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Sonys is doing their best.
What do you expect? the Cell is pretty new, and the way the ps3 uses it is very complicated. I doubt it will be used to its fullest till the end of this gen, like the ps2. And there will still be a way to go. Chances are the ps4 will use a better versdion of the cell or more of them.
[QUOTE="kevbo77"]PS3's RAM bottleneck strikes again. It doesn't matter what kind of processor it has, or what kind of GPU it has if it is limited to 256 Megs of Ram. The 360 has more RAM so it's better. PS3=waste of money.WasntAvailable
RAM is not the limiting factor, there for that is not the problem. The problem is with the processor. Go check it out your self.
You sir, are nearly correct! It is with the cpu, but more specifically, its with programming FOR the cpu. Because it has lots of microprocessors, code is excecuted differently than normal code. It can return small responses much faster to the main program than a normal CPU can. Now this sounds great, and has lots of potential, but it also means all API's need to be rewritten to function on the cell. This is a big problem for developers, especially for ones that make multiplatform games. They like premade API's that they can customize, tried, tested, and true methods, isntead of reinventing the wheel.
Sony hadhoped that this cell CPU would take off, and be used in many of their products, which would increase the demand for it, and decrease the cost for it, which would let them sell the PS3 for cheaper eventually. Once it did not catch on, it caused a pricing problem for the PS3. On another note, Sony wanted to use PS3 to deliver Bluray players into all consumers house holds. The more they sell, the cheaper they get also, as with all manufactured products, however sales were nto as spectacular as they ahd hped, which also added to the PS3 price problem.
This doesn't make the PS3 bad by any means, but it does mean that developers are less likely to fully use the cell, especially since it most likely won't be in the PS4 architecture. In other words, if a game is to run on ps3 and 360, they will use standard API's and try to make them run smooth on the PS3, where the 360 is made to handle those fast already, and if they want PS4 to run the PS3 games, it needs to be as generic as possible.
PS3 can perform better, but it cost a lot of money and time.
A game as good looking as Killzone 2 takes 3-4 years of development and a higher budget than any other game this gen. I like good graphics as much as the next guy, but do you really want to wait 3-4 years for that game? Vice using existing middleware and licensed engines i.e. Unreal Engine 3.
PS3 can perform better, but it cost a lot of money and time.
A game as good looking as Killzone 2 takes 3-4 years of development and a higher budget than any other game this gen. I like good graphics as much as the next guy, but do you really want to wait 3-4 years for that game? Vice using existing middleware and licensed engines i.e. Unreal Engine 3.
Blue-Sky
Not trying to be a jerk, but I'm betting Killzone 2 wont be anything special.
[QUOTE="WasntAvailable"][QUOTE="kevbo77"]PS3's RAM bottleneck strikes again. It doesn't matter what kind of processor it has, or what kind of GPU it has if it is limited to 256 Megs of Ram. The 360 has more RAM so it's better. PS3=waste of money.Phazevariance
RAM is not the limiting factor, there for that is not the problem. The problem is with the processor. Go check it out your self.
You sir, are nearly correct! It is with the cpu, but more specifically, its with programming FOR the cpu. Because it has lots of microprocessors, code is excecuted differently than normal code. It can return small responses much faster to the main program than a normal CPU can. Now this sounds great, and has lots of potential, but it also means all API's need to be rewritten to function on the cell. This is a big problem for developers, especially for ones that make multiplatform games. They like premade API's that they can customize, tried, tested, and true methods, isntead of reinventing the wheel.
Sony hadhoped that this cell CPU would take off, and be used in many of their products, which would increase the demand for it, and decrease the cost for it, which would let them sell the PS3 for cheaper eventually. Once it did not catch on, it caused a pricing problem for the PS3. On another note, Sony wanted to use PS3 to deliver Bluray players into all consumers house holds. The more they sell, the cheaper they get also, as with all manufactured products, however sales were nto as spectacular as they ahd hped, which also added to the PS3 price problem.
This doesn't make the PS3 bad by any means, but it does mean that developers are less likely to fully use the cell, especially since it most likely won't be in the PS4 architecture. In other words, if a game is to run on ps3 and 360, they will use standard API's and try to make them run smooth on the PS3, where the 360 is made to handle those fast already, and if they want PS4 to run the PS3 games, it needs to be as generic as possible.
I realised it was to do with the programming, but I didn't know about it in that much detail. Thanks for clearing that up. This is also probably the best in depth explanation I have seen as to why the PS3 dosn't handle ports nearly as well as the 360. It also explains why the PS3 games can be easily ported to the Xbox 360, and why MGS 4 is unlikely to be ported.
4. I just think that the PS3 could do 10x better!
NonRock
You're confusing PS3, with PC.
Simple mistake really.
There is only so much a pre-built console can achieve in graphics : GPU and CPU and RAM can't be upgraded like a PC, so we shouldn't expect any sudden JUMP in graphics unless it is within an extended period of a console's lifecycle (PS2 has barely GeForce 5100 graphics, yet last generation games on the platform like GoW2, Jak III and Final Fantasy XII have pushed it to its limits. PCs with a similar hardware specs to a PS2 can only DREAM of playing the kind of games the PS2 has.)
This is why we shouldn't compare PC specs and console specs. Despite the PS2, Gamecube and XBOX's severe inferiority in hardware specs compared to high-end PCs of those times, they managed to somewhat impressive graphical slaves without number and polygon crunching hardware specs. Impressive titles with insane draw distances like Shadow Of The Colossus prove that consoles can break graphic limits simply because of console optimizations (a console wiill always have the same specifcations compared to PCs which vary in great amount, so console exclusive games should technically be the best of what the console can offer in power).
Heres a real time demonstration that is deemed not possible on the 360.
http://www.youtube.com/watch?v=mDdStxjGELk
Funny Konami themselves said that the xbox 360 has MORE then enough power to run MGS4, MGS4 is no doubt the best looking game you guys have. MGS4 uses 2 cores 360 has 3. PS3 is no more powerful then the 360 not to mention we have double your guys RAM meaning crap doesn't pop out of nowhere it actually loads before we get there...DivinitySkate
Not double at all.
Slightly more is available at any given time, andi believe the Xbox employs a more efficiant, faster RAM
oh god.......teh hidden power myth has come back for ps3......just like when ps2 was around...schu
Just take a look at God of War II.
There is nothing magical about the cell, Sony lied... I kind of feel like I just told a six year old kid Santa isn't real.
Games like fallout 3 and socom: Confloptations already used the ps3 max power and look what happend to them :lol:Gh0st_Of_0nyx
????
Those games we're meant to max out the Ps3? I thought FF, GT5 and MGS4 were supposed to do that.
1. I'm no fanboy
you do look like one
2.I the multi platform games have the same graphichs on the PS3 and Xbox360
do more research please
3. I didn't say the PS3 was beyond our time as u think...
yes, you didnt say that
4. I just think that the PS3 could do 10x better!
Its just not as good as you think it is
The PS3 could do 10 x better if somebody would use it's power... Not even the exclusives use it's maximum... Well maybe LBP uses it's power but not all things... The multi platform games could do much better if they would be done just 4 the PS3!
OK xbox fanboys I expect a lot of flaming now but hear me out.
If the xbox360 would have much power as the PS3 it's games would be much larger and better... I'm not saying that they ain't good but they could be better with a little more better system.. (not saying that the PS3 is the better system)
Damn I wish ppl (game producers) would use it's maximum!
Too much of the word power??
NonRock
I was considering many ways I would respond to your post, and yes, all of them quite serious, with no flaming intended. But I think the best way I can respond is simply to ASK YOU;
WHAT exactly, do you have to go on whereby to comment on this supposed 'superior power' that PS3 has over and above Xbox 360, which you believe developers should be able to utilize?
Its just a rediculous argument to say that developers aren't using the real power of the PS3. They have been, look at games like Heavenly Sword, Uncharted, MGS 4, Resistance 2...
Remember people, the PS3 has the equivilent to a 7800gtx for its graphics card and a glorified 3.0ghz single core processor and only 512mbs of ram. Considering this, thats pretty impressive.
The PS3 could do 10 x better if somebody would use it's power... Not even the exclusives use it's maximum... Well maybe LBP uses it's power but not all things... The multi platform games could do much better if they would be done just 4 the PS3!
OK xbox fanboys I expect a lot of flaming now but hear me out.
If the xbox360 would have much power as the PS3 it's games would be much larger and better... I'm not saying that they ain't good but they could be better with a little more better system.. (not saying that the PS3 is the better system)
Damn I wish ppl (game producers) would use it's maximum!
Too much of the word power??
NonRock
I can see why you are frustrated, you actually believed Sony's PR about the 'power of the cell'.
What evidence has anyone seen that the PS3 is seriously better than the 360? or has even come near backing up Sony's claims? I could offer a lot up to proove the opposite is true.
At some point along the line people are going to give them selves a reality check and wake up and smell the coffee. I'll give it to you straight so brace yourselves: Sony doesn't always tell the truth. There I said it. Sorry to be the bearer of bad tidings. The PS3 is a great machine but it just doesn't beat the 360 when it comes to pure gaming either graphically, online or in playability. It can match it on some multiplats, sure, but this talk of it being so much better is a pipe dream I thought would have been put to bed by now.
Sony's marketing theology is as long as it has a grain of truth in it then fling it out because mud sticks if you fling it often enough. But talk only goes so far. Sooner or later results have to speak for themselves. It was the same with the PS2 just don't expect them to change and you wont be disapointed.
wow you PS3 fanboys really need to wake up. There's nothing amazingly special about the PS3. It has a stripped down version of the cell and a weaker graphics processor than the 360. The 360 can render graphics better than the PS3. The only thing it has is bluray and even that hasn't been proven useful yet. The 360 & PS3 are pretty much equal so stop acting like the PS3 is beyond our time. YOUR NOT GOING TO SEE 10X BETTER POWERCrystal-Rush
so it took the ps2 2 years to be maxed out. sure ps3 wont be doing 10x better but you will see improvements with the next 3 to 5 years.
LOL, did you ever consider that they may be using its maximum power or the most they can get out of it at this stage in the consoles life?Snugenz
This.
The only console that isn't actually being used to full power by like 95% of developers is the Wii. The 360 and PS3 are being maxed or nearly maxed I'd say. Just because Sony tell you it's "teh super cell" doesn't mean it is.
[QUOTE="Snugenz"]LOL, did you ever consider that they may be using its maximum power or the most they can get out of it at this stage in the consoles life?bobbetybob
This.
The only console that isn't actually being used to full power by like 95% of developers is the Wii. The 360 and PS3 are being maxed or nearly maxed I'd say. Just because Sony tell you it's "teh super cell" doesn't mean it is.
considering how easy it is the develop for the 360 than ps3 according to devs then 360 is a lot closer to max. Ps2 and ps3 seem to be the same issue and we know how long it took for games to get close to the max of the ps2.
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