Many people including myself consider Halo 5 to be a reboot of sorts, but most of the successful changes happened on the Multiplayer side of things. The game had a target of 60 fps and the gameplay was significantly overhauled in order to make it more E-Sports worthy.
This angered many core fans by the way, I remember all the complaints on the official board and such. For instance, many people complained about the addition of Sprinting, and what 343 did to balance it out was add a 2nd recharge bar that would not let you recharge shields while sprinting. Any time you make big changes to a high-profile series like that, you will get a percentage of the core fans unhappy....the question is how many? Make too many big changes, and risk alienating the core audience that just want more of the same Halo. It's risky but personally I loved the changes to the gameplay, it fit more my playing style.
The campaign aspect is where it was less successful in its reboot, the new character they introduced did not have as much appeal as the Chief, and also the way the story was presented felt a little disjointed from mission to mission. The narrative was not that great for many people, I thought it was fine but I agree it is weaker than past entries. Next Halo should fine tune the Multiplayer, add a ton of content and modes, but do not make huge changes....focus a little more on the campaign and deliver stronger narrative. I think Halo 5 is overall amazing and the scope of the game is huge, they must have spent a lot of time carefully analysing each gameplay change and for Halo 6 I don't feel they need to do that as much, so they can focus more on content and a stronger campaign, but no reboot is required for me.
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