New LAIR info!

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Hammerofjustice

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#1 Hammerofjustice
Member since 2006 • 2685 Posts
from GI forums.

Game Informer: Prior to Lair, Factor 5 worked very closely with Nintendo. Why did you decide to split apart, and was the split amicable?

Julian Eggebrecht: Yeah, the split was extremely amicable—you’ll see me drinking as much with the Nintendo people as with the Sony people (laughs). It’s a small industry, after all, so no bad feelings. It was at the point in time when we saw that we wanted to move on to next-gen. Quite frankly, Nintendo hadn’t made up their plans yet completely. For us, it was simply something where we already saw the initial direction of the Wii slightly, and at the time they hadn’t really completely figured out yet the extent of the motion control and the extent of how much they would be doing with the wand and everything. So it was more about, “We’re going to keep the specs for graphics and sound on the same level, and then we’re going to do something else which is cool.” Quite frankly, if you don’t have the complete stuff in front of you—which they didn’t at the time—that’s a scary proposition for a developer, who’s looking for, “Well, we should go high-definition and 7.1 audio and all of these things.” And so, in 2004, when all of that happened, it was just logical for us to move on there. And that’s how it happened with Nintendo, end of story. We talked to them openly back then, we talked to Sony—we also talked to Microsoft—and Sony really had the whole package. I was blown away, because initially, I was hoping for the motion control that would also be in the PS3. When we had our early talks with Sony, it was basically about our dream system. The dream system included high-definition graphics and definitely larger storage media, which at the time was Blu-ray—that was pretty clear—but also motion control. I was like, “Yeah, they’re probably not going to do anything with the motion control, but oh well. We’ll have to live with that.” That was kind of the final perfect dream come true when it finally happened with the PS3. But yeah, we’re still good friends with Nintendo.

GI: Some would say the GameCube was a failure. What do you think?

Eggebrecht: (Laughs) Was it a failure? You know what, those GameCube games that we did make a hell of a lot more sense when you put them into a Wii, just because they’re not in a GameCube, visually, and I think that says a lot about the system. I think in terms of the design, it certainly was a failure, because Nintendo wasn’t ready to step up to the plate of basically saying, “We’re going to embrace also more adult content”—and we’re not talking GTA necessarily here, but other things—just like a Star Wars Rogue Leader, that’s as adult as it went at the time, or Resident Evil. But they delivered a system that, in the end, was supposed to be like Apple had, but what it really was was just a weird mixture of design forbidden young. (Laughs) Yeah, I love to play my games on the Wii, because it’s finally on a system that I was hoping would look like that than the GameCube.

GI: What are your thoughts on the Wii?

Eggebrecht: I love it, absolutely. I mean, I love it as much as the PS3. When I read all of those things about how you have to buy a 360 and a Wii, that’s not true. You have to buy a PS3 and a Wiithat’s the perfect combination.

GI: So why Sony and not Microsoft?

Eggebrecht: On the technology front, there is simply more vision at Sony. By now, there’s now more—if not more, at least equal—vision on the online front. I have to say that. When we talked to Sony and Microsoft at the time, Microsoft was very determined and they delivered very nicely on what they wanted to do with the 360. But even back then, there was the, “Well, 1080p? Well, we don’t know about that. Real high-definition? You know what? Let’s do 720p for the games, mostly.” And they’re doing catch up right now, and they’re doing it quite cleverly. But nevertheless, in the early days you had that as a vibe of the system. What was a killer for me was no HDMI. We had huge fights with Microsoft basically going back and forth about, “Please, please, please, please put an HDMI port in there, because only then can you really see the graphics,” and they said, “No, we’re designing the whole graphics chip around being analog.” And they’re retrofitting it now, trying to catch up with the PS3. But all of that vision was there, right from day one, with the PS3. That was very encouraging. Kutaragi-san, in that sense, is on the technology front, and I don’t think anyone would contest that it’s still the greatest visionary in the industry. So, it made it easy. Sony was the clear-cut, perfect match.

GI: At Factor 5, are you guys Sony second party, or are you free to do whatever you want?

Eggebrecht: We’re an independent, closely aligned with Sony developer. Let’s put it that way. We’re not owned. We’re completely independent. So, we’re like Insomniac, I guess, if you want to make a comparison.

GI: You announced your first game for GameCube when it was still the Dolphin named Thornado. Is that project completely dead, or is it something that you still have in mind?

Eggebrecht: I should stop the tease about that. That’s completely dead. What we are thinking about is basically with the PS3 is going back to our old Turrican games, and basically, finally doing something like that but in 3D. That’s finally going through.

GI: The old Commodore crowd is going to be so happy to hear about that—that’s awesome.

Eggebrecht: Yeah (laughs).

GI: Lair is your first title in a while that isn’t based in the Star Wars universe. Would you ever make another Star Wars shooter for next-gen?

Eggebrecht: It depends on the platform. I’d love to do one for the PS3—we have the wackiest thoughts about when people were saying, “Oh, it would lend itself to motion control and the Wii would lend itself so perfectly for doing a Star Wars.” You know what? We have been playing around with the motion control on the PS3 controller actually, and you wouldn’t believe what you would be able to do there. Having said that, though, last I remember, some guy named George Lucas owns the license, and unless he dumps it onto Sony because he’s so sick of it, I don’t think that’s going to happen.

GI: Was it refreshing to work with a fresh IP?

Eggebrecht: Yes. After Rebel Strike, I think it was a little of a “been there, done that” mentality. It’s really interesting at our place, because we are still right next to Skywalker Ranch—we basically still have all of our friends within the Lucas empire, of course, and we do get our new guys asking, “So we’re only working on new IP? Why aren’t we doing some Star Wars?” And all of the senior guys are basically saying, “Why would you want to work on Star Wars? Are you crazy?” (Laughs) It’s a strange thing—compare it to always having a childhood dream, and you have fulfilled it, and then you fulfill it twice. You then get stuck into something like, “Can I really put the passion in that I put into the early things?” After Rebel Strike, really the answer for me was, “It’s tough, no. I’ve done what I wanted to do in Star Wars,” and it applied to a lot of the other guys in the company, and that’s why we said no. Now we want to create our own things again. Childhood dream fulfilled, it was great, move on.

GI: One thing we don’t know much about with Lair is the story. Where did you guys come up with the concept and who created the story. Is there anything you can say about that?

Eggebrecht: The story almost developed at the same time as the basic concept, because when we pitched Lair to Sony, first of all it was about game mechanics. It was the, “Let’s take the strengths that we have, build on a couple of them and apply them to something that hasn’t been done before—which is a good dragon game.” As far as I know, there isn’t one out there in the 25 years of video games.

GI: Panzer Dragoon?

Eggebrecht: Yes, but, that was a straight linear shooter. By the same token, you could have said when we did Rogue Squadron—which was the first free-flight, mission based shooter—basically we said, “We need to take that genre to the next level,” because Nintendo at the same time was doing Starfox 64. It was a gorgeously done 3D shooter, but nevertheless it was the old way. With Rogue Squadron, we said we had to reinvent this genre the same way that Mario 64 was also inventing free-form. So, with Lair, we thought about—and Panzer Dragoon did come up—the only well-done dragon game ever was Panzer Dragoon, but it was linear, and it didn’t take into account a lot of things. Because a dragon is constantly flying there, it doesn’t land on the ground.

When you think about dragons, then for me the first thing that came to mind and it was one of the initial takes in the concept of how our dragons look was, “OK, let’s not go the mythical route, but let’s go dinosaurs. More Jurassic Park than Tolkien,” and that was the first take. I think when you look at our dragons, they’re very lizard-like and have all of these influences to make them look more realistic. But in gameplay terms, it’s like the most powerful horse or riding animal that you ever imagined. Let’s go through the list. And then you do checkmarks, and you quickly realize that no other game has ever realized even half of the potential of what’s just inherent in a dragon and you riding a dragon.

So that was the first part. The other thing was that we wanted to write a story that actually lived up to probably a little bit higher ground than most of the stories being told in video games. We knew it would be violent, but at the same time we didn’t want to deliver violence just for the sake of being violent. Early on, we said, “Why don’t we also try to be a little more clever about the story?” Where we twist and turn, where you think you’re one thing but then it turns into something else. And there are interesting twists and turns and complete turnarounds in the story that you’re not expecting. We’re starting as an almost—and maybe that’s just a snippet of the story I can talk about right now—the game really starts out in our world, the 9/11 moment of the world, where basically the enemy is coming in and is completely surprising society and you’re in the air force, you’re in the military, and you’re completely blown away by it. You don’t know why, and we were playing it relatively straight in the beginning, and you’re thinking, “These are the enemies, I need to take them down,” and then boom boom boom, what you would expect. But then very quickly throughout the game, it develops that it’s not really the case, and there are completely different motivations here working on it, and there’s quite a complicated character arc for your character. That was a huge motivator to the team. Over the last month, actually, when we were putting together the story and the game and really weaving it together, a lot of the guys who’d been working only on the game parts basically saw some of the story elements for the first time playing out and said, “Wow, this is actually much more clever than I expected.”

GI: How have your overall experiences been with the hardware?

Eggebrecht: It’s an interesting ramp-up, interesting in terms of challenging—like I said before, less so than the PS2, but certainly moreso than, say, the GameCube, which was extremely easy. But that’s to be expected, because that’s where the power is. If it’s too easy, then as we’ve seen with the GameCube, there’s no headroom. We had a terrible time trying to squeeze more out of that system for Rebel Strike. On the PS3, the sky’s the limit. I’m happy that we got as much from it as we do right now, but we could go on for three years developing that engine and we know that the system will bear it. That’s the genius of Kutaragi’s designs—there’s so much headroom. And that makes the start up harder. But when you cross a certain threshold for the system and you know what to avoid and what to do right and how you write efficient code, how to basically have the Cell really talking in an optimized way with RSX, at that point it’s an exponential increase in productivity with what we’ve seen. At this point, it’s really going fantastically. It’s great hardware—it really is.

GI: How long is the game? How long do you think it’ll take the average gamer to get through it?

Eggebrecht: All of these percentage questions and length of gameplay… Let’s put it this way: If we really succeed in terms of tuning the difficulty curve right, and that’s what we’re doing right now, then even a newbie player should be able to play through to the end—but, we’ve taken a cue from our old games, so we have the medal system and all of that, so you’ll be at home with that. So replayability of the missions is important. Ideally, we want to tune it so someone can get through the game and the story in about 10-12 hours or something like that. Then there’s a whole lot of replay value. We have online leaderboards, supporting network platform fully there, we have chatboards inside the game, we have messaging inside the game, so all of that you can directly do within the game on the network platform. With the leaderboards, especially, I think our replay systems work quite well, because you can compare yourself and there are hidden things that you can unlock later. So your 10 hours is just your first playthrough.

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Marduke382

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#2 Marduke382
Member since 2005 • 1328 Posts
This is going to be a great title. can't wait
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Hammerofjustice

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#4 Hammerofjustice
Member since 2006 • 2685 Posts
also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
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truesKill87

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#5 truesKill87
Member since 2007 • 282 Posts
Awesome cant wait for LAIR. Top 5 anticipated game for me
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truesKill87

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#6 truesKill87
Member since 2007 • 282 Posts
also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
Hammerofjustice
but teh PSN cant do coool thingzzz. XBL what?
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xxThyLordxx

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#7 xxThyLordxx
Member since 2007 • 3200 Posts
this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.
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SuperVegeta518

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#9 SuperVegeta518
Member since 2005 • 5960 Posts
This game doesn't look very good. I don't understand why it is being hyped so much.
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Marduke382

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#11 Marduke382
Member since 2005 • 1328 Posts
[QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.R-Dot-Yung
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

Can you link me the sluggish vids? I haven't seen them.
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Ontain

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#12 Ontain
Member since 2005 • 25501 Posts
one part which makes you know it's all bs is when he said that the graphics chip would be designed around analog. that's not how it works. the output can be whatever. the processing done in the chip is all digital.
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xxThyLordxx

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#13 xxThyLordxx
Member since 2007 • 3200 Posts
DOes it have multiplayer??Mkavanaugh77


yes. I read somewhere that it will have 16 players online.
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johnusabeis

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#14 johnusabeis
Member since 2004 • 2369 Posts
also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
Hammerofjustice
wow!! 1 game supports it. whoopty freaking dooo.
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truesKill87

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#15 truesKill87
Member since 2007 • 282 Posts
i like the part he owns the 360 and says you dont need a 360wii....you need a PS3Wii
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afroTunder

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#16 afroTunder
Member since 2007 • 91 Posts
LAIR will be better than Xbox's Panzer Dragoon Orta quote me on that ;) and to say i loved every single PAnzer Dragon game :)
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Hammerofjustice

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#17 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="Ontain"]one part which makes you know it's all bs is when he said that the graphics chip would be designed around analog. that's not how it works. the output can be whatever. the processing done in the chip is all digital.

cuz we all know a random forum poster knows more about console hardware than a game dev :lol: Leminggas these days...
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Marduke382

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#18 Marduke382
Member since 2005 • 1328 Posts
[QUOTE="Hammerofjustice"][QUOTE="Ontain"]one part which makes you know it's all bs is when he said that the graphics chip would be designed around analog. that's not how it works. the output can be whatever. the processing done in the chip is all digital.

cuz we all know a random forum poster knows more about console hardware than a game dev :lol: Leminggas these days...

Never the less that dev being from Factor5. funny stuff indeed.
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truesKill87

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#19 truesKill87
Member since 2007 • 282 Posts
Factor 5 is the MASTER at graphics. Framerate issues will be easily fixed and they said they will be using 50% of PS3's power. Most games like RFOM are only using 25%
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ticalmc2k2

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#20 ticalmc2k2
Member since 2005 • 443 Posts
This game does look promising but a good dragon game has never happened. I thought Drakengard was gonna be good at first too, until it turned out to be pure crap. But I'm glad she even said that no good dragon game has ever been made.

The video on the PSN looks great, I didnt think the framerate was bad or anything. Is that the video you were talking about?

I'm glad she also mentioned developing on the PS3. Of course it's hard, but means theres much more you can do, hopefully more developers will be willing to put in the work for developing on PS3.
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Coldplay07

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#21 Coldplay07
Member since 2002 • 4513 Posts
Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.
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Marduke382

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#22 Marduke382
Member since 2005 • 1328 Posts
Factor 5 is the MASTER at graphics. Framerate issues will be easily fixed and they said they will be using 50% of PS3's power.truesKill87
Where did they say 50%, but I am glad to hear him speak of the headroom they will have. Something to look forward to. I've already heard from a big name Dev Mark from epic speaking like hes Very close to the 360's limit.
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LAZZOR

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#23 LAZZOR
Member since 2006 • 5000 Posts
Lair maybe be an original IP but it's not the first "dragon riding" game I mean look at Drakkengard(sp?) for PS2 and there were a few even before that game.
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ticalmc2k2

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#24 ticalmc2k2
Member since 2005 • 443 Posts
Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.Coldplay07


How does is make them seem like they don't know what they're talking about?  Because finally a developer says they prefer PS3 over 360.  I know it's uncommon but Factor 5 knows what they're talking about.
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Kayrod29

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#25 Kayrod29
Member since 2005 • 5301 Posts
also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
Hammerofjustice
Only 1 game? LMAO, XBL always 100 steps ahead of PSN.
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Hammerofjustice

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#26 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="Hammerofjustice"]also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
Kayrod29
Only 1 game? LMAO, XBL always 100 steps ahead of PSN.

damage control... Lemmings said it would NEVER be done, because PSN is free...It has been done now, the lemmings are owned.
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#27 donalbane
Member since 2003 • 16383 Posts
[QUOTE="Hammerofjustice"]also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
Kayrod29
Only 1 game? LMAO, XBL always 100 steps ahead of PSN.

Yeah... so you can type to each other in game? Big deal. Talking is where it's at, and you shouldn't have to return to the main menu to get into a chat room with a friend. The password is: Clunky!
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Kayrod29

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#28 Kayrod29
Member since 2005 • 5301 Posts
[QUOTE="Kayrod29"][QUOTE="Hammerofjustice"]also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
Hammerofjustice
Only 1 game? LMAO, XBL always 100 steps ahead of PSN.

damage control... Lemmings said it would NEVER be done, because PSN is free...It has been done now, the lemmings are owned.

Nah, lemmings never said that, your a liar.
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OhSnapitz

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#29 OhSnapitz
Member since 2002 • 19282 Posts
[QUOTE="Coldplay07"]Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.ticalmc2k2


How does is make them seem like they don't know what they're talking about? Because finally a developer says they prefer PS3 over 360. I know it's uncommon but Factor 5 knows what they're talking about.

So how do you take it when Cliffy B said Gears couldn't be done on the PS3.. (Not enough memory)?
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Hammerofjustice

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#30 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="Kayrod29"][QUOTE="Hammerofjustice"]also in game messaging is possible in LAIR.

lemmings said it would never happen on PSN.
donalbane
Only 1 game? LMAO, XBL always 100 steps ahead of PSN.

Yeah... so you can type to each other in game? Big deal. Talking is where it's at, and you shouldn't have to return to the main menu to get into a chat room with a friend. The password is: Clunky!

typing is better in one aspect, you can report other players.
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-DreamTheater-

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#31 -DreamTheater-
Member since 2006 • 785 Posts
Sounds like this game might turn out to b pretty decent afterall.
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DA_B0MB

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#32 DA_B0MB
Member since 2005 • 9938 Posts
Funny.. this guy is telling you what to buy in order to have fun. Last time I checked we individually make that decision. For some Wii60 is a dream, others prefer PS360 or PSWii etc.
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Marduke382

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#33 Marduke382
Member since 2005 • 1328 Posts
[QUOTE="ticalmc2k2"][QUOTE="Coldplay07"]Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.OhSnapitz


How does is make them seem like they don't know what they're talking about? Because finally a developer says they prefer PS3 over 360. I know it's uncommon but Factor 5 knows what they're talking about.

So how do you take it when Cliffy B said Gears couldn't be done on the PS3.. (Not enough memory)?

Do you have the link?
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rockydog1111

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#34 rockydog1111
Member since 2006 • 2079 Posts
[QUOTE="ticalmc2k2"][QUOTE="Coldplay07"]Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.OhSnapitz


How does is make them seem like they don't know what they're talking about? Because finally a developer says they prefer PS3 over 360. I know it's uncommon but Factor 5 knows what they're talking about.

So how do you take it when Cliffy B said Gears couldn't be done on the PS3.. (Not enough memory)?

Can i get a link to that, Unreal looks awesome and it is gonna be on PS3. (same engine)
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Hammerofjustice

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#35 Hammerofjustice
Member since 2006 • 2685 Posts
Funny.. this guy is telling you what to buy in order to have fun. Last time I checked we individually make that decision. For some Wii60 is a dream, others prefer PS360 or PSWii etc. DA_B0MB
EVERYONE tells you what to buy in order to have fun.
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-GeordiLaForge-

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#36 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.R-Dot-Yung
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

I read an article recently that showed new screenshots. The game has had major cutbacks in the graphics dept. to raise the framerates...
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Marduke382

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#37 Marduke382
Member since 2005 • 1328 Posts
[QUOTE="R-Dot-Yung"][QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.-GeordiLaForge-
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

I read an article recently that showed new screenshots. The game has had major cutbacks in the graphics dept. to raise the framerates...

I've seen nothing of the sort links perhaps?
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-GeordiLaForge-

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#38 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="OhSnapitz"][QUOTE="ticalmc2k2"][QUOTE="Coldplay07"]Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.rockydog1111


How does is make them seem like they don't know what they're talking about? Because finally a developer says they prefer PS3 over 360. I know it's uncommon but Factor 5 knows what they're talking about.

So how do you take it when Cliffy B said Gears couldn't be done on the PS3.. (Not enough memory)?

Can i get a link to that, Unreal looks awesome and it is gonna be on PS3. (same engine)

But Epic said that they're trying to get the PS3 version up to par with the 360 version. But you know what? It'll never happen. Because it won't have both AA and HDR, like the 360 version...
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bsin94

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#39 bsin94
Member since 2005 • 1497 Posts
[QUOTE="Mkavanaugh77"]DOes it have multiplayer??xxThyLordxx


yes. I read somewhere that it will have 16 players online.



From what I read, Factor 5 said that they weren't including multiplayer, but wanted to focus more on single player instead. A link for multiplayer would be nice.
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-GeordiLaForge-

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#40 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="R-Dot-Yung"][QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.Marduke382
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

I read an article recently that showed new screenshots. The game has had major cutbacks in the graphics dept. to raise the framerates...

I've seen nothing of the sort links perhaps?

I'll try and find it. BRB...
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Hammerofjustice

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#41 Hammerofjustice
Member since 2006 • 2685 Posts
[QUOTE="rockydog1111"][QUOTE="OhSnapitz"][QUOTE="ticalmc2k2"][QUOTE="Coldplay07"]Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.-GeordiLaForge-


How does is make them seem like they don't know what they're talking about? Because finally a developer says they prefer PS3 over 360. I know it's uncommon but Factor 5 knows what they're talking about.

So how do you take it when Cliffy B said Gears couldn't be done on the PS3.. (Not enough memory)?

Can i get a link to that, Unreal looks awesome and it is gonna be on PS3. (same engine)

But Epic said that they're trying to get the PS3 version up to par with the 360 version. But you know what? It'll never happen. Because it won't have both AA and HDR, like the 360 version...

Gears of war doesn't have AA... where are the new "downgraded" lair pics? pics or it didn't happen imo
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truesKill87

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#42 truesKill87
Member since 2007 • 282 Posts
LAIR is a game the Devs have said cannot be done on the 360. Its going to be a technical masterpiece.
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_AsasN_

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#43 _AsasN_
Member since 2003 • 3646 Posts
[QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.R-Dot-Yung
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

That's weird! Every trailer I saw was fluid. Adam Sessler played it on Xplay and it looked great.
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_AsasN_

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#44 _AsasN_
Member since 2003 • 3646 Posts
This game doesn't look very good. I don't understand why it is being hyped so much.SuperVegeta518
Because it's different from what you usually see. Not too many games out there where you control dragons
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#45 DementedDragon
Member since 2003 • 5095 Posts
I wish they would release new screens.
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-GeordiLaForge-

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#46 -GeordiLaForge-
Member since 2006 • 7167 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="R-Dot-Yung"][QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.Marduke382
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

I read an article recently that showed new screenshots. The game has had major cutbacks in the graphics dept. to raise the framerates...

I've seen nothing of the sort links perhaps?

Just search for the new screenshots. Open them and you'll see what I mean. The graphics don't look nearly as good as early screenshots. But early revisions of the game were said to only run at about 5 frames per second, so I'm not surprised.
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vistamanV5

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#47 vistamanV5
Member since 2005 • 957 Posts
[QUOTE="-GeordiLaForge-"][QUOTE="rockydog1111"][QUOTE="OhSnapitz"][QUOTE="ticalmc2k2"][QUOTE="Coldplay07"]Honestly, it just sounds like a ton of Sony nuthugging. Sure, they're an experienced developer but that interview makes them sound foolish like they don't know what they're talking about.Hammerofjustice


How does is make them seem like they don't know what they're talking about? Because finally a developer says they prefer PS3 over 360. I know it's uncommon but Factor 5 knows what they're talking about.

So how do you take it when Cliffy B said Gears couldn't be done on the PS3.. (Not enough memory)?

Can i get a link to that, Unreal looks awesome and it is gonna be on PS3. (same engine)

But Epic said that they're trying to get the PS3 version up to par with the 360 version. But you know what? It'll never happen. Because it won't have both AA and HDR, like the 360 version...

Gears of war doesn't have AA... where are the new "downgraded" lair pics? pics or it didn't happen imo

Wrong cow, GEoW has AA and HDR, something the Ps3 CANT do at the same time.
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Marduke382

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#48 Marduke382
Member since 2005 • 1328 Posts
[QUOTE="Marduke382"][QUOTE="-GeordiLaForge-"][QUOTE="R-Dot-Yung"][QUOTE="xxThyLordxx"]this game looks good, but I dont know why, for some reason, I have my doubts. hopefully it will be a great game.-GeordiLaForge-
My only doubts are from the framerate, cuz everything we have seen its been sluggish as hell i hope they fix it

I read an article recently that showed new screenshots. The game has had major cutbacks in the graphics dept. to raise the framerates...

I've seen nothing of the sort links perhaps?

Just search for the new screenshots. Open them and you'll see what I mean. The graphics don't look nearly as good as early screenshots. But early revisions of the game were said to only run at about 5 frames per second, so I'm not surprised.

While I respect your opinion I question your sight. You also seem to make all these comments with "Nothing" to back them up. Like the 5 frames per second BS.
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DXGreat1_HGL

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#49 DXGreat1_HGL
Member since 2003 • 7543 Posts
For those of you keeping score at home. Dev says something negative about PS3, dev doesn't know anything. Dev says something positive, it's the word of Gospel in the industry. Sad, really sad.
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#50 Hammerofjustice
Member since 2006 • 2685 Posts


Doesn't look like a downgrade to me.