You've probably heard the old chestnut about Shigeru Miyamoto discovering a cave while exploring the fields around his childhood home in Kyoto. He's cited this experience as his inspiration for The Legend of Zelda series, which, from the very start, has placed players in a giant, unexplored world and rewarded them for poking and prodding every corner for a secret. It took courage to stray too far from the easy monsters in The Legend of Zelda for NES, but the urge to discover what was just beyond the forest maze - or behind a suspicious wall in a dungeon - was irresistible. The feeling of discovery and wonder is integral to the series' best games, from the twin timelines of A Link to the Past to the 3D landscapes of Ocarina of Time and the expansive waters of the Wind Waker - and it's almost completely absent in Skyward Sword.
Skyward Sword is a small game; which isn't to say it isn't lengthy or full of great content. It is just geographically small. There are three dense areas to explore; a woods, a volcano and a desert; and a sparsely populated "hub world" in the sky. You never set off into the wilds of Hyrule in Skyward Sword, you follow a sort of magical radar from one location to the next location, solve some puzzles, kill some monsters find an item and then move on. After doing this for a bit, you go back and do it all again,in the same places. Everything, right down to the game's hidden items, can eventually be found with your radar-like sword, if you haven't stumbled across them already on your third mandatory visit to an area.
I could go on about the sense of "discovery and wonder" that is lost in Skyward Sword, but in truth, many traditional Zelda elements have just been distilled, condensed and streamlined into different, but still pretty awesome, experiences. I'd call it a "Zelda-like" experience. The most Zelda-like aspects, like dungeon puzzles and sword combat, are reinvigorated by some pretty amazing gameplay. Skyward Sword fulfills the promise of motion controls thatNintendohas failed for years to make good on.
So the should Nintendo EAD be given a pass for creating a sort of Zelda "offshoot," much like Majora's Mask? Absolutely, here are three reasons why: 1) It's a fantastic game 2) The Wii's hardware (storage size, resolution) is significantly limiting 3) Nintendo is working on at least two other Zelda games right now, and I can't wait to see them.IGN
I hope one of them (most likely the 3DS one) is a top down adventure in the vein of A Link to the Past.
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