No Mantle or OpenGL for you xbox one.

  • 80 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 tormentos
Member since 2003 • 33793 Posts

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

I knew it i knew it..

As i say on another thread to use Mantle on xbox one you have to drop MS API and i was sure MS would not like that,so yeah xbox one is stock with Direct3D and DirectX.

Avatar image for Suppaman100
Suppaman100

5250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Suppaman100
Member since 2013 • 5250 Posts

From the supporters and pushers of DRM, Microsoft brings you the Xbone.

Xbone; mediocre casual kinect gaming experiences, zero privacy and outlandish policies.

Avatar image for FoxbatAlpha
FoxbatAlpha

10669

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 FoxbatAlpha
Member since 2009 • 10669 Posts

You can keep that PoS OpenGL. We will be getting the next version of DirectX so /thread.

Avatar image for freedomfreak
freedomfreak

52548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 freedomfreak
Member since 2004 • 52548 Posts

You're so creepy. Even more so with that avatar.

Avatar image for Junsei
Junsei

723

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Junsei
Member since 2004 • 723 Posts

so DirectX is terrible now ?. damn I didn't know we have so many developers posting in this site now.

Avatar image for jhonMalcovich
jhonMalcovich

7090

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By jhonMalcovich
Member since 2010 • 7090 Posts

@tormentos said:

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

I knew it i knew it..

As i say on another thread to use Mantle on xbox one you have to drop MS API and i was sure MS would not like that,so yeah xbox one is stock with Direct3D and DirectX.

Have a cookie. Lol. Like it was any surprise.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By tormentos
Member since 2003 • 33793 Posts

@FoxbatAlpha said:

You can keep that PoS OpenGL. We will be getting the next version of DirectX so /thread.

Hahahahaa....lol

@jhonMalcovich said:

Have a cookie. Lol. Like it was any surprise.

It is several people were already hyping it for xbox one,including Ron..lol

@Junsei said:

so DirectX is terrible now ?. damn I didn't know we have so many developers posting in this site now.

Is not terrible it just restrictive dude vs other API like OpenGL.

Avatar image for deactivated-5ba16896d1cc2
deactivated-5ba16896d1cc2

2504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

Avatar image for Caseytappy
Caseytappy

2199

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Caseytappy
Member since 2005 • 2199 Posts

1992 called , they want their openGL back .

Time to sell your Voodoo cards people !

Avatar image for Senor_Kami
Senor_Kami

8529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 Senor_Kami
Member since 2008 • 8529 Posts

This is a shame for MS, especially when it's not like they will have the most widely supported graphic API ever available on their system. Oh, wait.

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12  Edited By edidili
Member since 2004 • 3449 Posts

You say it like is a bad thing that it has no OpenGL lol. Is this a joke? Whenever given the choice developers almost always go for DX. They use OpenGL only when the platform doesn't support DX. Even Sony had to modify OpenGL for PS4 adding DX11 like features.

As for Mantle, isn't that thing for PC? On how to achieve "closer to the metal". Consoles don't need it, developers can already decide to "write to the metal" since there is no variation of hardware there.

Avatar image for delta3074
delta3074

20003

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 delta3074
Member since 2007 • 20003 Posts

@tormentos said:

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

I knew it i knew it..

As i say on another thread to use Mantle on xbox one you have to drop MS API and i was sure MS would not like that,so yeah xbox one is stock with Direct3D and DirectX.

Stuck with Direct x and Direct 3D, how is that a bad thing?

Avatar image for NFJSupreme
NFJSupreme

6605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 NFJSupreme
Member since 2005 • 6605 Posts

Would have liked to see mantle support but I understand why MS is not supporting it.

Avatar image for shawn30
shawn30

4409

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15  Edited By shawn30
Member since 2006 • 4409 Posts

@delta3074 said:

@tormentos said:

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

I knew it i knew it..

As i say on another thread to use Mantle on xbox one you have to drop MS API and i was sure MS would not like that,so yeah xbox one is stock with Direct3D and DirectX.

Stuck with Direct x and Direct 3D, how is that a bad thing?

Its only a bad thing when you try to spin every piece of MS news as a negative no matter the underlying facts, lol. The TC is pretty well known for such behavior.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 silversix_
Member since 2010 • 26347 Posts

no1 is buying the xbone on SW so not a big deal. i mean, you have to be messed up to buy the system to begin with.

Avatar image for Netherscourge
Netherscourge

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#17 Netherscourge
Member since 2003 • 16364 Posts

Another stupid decision by Microsoft.

If you want DX-only gaming, just get a PC folks.

Avatar image for Gue1
Gue1

12171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#18  Edited By Gue1
Member since 2004 • 12171 Posts

@Junsei said:

so DirectX is terrible now ?. damn I didn't know we have so many developers posting in this site now.

here is the response to that question: http://www.eurogamer.net/articles/digitalfoundry-directx-360-performance-blog-entry

DirectX has low level extensions through a high-level interface that when compiled creates an overhead that hinders performance. The Xbox consoles don't have a libgcm equivalent which lets devs bypass many limitations imposed by the high level nature of APIs like openGL or DirectX on the PS3. Example:

"'Let's say you're rendering a forest. Chances are that most of the same trees are going to be rendered from one frame to the next, with maybe a 10 per cent variance as the view changes. With Xbox 360, you'll be calling most of the same functions with the same parameters for each frame, while DirectX translates those into command buffers and feeds them to the GPU. With the LibGCM/PS3 approach though, you could build buffers for a set amount of trees across several groups. A simple check could discern if those buffers are still relevant for the next frame, and if so, they can be re-used, whereas with DirectX (and OpenGL for that matter) they will be regenerated anew for each frame."

DirectX is a better and more organized API than Sony's PSGL, libgcm and Nvidia's Cg and it let's you write code faster and more efficiently. But when a first party studio puts the the time they can create miracles like GOWIII, The Last of Us, etc. on the PS3 even with its much weaker GPU and limited and segmented memory set-up.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19  Edited By tormentos
Member since 2003 • 33793 Posts

@edidili said:

You say it like is a bad thing that it has no OpenGL lol. Is this a joke? Whenever given the choice developers almost always go for DX. They use OpenGL only when the platform doesn't support DX. Even Sony had to modify OpenGL for PS4 adding DX11 like features.

As for Mantle, isn't that thing for PC? On how to achieve "closer to the metal". Consoles don't need it, developers can already decide to "write to the metal" since there is no variation of hardware there.

That is funny..

Considering that even Carmack admits OpenGL is better than DirectX, and Direct3D,in fact Valve make L2D 2 run faster on windows by using OpenGL than DirectX..lol

Not only that you know PRT.? You know that thing that MS try to tag as windows exclusive,a few months when is a hardware feature of GCN and that OpenGL has support since 2011 that the 7000 series hit the market.

MS tools did not allowed coding to metal,in fact even know the one they have is closer to metal but is not to the metal like the Ps3 and PS4 had been.

@delta3074 said:

Stuck with Direct x and Direct 3D, how is that a bad thing?

You like to argue but your don't read OpenGL is actually a better API than those found on windows like DirectX,same goes for Sony to the metal ones as well.

The performance gains are good,directx is an API that is good for ease of use,but limits performance this has been known for quite some time on PC.

Avatar image for HaRmLeSS_RaGe
HaRmLeSS_RaGe

1330

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20  Edited By HaRmLeSS_RaGe
Member since 2012 • 1330 Posts

Just when you thought human intellect couldn't get any lower, tormentos goes and sets the new standard!

Avatar image for Netherscourge
Netherscourge

16364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#21  Edited By Netherscourge
Member since 2003 • 16364 Posts

November 15th can't get here fast enough.

Avatar image for Crypt_mx
Crypt_mx

4739

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#22 Crypt_mx
Member since 2007 • 4739 Posts

Its hilarious that people believe Open GL is superior to DirectX. Sony fans really will believe anything just to help them justify their console decision.

Avatar image for John_Matherson
John_Matherson

2085

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#23  Edited By John_Matherson
Member since 2013 • 2085 Posts

@tormentos said:

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

I knew it i knew it..

As i say on another thread to use Mantle on xbox one you have to drop MS API and i was sure MS would not like that,so yeah xbox one is stock with Direct3D and DirectX.

Don't really give a shit about OpGL but either way. Fck Microsoft

Avatar image for k2theswiss
k2theswiss

16599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 1

#24 k2theswiss
Member since 2007 • 16599 Posts


You forget who sorta owns dx....

Avatar image for Shewgenja
Shewgenja

21456

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#25 Shewgenja
Member since 2009 • 21456 Posts

@Crypt_mx said:

Its hilarious that people believe Open GL is superior to DirectX. Sony fans really will believe anything just to help them justify their console decision.

Ah, the sweet sound of "900p is a design choice" for an entire generation..

Avatar image for shawn30
shawn30

4409

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 shawn30
Member since 2006 • 4409 Posts

@Shewgenja said:

@Crypt_mx said:

Its hilarious that people believe Open GL is superior to DirectX. Sony fans really will believe anything just to help them justify their console decision.

Ah, the sweet sound of "900p is a design choice" for an entire generation..

So how it is at a consoles launch is how it will be for the entire life of the console, damn optimization, coding, and dev talent? Sill cows, lol

Avatar image for MK-Professor
MK-Professor

4218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#27 MK-Professor
Member since 2009 • 4218 Posts

Tormentos is full of shit as always.

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 clyde46
Member since 2005 • 49061 Posts

I thought you hated Mantle....?

Avatar image for Elitro
Elitro

578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29  Edited By Elitro
Member since 2009 • 578 Posts

It's only a problem on the long term, how long till opengl/Mantle prove themselves better than Directx? I believe that will happen, but it might be deep into the console lifespawn.

Until then DirectX is still superior, and maybe by the time it is not anymore then SteamOS might be the place to be at :)

Avatar image for deactivated-5ba16896d1cc2
deactivated-5ba16896d1cc2

2504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@Crypt_mx said:

Its hilarious that people believe Open GL is superior to DirectX. Sony fans really will believe anything just to help them justify their console decision.

so why do Valve and John Carmack say OpenGL is superior to DirectX?

Avatar image for 04dcarraher
04dcarraher

23857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#31 04dcarraher
Member since 2004 • 23857 Posts

@xboxiphoneps3 said:

@Crypt_mx said:

Its hilarious that people believe Open GL is superior to DirectX. Sony fans really will believe anything just to help them justify their console decision.

so why do Valve and John Carmack say OpenGL is superior to DirectX?

.... he was comparing direct x 9 API vs opengl back in the day now with DX 11 John Carmack admits that DirectX has become the better API, but he's still sticking with OpenGL, because he is use to it....

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#32  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

I could have told you guys this already, there's no way Microsoft is going to drop it's Flagship API, For one after their Soapbox episode about being the fathers of direct X, it would look massively ODD.

Hopefully mantle is the change the industry needs.

Avatar image for 04dcarraher
04dcarraher

23857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#33  Edited By 04dcarraher
Member since 2004 • 23857 Posts

@MK-Professor said:

Tormentos is full of shit as always.

yep, opengl has no advantages over DX 11 even Carmack admits that DirectX has become the better API.... Also Mantle is not even for consoles since they already customize the API's to fit the hardware....

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 clyde46
Member since 2005 • 49061 Posts

@04dcarraher said:

@MK-Professor said:

Tormentos is full of shit as always.

yep, opengl has no advantages over DX 11 even Carmack admits that DirectX has become the better API.... Also Mantle is not even for consoles since they already customize the API's to fit the hardware....

Mantle for consoles? Yea thats COOL! Mantle for PC? That SUCKS! Typical Tormentos.

Avatar image for timbers_WSU
timbers_WSU

6076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 17

User Lists: 0

#35 timbers_WSU
Member since 2012 • 6076 Posts

@tormentos said:

We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.

http://blogs.windows.com/windows/b/appbuilder/archive/2013/10/14/raising-the-bar-with-direct3d.aspx

I knew it i knew it..

As i say on another thread to use Mantle on xbox one you have to drop MS API and i was sure MS would not like that,so yeah xbox one is stock with Direct3D and DirectX.

Just get you an XBONE. You obviously think about it more than anything else going on in your life. I remember when you used to have a thing for Sony. What happen with you two?

Avatar image for zeeshanhaider
zeeshanhaider

5524

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 zeeshanhaider
Member since 2004 • 5524 Posts

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Avatar image for deactivated-5ba16896d1cc2
deactivated-5ba16896d1cc2

2504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@zeeshanhaider said:

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Valve and John Carmack say OpenGL is better and has better performance, DirectX is not better then AMD Mantle or OpenGL, deal with it, AMD Mantle and OpenGL will be used dramatically more since both consoles are AMD (even though Xbox One will be using DirectX only) and AMD is picking up popularity on PC

Avatar image for way2funny
way2funny

4570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#38 way2funny
Member since 2003 • 4570 Posts

@xboxiphoneps3 said:

@Crypt_mx said:

Its hilarious that people believe Open GL is superior to DirectX. Sony fans really will believe anything just to help them justify their console decision.

so why do Valve and John Carmack say OpenGL is superior to DirectX?

John Carmack said that 15 years ago, recently he said http://www.tomshardware.com/news/john-Carmack-DirectX-OpenGL-API-Doom,12372.html

Avatar image for -Snooze-
-Snooze-

7304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 -Snooze-
Member since 2009 • 7304 Posts

This is ridiculous. Mantle has little benefit on console, it's on PC where it could be a game changer, and OpenGL isn't as good as the latest Direct X. I swear last week cows were saying how awesome the PS4 is for apparently have a later version of Direct X than the Xbone, how thing's change in fanboy land

Avatar image for clyde46
clyde46

49061

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 clyde46
Member since 2005 • 49061 Posts

@xboxiphoneps3 said:

@zeeshanhaider said:

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Valve and John Carmack say OpenGL is better and has better performance, DirectX is not better then AMD Mantle or OpenGL, deal with it, AMD Mantle and OpenGL will be used dramatically more since both consoles are AMD (even though Xbox One will be using DirectX only) and AMD is picking up popularity on PC

Good point however DX is so ingrained in Windows and PC gaming in general, what would make a dev switch from DX?

Avatar image for NFJSupreme
NFJSupreme

6605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 NFJSupreme
Member since 2005 • 6605 Posts

@tormentos said:

@edidili said:

You say it like is a bad thing that it has no OpenGL lol. Is this a joke? Whenever given the choice developers almost always go for DX. They use OpenGL only when the platform doesn't support DX. Even Sony had to modify OpenGL for PS4 adding DX11 like features.

As for Mantle, isn't that thing for PC? On how to achieve "closer to the metal". Consoles don't need it, developers can already decide to "write to the metal" since there is no variation of hardware there.

That is funny..

Considering that even Carmack admits OpenGL is better than DirectX, and Direct3D,in fact Valve make L2D 2 run faster on windows by using OpenGL than DirectX..lol

Not only that you know PRT.? You know that thing that MS try to tag as windows exclusive,a few months when is a hardware feature of GCN and that OpenGL has support since 2011 that the 7000 series hit the market.

MS tools did not allowed coding to metal,in fact even know the one they have is closer to metal but is not to the metal like the Ps3 and PS4 had been.

@delta3074 said:

Stuck with Direct x and Direct 3D, how is that a bad thing?

You like to argue but your don't read OpenGL is actually a better API than those found on windows like DirectX,same goes for Sony to the metal ones as well.

The performance gains are good,directx is an API that is good for ease of use,but limits performance this has been known for quite some time on PC.

stop spreading lies. Carmack says Direct3D is better than OpenGL. http://www.tomshardware.com/news/john-Carmack-DirectX-OpenGL-API-Doom,12372.html

Also valve are anti windows so take anything these say with a huge grain of salt and I love valve but they are extremely biased.

Anyway this is all moot directx/3d and OpenGL are all in the same boat. One really isn't much better than the other and any new advancement is quickly caught up to by the next upgrade. Both are neck and neck for the most part so you can stop acting like Directx is shit or that it will cripple the xbone.

Avatar image for deactivated-5ba16896d1cc2
deactivated-5ba16896d1cc2

2504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@clyde46 said:

@xboxiphoneps3 said:

@zeeshanhaider said:

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Valve and John Carmack say OpenGL is better and has better performance, DirectX is not better then AMD Mantle or OpenGL, deal with it, AMD Mantle and OpenGL will be used dramatically more since both consoles are AMD (even though Xbox One will be using DirectX only) and AMD is picking up popularity on PC

Good point however DX is so ingrained in Windows and PC gaming in general, what would make a dev switch from DX?

100% sure they will be using some sort of API very similar to AMD Mantle on PS4/OpenGL, Xbox One would use DirectX 11.2 obviously, and if AMD Mantle is all that on PC like DICE is claiming "less overhead on CPU's and much more draw calls" then I basically see Nvidia releasing a extremely similar API to developers and it will be AMD Mantle/Nvidia Mantle <---- (just a example/random name of what Nvidia will most likely bring out to match Mantle)

then they have grounds to use Mantle and Nvidia's counterpart because PS4 will be a big platform for that aswell, 100% sure in my mind DirectX is not fully exploiting the full architecture's of Kepler/GCN and using every single part of it efficiently etc...

Avatar image for I_can_haz
I_can_haz

6511

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43  Edited By I_can_haz
Member since 2013 • 6511 Posts

Damn, it keeps getting worse everyday.

Avatar image for ReadingRainbow4
ReadingRainbow4

18733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#44 ReadingRainbow4
Member since 2012 • 18733 Posts

@clyde46 said:

@xboxiphoneps3 said:

@zeeshanhaider said:

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Valve and John Carmack say OpenGL is better and has better performance, DirectX is not better then AMD Mantle or OpenGL, deal with it, AMD Mantle and OpenGL will be used dramatically more since both consoles are AMD (even though Xbox One will be using DirectX only) and AMD is picking up popularity on PC

Good point however DX is so ingrained in Windows and PC gaming in general, what would make a dev switch from DX?

higher yields, easier development cycles, greater optimization, just a better experience in general.

DX is ancient and receives updates in such a nonchalant fashion that it wouldn't surprise me if Mantle beats it's ass off the runway within the first year it's out.

Avatar image for NFJSupreme
NFJSupreme

6605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45  Edited By NFJSupreme
Member since 2005 • 6605 Posts

@xboxiphoneps3 said:

@clyde46 said:

@xboxiphoneps3 said:

@zeeshanhaider said:

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Valve and John Carmack say OpenGL is better and has better performance, DirectX is not better then AMD Mantle or OpenGL, deal with it, AMD Mantle and OpenGL will be used dramatically more since both consoles are AMD (even though Xbox One will be using DirectX only) and AMD is picking up popularity on PC

Good point however DX is so ingrained in Windows and PC gaming in general, what would make a dev switch from DX?

100% sure they will be using some sort of API very similar to AMD Mantle on PS4/OpenGL, Xbox One would use DirectX 11.2 obviously, and if AMD Mantle is all that on PC like DICE is claiming "less overhead on CPU's and much more draw calls" then I basically see Nvidia releasing a extremely similar API to developers and it will be AMD Mantle/Nvidia Mantle <---- (just a example/random name of what Nvidia will most likely bring out to match Mantle)

then they have grounds to use Mantle and Nvidia's counterpart because PS4 will be a big platform for that aswell, 100% sure in my mind DirectX is not fully exploiting the full architecture's of Kepler/GCN and using every single part of it efficiently etc...

taken from the article that apparently no one read.

"With Xbox One we have also made significant enhancements to the implementation of Direct3D 11, especially in the area of runtime overhead. The result is a very streamlined, “close to metal” level of runtime performance. In conjunction with the third generation PIX performance tool for Xbox One, developers can use Direct3D 11 to unlock the full performance potential of the console."

there will be no problem unlocking the full potential of the xbone.

Avatar image for 04dcarraher
04dcarraher

23857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#46 04dcarraher
Member since 2004 • 23857 Posts

@ReadingRainbow4 said:

@clyde46 said:

@xboxiphoneps3 said:

@zeeshanhaider said:

@xboxiphoneps3 said:

@FoxbatAlpha: AMD Mantle>OpenGL>DirectX LOL

What? OpenGL > DirectX? You should tell that to the fucking game industry where all the stupids are busy developing on DirectX.

Valve and John Carmack say OpenGL is better and has better performance, DirectX is not better then AMD Mantle or OpenGL, deal with it, AMD Mantle and OpenGL will be used dramatically more since both consoles are AMD (even though Xbox One will be using DirectX only) and AMD is picking up popularity on PC

Good point however DX is so ingrained in Windows and PC gaming in general, what would make a dev switch from DX?

higher yields, easier development cycles, greater optimization, just a better experience in general.

DX is ancient and receives updates in such a nonchalant fashion that it wouldn't surprise me if Mantle beats it's ass off the runway within the first year it's out.

Direct x isnt that ancient, Opengl was created in 1992.... Problem with API's like Mantle is that they are designed around specific gpu types which can limit compatibility and can create a bigger problem with on going compatibility., Are we to believe that AMD will stay with GCN forever or for many years to come? when it comes time for them to switch the underlying architecture, what's going to happen to mantle? The reason why there is direct x and opengl is common ground to work on and allow a wide range of older, current and future hardware work with games.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#47  Edited By tormentos
Member since 2003 • 33793 Posts

@NFJSupreme said:

stop spreading lies. Carmack says Direct3D is better than OpenGL. http://www.tomshardware.com/news/john-Carmack-DirectX-OpenGL-API-Doom,12372.html

Also valve are anti windows so take anything these say with a huge grain of salt and I love valve but they are extremely biased.

Anyway this is all moot directx/3d and OpenGL are all in the same boat. One really isn't much better than the other and any new advancement is quickly caught up to by the next upgrade. Both are neck and neck for the most part so you can stop acting like Directx is shit or that it will cripple the xbone.

http://www.itproportal.com/2011/03/21/directx-hindering-pc-game-developers-amd-says/

Yeah lets take your word for it and not Valve who makes games.

Avatar image for razgriz_101
razgriz_101

16875

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#48 razgriz_101
Member since 2007 • 16875 Posts

cows praising open gl and mantle fail to forget that in the real world direct x is king and has been for at least a decade and that wont change for dev's.

Would honestly make more sense for the other consoles to adopt the Direct X api IF possible in terms of cross platform developement in relation to developement costs,R &D etc especially for cows when they continually gloat bout PC gaming when it suits their argumenets best.

Avatar image for tormentos
tormentos

33793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49  Edited By tormentos
Member since 2003 • 33793 Posts

@04dcarraher said:

yep, opengl has no advantages over DX 11 even Carmack admits that DirectX has become the better API.... Also Mantle is not even for consoles since they already customize the API's to fit the hardware....

Currently MegaTexture does this entirely in software using existing OpenGL 3.2 APIs, but AMD believes that more next-generation game engines will use this type of texturing technology. Which makes it something worth targeting, as if they can implement it faster in hardware and get developers to use it, then it will improve game performance on their cards. Again this is similar to volume shadows, where hardware implementations sped up the process.

Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible it’s really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3D’s tight restrictions on non-standard features.

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6

MS is always behind as you can see megatextures were done using OpenGL,funny enough that show why it had so much problems on 360,not only that AMD since 2011 has support for PRT,the only API that had support was OpenGL,Direct3D didn't allow for it,to restrictive and is just a few months ago that MS actually unveiled PRT for windows,so yeah when something new comes alone MS play catch up.

Loot at the date of the article before you even reply.

Avatar image for 04dcarraher
04dcarraher

23857

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#50  Edited By 04dcarraher
Member since 2004 • 23857 Posts

@tormentos said:

@NFJSupreme said:

stop spreading lies. Carmack says Direct3D is better than OpenGL. http://www.tomshardware.com/news/john-Carmack-DirectX-OpenGL-API-Doom,12372.html

Also valve are anti windows so take anything these say with a huge grain of salt and I love valve but they are extremely biased.

Anyway this is all moot directx/3d and OpenGL are all in the same boat. One really isn't much better than the other and any new advancement is quickly caught up to by the next upgrade. Both are neck and neck for the most part so you can stop acting like Directx is shit or that it will cripple the xbone.

http://www.itproportal.com/2011/03/21/directx-hindering-pc-game-developers-amd-says/

Yeah lets take your word for it and not Valve who makes games.

O yes we are going to believe your BS and old AMD's propaganda stab that backfired ....