@Pffrbt said:
@ConanTheStoner said:
SMG2 is maximum quality level design. Playing it should be a requirement at game design schools.
A lot of it just isn't much fun. Having just replayed it there's only a handful of levels that really stand out as especially fun. Something about it just feels really dull for the most part.
Haha, I'll just have to agree to disagree then, we're on opposite ends of the spectrum here.
Aside from a few minor mis-steps, SMG2 kept me amazed from beginning to end. So many 'holy shit!' moments. The level design was just above and beyond, not just for Nintendo, but in comparison to the industry as whole. In my 26 years of gaming I can only think of a handful of games that compare in this regard. I'm not usually one to go full on hyperbole, but SMG2s level design just struck that note with me.
3D World was very well designed and rock solid of course, but very rarely was I impressed with the level design. More than satisfied of course, EAD doesn't **** around. It just never felt like they were pushing new limits, but instead were re-treading proven ideas from the series with some slight twists.
Being a co-op game, I think 3D World was excellent. I think they pushed the formula as far as they could with multiple players in mind and as a whole I think it's every bit as good as SMG2 for what it sets out to do. I just think SMG2 edges it out for pure balls to the wall insane platforming levels.
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