[QUOTE="ActicEdge"]
[QUOTE="simslifer"]
what reason ? because it's a new ip that no one knows or because it was a platformer not fps which usually sell good or was it the fact that it wasn't advertised good.
yea with those reason it shoulve sold 8 million lol
truthfully LBP had everything going against it and it beat the odds.
simslifer
Nah, because it has tons of appeal and a massive advertising budget (don't fool youselves people, this game had marketing behind it). It was 2D and in an easily accessible genre and it was mulitplayer and pick up and play style gameplay. I knew the game would hit 2 million and I was right. The only thing LBP had going against it was an expensive PS3, nothing else.
that game was definitely not advertised liek it should and seriously 2d platformers don't sell good where do you get it does in this gen ?
expensive PS3
new ip
not a fps
no advertisement
it looked too kiddy for hardcore gamers
I personally believe the reason it did so well is because of word of mouth from ratings, magazines and people who played the game.
LBP had huge advertising. I'm not arguing this with you, it did end of story. As far as being a 2D platformer goes, of course there haven't been many high selling 2D platformers this gen, there have been like 3 all together lol. However being 2D makes the game instantly more accessible to the average person and being a platformer makes it in a genre known for accessible gameplay.
Expensive PS3: Already said it had that against it
New IP: Not an excuse, tons of new IPs have sold well this gen
Not an FPS: You're really grasping now
No advertisement: You are wrong here no questions about it
It looked too kiddy for hardcore gamers: You're really grasping here. Also, what makes you think these "hardcore gamers" bought it? What even makes you think "hardcore gamers" dislike inventive art?
Despite me knowing you would lie on the games behalf you aren't getting anywhere with that kind of reasoning.
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