New Patent Points To Innovative Feature In Zelda

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II_Seraphim_II

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#51 II_Seraphim_II
Member since 2007 • 20534 Posts
As long as its not forced or it doesnt affect the "hardcore" aspects of the game, then im cool with it.
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St_muscat

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#52 St_muscat
Member since 2007 • 4315 Posts
Sounds like Alone In the Dark...:|TAKE_IT_BACK
That's exactly what I was thinking all the way though it, if this is true the next Zelda might be in a bit trouble cos at this point it doesn't sound all that good. Probably turn out alright but I still have my doubts now.
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II_Seraphim_II

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#53 II_Seraphim_II
Member since 2007 • 20534 Posts
lol, finally realized that thing on his back is a shield and not a turtle shell :lol:
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akif22

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#54 akif22
Member since 2003 • 16012 Posts
after completing the game, it'd be great to jump back to any point to replay again
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Disturbed_One98

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#55 Disturbed_One98
Member since 2006 • 1171 Posts
Nintendo used to make games harder, not easier. I'm sick of Nintendo.
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Giant_Panda

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#56 Giant_Panda
Member since 2007 • 982 Posts
I'd rather have Nintendo focus on making their games the best they can be than wasting their resources on this stupid feature.
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agusganog

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#57 agusganog
Member since 2009 • 25 Posts
Sounds like a good idea (as long as they keep it optional). However, the temptation of skipping to anywhere in the game will probably just make more casual gamers.
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box0rocks

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#58 box0rocks
Member since 2008 • 1006 Posts

nintendo is being engulfed by the money their making and they will probly make zelda spin-off instead of a full flegded game

poor nintendo

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haziqonfire

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#59 haziqonfire
Member since 2005 • 36392 Posts
People are acting like this is a mandatory thing for them to do. stop freaking out.
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TreyoftheDead

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#60 TreyoftheDead
Member since 2007 • 7982 Posts

The point of Zelda is figuring out the puzzles yourself, why are you even playing Zelda if you can't do that? Seriously, this is a stupid useless feature.AAllxxjjnn

This is great news. Why?

It means developers won't have to sacrifice difficulty in the name of pleasing casual gamers. Nintendo isn't going to abandon it's new audience, this new patent makes it so we don't have to suffer as much because of it. Seriously, which would you rather have: a Zelda that is easier to suit the casuals, or a Zelda that maintains difficulty, but gives casual players an opportunity to "skip" sections they find too hard?

I'll give you a hint, you aren't losing anything in the latter.

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Devil-Itachi

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#61 Devil-Itachi
Member since 2005 • 4387 Posts
I think this feature would appeal to quite a few people. I know lots of people like to buy action replays and strategy guides for all their games. Also good for that crowd that buy games but never plays enough to beat them. I wouldn't be that surprised if users on here were in these category's.
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TreyoftheDead

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#62 TreyoftheDead
Member since 2007 • 7982 Posts

[QUOTE="Zhengi"]Then hardcore gamers should rejoice cause that's the cinematic experience they've been wanting forever!foxhound_fox

Despite me not liking the 3D Zelda's as much as A Link to the Past, this just doesn't seem like the direction the series needs to take. All it needs is a better narrative and deeper gameworld... this... this... I do not like at all.

You are overreacting.

Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.

If this is used in that way, this is a win/win for both casuals and hardcore gamers.

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Mawy_Golomb

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#63 Mawy_Golomb
Member since 2008 • 1047 Posts
I agree. It's a very intriguing idea. And I'm pretty sure that it will be optional. Oh, please. As if Nintendo would go so far to attract casual gamers that they would disappoint a lot of hardcore ones? Right. If all goes well, we might start seeing more casual gamers that play games. Eventually, if they learn to cope with these video guides and later become capable of playing a game like most gamers, then that will turn casual gamers into hardcore gamers. It's a brilliant method to use.
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TreyoftheDead

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#65 TreyoftheDead
Member since 2007 • 7982 Posts

It's terrible to see people are so lazy and support this idea because lets face it, this idea is totally ment for the lazy half wit casual crowd that have a brain span of zilch. For those real zelda fans out there that like challenge and quality in their games, you can forget about Zelda ever being remotely fun ever again. Nintendo plan on butchering all their franchises. Nintendo's next gen console controller is probably going to have 1 button I'm guessing coupled with the next gimmick. Because the Wii-mote as it is now is just way to complex for the human mind. :|Dahaka-UK

Wow.

Guess what? It's optional. You don't have to use it, so how is that going to take the challenge out of a Zelda game? It's just like cheat codes, they are available for you to use if you want to decrease the challenge, but you don't have to. It's your choice.

This is a good thing, which is why people are supporting it. Why? Because now Nintendo doesn't have to lower the difficulty level in order to please casual gamers. Now if they find a section too hard, they can just allow the game to take over and jump back in when it's over. Again, this isn't forced on you, it's your choice whether to use it or not.

It's an awesome feature because, as I just said, it brings about the potential to please both hardcore gamers who crave challenge and casuals who just want to have fun and find difficult games to be a turn off.

Win/win.

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Zhengi

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#66 Zhengi
Member since 2006 • 8479 Posts

[QUOTE="foxhound_fox"][QUOTE="Zhengi"]Then hardcore gamers should rejoice cause that's the cinematic experience they've been wanting forever!TreyoftheDead


Despite me not liking the 3D Zelda's as much as A Link to the Past, this just doesn't seem like the direction the series needs to take. All it needs is a better narrative and deeper gameworld... this... this... I do not like at all.

You are overreacting.

Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.

If this is used in that way, this is a win/win for both casuals and hardcore gamers.

I'm glad you responded. I didn't feel like explaining to him why it was a good idea even though he could have found out if he had read the rest of the thread. Seems like everything Nintendo does = overreaction without considering why they are doing it.

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Wintry_Flutist

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#67 Wintry_Flutist
Member since 2005 • 14834 Posts

So you can let the game play itself whenever you're in trouble, and if pre-recorded gaming is available for that part of the game. Quite ingenious.

Game walkthroughs are dead.

wow, nintendo is really shooting themselves in the face...too bad theyre making so much money in the process...Mr_Apple_Soup

Here is someone who has no clue what the patent meant.

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O_Goncho

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#68 O_Goncho
Member since 2005 • 62 Posts
Sounds like a great idea. I'm now looking forward to seeing if this encourages Ninty to up the difficulty levels next time around.
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slothboyadvance

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#69 slothboyadvance
Member since 2003 • 12596 Posts
I'm okay with a help button because it's optional. One is not forced to use it if that person does not want to.
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Shinobishyguy

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#70 Shinobishyguy
Member since 2006 • 22928 Posts
As long as its not forced or it doesnt affect the "hardcore" aspects of the game, then im cool with it.II_Seraphim_II
Not to mention that it might let you replay dungeons and boss fights without having to start a new file.
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Vandalvideo

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#71 Vandalvideo
Member since 2003 • 39655 Posts
OMG, a video game that plays itself? BRILLIANT!
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SMR-Venom

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#72 SMR-Venom
Member since 2007 • 6500 Posts
Hmmm, this could mean the overall game will be more challenging. If that is the case then this is great :D
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Pangster007

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#73 Pangster007
Member since 2004 • 4426 Posts
Digest sounds like 'developer's commentary' in Valve games. And the 'Scene Menu' is pretty much the same as Alone in the Dark. I'm relieved to hear there is the 'normal' way to play the game. Still, this is just a patent, it's not for certain it'd be in a game.
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Pangster007

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#74 Pangster007
Member since 2004 • 4426 Posts
after completing the game, it'd be great to jump back to any point to replay againakif22
If this was in a Zelda game, that'd be exactly what i'd do. Complete the game normally and then watch through the 'digest' - possibly replay the best bits in the game (mostly boss battles).
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FloWeN-UK

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#75 FloWeN-UK
Member since 2004 • 693 Posts
Lololol have fun "playing" your games sheep... Ohhh oh wait. Sorry but this is a horrible idea.
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Tylendal

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#76 Tylendal
Member since 2006 • 14681 Posts
Nintendo used to make games harder, not easier. I'm sick of Nintendo.Disturbed_One98
You obviously don't realize that this gives Nintendo the perfect excuse to make the game as hard and convoluted as they want, right? If they have a built in walkthrough or cheat function they don't have to worry about alienating players by making the game excessively difficult.
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Supafly1

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#77 Supafly1
Member since 2003 • 4441 Posts
A bit confusing but it seems to take you out of the game world quite a lot. That will loose a lot of immersion.
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Timstuff

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#78 Timstuff
Member since 2002 • 26840 Posts
This is the equivelent to having a game genie that is always plugged in. Being able to press a button and tell the game to play itself takes away the motivation for playing well, and removes your sense of accomplishment for playing it. Nintendo may as well just drop out of video games and just make interactive DVDs.
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haziqonfire

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#79 haziqonfire
Member since 2005 • 36392 Posts
Again, people are acting like this is something that will be forced upon you ... and are freaking out.
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nitekids2004

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#80 nitekids2004
Member since 2005 • 2981 Posts

Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.

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kejigoto

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#81 kejigoto
Member since 2004 • 2735 Posts
Basically its a built in strategy guide and the ability to jump to any point in the game you want to play? How is this viewed as overly bad? Its no different than buying a guide in the store or going and reading a guide somewhere else online like I'm sure many of you (myself included) have already done before plenty of times. Nintendo is actually finding a way to include everyone in its games without having to take anything from anyone. Zelda can continue to be challenging and a great game to play for those of us that have been with the series from the get go, while others who are newer to gaming can get by in it by seeing how all the puzzles are done and just living the story line, which will hopefully get them interested and coming back for more or even pick up the older ones to give them a try.
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Zhengi

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#82 Zhengi
Member since 2006 • 8479 Posts
Lololol have fun "playing" your games sheep... Ohhh oh wait. Sorry but this is a horrible idea. FloWeN-UK
Do you have a crystal ball or do you work for Nintendo? How has this idea been implemented? Has it even been implemented? How does it work? What's so horrible about it? Or are you just talking out of your...?
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Tylendal

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#83 Tylendal
Member since 2006 • 14681 Posts

Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.

nitekids2004
Hey, if you're tempted to take the easy way out, then it's obviously not a very good game. This is for when you're entirely lost or confused, and even then, it's not something most of us would turn to. It's for people who aren't as familiar with such games, and wouldn't have the same realizations about how to solve the puzzle that we would.
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haziqonfire

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#84 haziqonfire
Member since 2005 • 36392 Posts

Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.

nitekids2004
You might as well say video game guides are not needed either.
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nitekids2004

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#85 nitekids2004
Member since 2005 • 2981 Posts
[QUOTE="nitekids2004"]

Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.

Haziqonfire

You might as well say video game guides are not needed either.

You might as well implement infinite lives on other games.

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CleanPlayer

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#86 CleanPlayer
Member since 2008 • 9822 Posts
How stupid.
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flclempire

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#87 flclempire
Member since 2004 • 4914 Posts
This is an actual patent? Or an idea of yours? Either way, its pathetic, imo.
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Tylendal

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#88 Tylendal
Member since 2006 • 14681 Posts
[QUOTE="Haziqonfire"][QUOTE="nitekids2004"]

Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.

nitekids2004

You might as well say video game guides are not needed either.

You might as well implement infinite lives on other games.

Umm... most games do have infinite lives. XD
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Saturos3091

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#89 Saturos3091
Member since 2005 • 14937 Posts
So it's basically like going on Youtube and looking up how to "beat" a puzzle? I guess that's a good time saver then for those that want the help. It's optional so I have no problem with it at all. :)
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Tylendal

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#90 Tylendal
Member since 2006 • 14681 Posts
So it's basically like going on Youtube and looking up how to "beat" a puzzle? I guess that's a good time saver then for those that want the help. It's optional so I have no problem with it at all. :)
Saturos3091
I actually sort of like it, because it's a good excuse for the developers to crank the difficulty up a notch.
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Phazevariance

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#91 Phazevariance
Member since 2003 • 12356 Posts
[QUOTE="Parasomniac"]

As described above, in the present embodiment, when a player cannot find how to solve the "puzzle" which is set in the game, the player is allowed to view, in the scene, moving images for indicating how to solve the puzzle when the player desires to. Therefore, a player that cannot find how to solve the "puzzle" may not become stuck with the game, and reduction, due to the puzzle being unsolved, in motivation for clearing the game may be prevented. Thus, a player unaccustomed to a game or a player that does not have a lot of time for game play is allowed to play and clear the game to the end. Further, how to solve the "puzzle" is indicated as "moving images" by using an actual example in which the puzzle is actually solved, and therefore a player knows, for certain, how to actually move (operate) the player character. Therefore, for example, a player that cannot know, from a hint represented by only character information, how to solve the puzzle may not become stuck with the game, and may be allowed to play the game to the end.EuropeGangsta

TL;DR Nintendo is dumbing it down even more.

No. Sounds like a good feature.

I agree, at first i thought, "oh great, another dumbing down of a great series" until i read it a little more in depth. Basically, they can make the Zelda game as hardcore as any other zelda game, and when you pause the game, you can go to the hint section and watch a video of the area you're in. Nintendo will basically record a developer playing through the entire game, and then split it into scenes, and casual gamers can load that specific scene for where they are, to see what to do next. For experienced gamers, they can ignore this feature and continue to play through a quality zelda game (assuming it is a quality title). So, it could be pretty good, for a solution to NOT dumbing down the game.
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foxhound_fox

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#92 foxhound_fox
Member since 2005 • 98532 Posts
You are overreacting.

Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.

If this is used in that way, this is a win/win for both casuals and hardcore gamers.TreyoftheDead


I very much enjoyed Twilight Princess despite not ever enjoying Ocarina of Time back in the day. Odd yes but at least I enjoyed it for what it is worth. I started playing Wind Waker and would very much like to try Majora's Mask. The only reason I haven't finished Wind Waker is because I haven't had enough time to play all the games I want to.

This seems like it is messing with the entire established Zelda formula, which for me right now works. I never said it was a bad idea but Nintendo is not doing a very good job at appealing to me, someone who very much enjoyed mostly everything they offered from the NES to the N64 (I missed out on the GC because I was foolish). We will all see what happens when this comes out... and from what Nintendo has offered so far on the Wii (that is, games designed for the Wii), it has been quite a shallow experience for me. All that I've really enjoyed was Excite Truck and Prime 3.

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Zhengi

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#93 Zhengi
Member since 2006 • 8479 Posts
[QUOTE="TreyoftheDead"]You are overreacting.

Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.

If this is used in that way, this is a win/win for both casuals and hardcore gamers.foxhound_fox


I very much enjoyed Twilight Princess despite not ever enjoying Ocarina of Time back in the day. Odd yes but at least I enjoyed it for what it is worth. I started playing Wind Waker and would very much like to try Majora's Mask. The only reason I haven't finished Wind Waker is because I haven't had enough time to play all the games I want to.

This seems like it is messing with the entire established Zelda formula, which for me right now works. I never said it was a bad idea but Nintendo is not doing a very good job at appealing to me, someone who very much enjoyed mostly everything they offered from the NES to the N64 (I missed out on the GC because I was foolish). We will all see what happens when this comes out... and from what Nintendo has offered so far on the Wii (that is, games designed for the Wii), it has been quite a shallow experience for me. All that I've really enjoyed was Excite Truck and Prime 3.

Nintendo hasn't even made any comments about the development of Zelda. This was a patent that someone found that Nintendo asked for. How are they messing with the established Zelda formula if you don't even know how they are going to implement this or even if they are going to implement it? Lots of companies apply for patents that never have anything come out of it. Like I said, so much over reaction over what Nintendo does.

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StryderK

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#94 StryderK
Member since 2006 • 3189 Posts
[QUOTE="MrDziekuje"][QUOTE="sonic_spark"]

If this is Nintendo's answer for keeping the casual happy and not pissing off the hardcore, I like it.

GreenGoblin2099

That's exactly what I was thinking.

As it is an optional feature, I'm good with it.

However I must ask, why does Nintendo have to keep the casuals happy?? Zelda was one of the fewer series that wasn't as corrupted by the new aim Nintendo is taking, but now it's screwed up. I see a flood of the older Zeldas being released again with this new feature :roll:

It's called gathering new fanbase!

I.e., you can't expect Nintendo and Zelda fanbase to last forever. Sooner or later, you have to gather new fans under your wings. Why not start now when the Wii is gathering new fans by the droves? And if you can make casual gamers fall in love with your core franchises like mario, Zelda and Donkey Kong, then you got it made for the next two decade or so!

This feature will "bridge the gap" between casual games like Wii sports to a core game like Zelda. You can't expect casual gamers to instantly jump into a core game. Becaus core games are too different. This way, casual gamers will have a tool to help them out when they are stuck. Eventually, they might go, "Ok, so this is how it work." **Takes a deep breath**, "Let's see how I can solve this puzzle without any help!". If that happens, the Nitnendo is well on their way to gather new fans for their franchises and keep US, the old timers going!