No Cross Platform Play for Planetside 2

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clyde46

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#51 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"] Not if the game is correctly optimized. Try reaching though cow. Wasdie

Actually most hardcore PS2 players lower grpahic settings. Shadows, particals, enhanced lighting, all of that gets in the way of the ability to see and can lower your FPS.

I have mine all turned down. 

He said "See through crap" thus making an assumption that lowing graphical settings is a means to see through walls.
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Wasdie

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#52 Wasdie  Moderator
Member since 2003 • 53622 Posts

Look, just because you appear to know nothing about anythign we're discussing here, doesn't mean everyone shares in your ignorance.

Point out my clearly biased and unsubstantiated assertions.

I'd love to know what the hell you're talking about.

Kinthalis

You act as though I've never once read a post of yours here. You playing dumb isn't making you sound smarter. You're the one being ignorant and making ridiculous assumptions with absolutely no evidence to back them.

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Kinthalis

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#53 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

Look, just because you appear to know nothing about anythign we're discussing here, doesn't mean everyone shares in your ignorance.

Point out my clearly biased and unsubstantiated assertions.

I'd love to know what the hell you're talking about.

Wasdie

You act as though I've never once read a post of yours here. You playing dumb isn't making you sound smarter. You're the one being ignorant and making ridiculous assumptions with absolutely no evidence to back them.

 

POINT THEM OUT then.

What assertions?

I;m familair with your posts as well Wasdie. I know you love to appear as thoough you have any clue as to what you're on about. And yet you seldom do.

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mitu123

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#54 mitu123
Member since 2006 • 155290 Posts

PS4 owners would get destroyed so that's a great reason right there let alone other things.

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lostrib

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#55 lostrib
Member since 2009 • 49999 Posts

PS4 owners would get destroyed so that's a great reason right there let alone other things.

mitu123

they'd get turned on all day e'ry day

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mitu123

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#56 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"]

PS4 owners would get destroyed so that's a great reason right there let alone other things.

lostrib

they'd get turned on all day e'ry day

Lol, that's hilarious!!!

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lostrib

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#58 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="Kinthalis"]

 

Lol, pathetic. Get madder and cry some more though. It's funny.

Kinthalis

Quiet, Dummy

 

Lol. 

Shhh, Dumbass

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Wasdie

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#59 Wasdie  Moderator
Member since 2003 • 53622 Posts

 

POINT THEM OUT then.

What assertions?

I;m familair with your posts as well Wasdie. I know you love to appear as thoough you have any clue as to what you're on about. And yet you seldom do.

Kinthalis

I'm not the one running in here making assumptions about how software runs becuase you've convinced yourself a console doesn't have enough hardware. That's exactly what you did. Why the hell do I have to point that out? Can you not read your own writing from time to time?

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Kinthalis

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#60 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"] 

POINT THEM OUT then.

What assertions?

I;m familair with your posts as well Wasdie. I know you love to appear as thoough you have any clue as to what you're on about. And yet you seldom do.

Wasdie

I'm not the one running in here making assumptions about how software runs becuase you've convinced yourself a console doesn't have enough hardware. That's exactly what you did. Why the hell do I have to point that out? Can you not read your own writing from time to time?

 

So you still can't point to anything. That's what I thought.

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Wasdie

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#61 Wasdie  Moderator
Member since 2003 • 53622 Posts

So you still can't point to anything. That's what I thought.

Kinthalis

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

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lostrib

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#62 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Kinthalis"]

So you still can't point to anything. That's what I thought.

Wasdie

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

or this kind of crap: http://www.gamespot.com/forums/topic/29422554/new-killzone-gameplay---yep-looks-like-a-pc-game-from-2009.

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Kinthalis

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#63 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Wasdie"]

[QUOTE="Kinthalis"]

So you still can't point to anything. That's what I thought.

lostrib

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

or this kind of crap: http://www.gamespot.com/forums/topic/29422554/new-killzone-gameplay---yep-looks-like-a-pc-game-from-2009.

 

Lol! You really are mad, aren't you. You should probably seek help.

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lostrib

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#64 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="Wasdie"]

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

Kinthalis

or this kind of crap: http://www.gamespot.com/forums/topic/29422554/new-killzone-gameplay---yep-looks-like-a-pc-game-from-2009.

 

Lol! You really are mad, aren't you. You should probably seek help.

Oh man, idiot tough guy on teh interwebs! Grrrr. So mad!

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Wasdie

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#65 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Kinthalis"]

Lol! You really are mad, aren't you. You should probably seek help.

lostrib

Oh man, idiot tough guy on teh interwebs! Grrrr. So mad!

lelz epic trollz right guiz?

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lostrib

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#66 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="Kinthalis"]

Lol! You really are mad, aren't you. You should probably seek help.

Wasdie

Oh man, idiot tough guy on teh interwebs! Grrrr. So mad!

lelz epic trollz right guiz?

1370924246366.png

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clyde46

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#67 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Wasdie"]

[QUOTE="lostrib"]

Oh man, idiot tough guy on teh interwebs! Grrrr. So mad!

lostrib

lelz epic trollz right guiz?

1370924246366.png

Get out of here with that Reddit trash.
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Kinthalis

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#68 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

So you still can't point to anything. That's what I thought.

Wasdie

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

 

 

Here, let me break it down to your level:

AMD CPU in PS4's performance per core Sucks - True. I guess sucks is a bit of a judgement call, but it's somehting like 20-25% of a modenr desktop CPU according to benchmarks of the upcoming architecture.

Since they cannot make an 8 core CPU perform like a 4 core CPU that is 5 times as efficient (unless you think Carmack - and well common sense really- is wrong about that) is is likely that CPU bottlenecks will need to be addressed.

They will cull the number of players on screen at a time - This is a guess. I suppose you cna call it an assertion, given the context, and I stand by it. It's an educated guess based on fact A - the CPU is not as powerful as a desktop CPU, and fact B - active players on screen is a big CPU bottleneck.

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lostrib

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#69 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="Wasdie"]

lelz epic trollz right guiz?

clyde46

1370924246366.png

Get out of here with that Reddit trash.

DAE HATE TEH REDDITZ

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lostrib

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#70 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Wasdie"]

[QUOTE="Kinthalis"]

So you still can't point to anything. That's what I thought.

Kinthalis

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

 

 

Here, let me brake it down to your level:

 

after that can you break it down?

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clyde46

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#71 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Kinthalis"]

[QUOTE="Wasdie"]

"Translation:  The AMD GPU on the PS4 is a piece of $hit when it comes to performance per core, and we're going to ahve to make cutbacks because not everythign can be highly parallelized, and regardless 8 cores with poor performance will never beat 4 cores at considerably better performance.

Conclusion: They are going to up the culling of players on the consoles version."

They didn't say that at all and you started making up bullshit. I don't even know why I'm bothering persisteing with this asinine argument against somebody who doesn't even read his own posts. Did you forget you posted that or are you really that thickheaded? Or maybe you strayed too far from the Youtube comments section.

lostrib

 

 

Here, let me brake it down to your level:

 

after that can you break it down?

He hates AMD CPU's.
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Kinthalis

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#72 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="lostrib"]

[QUOTE="Kinthalis"]

Lol! You really are mad, aren't you. You should probably seek help.

Wasdie

Oh man, idiot tough guy on teh interwebs! Grrrr. So mad!

lelz epic trollz right guiz?

 

So is he like one of your alts?  Or just your boyfriend?

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Wasdie

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#73 Wasdie  Moderator
Member since 2003 • 53622 Posts

Here, let me brake it down to your level:

AMD CPU in PS4's performance per core Sucks - True. I guess sucks is a bit of a judgement call, but it's somehting like 20-25% of a modenr desktop CPU according to benchmarks of the upcoming architecture.

Since they cannot make an 8 core CPU perform like a 4 core CPU that is 5 times as efficient (unless you think Carmack - and well commons sens really- is wrong about that) is is likely that CPU bottlenecks will need to be addressed.

They will cull the number of players on screen at a time - This is a guess. I suppose you cna call it an assertion, given the context, and I stand by it. It's an educated guess based on fact A - the CPU is not as powerful as a desktop CPU, and fact B - active players on screen is a big CPU bottleneck.

Kinthalis

You're utilizing benchmark performance of similar (but not the same) X86-64 processors on the PC so that's not the best comparison in the world, but since it's really all we have to go with it's going to be close enough. It's absolutly true to say that high end PC's CPUs are more powerful per-core becuase modern quad core i7's cost more than half of what a PS4 does. It's a console so you're not going to be getting top of the line hardware.

The CPU bottlenecks are being addressed through multithreading, but that can only get back some of the performance gap. That's all true, but now is when you start making massive assumptions.

You're assuming the PS4's CPU is so weak that they need to make further cuts. The devs have not indicated that in the slightest. You've also been talking about PS2 running on the highest end of i7s and saying since there are performance issues there, they are going to be even worse on the PS4. However PS2 runs playable on 3-4 year old CPUs and GPUs. The performance is noticeably worse overall, but the game does run and it does not cull out more players as that would give players with a higher end CPU a massive advantage. There is 1 level of culling done across the entire range of hardwares specifications that Planetside 2 supports. So if they are shooting for a stable 30 fps there should be no problem in achieving that. 60 would be a stretch given the weaker CPU on the PS4 (I'm not totally disagreeing with you here).

A major reason why Planetside 2 runs poorly on the PC is because it overloads a single core too much and inefficiently uses its memory. I've been a huge follower of Planetside 2 since its alpha so I've learned just how inefficient their code actually is. A large chunk of processing time is actually the CPU waiting for network operations and memory. Increasing the multithreading better distribute CPU operations so that it doesn't spend a lot of its time waiting. The slightly faster RAM of the PS4 should also help.

Too add to that, DX9 has a lot of API level issues with multithreading and the code has to be a "one size fits all" for Intel and AMD processors. Right now it's optimized a bit better for Intel processors and it's memory managment and CPU utilization are just poor due to their insistence of supporting 3-4 year old hardware that physically lacks the capabilities that modern X86-64 chips have (including the PS4's) AND utilizing DX9 instead of using a much more efficient API. The PS4 and Xbox One both have far more efficient APIs that are built with mulithreading in mind. And yes, DX still has a lot of CPU operations so that will make a difference. DirectX is more than just graphics.

Your educated guess is from a very broad and rather harsh outlook on the PS4's CPU power based upon benchmarks which don't exactly tell the whole story and you don't seem to know as much about Planetside 2's real issues as you say you do.

Also it's not an issue with rendering players on the screen, it's an issue with tracking players within vicinity of the player. Thanks to Planetside 2's poor memory management, the CPU ends up spending a lot of its time waiting. This time waiting could be spent on a separate thread while other processes are scheduled and ran. Multithreading this engine will see a massive boost to performance on the PC as well.

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lostrib

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#74 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Wasdie"]

[QUOTE="lostrib"]

Oh man, idiot tough guy on teh interwebs! Grrrr. So mad!

Kinthalis

lelz epic trollz right guiz?

 

So is he like one of your alts?  Or just your boyfriend?

oh man! gay jokes on teh interwebs!

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Kinthalis

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#75 Kinthalis
Member since 2002 • 5503 Posts

Ok, first, why the hell wasn't this your response in the first place? Why did you have to start throwing ad hominems and otherwise making yourself look like the fool the other guy on this thread shows himself to be?

 

Ahh, the good stuff. Here we go!

 

[QUOTE="Wasdie"]

You're assuming the PS4's CPU is so weak that they need to make further cuts.

Wasdie

 

Vs what's playing PS2 on average? Absolutley.

 

but the game does run and it does not cull out more players as that would give players with a higher end CPU a massive advantage. There is 1 level of culling done across the entire range of hardwares specifications that Planetside 2 supports. 

Wasdie

 

See, this is big. This puts a hole into my argument, that we would have never known about if you had stopped at calling me an idiot. Luckily you didn't. Now, are you sure this is the case? If it is, then yeah, it looks like the bottleneck is elsewhere. But I'm nto 100% convinced. Do you have a cite? 

I don't think cullign mroe players would provide a massive advantage people with high pwoered CPU's though... in fact it would be a dissadvantage. If your CPU let's you interact with 200 more people than the other guy... well that's 200 possible more people takign a shot at you. So you might be right, but I think you have the logic here backwards.

 

Too add to that, DX9 has a lot of API level issues with multithreading and the code has to be a "one size fits all" for Intel and AMD processors. Right now it's optimized a bit better for Intel processors and it's memory managment and CPU utilization are just poor due to their insistence of supporting 3-4 year old hardware that physically lacks the capabilities that modern X86-64 chips have (including the PS4's) AND utilizing DX9 instead of using a much more efficient API. The PS4 and Xbox One both have far more efficient APIs that are built with mulithreading in mind. And yes, DX still has a lot of CPU operations so that will make a difference. DirectX is more than just graphics.

Wasdie


Hmm, I forgot about DX9. I thought this game was DX11. Yeah, DX9 is going to kill multi-threaded performance on anything. It's outdated as all heck.

 

Ok, so I stand by view that the low powered CPU ont he PS4 IS going to have an impact on the game vs what it cna do on a mid-range and higher PC. There are just some workloads that do not benefit from multiple cores. 

And I stand corrected about the role of players on the CPU performance. You're also right about DX9 probably being responsible for the poor CPu performance of the game on modern CPU's and GPU's.

 

Maybe next time you can, you know, answer like this, vs calling people idiots? 

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Kinthalis

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#76 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

[QUOTE="Wasdie"]

lelz epic trollz right guiz?

lostrib

 

So is he like one of your alts?  Or just your boyfriend?

oh man! gay jokes on teh interwebs!

 

Uhm... isn't Wasdie a girl?

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Kinthalis

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#77 Kinthalis
Member since 2002 • 5503 Posts

Ok, first, why the hell wasn't this your response in the first place? Why did you have to start throwing ad hominems and otherwise making yourself look like the fool the other guy on this thread shows himself to be?

 

You're utilizing benchmark performance of similar (but not the same) X86-64 processors on the PC so that's not the best comparison in the world, but since it's really all we have to go with it's going to be close enough. It's absolutly true to say that high end PC's CPUs are more powerful per-core becuase modern quad core i7's cost more than half of what a PS4 does. It's a console so you're not going to be getting top of the line hardware.

 

 

I'm not comparing to an i7. The banchmarks compare vs an i5. On a per core basis the difference is nearly 4 fold vs an i5... FROM LAST GEN of i series CPU's. The performance of that architecture is frankly, very poor vs a desktop processor from 4 years ago. It's a low power part emant for high end tablets. Sony is banking (yet again) on multiple cores saving the day - just like it did with the cell. And look how that turned out.

 

And yes I know that's not quite a fair comparison, the cores on this AMD part are a lot more robust than the onces in the cell. But still.

 

The CPU bottlenecks are being addressed through multithreading, but that can only get back some of the performance gap. That's all true, but now is when you start making massive assumptions.

 

Ahh, the good stuff. Here we go!

 

You're assuming the PS4's CPU is so weak that they need to make further cuts.

 

Vs what's playing PS2 on average? Absolutley.

 

but the game does run and it does not cull out more players as that would give players with a higher end CPU a massive advantage. There is 1 level of culling done across the entire range of hardwares specifications that Planetside 2 supports. 

 

 

See, this is big. This puts a hole into my argument, that we would have never known about if you had stopped at calling me an idiot. Luckily you didn't. Now, are you sure this is the case? If it is, then yeah, it looks like the bottleneck is elsewhere. But I'm nto 100% convinced. Do you have a cite? 

I don't think cullign mroe players would provide a massive advantage people with high pwoered CPU's though... in fact it would be a dissadvantage. If your CPU let's you interact with 200 more people than the other guy... well that's 200 possible more people takign a shot at you. So you might be right, but I think you have the logic here backwards.

 

Too add to that, DX9 has a lot of API level issues with multithreading and the code has to be a "one size fits all" for Intel and AMD processors. Right now it's optimized a bit better for Intel processors and it's memory managment and CPU utilization are just poor due to their insistence of supporting 3-4 year old hardware that physically lacks the capabilities that modern X86-64 chips have (including the PS4's) AND utilizing DX9 instead of using a much more efficient API. The PS4 and Xbox One both have far more efficient APIs that are built with mulithreading in mind. And yes, DX still has a lot of CPU operations so that will make a difference. DirectX is more than just graphics.

 

Hmm, I forgot about DX9. I thought this game was DX11. Yeah, DX9 is going to kill multi-threaded performance on anything. It's outdated as all heck.

 

Ok, so I stand by view that the low powered CPU ont he PS4 IS going to have an impact on the game vs what it cna do on a mid-range and higher PC. There are just some workloads that do not benefit from multiple cores. 

And I stand corrected about the role of players on the CPU performance. You're also right about DX9 probably being responsible for the poor CPu performance of the game on modern CPU's and GPU's.

 

Maybe next time you can, you know, answer like this, vs calling people idiots? 

 

I hate this board's quote system. It's buggy as hell.

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Wasdie

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#78 Wasdie  Moderator
Member since 2003 • 53622 Posts

See, this is big. This puts a hole into my argument, that we would have never known about if you had stopped at calling me an idiot. Luckily you didn't. Now, are you sure this is the case? If it is, then yeah, it looks like the bottleneck is elsewhere. But I'm nto 100% convinced. Do you have a cite? 

I don't think cullign mroe players would provide a massive advantage people with high pwoered CPU's though... in fact it would be a dissadvantage. If your CPU let's you interact with 200 more people than the other guy... well that's 200 possible more people takign a shot at you. So you might be right, but I think you have the logic here backwards.

Kinthalis

I don't have a citation for my knowledge of Planetside 2 stuff, you'll just have to trust me. I sit on an IRC all day talking with Planetside 2 fans, many of which dig into the files of the game and learn about how it runs. I've learned a lot of stuff about the game from them. 

Devs also make a lot of posts on the forums, on Reddit, Twitter, and stuff like that. It would be impossible to sift through all of that stuff. 

Bascially one of the biggest issues they have right now is that they don't use multithreading at all while the CPU is being greatly taxed and they hit memory quite often. This leads to a lot of waiting and poor CPU utilization even on the most powerful machies. This is also why overclocking your CPU will only help a bit. Eventually you're going to be bottlenecked simply by the CPU waiting for ram.

There are also other issues. Shadows are all processed on the CPU so that's a massive burden. Their game actually has an issue with distributing CPU and GPU processing too. It's often to your advantage to turn up settings as it lightens up the CPU utilization for graphical rendering. It's really stupid and backwards.

The engine is powerful but not really well designed on the client end. It's still impressive that they can track 500+ players around you at refresh rate high enough for smoothish PC FPS gaming. No other MMO in the world tracks as much as Planetside 2 does. Every bullet is a tracked object, there is no hit scan. It's pretty intense. They split the work between the client and server but the client still is doing a lot of the tracking. Multithreading it will greatly improve performance and I don't doubt they could do 1080p at 30fps at the highest GPU rendering settings.

Forgelight's graphic renderer is fantastic. Despite being DX9 it's incredibly fast and robust. As long as they optimize their game environments well the engine's graphic renderer can push ultra settings on a high end GPU at 60+ FPS without fault. Remove the bottleneck of DX9 and optimize it for just a single card and the PS4 will have no problem with it. 

PS: I'm not a woman. I have no idea how you came to that conclusion. I don't exactly try to hide who I am.

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-Unreal-

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#79 -Unreal-
Member since 2004 • 24650 Posts

As it should be. Us Console players are using a controller for everything in the game so it's a level playing field. You take PC players that can hook up whatever they want (i.e. Joystick for flying, etc.) and it's unbalanced. I've seen people on BF3 on PC wipe the floor with PC players from a helicopter...just using a joystick. Endgame right there.

Puckhog04

You don't need a joystick to be skill capped. A keyboard and mouse does fine. Enjoy your little thumbstix, console kid.

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Arman_Tanzarian

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#80 Arman_Tanzarian
Member since 2010 • 27 Posts
I wonder what consoles did to public nuisance lol
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Kinthalis

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#81 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

See, this is big. This puts a hole into my argument, that we would have never known about if you had stopped at calling me an idiot. Luckily you didn't. Now, are you sure this is the case? If it is, then yeah, it looks like the bottleneck is elsewhere. But I'm nto 100% convinced. Do you have a cite? 

I don't think cullign mroe players would provide a massive advantage people with high pwoered CPU's though... in fact it would be a dissadvantage. If your CPU let's you interact with 200 more people than the other guy... well that's 200 possible more people takign a shot at you. So you might be right, but I think you have the logic here backwards.

Wasdie

I don't have a citation for my knowledge of Planetside 2 stuff, you'll just have to trust me. I sit on an IRC all day talking with Planetside 2 fans, many of which dig into the files of the game and learn about how it runs. I've learned a lot of stuff about the game from them. 

Devs also make a lot of posts on the forums, on Reddit, Twitter, and stuff like that. It would be impossible to sift through all of that stuff. 

Bascially one of the biggest issues they have right now is that they don't use multithreading at all while the CPU is being greatly taxed and they hit memory quite often. This leads to a lot of waiting and poor CPU utilization even on the most powerful machies. This is also why overclocking your CPU will only help a bit. Eventually you're going to be bottlenecked simply by the CPU waiting for ram.

There are also other issues. Shadows are all processed on the CPU so that's a massive burden. Their game actually has an issue with distributing CPU and GPU processing too. It's often to your advantage to turn up settings as it lightens up the CPU utilization for graphical rendering. It's really stupid and backwards.

The engine is powerful but not really well designed on the client end. It's still impressive that they can track 500+ players around you at refresh rate high enough for smoothish PC FPS gaming. No other MMO in the world tracks as much as Planetside 2 does. Every bullet is a tracked object, there is no hit scan. It's pretty intense. They split the work between the client and server but the client still is doing a lot of the tracking. Multithreading it will greatly improve performance and I don't doubt they could do 1080p at 30fps at the highest GPU rendering settings.

Forgelight's graphic renderer is fantastic. Despite being DX9 it's incredibly fast and robust. As long as they optimize their game environments well the engine's graphic renderer can push ultra settings on a high end GPU at 60+ FPS without fault. Remove the bottleneck of DX9 and optimize it for just a single card and the PS4 will have no problem with it. 

PS: I'm not a woman. I have no idea how you came to that conclusion. I don't exactly try to hide who I am.

 

I always thought you were a guy, but I swear I read someone say you were actually a woman. Sorry.

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PAL360

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#82 PAL360
Member since 2007 • 30574 Posts

I actually think it's a good idea to separate PC and console gamers. PS4 and X1 gamers, on the other hand, should be able to play multiplats together. There is no objective advantage between them.

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deactivated-5ac102a4472fe

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#83 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

I actually think it's a good idea to separate PC and console gamers. PS4 and X1 gamers, on the other hand, should be able to play multiplats together. There is no objective advantage between them.

PAL360

Not a given, IF kinect really is what it was supposed to be this gen, the X1 players would also have a possible advantage, if supported which knowing MS it would.

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Jankarcop

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#84 Jankarcop
Member since 2011 • 11058 Posts

LMAO planetside2:light

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JangoWuzHere

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#85 JangoWuzHere
Member since 2007 • 19032 Posts

"Sony says it's because they can't keep the PS4 version as up to date as the PC ersion"


why not?

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Jankarcop

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#86 Jankarcop
Member since 2011 • 11058 Posts

"Sony says it's because they can't keep the PS4 version as up to date as the PC ersion"


why not?

JangoWuzHere

because PC is a superior gaming system.

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deactivated-5d7fb49ded561

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#87 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

Hermits are lucky they don't have to deal with me owning them in PS2

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Capitan_Kid

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#88 Capitan_Kid
Member since 2009 • 6700 Posts
Good. Those silly hermits cant keep up with pro players on the mighty PS4 anyways. Lol KB/M
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Wasdie

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#89 Wasdie  Moderator
Member since 2003 • 53622 Posts

"Sony says it's because they can't keep the PS4 version as up to date as the PC ersion"


why not?

JangoWuzHere

SoE can throw a patch up whenever they want, on the PS4 they still have a small validation period to make sure the game doesn't brick consoles. It's much faster than the PS3 was though.

The real reason is that PC gamers would smoke PC gamers and it wouldn't be fun for anybody.

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deactivated-5d7fb49ded561

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#90 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

[QUOTE="JangoWuzHere"]

"Sony says it's because they can't keep the PS4 version as up to date as the PC ersion"


why not?

Wasdie

SoE can throw a patch up whenever they want, on the PS4 they still have a small validation period to make sure the game doesn't brick consoles. It's much faster than the PS3 was though.

The real reason is that PC gamers would smoke PC gamers and it wouldn't be fun for anybody.


PC gamers might smoke PC gamers, but not console gamers

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Wasdie

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#91 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

[QUOTE="JangoWuzHere"]

"Sony says it's because they can't keep the PS4 version as up to date as the PC ersion"


why not?

Davekeeh

SoE can throw a patch up whenever they want, on the PS4 they still have a small validation period to make sure the game doesn't brick consoles. It's much faster than the PS3 was though.

The real reason is that PC gamers would smoke PC gamers and it wouldn't be fun for anybody.


PC gamers might smoke PC gamers, but not console gamers

I challenge you to a game of Counter Strike GO where you use a PS3 controller and I use a mouse and keyboard.

How about it?

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MonsieurX

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#92 MonsieurX
Member since 2008 • 39858 Posts

[QUOTE="Wasdie"]

[QUOTE="JangoWuzHere"]

"Sony says it's because they can't keep the PS4 version as up to date as the PC ersion"


why not?

Davekeeh

SoE can throw a patch up whenever they want, on the PS4 they still have a small validation period to make sure the game doesn't brick consoles. It's much faster than the PS3 was though.

The real reason is that PC gamers would smoke PC gamers and it wouldn't be fun for anybody.


PC gamers might smoke PC gamers, but not console gamers

lol auto aim fest :(
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Ly_the_Fairy

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#93 Ly_the_Fairy
Member since 2011 • 8541 Posts

It can't really be about "updates" because it's a Sony game, and Sony can release updates quicker than anyone else on the PS4.

It shouldn't be about controls because Sony can make the PS4 compatible with keyboard/mouse just as you can play PC games with a controller.

 

My thoughts? The PS4 is outdated at launch, and cross compatibility just simply won't work in a game of this scale. There's no equal experience to be had on the PS4 with the PC, so you can't expect the game to function properly in a cross-platform environment.

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lazerface216

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#94 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="Puckhog04"]

As it should be. Us Console players are using a controller for everything in the game so it's a level playing field. You take PC players that can hook up whatever they want (i.e. Joystick for flying, etc.) and it's unbalanced. I've seen people on BF3 on PC wipe the floor with PC players from a helicopter...just using a joystick. Endgame right there.

-Unreal-

You don't need a joystick to be skill capped. A keyboard and mouse does fine. Enjoy your little thumbstix, console kid.

:lol: now controllers are considered "kid stuff"? jesus christ, how insecure can one be? why does playing on pc automatically bring the douchebag out of gamers?

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lostrib

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#95 lostrib
Member since 2009 • 49999 Posts

It can't really be about "updates" because it's a Sony game, and Sony can release updates quicker than anyone else on the PS4.

It shouldn't be about controls because Sony can make the PS4 compatible with keyboard/mouse just as you can play PC games with a controller.

 

My thoughts? The PS4 is outdated at launch, and cross compatibility just simply won't work in a game of this scale. There's no equal experience to be had on the PS4 with the PC, so you can't expect the game to function properly in a cross-platform environment.

Ly_the_Fairy

Even though they're the same company, i'm pretty sure SOE's updates would have to go through validation

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lostrib

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#96 lostrib
Member since 2009 • 49999 Posts

[QUOTE="-Unreal-"]

[QUOTE="Puckhog04"]

As it should be. Us Console players are using a controller for everything in the game so it's a level playing field. You take PC players that can hook up whatever they want (i.e. Joystick for flying, etc.) and it's unbalanced. I've seen people on BF3 on PC wipe the floor with PC players from a helicopter...just using a joystick. Endgame right there.

lazerface216

You don't need a joystick to be skill capped. A keyboard and mouse does fine. Enjoy your little thumbstix, console kid.

:lol: now controllers are considered "kid stuff"? jesus christ, how insecure can one be? why does playing on pc automatically bring the douchebag out of gamers?

It's called fanboyism and it occurs on all platforms

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lostrib

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#98 lostrib
Member since 2009 • 49999 Posts

[QUOTE="Davekeeh"]

[QUOTE="Wasdie"]

SoE can throw a patch up whenever they want, on the PS4 they still have a small validation period to make sure the game doesn't brick consoles. It's much faster than the PS3 was though.

The real reason is that PC gamers would smoke PC gamers and it wouldn't be fun for anybody.

Wasdie


PC gamers might smoke PC gamers, but not console gamers

I challenge you to a game of Counter Strike GO where you use a PS3 controller and I use a mouse and keyboard.

How about it?

Do it!

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lazerface216

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#99 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="lazerface216"]

[QUOTE="-Unreal-"] You don't need a joystick to be skill capped. A keyboard and mouse does fine. Enjoy your little thumbstix, console kid.

lostrib

:lol: now controllers are considered "kid stuff"? jesus christ, how insecure can one be? why does playing on pc automatically bring the douchebag out of gamers?

It's called fanboyism and it occurs on all platforms

yeah but the elitism and douchebaggery is legendary amongst the pc community. 

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lostrib

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#100 lostrib
Member since 2009 • 49999 Posts

[QUOTE="lostrib"]

[QUOTE="lazerface216"]:lol: now controllers are considered "kid stuff"? jesus christ, how insecure can one be? why does playing on pc automatically bring the douchebag out of gamers?

lazerface216

It's called fanboyism and it occurs on all platforms

yeah but the elitism and douchebaggery is legendary amongst the pc community. 

...and sony fanboys, and xbox fanboys...