How? Oh I forgot, depth of field.=p In videos it's easily noticeable, I don't believe in 32xAA+ on even a tech demo on consoles.[QUOTE="mitu123"][QUOTE="i5750at4Ghz"] Yeah not seeing it.Bus-A-Bus
Technical facts:
Rendered in real-time on Xbox 360 / PlayStation 3
Runs at 30Hz with 720p and is directly captured from the video output on the devkit
Real-time lighting and shadowing used (no baked light maps)
Key features are physically-based shading models, physically-based lighting and image-based global illumination
There are frame drops in video for sure...
Makes me question if it would be possible to make something interactive with this kind of visual quality on the PC.
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