Nintendo Direct E3 Conference Hype Thread (UPDATE Sakurai Confirms SSB4 for E3)

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#101 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
I may be more excited about Pokemon than anything, X and Y can't come soon enough.layton2012
Yeah. God damn it Nintendo, why not just release them already.
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#102 bbkkristian
Member since 2008 • 14971 Posts
[QUOTE="bbkkristian"]Actually I liked SS. .charizard1605
We can't be friends anymore.

...:( let me burn my copy so we can be friends again :)
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#103 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="bbkkristian"]Actually I liked SS. .bbkkristian
We can't be friends anymore.

...:( let me burn my copy so we can be friends again :)

Pics or it didn't happen
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SuperFlakeman

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#104 SuperFlakeman
Member since 2011 • 7411 Posts

A new 3D Mario? What can they do besides SMG3?93BlackHawk93

Well it can feature the same obstacle course type level design that focuses purely on platforming. But the big issue is replacing the gravity dimension with a new hook that both will have the same mindblowing impact in terms of pushing the boundaries of gameplay, and also opening up for so much potential required to keep up the same pace of introducing new mechanics around every corner based on said new hook.

It's an impossible mission but if anyone can live up to Galaxy it's Koizumi and his EAD Tokyo studio

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#105 sHaDyCuBe321
Member since 2003 • 5769 Posts
[QUOTE="charizard1605"][QUOTE="bbkkristian"]Actually I liked SS. .bbkkristian
We can't be friends anymore.

...:( let me burn my copy so we can be friends again :)

Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!
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#106 illmatic8582
Member since 2006 • 674 Posts
Hope
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#107 Shinobishyguy
Member since 2006 • 22928 Posts

I wouldn't be opposed to a new Galaxy game as long as the levels are bigger and more open.

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#108 deactivated-5d6bb9cb2ee20
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[QUOTE="sHaDyCuBe321"][QUOTE="bbkkristian"][QUOTE="charizard1605"] We can't be friends anymore.

...:( let me burn my copy so we can be friends again :)

Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!

The controls were probably the best part, but the game itself was fundamentally average and mediocre.
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#109 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="sHaDyCuBe321"][QUOTE="bbkkristian"] ...:( let me burn my copy so we can be friends again :)charizard1605
Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!

The controls were probably the best part, but the game itself was fundamentally average and mediocre.

Only when described on paper. It works very well in the context of a video game. 

The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.

The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.

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#113 SuperFlakeman
Member since 2011 • 7411 Posts

One thing Aonuma stressed was giving you freedom in picking which dungeon you want to complete. I think this is a fair compromise between the two camps, because it can work if they take on the item system of SS, not TP. 

It can work if they make it tier based, so you can complete dungeon 1-3 in any order, 3-? and then the final castle. This approach can work without affecting the dungeon design. 

That's fine and something the other camp is asking for. Give a little, without fundamentally changing the current formula.

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#114 freedomfreak
Member since 2004 • 52559 Posts
I just need some Bayonetta 2 footage.
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#115 Seabas989
Member since 2009 • 13567 Posts

I just want to know what Retro is doing and more info on Xenoblade 2.

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#116 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="sHaDyCuBe321"] Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!SuperFlakeman

The controls were probably the best part, but the game itself was fundamentally average and mediocre.

Only when described on paper. It works very well in the context of a video game. 

The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.

The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.

Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).
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#117 locopatho
Member since 2003 • 24300 Posts
All I care about is what's coming out at Christmas, don't wanna hear about Retro's new game launching 2015! Or anything like that.

I wouldn't be opposed to a new Galaxy game as long as the levels are bigger and more open.

Shinobishyguy
That's about all I can think they can do. Big open levels but with the Galaxy theme/variety. The standard Mario formula/theme is in NSMBU, they can't just repeat that.
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#118 locopatho
Member since 2003 • 24300 Posts
[QUOTE="SuperFlakeman"]

[QUOTE="charizard1605"] The controls were probably the best part, but the game itself was fundamentally average and mediocre.charizard1605

Only when described on paper. It works very well in the context of a video game. 

The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.

The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.

Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).

Yeah I don't wanna derail your thread but different people get different things out of the early Zelda games. For a while everyone was happy, now one group is getting exactly what they always got (glorified puzzle game) and another group is sorta left out, pining for adventure. No point arguing about it but it makes sense to respect that some Zelda fans want a giganto world filled with content and adventure.
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#119 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="charizard1605"] The controls were probably the best part, but the game itself was fundamentally average and mediocre.charizard1605

Only when described on paper. It works very well in the context of a video game. 

The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.

The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.

Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).

You need to cut down on the hyperbole statements.

"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers. 

Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.

Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.

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#120 deactivated-5d6bb9cb2ee20
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[QUOTE="charizard1605"][QUOTE="SuperFlakeman"]

Only when described on paper. It works very well in the context of a video game. 

The dungeons rank just under TP for me. Its areas are filled with substantial gameplay, i.e. challenges and dungeon-quality puzzles, not just pointless "exploration" and "sense of discovery". Zelda is a glorified puzzle game, not an epic adventure. Even the combat in SS takes less twitch based, but more about figuring out what to do.

The negatives of SS are things held back by Wii hardware (empty skyworld) and the bad kind of guide/hand holding. These are not fundamental flaws, but fixable side things.

SuperFlakeman

Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).

You need to cut down on the hyperbole statements.

"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers. 

Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.

Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.

There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.
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#121 SuperFlakeman
Member since 2011 • 7411 Posts

Nintendo is having the very same debate internally, if I had one wish in life that would be to participate in Nintendo's decision making process loool.

I wonder what arguments are thrown around

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#122 SuperFlakeman
Member since 2011 • 7411 Posts

[QUOTE="SuperFlakeman"]

[QUOTE="charizard1605"] Look, we've been through this before: you and I (and you and quite a lot of other people, actually) have fundamentally different ideas of what Zelda is and what we want it to be. You think of it as a glorified puzzle game, but I (and most other fans of the series) do not: we want a massive world to explore, we want to go on an epic adventure, that has always been the DNA of the series, every single Zelda game has been about that, and when a Zelda game fails to deliver on that initial premise, it's a failure in my eyes, as well as most other Zelda fans' eyes (which is evident from its polarizing reception as well as its tepid performance at retail).charizard1605

You need to cut down on the hyperbole statements.

"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers. 

Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.

Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.

There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.

What about OoT / MM? 

There was a similar drop as the one from TP to SS.

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#123 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="SuperFlakeman"]

You need to cut down on the hyperbole statements.

"Most other fans".... I'm not in the minority, heck the creative guys at Nintendo agree with me. Reviewers loved the game. According to Iwata asks, Nintendo received extremely positive feedback from game testers. 

Message boards don't accurately represent the gaming community, it is especially true when it comes to Nintendo given all the Wii hate, and the unproportional amount of Vita fans. It's not 10:1 like the sales data suggests.

Sales is an argument, but as you know those are complicated and depend on many factors so you can't make definitive statements. In the end Nintendo's creative vision should prevail, not mainstream demand.

SuperFlakeman

There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.

What about OoT / MM? 

There was a similar drop as the one from TP to SS.

And will you look at that, MM restricts exploration so much more than OoT did.
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#124 timbers_WSU
Member since 2012 • 6076 Posts

Damn charizard1605 , you have been on Nintendo's Wii U bandwagon a lot recently. Thought you did not care for it?

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#125 Shottayouth13-
Member since 2009 • 7018 Posts
Nintendo just needs to announce some of their best games, along with a price drop.
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#126 deactivated-5d6bb9cb2ee20
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Damn charizard1605 , you have been on Nintendo's Wii U bandwagon a lot recently. Thought you did not care for it?

timbers_WSU
Now I do, because the Wii U is suddenly looking like a very attractive secondary console for next generation, right next to a PS4 :)
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#127 sHaDyCuBe321
Member since 2003 • 5769 Posts
[QUOTE="SuperFlakeman"]

[QUOTE="charizard1605"] There is absolutely no hyperbole in what I said. Of course Nintendo stands by what it has made, it has to, and in a feature like Iwata Asks,, duh, they're trying to promote the game. The game might have been 'extremely well received,' but it is still the lowest scoring mainline Zelda game till date. It did not sell much at all. The fact of the matter is, if Nintendo's creative vision for the future of this series is more Skyward Sword, then they should anticipate losing more sales soon.charizard1605

What about OoT / MM? 

There was a similar drop as the one from TP to SS.

And will you look at that, MM restricts exploration so much more than OoT did.

And to some MM may even be a superior game because of it...
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#128 sHaDyCuBe321
Member since 2003 • 5769 Posts
[QUOTE="charizard1605"][QUOTE="sHaDyCuBe321"][QUOTE="bbkkristian"] ...:( let me burn my copy so we can be friends again :)

Don't! Skyward Sword was awesome, save for the controls. I enjoyed them to an extent, but give me my regular Zelda controls back anytime!

The controls were probably the best part, but the game itself was fundamentally average and mediocre.

I disagree. The controls were great if you ALWAYS sat directly in front of the TV to play and didn't want to casually lay down on your coach. Consistently having to orient the Wiimote was also a bit frustrating. I however enjoyed the cinematic feel and blur between over world/dungeon. Different strokes for different folk.
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#129 King_Dodongo
Member since 2006 • 3759 Posts
It's all about the games when talking about Nintendo.
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#130 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.
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#131 Jonwh18
Member since 2009 • 9350 Posts

So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605
That the retro game?

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#132 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.Jonwh18

That the retro game?

Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct.
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#133 Mario1331
Member since 2005 • 8929 Posts

So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605

this is all i care about

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#134 Jonwh18
Member since 2009 • 9350 Posts

[QUOTE="Jonwh18"]

[QUOTE="charizard1605"]So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605

That the retro game?

Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct.

Ohh, the Xeno sequel, gotcha. 

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#135 layton2012
Member since 2011 • 3489 Posts

[QUOTE="charizard1605"][QUOTE="Jonwh18"] That the retro game?

Jonwh18

Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct.

Ohh, the Xeno sequel, gotcha. 

Is it confirmed to be a sequel to Xenoblade?
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#136 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="Jonwh18"]

[QUOTE="charizard1605"] Monolith Soft game. It's the game they revealed at the end of the January Nintendo Direct.layton2012

Ohh, the Xeno sequel, gotcha. 

Is it confirmed to be a sequel to Xenoblade?

Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P
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#137 layton2012
Member since 2011 • 3489 Posts
[QUOTE="layton2012"][QUOTE="Jonwh18"] Ohh, the Xeno sequel, gotcha. charizard1605
Is it confirmed to be a sequel to Xenoblade?

Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P

That's what I assumed considering they are calling it Project X, so the title will most likely change.
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#138 ActicEdge
Member since 2008 • 24492 Posts

So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605

Do you have a link?

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#139 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"]So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.ActicEdge

Do you have a link?

Yeah
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#140 Jonwh18
Member since 2009 • 9350 Posts

[QUOTE="layton2012"][QUOTE="Jonwh18"] Ohh, the Xeno sequel, gotcha. 

charizard1605

Is it confirmed to be a sequel to Xenoblade?

Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P

Ahh well. I remembered the footage having giant fighting robots, and I knew the last one had giant fighting.... somethings.... And the dev was the same so I assumed. I'm guessing it's related to Xenoblade somehow though.

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#141 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

[QUOTE="charizard1605"][QUOTE="layton2012"] Is it confirmed to be a sequel to Xenoblade?Jonwh18

Nope, it's not. By the same guys though, so calling it a sequel till it has a proper name or anything kind of makes sense :P

Ahh well. I remembered the footage having giant fighting robots, and I knew the last one had giant fighting.... somethings.... And the dev was the same so I assumed. I'm guessing it's related to Xenoblade somehow though.

Not really. Monolith doesn't like making sequels much. They do have the same themes carry over across all their games, so I expect a thematic relation to Xenoblade.
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kyacat

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#142 kyacat
Member since 2003 • 4408 Posts

Project x game and Zelda wind waker remake and hopefuly legend of Zelda in HD l

like in this picture

360x200

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bbkkristian

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#143 bbkkristian
Member since 2008 • 14971 Posts
So Nintendo has confirmed that Project X will be shown off during this Nintendo Direct.charizard1605
Yes! Thank you Nintendo and Monolift Soft!!! :D I can't wait to see new gameplay and find out if this is truly in fact a sequel to Xenoblade Chronicles.
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Enforcedspot

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#144 Enforcedspot
Member since 2010 • 2915 Posts
My body is ready.
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RyanShazam

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#145 RyanShazam
Member since 2006 • 6498 Posts
This Nintendo Direct is going to be amazing!!!
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RyanShazam

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#146 RyanShazam
Member since 2006 • 6498 Posts

1340319841353.gif

Relevant?

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TheShadowLord07

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#147 TheShadowLord07
Member since 2006 • 23083 Posts

two things I would love to see is account system on the 3ds/wii u and the XL costing  $160/$170. I would buy PKMN Y, ALLTP2, smt4, and whatever else nintendo has else for later this year

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locopatho

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#148 locopatho
Member since 2003 • 24300 Posts

1340319841353.gif

Relevant?

RyanShazam
Lol. Reggies face :P
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deactivated-57ad0e5285d73

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#149 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

So wiiu will probably have 4 or 5 unannounced/undetailed games released by the time of the ps4/One launch.  X will be one of them.  A full fledged AAA rpg is a big seller, I think.

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Nintendo_Ownes7

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#150 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I should post this the Wife of a Monolith Soft employee is hyping Nintendo's E3 Direct.

Link