Hey guys,
I'm sure everyone who's interested in the game would like to take a look at this (even those who aren't) : it shows how much creative work can be put into making great levels.
Here's the link :
http://www.slashgamer.com/2008/10/04/best-super-mario-remake-in-littlebigplanet-ever/
If this is any indication of the amount of customizability built into the level editor, then with enough time and effort (and a small sense of proper level design), Little Big Planet can really bring out all the "platformer game designers" in each one of us.
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