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pelvist

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#235 pelvist
Member since 2010 • 9001 Posts

Is it just me or are those screenshots really blurry? Is this some kind of fake AA for consoles or what?

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FILIPINOMAZTER

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#236 FILIPINOMAZTER
Member since 2008 • 1627 Posts
looks pretty good, wonder how much would it take to build a pc that can run this @ average settings
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dakan45

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#237 dakan45
Member since 2009 • 18819 Posts
Meh, too shopped to judge. Or its just that the graphics in crysis 2 just happen to look like those reallistic fake pics games use fo wallpapers ;)
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pelvist

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#238 pelvist
Member since 2010 • 9001 Posts

looks pretty good, wonder how much would it take to build a pc that can run this @ average settingsFILIPINOMAZTER

Since CE3 is supposed to run Crysis 1 levels at double the framerate id imagine it wouldnt take that much at all...