I may be more excited about Pokemon than anything, X and Y can't come soon enough.layton2012Yeah. God damn it Nintendo, why not just release them already.
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I may be more excited about Pokemon than anything, X and Y can't come soon enough.layton2012Yeah. God damn it Nintendo, why not just release them already.
[QUOTE="bbkkristian"]Actually I liked SS. .charizard1605We can't be friends anymore. ...:( let me burn my copy so we can be friends again :)
[QUOTE="charizard1605"][QUOTE="bbkkristian"]Actually I liked SS. .bbkkristianWe can't be friends anymore. ...:( let me burn my copy so we can be friends again :) Pics or it didn't happen
A new 3D Mario? What can they do besides SMG3?93BlackHawk93
[QUOTE="charizard1605"][QUOTE="bbkkristian"]Actually I liked SS. .bbkkristianWe can't be friends anymore. ...:( let me burn my copy so we can be friends again :) Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!
[QUOTE="sHaDyCuBe321"][QUOTE="bbkkristian"] ...:( let me burn my copy so we can be friends again :)charizard1605Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime! The controls were probably the best part, but the game itself was fundamentally average and mediocre.
Only when described on paper. It works very well in the context of a video game.
The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.
The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.
One thing Aonuma stressed was giving you freedom in picking which dungeon you want to complete. I think this is a fair compromise between the two camps, because it can work if they take on the item system of SS, not TP.
It can work if they make it tier based, so you can complete dungeon 1-3 in any order, 3-? and then the final castle. This approach can work without affecting the dungeon design.
That's fine and something the other camp is asking for. Give a little, without fundamentally changing the current formula.
The controls were probably the best part, but the game itself was fundamentally average and mediocre.[QUOTE="charizard1605"][QUOTE="sHaDyCuBe321"] Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!SuperFlakeman
Only when described on paper. It works very well in the context of a video game.
The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.
The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.
Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).That's about all I can think they can do. Big open levels but with the Galaxy theme/variety. The standard Mario formula/theme is in NSMBU, they can't just repeat that.I wouldn't be opposed to a new Galaxy game as long as the levels are bigger and more open.
Shinobishyguy
[QUOTE="SuperFlakeman"][QUOTE="charizard1605"] The controls were probably the best part, but the game itself was fundamentally average and mediocre.charizard1605
Only when described on paper. It works very well in the context of a video game.
The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.
The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.
Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail). Yeah I don't wanna derail your thread but different people get different things out of the early Zelda games. For a while everyone was happy, now one group is getting exactly what they always got (glorified puzzle game) and another group is sorta left out, pining for adventure. No point arguing about it but it makes sense to respect that some Zelda fans want a giganto world filled with content and adventure.[QUOTE="SuperFlakeman"][QUOTE="charizard1605"] The controls were probably the best part, but the game itself was fundamentally average and mediocre.charizard1605
Only when described on paper. It works very well in the context of a video game.
The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.
The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.
Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).You need to cut down on the hyperbole statements.
"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers.
Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.
Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.
Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).[QUOTE="charizard1605"][QUOTE="SuperFlakeman"]
Only when described on paper. It works very well in the context of a video game.
The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.
The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.
SuperFlakeman
You need to cut down on the hyperbole statements.
"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers.
Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.
Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.
There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.Nintendo is having the very same debate internally, if I had one wish in life that would be to participate in Nintendo's decision making process loool.
I wonder what arguments are thrown around
[QUOTE="SuperFlakeman"][QUOTE="charizard1605"] Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).charizard1605
You need to cut down on the hyperbole statements.
"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers.
Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.
Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.
There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.What about OoT / MM?
There was a similar drop as the one from TP to SS.
There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.[QUOTE="charizard1605"][QUOTE="SuperFlakeman"]
You need to cut down on the hyperbole statements.
"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers.
Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.
Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.
SuperFlakeman
What about OoT / MM?
There was a similar drop as the one from TP to SS.
And will you look at that, MM restricts exploration so much more than OoT did.Damn charizard1605 , you have been on Nintendo's Wii U bandwagon a lot recently. Thought you did not care for it?
Now I do, because the Wii U is suddenly looking like a very attractive secondary console for next generation, right next to a PS4 :)Damn charizard1605 , you have been on Nintendo's Wii U bandwagon a lot recently. Thought you did not care for it?
timbers_WSU
[QUOTE="SuperFlakeman"][QUOTE="charizard1605"] There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.charizard1605
What about OoT / MM?
There was a similar drop as the one from TP to SS.
And will you look at that, MM restricts exploration so much more than OoT did. And to some MM may even be a superior game because of it...That the retro game? Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct.[QUOTE="charizard1605"]So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.Jonwh18
[QUOTE="Jonwh18"]That the retro game? Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct. Ohh, the Xeno sequel, gotcha.[QUOTE="charizard1605"]So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605
Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct. Ohh, the Xeno sequel, gotcha. Is it confirmed to be a sequel to Xenoblade?[QUOTE="charizard1605"][QUOTE="Jonwh18"] That the retro game?
Jonwh18
[QUOTE="Jonwh18"]Ohh, the Xeno sequel, gotcha. Is it confirmed to be a sequel to Xenoblade? Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P[QUOTE="charizard1605"] Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct.layton2012
[QUOTE="layton2012"][QUOTE="Jonwh18"] Ohh, the Xeno sequel, gotcha. charizard1605Is it confirmed to be a sequel to Xenoblade? Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P That's what I assumed considering they are calling it Project X, so the title will most likely change.
[QUOTE="charizard1605"]So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.ActicEdge
Do you have a link?
Yeah[QUOTE="layton2012"][QUOTE="Jonwh18"] Ohh, the Xeno sequel, gotcha.Is it confirmed to be a sequel to Xenoblade? Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P Ahh well. I remembered the footage having giant fighting robots, and I knew the last one had giant fighting.... somethings.... And the dev was the same so I assumed. I'm guessing it's related to Xenoblade somehow though.charizard1605
Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P Ahh well. I remembered the footage having giant fighting robots, and I knew the last one had giant fighting.... somethings.... And the dev was the same so I assumed. I'm guessing it's related to Xenoblade somehow though. Not really. Monolith doesn't like making sequels much. They do have the same themes carry over across all their games, so I expect a thematic relation to Xenoblade.[QUOTE="charizard1605"][QUOTE="layton2012"] Is it confirmed to be a sequel to Xenoblade?Jonwh18
So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605Yes! Thank you Nintendo and Monolift Soft!!! :D I can't wait to see new gameplay and find out if this is truly in fact a sequel to Xenoblade Chronicles.
two things I would love to see is account system on the 3ds/wii u and the XL costing $160/$170. I would buy PKMN Y, ALLTP2, smt4, and whatever else nintendo has else for later this year
So wiiu will probably have 4 or 5 unannounced/undetailed games released by the time of the ps4/One launch. X will be one of them. A full fledged AAA rpg is a big seller, I think.
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