No! Sony HeavyRain creator feels the industry will be better with no used games!

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deactivated-5e0e425ee91d8

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#51 deactivated-5e0e425ee91d8
Member since 2007 • 22399 Posts
[QUOTE="darkspineslayer"][QUOTE="Ninja-Hippo"]100th used game thread and 100th time I'm laughing at all you plebs crying over having to pay full price like the rest of the grown ups.Ninja-Hippo
There are viable arguments for the market. Putting the rather pompous "if you can't afford it, erhrmhermher" argument, what benefit is it if less people can afford to buy a game?

I've spent the last five years before I got a job as a university student. I was as poor as it gets while keeping your electricity on. I lived on noodles. I still bought my favorite games day one for full price. It is not a matter of people not being able to afford games. It is a matter of people naturally buying the cheaper alternative, because why wouldn't you? But if games are becoming more and more expensive because they aren't selling enough copies to make the money back that went into developing them, surely stopping used games would result in higher sales of games at full price and as a result, the cost of games will come down. The net result will be that more people will buy games at full price, and games not worth full price will fail. The quality of games will improve, or at the very least, games offering less value for full-retail money will be retailed cheaper than they are right now. tl;dr everybody wins. Publishers make more money. Developers are less cash strapped. Games will end up better and cheaper.

Your assuming a very candy and rainbows future in exchange for consumer rights, there. Your first assumption being that if a used copy is unattainable or impractical that they will inevitably buy used. If I had to pay $60 for every game I wanted to play, I would take a lot fewer chances on new IP. $60 is a lot of money and we have enough stagnation as it is. Their is a lot more wrong with AAA game development than used games. We live in a world with EA, and you think publishers would take the clue that their game isn't worth $60? Games improve? Developers would be even less inclined to take a risk than they are now, because customers would be less inclined as well.
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campzor

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#52 campzor
Member since 2004 • 34932 Posts
well...he did lose a lot of money because of all you cheapskates.
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quickposter

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#53 quickposter
Member since 2010 • 1735 Posts

exactly why the big publishers don't like used games

R3FURBISHED

Sony won't do this because they have said. They know it is a stupid move but I have a question. The publishers miss money on used sales. This matters why? Every other industry can put up with it. Why are these guys any different? They already have WAY MORE control then they should have.

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quickposter

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#54 quickposter
Member since 2010 • 1735 Posts

100th used game thread and 100th time I'm laughing at all you plebs crying over having to pay full price like the rest of the grown ups.Ninja-Hippo

If people who buy used (this doesn't include me though there are instances where the game is out of print) didn't have to pay fees in the past why should they start now?

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jg4xchamp

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#55 jg4xchamp  Online
Member since 2006 • 64055 Posts
Developers and publishers hate the used games market, more at 11
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rjdofu

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#56 rjdofu
Member since 2008 • 9171 Posts
lol robotapple, dont even know how to link.
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razu2444

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#57 razu2444
Member since 2010 • 820 Posts
LOL Dad buys a BMW and 2 sons and wife do not pay a cent to BMW. Is this wrong? Friend buys DVD. 5 mates watch it. 4 did not pay movie studios. Is this wrong? List goes on...
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#58 Rattlesnake_8
Member since 2004 • 18452 Posts

Sony is in on it too :cry:

 



The guy's the founder of Quantic Dreams, maker of Sony exclusive Heavy rain:

"Guillaume de Fondaumiere: I would say that the impact that the recession had, that the most important impact especially on AAA games on console, was the rise of second hand gaming. And I think this is one of the number one problems right now in the industry. I can take just one example of Heavy Rain. We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between 5 and 10 million worth of royalties because of second hand gaming."



http://www.gamesindustry.biz/article...de-fondaumiere

robotapple
A lot of those are also going to be people who rented the game and borrowed it from a friend.