New Super Mario Brothers U over priced at $59?

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KungfuKitten

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#101 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="KungfuKitten"]

New game. I don't like paying over $50, but I do not understand why you are singling out those games.

sandbox3d

Didn't you hear? 2d games are worthless by default. Even if you enjoy the games a lot and even if they pack more playable content and replay value than a lot of other games, they just cant be worth it since they're 2d.

Somehow adding a 3rd dimension magically makes a game worth full price.

Yeah, I know what you mean.

Well let me tell you guys as someone actually attempting to make a 2D game:
There are things that are easier to do with 2D games than with 3D games. But guess what?
The standards for those things are way higher with 2D games than with 3D games.
I'm talking level design, animation fluidity, control fluidity and accuracy, the structure of the gameplay, the stability of the build, the bosses and the way all elements come together.

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Bigboi500

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#102 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="KungfuKitten"]

New game. I don't like paying over $50, but I do not understand why you are singling out those games.

sandbox3d

Didn't you hear? 2d games are worthless by default. Even if you enjoy the games a lot and even if they pack more playable content and replay value than a lot of other games, they just cant be worth it since they're 2d.

Somehow adding a 3rd dimension magically makes a game worth full price.

lol such truth to your post. Such idiots here, there are.

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jg4xchamp

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#103 jg4xchamp
Member since 2006 • 64054 Posts

I've played games of the same price, infinitely more costly to produce yet sucked horribly. Price is about whether a person can justify the person. It not overpriced at all imo.

ActicEdge
How does it stack up? Your platforming taste is mostly garbage, but hey...when you're 2nd best...what other option do I have? you know.
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locopatho

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#104 locopatho
Member since 2003 • 24300 Posts

[QUOTE="KungfuKitten"]

New game. I don't like paying over $50, but I do not understand why you are singling out those games.

sandbox3d

Didn't you hear? 2d games are worthless by default. Even if you enjoy the games a lot and even if they pack more playable content and replay value than a lot of other games, they just cant be worth it since they're 2d.

Somehow adding a 3rd dimension magically makes a game worth full price.

Don't be so oversensitive. 2D platformers are great but it's a fact that they are generally much simpler and more straightforward in graphics and gameplay and waaaay easier and therefore cheaper to make. (unless you do the gorgeous HD hand drawn Rayman/Muramasa look, I imagine that gets expensive fast.) If you've tried programming a game like I have you'll find that 2D collision detection is basically one line of code checking if simple rectangles hitting off each other while 3d objects is about 1000 times more complex. Hence so many clipping errors in even the best 3D games. As someone who loves 2D platformers, I'm still allowed to wonder why Super Meat Boy and Splosion Man cost me 10 euro each while NSMBW which is pretty much on par with them (better in some ways, worse in others) is 50 euro and sitting next to Skyrim and Halo 4, much more complex games with more content.
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sandbox3d

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#105 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

[QUOTE="KungfuKitten"]

New game. I don't like paying over $50, but I do not understand why you are singling out those games.

locopatho

Didn't you hear? 2d games are worthless by default. Even if you enjoy the games a lot and even if they pack more playable content and replay value than a lot of other games, they just cant be worth it since they're 2d.

Somehow adding a 3rd dimension magically makes a game worth full price.

Don't be so oversensitive. 2D platformers are great but it's a fact that they are generally much simpler and more straightforward in graphics and gameplay and waaaay easier and therefore cheaper to make. (unless you do the gorgeous HD hand drawn Rayman/Muramasa look, I imagine that gets expensive fast.) If you've tried programming a game like I have you'll find that 2D collision detection is basically one line of code checking if simple rectangles hitting off each other while 3d objects is about 1000 times more complex. Hence so many clipping errors in even the best 3D games. As someone who loves 2D platformers, I'm still allowed to wonder why Super Meat Boy and Splosion Man cost me 10 euro each while NSMBW which is pretty much on par with them (better in some ways, worse in others) is 50 euro and sitting next to Skyrim and Halo 4, much more complex games with more content.

Yes, I understand that 2d platformers are generally much easier to make. Not so much from design perspective, but on the production end they are a breeze.

However, when I purchase a game I'm not factoring in the hurdles that developers went through to get it up and running. I'm the end user and therefore I only care for the experience that is delivered.

If you want to start pricing games by genre based on associated issues that developers must overcome then that argument extends far beyond 2d platformers. In that case we should be paying hundreds of dollars for rpgs and 10 or 20 bucks for a shooter. Going by that kind of logic, games like FFXIII and GT5 should cost a fortune. Even if they were received as underwhelming experiences, they were truly beasts to develop.

Its a slippery slope and just does not work.

I can somewhat agree with the 2nd part of your argument, though it actually contradicts your original point.

In my opinion, Super Meat Boy is a far greater game than any of the NSMB games. I would gladly pay 50 or 60 bucks for another game like it. With Super Meat Boy and Splosion Man, they simply can not charge full price. The brands aren't strong enough. They don't have that kind of backing, nor do they have the marketing to sell at a full on price point. They have no choice.

The contradiction in you using those examples is that while they are locked to a 2d plane, they do not carry the same weight in asset development that a game like NSMB, or DKCR present. They use charming yet EXTREMELY simple art styIes that hold up well with their purely 2d graphics. All the work in those games rests in the LD and the code. Games like NSMB and DKCR employ a large team of both 2d and 3d artists and styIe aside, the assets are of a higher fidelity that extends throughout the entire game(s).

The costs of developing a game like NSMBU, on the art side alone, are exponentially more than a game like Super Meat Boy.

Of course this is not my argument, but its your own. Just showing you that it doesnt work.

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ConanTheStoner

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#106 ConanTheStoner
Member since 2011 • 23833 Posts

[QUOTE="locopatho"][QUOTE="sandbox3d"]

Didn't you hear? 2d games are worthless by default. Even if you enjoy the games a lot and even if they pack more playable content and replay value than a lot of other games, they just cant be worth it since they're 2d.

Somehow adding a 3rd dimension magically makes a game worth full price.

sandbox3d

Don't be so oversensitive. 2D platformers are great but it's a fact that they are generally much simpler and more straightforward in graphics and gameplay and waaaay easier and therefore cheaper to make. (unless you do the gorgeous HD hand drawn Rayman/Muramasa look, I imagine that gets expensive fast.) If you've tried programming a game like I have you'll find that 2D collision detection is basically one line of code checking if simple rectangles hitting off each other while 3d objects is about 1000 times more complex. Hence so many clipping errors in even the best 3D games. As someone who loves 2D platformers, I'm still allowed to wonder why Super Meat Boy and Splosion Man cost me 10 euro each while NSMBW which is pretty much on par with them (better in some ways, worse in others) is 50 euro and sitting next to Skyrim and Halo 4, much more complex games with more content.

Yes, I understand that 2d platformers are generally much easier to make. Not so much from design perspective, but on the production end they are a breeze.

However, when I purchase a game I'm not factoring in the hurdles that developers went through to get it up and running. I'm the end user and therefore I only care for the experience that is delivered.

If you want to start pricing games by genre based on associated issues that developers must overcome then that argument extends far beyond 2d platformers. In that case we should be paying hundreds of dollars for rpgs and 10 or 20 bucks for a shooter. Going by that kind of logic, games like FFXIII and GT5 should cost a fortune. Even if they were received as underwhelming experiences, they were truly beasts to develop.

Its a slippery slope and just does not work.

I can somewhat agree with the 2nd part of your argument, though it actually contradicts your original point.

In my opinion, Super Meat Boy is a far greater game than any of the NSMB games. I would gladly pay 50 or 60 bucks for another game like it. With Super Meat Boy and Splosion Man, they simply can not charge full price. The brands aren't strong enough. They don't have that kind of backing, nor do they have the marketing to sell at a full on price point. They have no choice.

The contradiction in you using those examples is that while they are locked to a 2d plane, they do not carry the same weight in asset development that a game like NSMB, or DKCR present. They use charming yet EXTREMELY simple art styIes that hold up well with their purely 2d graphics. All the work in those games rests in the LD and the code. Games like NSMB and DKCR employ a large team of both 2d and 3d artists and styIe aside, the assets are of a higher fidelity that extends throughout the entire game(s).

The costs of developing a game like NSMBU, on the art side alone, are exponentially more than a game like Super Meat Boy.

Of course this is not my argument, but its your own. Just showing you that it doesnt work.

ok I take back calling you a douche. Thats a rock solid argument and it should end this thread.

+100

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sandbox3d

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#107 sandbox3d
Member since 2010 • 5166 Posts

ok I take back calling you a douche. Thats a rock solid argument and it should end this thread.

+100

ConanTheStoner

Uh, thanks? When did you call me a douche?:?

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ConanTheStoner

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#108 ConanTheStoner
Member since 2011 • 23833 Posts

[QUOTE="ConanTheStoner"]

ok I take back calling you a douche. Thats a rock solid argument and it should end this thread.

+100

sandbox3d

Uh, thanks? When did you call me a douche?:?

Oh nvm, wrong guy lol. Sorry, I'm baked XD

....... sh*t this isnt even the right site lol, just ignore me.

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sandbox3d

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#109 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

[QUOTE="ConanTheStoner"]

ok I take back calling you a douche. Thats a rock solid argument and it should end this thread.

+100

ConanTheStoner

Uh, thanks? When did you call me a douche?:?

Oh nvm, wrong guy lol. Sorry, I'm baked XD

....... sh*t this isnt even the right site lol, just ignore me.

Damn dude, get it together! :lol:

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locopatho

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#110 locopatho
Member since 2003 • 24300 Posts

Yes, I understand that 2d platformers are generally much easier to make. Not so much from design perspective, but on the production end they are a breeze.

However, when I purchase a game I'm not factoring in the hurdles that developers went through to get it up and running. I'm the end user and therefore I only care for the experience that is delivered.

If you want to start pricing games by genre based on associated issues that developers must overcome then that argument extends far beyond 2d platformers. In that case we should be paying hundreds of dollars for rpgs and 10 or 20 bucks for a shooter. Going by that kind of logic, games like FFXIII and GT5 should cost a fortune. Even if they were received as underwhelming experiences, they were truly beasts to develop.

Its a slippery slope and just does not work.

I can somewhat agree with the 2nd part of your argument, though it actually contradicts your original point.

In my opinion, Super Meat Boy is a far greater game than any of the NSMB games. I would gladly pay 50 or 60 bucks for another game like it. With Super Meat Boy and Splosion Man, they simply can not charge full price. The brands aren't strong enough. They don't have that kind of backing, nor do they have the marketing to sell at a full on price point. They have no choice.

The contradiction in you using those examples is that while they are locked to a 2d plane, they do not carry the same weight in asset development that a game like NSMB, or DKCR present. They use charming yet EXTREMELY simple art styIes that hold up well with their purely 2d graphics. All the work in those games rests in the LD and the code. Games like NSMB and DKCR employ a large team of both 2d and 3d artists and styIe aside, the assets are of a higher fidelity that extends throughout the entire game(s).

The costs of developing a game like NSMBU, on the art side alone, are exponentially more than a game like Super Meat Boy.

Of course this is not my argument, but its your own. Just showing you that it doesnt work.

sandbox3d

Well it's the difference between "How much should this cost" vs "How much can they get away with charging". As a business Nintendo are kings, they can do what they like and make ALL the money but as a gamer I'm more coming at it from the side of how much seems reasonable. Difference for other genres is that there aren't really any 5 or 10 euro games comparable to Skyrim or Halo 4 out, while 2D platformers are fairly split between the 50 euro Nintendo ones and the 10 euro XBLA ones that are in all honestly quite comparable.

2D vs 3D thing, I was talking in terms of gameplay mainly that it's much easier and cheaper to code it. But the graphics side as well, those Nintendo ones have a few characters and such in 3D but the actual levels are mostly flat textured boxes. Nothing too challenging to make. Games like Braid and Limbo look way better so I can't believe Ninty would pay much more for a worse graphical result.

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AmazonTreeBoa

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#111 AmazonTreeBoa
Member since 2011 • 16745 Posts
To me no game is worth $60.
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caseypayne69

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#112 caseypayne69
Member since 2002 • 5396 Posts
For those bashing COD. At least it has a fresh new campaine with each installment. We all know sports games are cash in's. Mario is no different than Madden. Look at Skyrim, GTA4, AC3, RDR, HALO 4, Gears 3 and tell me that Mario matches them in man hours to produce the product.
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sandbox3d

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#113 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

Yes, I understand that 2d platformers are generally much easier to make. Not so much from design perspective, but on the production end they are a breeze.

However, when I purchase a game I'm not factoring in the hurdles that developers went through to get it up and running. I'm the end user and therefore I only care for the experience that is delivered.

If you want to start pricing games by genre based on associated issues that developers must overcome then that argument extends far beyond 2d platformers. In that case we should be paying hundreds of dollars for rpgs and 10 or 20 bucks for a shooter. Going by that kind of logic, games like FFXIII and GT5 should cost a fortune. Even if they were received as underwhelming experiences, they were truly beasts to develop.

Its a slippery slope and just does not work.

I can somewhat agree with the 2nd part of your argument, though it actually contradicts your original point.

In my opinion, Super Meat Boy is a far greater game than any of the NSMB games. I would gladly pay 50 or 60 bucks for another game like it. With Super Meat Boy and Splosion Man, they simply can not charge full price. The brands aren't strong enough. They don't have that kind of backing, nor do they have the marketing to sell at a full on price point. They have no choice.

The contradiction in you using those examples is that while they are locked to a 2d plane, they do not carry the same weight in asset development that a game like NSMB, or DKCR present. They use charming yet EXTREMELY simple art styIes that hold up well with their purely 2d graphics. All the work in those games rests in the LD and the code. Games like NSMB and DKCR employ a large team of both 2d and 3d artists and styIe aside, the assets are of a higher fidelity that extends throughout the entire game(s).

The costs of developing a game like NSMBU, on the art side alone, are exponentially more than a game like Super Meat Boy.

Of course this is not my argument, but its your own. Just showing you that it doesnt work.

locopatho

Well it's the difference between "How much should this cost" vs "How much can they get away with charging". As a business Nintendo are kings, they can do what they like and make ALL the money but as a gamer I'm more coming at it from the side of how much seems reasonable. Difference for other genres is that there aren't really any 5 or 10 euro games comparable to Skyrim or Halo 4 out, while 2D platformers are fairly split between the 50 euro Nintendo ones and the 10 euro XBLA ones that are in all honestly quite comparable.

2D vs 3D thing, I was talking in terms of gameplay mainly that it's much easier and cheaper to code it. But the graphics side as well, those Nintendo ones have a few characters and such in 3D but the actual levels are mostly flat textured boxes. Nothing too challenging to make. Games like Braid and Limbo look way better so I can't believe Ninty would pay much more for a worse graphical result.

Well you're speaking from a programmer standpoint. I only have very little experience with high level scripting, so I have nothing to say on that front. I dont feel like putting my foot in my mouth.

However, I am a full time digital artist for film and games. I understand this side of the business all too well. Limbo really cant even begin to compare to NSMB or DKCR in asset workload. Great styIe, but not even close when it comes to actual work. Braid is a better argument. Still not quite there, but close enough to give you a case. The amount of visual content in Braid is tiny though. NSMBU may repeat assets like crazy, but I'm willing to bet the total library is at least 10x bigger than Braids.

Either way, thats not really my argument.

Is the game worth it to the end user? Does it provide the experience you're looking for with a pleasing amount of content? That's all that really matters.

And in the case of the NSMB series the answer is a yes for many people. If not, the games wouldnt sell the ridiculous #s they do.

I fully understand where you're coming from. I guess our opinions of a games worth just differ. If some super developer created a game that only cost him a couple of hundred bucks to develop over the course of a week, but that game turned out to be very enjoyable I would have no issues plopping down the full ticket price. I dont care what goes into it. Just the final product.

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Epak_

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#114 Epak_
Member since 2004 • 11911 Posts

It is, but nintendo know they can get away with it. The 2D marios are better than the 3D ones though, so they maybe justified.

GD1551

Your opinion is WROOOONG!

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caseypayne69

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#115 caseypayne69
Member since 2002 • 5396 Posts
Looks like this opinion of 50/50 here on Gamespot with one vote more for saying it's overpriced.
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NAPK1NS

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#116 NAPK1NS
Member since 2004 • 14870 Posts
It's the best game I've played in quite some time. Nintendo is a master of artistic design. I thought I'd dislike the 3D, but I was wrong.Heirren
Uhm, what? What does the art express here that the other Mario games don't? The colors pop and such, but there's more commendable efforts on the art direction front...
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locopatho

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#117 locopatho
Member since 2003 • 24300 Posts

Well you're speaking from a programmer standpoint. I only have very little experience with high level scripting, so I have nothing to say on that front. I dont feel like putting my foot in my mouth.

However, I am a full time digital artist for film and games. I understand this side of the business all too well. Limbo really cant even begin to compare to NSMB or DKCR in asset workload. Great styIe, but not even close when it comes to actual work. Braid is a better argument. Still not quite there, but close enough to give you a case. The amount of visual content in Braid is tiny though. NSMBU may repeat assets like crazy, but I'm willing to bet the total library is at least 10x bigger than Braids.

Either way, thats not really my argument.

Is the game worth it to the end user? Does it provide the experience you're looking for with a pleasing amount of content? That's all that really matters.

And in the case of the NSMB series the answer is a yes for many people. If not, the games wouldnt sell the ridiculous #s they do.

I fully understand where you're coming from. I guess our opinions of a games worth just differ. If some super developer created a game that only cost him a couple of hundred bucks to develop over the course of a week, but that game turned out to be very enjoyable I would have no issues plopping down the full ticket price. I dont care what goes into it. Just the final product.

sandbox3d

Yeah fair enough, this is all just random discussion anyway, end of the day I enjoy Mario and will pay the 50 euros for it. Though I will reserve the right to grumble about it :P

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layton2012

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#118 layton2012
Member since 2011 • 3489 Posts
It is no more overpriced than all of the other games released this, I still believe all games should be $50, but I honestly believe it is worth the entry price, it lasts roughly 10+ hours depending on if you go through the effort to get the star coins, and that not including challenge mode, that seems like worth $60 to me, and it's Mario and I love Mario.
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goblaa

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#119 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

I hate people who that that just because a game is a sidescroller it's instantly inferior.

CLOUDsea

That's not why they're suggesting its inferior.

"I don't feel like the console is way over priced. I just like a 2D game like this is, regardless if its Mario. Same goes for Rayman." OP

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goblaa

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#120 goblaa
Member since 2006 • 19304 Posts

For those bashing COD. At least it has a fresh new campaine with each installment. We all know sports games are cash in's. Mario is no different than Madden. Look at Skyrim, GTA4, AC3, RDR, HALO 4, Gears 3 and tell me that Mario matches them in man hours to produce the product.caseypayne69

OH...MY...GOD

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sandbox3d

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#121 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

Well you're speaking from a programmer standpoint. I only have very little experience with high level scripting, so I have nothing to say on that front. I dont feel like putting my foot in my mouth.

However, I am a full time digital artist for film and games. I understand this side of the business all too well. Limbo really cant even begin to compare to NSMB or DKCR in asset workload. Great styIe, but not even close when it comes to actual work. Braid is a better argument. Still not quite there, but close enough to give you a case. The amount of visual content in Braid is tiny though. NSMBU may repeat assets like crazy, but I'm willing to bet the total library is at least 10x bigger than Braids.

Either way, thats not really my argument.

Is the game worth it to the end user? Does it provide the experience you're looking for with a pleasing amount of content? That's all that really matters.

And in the case of the NSMB series the answer is a yes for many people. If not, the games wouldnt sell the ridiculous #s they do.

I fully understand where you're coming from. I guess our opinions of a games worth just differ. If some super developer created a game that only cost him a couple of hundred bucks to develop over the course of a week, but that game turned out to be very enjoyable I would have no issues plopping down the full ticket price. I dont care what goes into it. Just the final product.

locopatho

Yeah fair enough, this is all just random discussion anyway, end of the day I enjoy Mario and will pay the 50 euros for it. Though I will reserve the right to grumble about it :P

Grumble on friend. If one day 2d Mario games are forced to sell for 10-20 bucks and still maintain the same level of quality you wont see me complaining lol.

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dovberg

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#122 dovberg
Member since 2009 • 3348 Posts

It's probably the best game that has come out his year, so in that aspect it isn't over priced. I'm against the move to $60 for games that last gen made the norm so I still think it is too much.

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bulby_g

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#123 bulby_g
Member since 2005 • 1861 Posts

I think they are, based on the time I spend enjoying the games and that's all that really matters at the end of the day. If the developers can give me the same amount of enjoyment from a simple 2D game and make loads more profit from doing so in the process then more power to them. Heck, I think Mario Bros 3 cost me around the same all them years ago anyway so its nice to see inflation hasnt affected it. :P

I feel like Ive robbed the Trine 2 devs if anything.

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psymon100

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#124 psymon100
Member since 2012 • 6835 Posts

[QUOTE="sandbox3d"]

[QUOTE="ConanTheStoner"]

ok I take back calling you a douche. Thats a rock solid argument and it should end this thread.

+100

ConanTheStoner

Uh, thanks? When did you call me a douche?:?

Oh nvm, wrong guy lol. Sorry, I'm baked XD

....... sh*t this isnt even the right site lol, just ignore me.

Oh man. One of the funniest exchanges I've ever read.