OH BOY another person drinking the Sony coolaide. Well you have COMPLETELY forgot about how the PS3 suffers from low L2 cache and a bad split 256 ram design that makes it harder on developers. But between the low L 2 cache lower bandwith the cell is basicly been crippled in the PS3 for what the origional Cell Design was said to be able to do.Here's the FACTS for foolish fanboys. Not only is the Cell the best around. The PS3's hardware overall unrinates on the competition.
The cell is clocked at 3.2GHz and has 9 cores (one control processor and 8 SPEs). You cant compair GHz to GHZ, because the processors are two completely different designs. In that case the PS3 and 360 would be the same. It just doesn't work like that. First of all, the cell uses pure vector processors which are alot more efficient than the 360s general purpose G5 derivatives, so they can do more at a lower clock. Secondly, there are 8 of them(2 reserved). Each SPE has its own dedicated pool of memory instead of cache. there is NO system memory. Which means that there is also no lag time between the processor and memory, speeding up the whole system. Using dedicated RAM instead of cache also helps to make the processor run closer to its 'paper' speeds by getting rid of innefficiencies inherent in cache. 4th it has INSANE system bandwidth. This means that it can interact with the other parts with less lag time and more information can be transmitted between them. 5th, as a vector processor it can also render graphics. meaning it can help the gpu do its job if it has some free time. 6th, blueray can hold more data and transfer that data faster than dvd and hd dvd. they are also researching multi layer discs that currently hold 100GB. In other words the PS3 PWNs all.
Vaizard34
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