New Killzone 3 Screenshots (56K, negatory)

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nervmeister

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#51 nervmeister
Member since 2005 • 15377 Posts

[QUOTE="gamecubepad"]

[QUOTE="SaltyMeatballs"]

Looks really good.

However... worst vehicle design ever.

SaltyMeatballs

Reminds me of a amphibious troop carrier.

Except worse because, it's a flying vehicle, waiting to fall off the edges, and waiting to get shot in the face with no protection. They could really work on some of the designs.

Yeah, I'll admit that it is a horrible way to carry your troops in and out of battle.
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nervmeister

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#52 nervmeister
Member since 2005 • 15377 Posts

this game is such a freaking wannabe, horrible meh shots.

ProjectNatalFan
So sayeth the lemming.
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deactivated-61cc564148ef4

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#53 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Looks pretty good but it ain't even making Crysis 2 sweat

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TranquilityX

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#54 TranquilityX
Member since 2010 • 97 Posts
Looks like it's shaping up well. I'm excited for the online.
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deactivated-635601fd996cc

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#55 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

Looks pretty good but it ain't even making Crysis 2 sweat

OB-47
Yeah, it's too blurry and noisy, but I do have to hand them the cinematic look.
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killzowned24

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#56 killzowned24
Member since 2007 • 7345 Posts

Looks pretty good but it ain't even making Crysis 2 sweat

OB-47
haha, even KZ2 is making crytek sweat.
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deactivated-635601fd996cc

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#57 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
[QUOTE="OB-47"]

Looks pretty good but it ain't even making Crysis 2 sweat

killzowned24
haha, even KZ2 is making crytek sweat.

Not really, pre-rendered waves plus your trademark KZ post effects isn't revolutionary.
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KratosTwin

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#58 KratosTwin
Member since 2008 • 894 Posts

Insane looking game.

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killzowned24

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#59 killzowned24
Member since 2007 • 7345 Posts

[QUOTE="killzowned24"][QUOTE="OB-47"]

Looks pretty good but it ain't even making Crysis 2 sweat

ocstew

haha, even KZ2 is making crytek sweat.

Not really, pre-rendered waves plus your trademark KZ post effects isn't revolutionary.

yes ,really. Hate all you want the environmental effects look awesome and really makes it look more alive.

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deactivated-635601fd996cc

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#60 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="ocstew"][QUOTE="killzowned24"] haha, even KZ2 is making crytek sweat. killzowned24

Not really, pre-rendered waves plus your trademark KZ post effects isn't revolutionary.

yes ,really. Hate all you want the environmental effects look awesome and really makes it look more alive.

No, you misunderstood me, I never said they didn't look awesome, and they do. But the thing is, nothing makes Crytek sweat in the graphics department. Since Crysis 2 is running on the consoles that the gap between KZ3 and C2 might not be large.
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bad_fur_day

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#61 bad_fur_day
Member since 2008 • 1988 Posts

Lol, good thing it's allways in an arctic blizzard so you can't see anything and with empty snow plains as the background...

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killzowned24

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#62 killzowned24
Member since 2007 • 7345 Posts
[QUOTE="killzowned24"]

[QUOTE="ocstew"] Not really, pre-rendered waves plus your trademark KZ post effects isn't revolutionary.ocstew

yes ,really. Hate all you want the environmental effects look awesome and really makes it look more alive.

No, you misunderstood me, I never said they didn't look awesome, and they do. But the thing is, nothing makes Crytek sweat in the graphics department. Since Crysis 2 is running on the consoles that the gap between KZ3 and C2 might not be large.

im not convinced. crytek didnt even have a show floor demo for people to try and the game supposedly comes this year?
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sergemyster8

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#63 sergemyster8
Member since 2006 • 1749 Posts

I wanna see the jungle levels!

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theonlyway316

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#64 theonlyway316
Member since 2010 • 541 Posts

agree with lots of people here am ready for some other level i still think the game is going to be great. just give me a diff level

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fireballonfire

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#65 fireballonfire
Member since 2009 • 891 Posts

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

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dkjestrup

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#66 dkjestrup
Member since 2007 • 1214 Posts
[QUOTE="Legendaryscmt"]

So....is the game actually going to take place other than in the snow?

NVIDIATI
Yeah, in a forest and outerspace.

And in the warzone/post apocalyptic city area from the last game. There will be a ton of variety here.
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mitu123

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#67 mitu123
Member since 2006 • 155290 Posts

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

fireballonfire

It's a PS3 exclusive, therefore only they can have the best graphics even above PC according to a lot of fanboys.

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killzowned24

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#68 killzowned24
Member since 2007 • 7345 Posts

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

fireballonfire
crysis water has no physics.
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Oonga

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#69 Oonga
Member since 2010 • 633 Posts

Love the Killzone art. I just dont think it works with Snow an day time areas.

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monkeysmoke

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#70 monkeysmoke
Member since 2010 • 457 Posts
Hahaha no much improvement just take away all the snows & you're looking at a killzone 2. Why is GG so dumb when it comes to concept disigneing why should should sev be wearing short sleeves in an arctic eviroment,why should a rescue carrier be so open & unprotected & since killzone is a futuristic fiction why should the jetpacks look so bogus,big,unflexible & outdated?
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Oonga

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#71 Oonga
Member since 2010 • 633 Posts

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

fireballonfire

At the end of the day, does it really matter?

If the end product looks good, i dont think me and most people will give a crap whether it uses real lighting or fake lighting. Amongst the other crap we dont care about.

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fireballonfire

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#72 fireballonfire
Member since 2009 • 891 Posts

Sorry to disappoint you mate but yes. Not only is the water in Crysis rendered in realtime it also has advanced physics.

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killzowned24

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#73 killzowned24
Member since 2007 • 7345 Posts

Sorry to disappoint you mate but yes. Not only is the water in Crysis rendered in realtime it also has advanced physics.

fireballonfire
no, it makes no ripples for instance like Resistance 2 just the same splash every time unless modded.
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R3FURBISHED

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#74 R3FURBISHED
Member since 2008 • 12408 Posts

*more snow level*

Looking pretty good for console game. Link

ferret-gamer

I'll become more interested when Guerrilla shows a different level. That being said, the lighting is still beautiful.

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RyuRanVII

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#75 RyuRanVII
Member since 2006 • 4257 Posts
It reminds me a lot of external Metro 2033 levels, but with lower resolution textures. ;)
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TranquilityX

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#76 TranquilityX
Member since 2010 • 97 Posts

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

fireballonfire
Does it really matter "what's going on under the hood" when the end result looks as good as it does? Same idea with iD's Rage, which, while technically dated with regard to things like lighting and shadows, still looks and runs fantastic.
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fireballonfire

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#77 fireballonfire
Member since 2009 • 891 Posts

[QUOTE="fireballonfire"]

Sorry to disappoint you mate but yes. Not only is the water in Crysis rendered in realtime it also has advanced physics.

killzowned24

no, it makes no ripples for instance like Resistance 2 just the same splash every time unless modded.

Well I can't comment about the Crysis version that you played. But on my computer, Crysis features the best water I've ever seen in an FPS-game, physics included.

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TranquilityX

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#78 TranquilityX
Member since 2010 • 97 Posts

[QUOTE="killzowned24"][QUOTE="fireballonfire"]

Sorry to disappoint you mate but yes. Not only is the water in Crysis rendered in realtime it also has advanced physics.

fireballonfire

no, it makes no ripples for instance like Resistance 2 just the same splash every time unless modded.

Well I can't comment about the Crysis version that you played. But on my computer, Crysis features the best water I've ever seen in an FPS-game, physics included.

Crysis does have amazing water, but as I recall, he's correct about the lack of dynamic ripples. I'm sure there are mods for it though. I personally think the best water in-game is found in Cryostasis - it's fully modeled, particle-based, and reacts dynamically to outside forces.
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tumle

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#79 tumle
Member since 2004 • 1274 Posts

Sorry to disappoint you mate but yes. Not only is the water in Crysis rendered in realtime it also has advanced physics.

fireballonfire

sorry i must not know what pre-rendered means because those Waves look 3d to me and not like a static 2d plane with a rendered movie on it..

but if you mean its pre-animated and not dynamic, then you re probably right, but whats the difference? its not like you are going to take a swim in it..

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fireballonfire

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#80 fireballonfire
Member since 2009 • 891 Posts

[QUOTE="fireballonfire"]

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

TranquilityX

Does it really matter "what's going on under the hood" when the end result looks as good as it does? Same idea with iD's Rage, which, while technically dated with regard to things like lighting and shadows, still looks and runs fantastic.

Well to be frank with you, I don't really care if critics were to dig up old laserdisc games like Mad Dog McCree (100% pre-recorded)and brand them with a graphics king stamp. I thought that when we discussed graphics-king we talked about a games technical merits and not just how it "looks" because if that was to be the case my vote goes to Mad Dog no question about it.

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TranquilityX

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#81 TranquilityX
Member since 2010 • 97 Posts

[QUOTE="TranquilityX"][QUOTE="fireballonfire"]

In the technical department, KZ3 is a joke. How can a game be respected or even be mentioned amongst games as Crysis when half of the content are pre-rendered assets. Pre-rendered waves, what happened to the all mighty Cell, me wonders??

I've said it so many times before and I say it again, KZ2 & KZ3 are all about smoke and mirrors, nothing fancy going on under the hood there my friends.

fireballonfire

Does it really matter "what's going on under the hood" when the end result looks as good as it does? Same idea with iD's Rage, which, while technically dated with regard to things like lighting and shadows, still looks and runs fantastic.

Well to be frank with you, I don't really care if critics were to dig up old laserdisc games like Mad Dog McCree (100% pre-recorded)and brand them with a graphics king stamp. I thought that when we discussed graphics-king we talked about a games technical merits and not just how it "looks" because if that was to be the case my vote goes to Mad Dog no question about it.

Well, if you approach it from that angle, than sure, you are correct. I just personally think that games should be judged based on how everything looks in the end, is all.
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CaptainHarley

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#82 CaptainHarley
Member since 2004 • 2703 Posts

this game looks awesome but this thread is mega boring

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fireballonfire

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#83 fireballonfire
Member since 2009 • 891 Posts

[QUOTE="fireballonfire"]

[QUOTE="TranquilityX"] Does it really matter "what's going on under the hood" when the end result looks as good as it does? Same idea with iD's Rage, which, while technically dated with regard to things like lighting and shadows, still looks and runs fantastic.TranquilityX

Well to be frank with you, I don't really care if critics were to dig up old laserdisc games like Mad Dog McCree (100% pre-recorded)and brand them with a graphics king stamp. I thought that when we discussed graphics-king we talked about a games technical merits and not just how it "looks" because if that was to be the case my vote goes to Mad Dog no question about it.

Well, if you approach it from that angle, than sure, you are correct. I just personally think that games should be judged based on how everything looks in the end, is all.

For me it's not only "how it looks". By replacing pre-rendered physics, objects, lightning pre-rendered-whatever with the real thing our interaction with a world in a game can be made to bemore complex.

These days too much is focused on looks and no substance. Sacrifice cosmetics for an more immersive game world would in my eyes be a very good trade-off. However developers see it differently they know that the fanboys are sensitive about "the looks" and they also have limited hardware to play around with as a result console games feel just like they always have. The only difference is the new coat of paint.

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SpeedsterCards

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#84 SpeedsterCards
Member since 2009 • 598 Posts
[QUOTE="Fightingfan"]Still no color I see, damn why didn't they have this game in the jungle and let naughty dog due the art style.stereointegrity
because a game needs color? its war bro even in war movies color is gone....Saving private ryan....Green Zone....Black hawk down.....this is a gritty war game....war is dirty and colorless

you just owned this guy lol
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deactivated-635601fd996cc

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#85 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
[QUOTE="stereointegrity"][QUOTE="Fightingfan"]Still no color I see, damn why didn't they have this game in the jungle and let naughty dog due the art style.SpeedsterCards
because a game needs color? its war bro even in war movies color is gone....Saving private ryan....Green Zone....Black hawk down.....this is a gritty war game....war is dirty and colorless

you just owned this guy lol

Uh I don't think throwing up some dust in war is going to turn everything in shades of grey and black, do you?
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SpeedsterCards

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#86 SpeedsterCards
Member since 2009 • 598 Posts
[QUOTE="SpeedsterCards"][QUOTE="stereointegrity"]because a game needs color? its war bro even in war movies color is gone....Saving private ryan....Green Zone....Black hawk down.....this is a gritty war game....war is dirty and colorless ocstew
you just owned this guy lol

Uh I don't think throwing up some dust in war is going to turn everything in shades of grey and black, do you?

it's called art style bro, and did you even read his comment?
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NVIDIATI

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#87 NVIDIATI
Member since 2010 • 8463 Posts

[QUOTE="SpeedsterCards"][QUOTE="stereointegrity"]because a game needs color? its war bro even in war movies color is gone....Saving private ryan....Green Zone....Black hawk down.....this is a gritty war game....war is dirty and colorless ocstew
you just owned this guy lol

Uh I don't think throwing up some dust in war is going to turn everything in shades of grey and black, do you?

Actually in some cases dust and rubble from an explosion can create that effect:

Anyways I don't think people should care so much about colour in the game, I'm sure the forest areas will have some colour.

Concept art:

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RoOodriGowW

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#88 RoOodriGowW
Member since 2008 • 3309 Posts

I'm ready to see a different level now..... :x

nervmeister

As much as I like the series and graphics , me too lol. :lol: