something quite cool.
"Strength in particular is rather amusing, as you can throw objects and enemies farther when you grab them. You can even toss a bleeding enemy into the ocean a good distance, and if a shark happens to be swimming around the world, it'll attack the prone enemy."
http://e3.gamespot.com/story.html?sid=6174352&pid=931665&tag=top_stories;title;0
looks like they improved the AI substancially also.
"And you'll need to, too, because if the opening level was any indication, you'll be dealing with loads of enemy soldiers. They're pretty smart, too. As we trekked through the beach, we encountered a wide variety of tactics from the enemies we encountered. Some came straight at us, guns blazing; some turned tail and ran when their cohorts were dead; and many chose to use any form of cover they could, ducking behind buildings, rocks, boxes, barrels, and anything else around. Of course, many of these cover points can be destroyed with liberal gunfire, so the landscape of what you and the enemies use as cover changes radically as fights go on. Save for a few minor hiccups, the enemy AI struck us as quite intelligent and formidable, even though we were admittedly playing on a lower difficulty level."
"Much of our time with the demo involved encounters with pockets of enemies, and figuring out how to best deal with them. If you get into a minor skirmish with a couple of enemies, and don't immediately deal with all of them, one may get away and signal for reinforcements. How those reinforcements come will totally vary depending on the situation. An enemy might send up a flare, and infantry and jeeps with mounted guns might come. An enemy might just start flailing his arms out toward the ocean, and gunboats could arrive on the scene. Firefights in a semi-open space like the beach vary wildly from fights in tight, enclosed spaces inside buildings."
this is probably the best preview yet.
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