ok ok all the hermits out here will all be upset but the truth is that PS4/X720 games will look much better than pc games around launch. while a top of the line graphics card has 512 stream processors compared with 48 of Xenos pc games do not look 10X better. the real problem is that directX is coding a game through the API leaves way too much headroom compared to direct to metal coding which can allow a developer to fully expliot the power on tap.
"on consoles you can draw maybe 10,000 to 20,000 chuncks of geometry in a frame, and you can do that at 30 to 60 frames per second.
On pc you can typically draw 2-3,000 without getting into trouble with performance, and that's quit surprising" Richard Huddy AMD worldwide dev relations.
with console games you can program direct to metal because the specs are all the same while pc's have varying specs, brands and architecture. if the 360 or PS3 had similar hardware to top of the line stuff now they would look an entire generation ahead of pc games on similar spec. if there were no API although it might be more challenging to code games, they would look leaps better. bottom line is that hardware has significantly outpaced software, and for all the herms out there stop gloating about your graphics when the only things you can claim is higher resolution more AA and fps. sometimes when im playing crysis 2 on 360 i wonder how this game manages to run on this old hardware and then i look at games like metro, Crysis warhead, battlefield maxed on pc, and can't help but feel pc gamers have been dupped buying all your silly upgrades just wait until next round of consoles come out only then will you really see "next gen gaming"
www.bit-tech.net/hardware/graphics/2011/03/16/farewell-to-directx/1
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