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Sounds like Alone In the Dark...:|TAKE_IT_BACKThat's exactly what I was thinking all the way though it, if this is true the next Zelda might be in a bit trouble cos at this point it doesn't sound all that good. Probably turn out alright but I still have my doubts now.
The point of Zelda is figuring out the puzzles yourself, why are you even playing Zelda if you can't do that? Seriously, this is a stupid useless feature.AAllxxjjnn
This is great news. Why?
It means developers won't have to sacrifice difficulty in the name of pleasing casual gamers. Nintendo isn't going to abandon it's new audience, this new patent makes it so we don't have to suffer as much because of it. Seriously, which would you rather have: a Zelda that is easier to suit the casuals, or a Zelda that maintains difficulty, but gives casual players an opportunity to "skip" sections they find too hard?
I'll give you a hint, you aren't losing anything in the latter.
[QUOTE="Zhengi"]Then hardcore gamers should rejoice cause that's the cinematic experience they've been wanting forever!foxhound_fox
You are overreacting.
Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.
If this is used in that way, this is a win/win for both casuals and hardcore gamers.
It's terrible to see people are so lazy and support this idea because lets face it, this idea is totally ment for the lazy half wit casual crowd that have a brain span of zilch. For those real zelda fans out there that like challenge and quality in their games, you can forget about Zelda ever being remotely fun ever again. Nintendo plan on butchering all their franchises. Nintendo's next gen console controller is probably going to have 1 button I'm guessing coupled with the next gimmick. Because the Wii-mote as it is now is just way to complex for the human mind. :|Dahaka-UK
Wow.
Guess what? It's optional. You don't have to use it, so how is that going to take the challenge out of a Zelda game? It's just like cheat codes, they are available for you to use if you want to decrease the challenge, but you don't have to. It's your choice.
This is a good thing, which is why people are supporting it. Why? Because now Nintendo doesn't have to lower the difficulty level in order to please casual gamers. Now if they find a section too hard, they can just allow the game to take over and jump back in when it's over. Again, this isn't forced on you, it's your choice whether to use it or not.
It's an awesome feature because, as I just said, it brings about the potential to please both hardcore gamers who crave challenge and casuals who just want to have fun and find difficult games to be a turn off.
Win/win.
[QUOTE="foxhound_fox"][QUOTE="Zhengi"]Then hardcore gamers should rejoice cause that's the cinematic experience they've been wanting forever!TreyoftheDead
You are overreacting.
Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.
If this is used in that way, this is a win/win for both casuals and hardcore gamers.
I'm glad you responded. I didn't feel like explaining to him why it was a good idea even though he could have found out if he had read the rest of the thread. Seems like everything Nintendo does = overreaction without considering why they are doing it.
So you can let the game play itself whenever you're in trouble, and if pre-recorded gaming is available for that part of the game. Quite ingenious.
Game walkthroughs are dead.
wow, nintendo is really shooting themselves in the face...too bad theyre making so much money in the process...Mr_Apple_Soup
Here is someone who has no clue what the patent meant.
As long as its not forced or it doesnt affect the "hardcore" aspects of the game, then im cool with it.II_Seraphim_IINot to mention that it might let you replay dungeons and boss fights without having to start a new file.
after completing the game, it'd be great to jump back to any point to replay againakif22If this was in a Zelda game, that'd be exactly what i'd do. Complete the game normally and then watch through the 'digest' - possibly replay the best bits in the game (mostly boss battles).
Nintendo used to make games harder, not easier. I'm sick of Nintendo.Disturbed_One98You obviously don't realize that this gives Nintendo the perfect excuse to make the game as hard and convoluted as they want, right? If they have a built in walkthrough or cheat function they don't have to worry about alienating players by making the game excessively difficult.
Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.
Lololol have fun "playing" your games sheep... Ohhh oh wait. Sorry but this is a horrible idea. FloWeN-UKDo you have a crystal ball or do you work for Nintendo? How has this idea been implemented? Has it even been implemented? How does it work? What's so horrible about it? Or are you just talking out of your...?
Hey, if you're tempted to take the easy way out, then it's obviously not a very good game. This is for when you're entirely lost or confused, and even then, it's not something most of us would turn to. It's for people who aren't as familiar with such games, and wouldn't have the same realizations about how to solve the puzzle that we would.Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.
nitekids2004
You might as well say video game guides are not needed either.Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.
nitekids2004
[QUOTE="nitekids2004"]You might as well say video game guides are not needed either.Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.
Haziqonfire
You might as well implement infinite lives on other games.
[QUOTE="Haziqonfire"][QUOTE="nitekids2004"]You might as well say video game guides are not needed either.Meh. this "extra" feature shouln't exist in the first place. It only leads to further temptation for gamers.
nitekids2004
You might as well implement infinite lives on other games.
Umm... most games do have infinite lives. XDSo it's basically like going on Youtube and looking up how to "beat" a puzzle? I guess that's a good time saver then for those that want the help. It's optional so I have no problem with it at all. :)I actually sort of like it, because it's a good excuse for the developers to crank the difficulty up a notch.
Saturos3091
[QUOTE="Parasomniac"]No. Sounds like a good feature. I agree, at first i thought, "oh great, another dumbing down of a great series" until i read it a little more in depth. Basically, they can make the Zelda game as hardcore as any other zelda game, and when you pause the game, you can go to the hint section and watch a video of the area you're in. Nintendo will basically record a developer playing through the entire game, and then split it into scenes, and casual gamers can load that specific scene for where they are, to see what to do next. For experienced gamers, they can ignore this feature and continue to play through a quality zelda game (assuming it is a quality title). So, it could be pretty good, for a solution to NOT dumbing down the game.TL;DR Nintendo is dumbing it down even more.As described above, in the present embodiment, when a player cannot find how to solve the "puzzle" which is set in the game, the player is allowed to view, in the scene, moving images for indicating how to solve the puzzle when the player desires to. Therefore, a player that cannot find how to solve the "puzzle" may not become stuck with the game, and reduction, due to the puzzle being unsolved, in motivation for clearing the game may be prevented. Thus, a player unaccustomed to a game or a player that does not have a lot of time for game play is allowed to play and clear the game to the end. Further, how to solve the "puzzle" is indicated as "moving images" by using an actual example in which the puzzle is actually solved, and therefore a player knows, for certain, how to actually move (operate) the player character. Therefore, for example, a player that cannot know, from a hint represented by only character information, how to solve the puzzle may not become stuck with the game, and may be allowed to play the game to the end.EuropeGangsta
You are overreacting.Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.
If this is used in that way, this is a win/win for both casuals and hardcore gamers.TreyoftheDead
[QUOTE="TreyoftheDead"]You are overreacting.Yes, I agree with you...the next Zelda game needs a better narrative and deeper gameworld for players to explore. However, how does this patent effect our chances for that? You are a "hardcore" gamer, which means this isn't for you. This feature seems to be designed as a way to keep the challenge in for hardcore gamers who crave it, while allowing casuals who just want to have a bit of fun skip sections they find too difficult, since such things can turn them off from a game completely.
If this is used in that way, this is a win/win for both casuals and hardcore gamers.foxhound_fox
Nintendo hasn't even made any comments about the development of Zelda. This was a patent that someone found that Nintendo asked for. How are they messing with the established Zelda formula if you don't even know how they are going to implement this or even if they are going to implement it? Lots of companies apply for patents that never have anything come out of it. Like I said, so much over reaction over what Nintendo does.
[QUOTE="MrDziekuje"][QUOTE="sonic_spark"]If this is Nintendo's answer for keeping the casual happy and not pissing off the hardcore, I like it.
GreenGoblin2099
That's exactly what I was thinking.
As it is an optional feature, I'm good with it.
However I must ask, why does Nintendo have to keep the casuals happy?? Zelda was one of the fewer series that wasn't as corrupted by the new aim Nintendo is taking, but now it's screwed up. I see a flood of the older Zeldas being released again with this new feature :roll:
It's called gathering new fanbase!
I.e., you can't expect Nintendo and Zelda fanbase to last forever. Sooner or later, you have to gather new fans under your wings. Why not start now when the Wii is gathering new fans by the droves? And if you can make casual gamers fall in love with your core franchises like mario, Zelda and Donkey Kong, then you got it made for the next two decade or so!
This feature will "bridge the gap" between casual games like Wii sports to a core game like Zelda. You can't expect casual gamers to instantly jump into a core game. Becaus core games are too different. This way, casual gamers will have a tool to help them out when they are stuck. Eventually, they might go, "Ok, so this is how it work." **Takes a deep breath**, "Let's see how I can solve this puzzle without any help!". If that happens, the Nitnendo is well on their way to gather new fans for their franchises and keep US, the old timers going!
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