all those ports that run like c-r-a-p on Pc, even with fairly good rigs.. what a disappointment.
what stayed great about Pc gaming is the Indie scene and those genres that are not present on consoles.
I don't know much about performance on console, but I don't see people complaining about issues on consoles as often as pc gamers do.
what's so hard about getting games to run decently?
so what says you?
aleuni
People on console don't complain too much about performance, because they don't know any better.
But the problems ARE there. Take a looka t pretty much ANY console release the past year that is not an indie title. EVERY review will mention frame rate issues, loading time issues, textures issues. You name it.
Just off the top of my head, Arkham City on the consoles was said, by several reviewers, to suffer form pop-in and frame rate issues. Same with the sequel to demon souls. The xbox 360 version of Skyrim has super low rez textures (still not fixed) and the frame rate drops a ton occasionally (never will be fixed - it's just the console's old hardware struggling).
But people on consoles, unless they are PC gamers too, don't know what aa smooth 60 FPS frame rate even looks like, nevermind actually expect it from each game.
As for performance issues on the PC, sure, they crop up, and it's usually the developer's fault (but sometimes Nvidia or AMD drops the ball), but they all pretty much get fixed within the first month of release.
Take Arkham City on PC for example: The only issue is with DX 11. It'll get fixed.
In the meantim the game looks 10x better on PC, even with DX9, and I'm getting like 140 FPS at 2650x1440 with Physx on high.
I don't have to suffer through crappy textures, jaggies, poor view distance, low quality 3D meshes, screen tearing, and frame rate issues like the console version STILL SUFFERS FROM. There's no fixing 6 year old hardware.
Nah, I'll stick to Pc gaming, thank you very much, even with the occasional hiccup, because the alternative is just not how Iw ant to experience gaming.
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