New Tech Demo Showing Current Gen Console Potential

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deactivated-5d78760d7d740

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#1 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

http://www.youtube.com/watch?v=6cuXgRVMvZ0&feature=player_embedded

looks fantastic!

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SaltyMeatballs

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#2 SaltyMeatballs
Member since 2009 • 25165 Posts
It's a cutscene though. Would be interesting to see how it would look during gameplay.
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SaltyMeatballs

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#3 SaltyMeatballs
Member since 2009 • 25165 Posts
It's a cutscene though. Would be interesting to see how it would look during gameplay.
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deactivated-5f6dd6241fdcc

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#4 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts

So... much... depth... of... field...

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rikimaru93

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#5 rikimaru93
Member since 2003 • 762 Posts

http://www.youtube.com/watch?v=6cuXgRVMvZ0&feature=player_embedded

looks fantastic!

XVision84
I hate tech demos like this, they never represent what games using the technology will actually look like. It looks nice but most if not all of the footage is pre-rendered.
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firefluff3

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#6 firefluff3
Member since 2010 • 2073 Posts

Doubt it would actually run that well, but if it did, Id be very impressed. I also really want another star ocean :'(

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romans828_2002

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#7 romans828_2002
Member since 2003 • 1108 Posts
Cool. Lots of jaggies, though.
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laus_basic

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#8 laus_basic
Member since 2002 • 8300 Posts

from this

to this

normal hair, more mature look, no doll face...I know this is just a tech demo but I hope this is SO5's protagonist. Would be lame if they go back to that SO4 look after showing us this.

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yoshi_64

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#9 yoshi_64
Member since 2003 • 25261 Posts
It's a cutscene though. Would be interesting to see how it would look during gameplay.SaltyMeatballs
It's not. You can see the jaggies in the environment. It forgoes for better texture and lighting and less perhaps on polygon count. It was also stated they didn't use any pre-rendered CGI scenes in it. Which is clearly evident by some of the AA issues in the demo.
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Supabul

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#10 Supabul
Member since 2004 • 4266 Posts

I hope thats what SO5 looks like

They should off made him crush the edge doll in his hand, you can tell he wants too

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SaltyMeatballs

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#11 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="SaltyMeatballs"]It's a cutscene though. Would be interesting to see how it would look during gameplay.yoshi_64
It's not. You can see the jaggies in the environment. It forgoes for better texture and lighting and less perhaps on polygon count. It was also stated they didn't use any pre-rendered CGI scenes in it. Which is clearly evident by some of the AA issues in the demo.

I know, but even ingame cutscenes look better than gameplay. It's just how it is.
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mitu123

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#12 mitu123
Member since 2006 • 155290 Posts
[QUOTE="SaltyMeatballs"]It's a cutscene though. Would be interesting to see how it would look during gameplay.yoshi_64
It's not. You can see the jaggies in the environment. It forgoes for better texture and lighting and less perhaps on polygon count. It was also stated they didn't use any pre-rendered CGI scenes in it. Which is clearly evident by some of the AA issues in the demo.

Either they were too lazy to add AA or consoles can't handle it with lots of AA.=p
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1080pOnly

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#14 1080pOnly
Member since 2009 • 2216 Posts

I also have the potential to grow wings and fly to the moon.

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daveg1

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#15 daveg1
Member since 2005 • 20405 Posts
my foot
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GulliversTravel

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#16 GulliversTravel
Member since 2009 • 3110 Posts

Im just glad tri-Ace have some idea as to how to modernise SO...

Regardless, very interesting, hopefully means more HD games from them.

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GulliversTravel

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#17 GulliversTravel
Member since 2009 • 3110 Posts

Im just glad tri-Ace have some idea as to how to modernise SO...

Regardless, very interesting, hopefully means more HD games from them.

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Inconsistancy

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#18 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="SaltyMeatballs"]It's a cutscene though. Would be interesting to see how it would look during gameplay.yoshi_64
It's not. You can see the jaggies in the environment. It forgoes for better texture and lighting and less perhaps on polygon count. It was also stated they didn't use any pre-rendered CGI scenes in it. Which is clearly evident by some of the AA issues in the demo.

I can turn off AA in a pre-render... ya' know. -.-
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#19 foxhound_fox
Member since 2005 • 98532 Posts
It is kind of amazing how many tricks there are to disguise low-resolution textures.
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Kinthalis

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#20 Kinthalis
Member since 2002 • 5503 Posts

This was specifically created as a tech demo by this dev.

It's not that impresive to be honest. Heck the newer futuremark benchmarks on PC are a LOT more impressive.

http://www.youtube.com/watch?v=ntbMUIJGa_0&hd=1

http://www.youtube.com/watch?v=OGDnosynhyk&hd=1

It's also misleading. It's a tech demo. Look at the texture resolution and the decent quality DOF. A real console game can't do that because it's not JUST holding the few texture maps running in that particular scene scene, and it wouldn't have anough CPU resources left to do complex AI, pathfindindg, logic, etc.

In other words It's NOT what's possible with current console tech ---- outside of a carefully controlled environment like a non-interactive tech demo.

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deactivated-58b6232955e4a

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#22 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
So much bloom.
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Mystic-G

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#24 Mystic-G
Member since 2006 • 6462 Posts

LOL if you think that's possible during gameplay. Don't be fooled, visuals have practically capped on consoles. There won't be anymore huge leaps with gameplay visuals.

Never trust tech demos.

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ChubbyGuy40

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#25 ChubbyGuy40
Member since 2007 • 26442 Posts

It is kind of amazing how many tricks there are to disguise low-resolution textures.foxhound_fox

And in the end, its all just more blur to hide uglies.

Still, the lack of AA rapes me eyes.

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KillerJuan77

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#26 KillerJuan77
Member since 2007 • 3823 Posts

Star Ocean 5 better look like that!

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Heil68

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#28 Heil68
Member since 2004 • 60812 Posts
Looks awesome, but cut scenes have always looked better than in game. Would be sweet to see that as the norm for in game in the near future,
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i5750at4Ghz

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#29 i5750at4Ghz
Member since 2010 • 5839 Posts

Looks good. Consoles showing some long legs. Don't see many viable applications however.

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MrSelf-Destruct

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#30 MrSelf-Destruct
Member since 2010 • 13400 Posts
Looks great for a Tr-Ace game, but man... all that Aliasing! :shock:
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Bus-A-Bus

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#31 Bus-A-Bus
Member since 2009 • 5089 Posts

http://research.tri-ace.com/detail_1.html

  • Technical facts:
    Rendered in real-time on Xbox 360 / PlayStation 3
    Runs at 30Hz with 720p and is directly captured from the video output on the devkit
    Real-time lighting and shadowing used (no baked light maps)
    Key features are physically-based shading models, physically-based lighting and image-based global illumination

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NuclearFlower

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#32 NuclearFlower
Member since 2010 • 575 Posts
Dem jaggies and low resolution textures.
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i5750at4Ghz

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#34 i5750at4Ghz
Member since 2010 • 5839 Posts
Dem jaggies and low resolution textures.NuclearFlower
Please what jaggies?
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Mystic-G

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#35 Mystic-G
Member since 2006 • 6462 Posts

It could use a little more blur

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sethman410

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#36 sethman410
Member since 2008 • 2967 Posts
Looks good but who owns tri-Ace?
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lundy86_4

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#37 lundy86_4
Member since 2003 • 61997 Posts

Screw the tech demo, bring me a Star Ocean looking like that. I just bought The Last Hope International (had it once for the 360), and the character models are laaaaaaaame :(

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i5750at4Ghz

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#38 i5750at4Ghz
Member since 2010 • 5839 Posts

Screw the tech demo, bring me a Star Ocean looking like that. I just bought The Last Hope International (had it once for the 360), and the character models are laaaaaaaame :(

lundy86_4
That game was unplayable imo. Outside of the combat everything is piss poor. Got half way through the 2nd disk and quit.
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AnnoyedDragon

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#39 AnnoyedDragon
Member since 2006 • 9948 Posts

The shimmering jaggies detracted from it frankly.

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mitu123

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#40 mitu123
Member since 2006 • 155290 Posts
[QUOTE="NuclearFlower"]Dem jaggies and low resolution textures.i5750at4Ghz
Please what jaggies?

You don't see jaggies???
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i5750at4Ghz

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#41 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="i5750at4Ghz"][QUOTE="NuclearFlower"]Dem jaggies and low resolution textures.mitu123
Please what jaggies?

You don't see jaggies???

No, images couldn't possibly look clearer.
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deactivated-61cc564148ef4

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#42 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

http://www.youtube.com/watch?v=RSXyztq_0uM

watch ^

I wish it was a game dammit

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Jebus213

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#43 Jebus213
Member since 2010 • 10056 Posts

Give me something like these then Ill be impressed:

http://www.youtube.com/watch?v=wdwHrCT5jr0

http://www.youtube.com/watch?v=ZqNHJ-ekMR4

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mitu123

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#44 mitu123
Member since 2006 • 155290 Posts
[QUOTE="i5750at4Ghz"][QUOTE="mitu123"][QUOTE="i5750at4Ghz"] Please what jaggies?

You don't see jaggies???

No, images couldn't possibly look clearer.

I even spotted them in the pics.
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i5750at4Ghz

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#45 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="i5750at4Ghz"][QUOTE="mitu123"] You don't see jaggies???mitu123
No, images couldn't possibly look clearer.

I even spotted them in the pics.

where?
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mitu123

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#46 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="i5750at4Ghz"] No, images couldn't possibly look clearer.i5750at4Ghz
I even spotted them in the pics.

where?

In the 1st pic it's on his suit and various parts of his head and hair, in the 2nd pic on it's vehicle, the 3rd pic is on the boxes, 4th pic is around glass cases, part of the desk and shadows, 5th pic has them on shadows, the boxes, cabinets, poster on the left and right, the overuse of depth of field makes them hard to see, but even in the videos there were tons of jaggies.

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i5750at4Ghz

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#47 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="mitu123"] I even spotted them in the pics.mitu123

where?

In the 1st pic it's on his suit and various parts of his head and hair, in the 2nd pic on it's vehicle, the 3rd pic is on the boxes, 4th pic is around glass cases, part of the desk and shadows, 5th pic has them on shadows, the boxes, cabinets, poster on the left and right, the overuse of depth of field makes them hard to see, but even in the videos there were tons of jaggies.

Yeah not seeing it.
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mitu123

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#48 mitu123
Member since 2006 • 155290 Posts
[QUOTE="mitu123"]

[QUOTE="i5750at4Ghz"] where?i5750at4Ghz

In the 1st pic it's on his suit and various parts of his head and hair, in the 2nd pic on it's vehicle, the 3rd pic is on the boxes, 4th pic is around glass cases, part of the desk and shadows, 5th pic has them on shadows, the boxes, cabinets, poster on the left and right, the overuse of depth of field makes them hard to see, but even in the videos there were tons of jaggies.

Yeah not seeing it.

How? Oh I forgot, depth of field.=p In videos it's easily noticeable, I don't believe in 32xAA+ on even a tech demo on consoles.
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LookAnDrolL

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#49 LookAnDrolL
Member since 2008 • 2483 Posts
[QUOTE="i5750at4Ghz"][QUOTE="mitu123"][QUOTE="i5750at4Ghz"] Please what jaggies?

You don't see jaggies???

No, images couldn't possibly look clearer.

Watch it in full screen
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Bus-A-Bus

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#50 Bus-A-Bus
Member since 2009 • 5089 Posts

[QUOTE="i5750at4Ghz"][QUOTE="mitu123"] In the 1st pic it's on his suit and various parts of his head and hair, in the 2nd pic on it's vehicle, the 3rd pic is on the boxes, 4th pic is around glass cases, part of the desk and shadows, 5th pic has them on shadows, the boxes, cabinets, poster on the left and right, the overuse of depth of field makes them hard to see, but even in the videos there were tons of jaggies.

mitu123

Yeah not seeing it.

How? Oh I forgot, depth of field.=p In videos it's easily noticeable, I don't believe in 32xAA+ on even a tech demo on consoles.

Technical facts:
Rendered in real-time on Xbox 360 / PlayStation 3
Runs at 30Hz with 720p and is directly captured from the video output on the devkit
Real-time lighting and shadowing used (no baked light maps)
Key features are physically-based shading models, physically-based lighting and image-based global illumination

There are frame drops in video for sure...