Meh, I really wanted to like No more heroes, I wanted to support these kind of games for the Wii so I bought it. Man was this game repetitive and boring. The Boss fights were awsome but for some reason this game thought it was a good idea to do some of the most boring repetitive things to earn money to fight the boss's. It didnt feel like they tried to make it interesting aside from the Boss fights. I mean I got so sick of killing people in suits in a garage every time.
This game should have just gone the route of SOTC and let you have Boss battles if they were gonna put so little effort in enemie variety.
Javy03
i enjoyed the minigames more once i realized their role in the games message
its the same thing for the useless ramp that sends you flying off the bridge.. it's practically an anti-game
"The third-rate jobs are prefaced by a speech about rebelling against a god (which is probably also a subtle allusion to the so-called "American dream"). "
" In fact, much of the game seems to exist for the sake of triviality....the job system consists of doing not-so-glamorous missions, like picking up trash, working a gas pump, mowing lawns, and cleaning graffiti off of walls. Kicking open dumpsters will uncover new shirts or money. New wrestling moves appear to be entirely for show. Free fight missions are practically impossible, and in the unlikely event of completing one, you'll discover that nothing comes of it but a bit of cash that could've more easily been earned doing something else. It is almost as if Suda was pushing the limits of player tolerance"
http://www.destructoid.com/what-no-more-heroes-really-means-73998.phtml
http://schlaghund.wordpress.com/2008/03/11/no-more-heroes-is-not-punk/
while sotc is a work of art in terms of controls and universe.. nmh is a work of art in terms of introspection on the industry
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