Why would you have to create two separate physics models? Assuming that Gran Turismo's physics model is parametric (and if it's not, I'm going to die laughing at them), then you can just change the parameters based on what's damaged. Until we can do aerodynamics simulation and finite element analysis in real-time on a console, that's as close as we're going to get to real damage.I prefer no damage over unreleastic damage, did you read the post where the developer of GT5 said that creating one car takes 4 people and 180 days of work, and when he is asked if there is damage, he said we want to do real damage liek real lifeand to do that we have to create two cars one without damage and one with damage, and physics for the two cars,so it will take a lot of time to do that.
bad82man82
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