Not enough pure third person shooters these days

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turtlethetaffer

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#51 turtlethetaffer
Member since 2009 • 18973 Posts

@cinematicgalore: You need to play Vanquish. It's Bullet time on steroids; you boost around with rockets and slow time down to shoot while you're sliding. It's great. I mean, Platinum games always lives up to its name so it's no surprise, but still. Great game.

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jg4xchamp

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#52 jg4xchamp
Member since 2006 • 64057 Posts
@2Chalupas said:

To hell with pure "TPS", I want to see a revival in squad shooters.

SOCOM was made into a "pure TPS" last gen. I want to see them bring that IP back, but make it more of a tactical/squad based shooter like it was meant to be. Operation Flashpoint is another one that they need to bring back. Take that game back to it's roots. Dragon Rising, in retrospect, wasn't so bad. It had some cool features in it that made it far more interesting to me than most shooters. Such as the ability to send your squad-mates to flank enemies, the bullet detection that gave you different damage on different parts of the body (or instant kill if you are shot in the head) - the fact that it was a bit of a sandbox environment. The next game, as I recall, was a bit embarrassing because the CoD wannabe story was very poorly executed - but it still felt more advanced than the CoD linear nonsense.

Socom deserved a better death than it got.

@cinematicgalore said:

Gears should remove Roadie Run altogether, that's probably the most dated thing about it. Just make normal running faster and fast running by clicking/holding the left stick.

In general I wish they mess with the movement a bit more, I don't know why they think the lumbering weigthy thing is how Gears needs to play all the time. Roadie runs are fine in the context of how the mp works, but maybe they could be daring and be like what if the single player and mp mechanics weren't the same. That be cool, but devs rarely do that stuff if ever.

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lamprey263

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#53  Edited By lamprey263
Member since 2006 • 45508 Posts

Why hasn't anybody been asking "where the **** is Rockerstar?!"

I mean, other people re-released last gen games too as a transition while working on current gen projects, 343 did Halo MCC while working on Halo 5, Naughty Dog did Uncharted Collection and TLOU Remastered while working on Uncharted 4, we got Dark Souls II while they were working on Bloodborne and Dark Souls 3, Tomb Raider Definitive Edition while they worked on Rise of the Tomb Raider, Final Fantasy Type-0 while they work on FFXV, we got Dishonored while they work on the sequel... okay, I realize maybe we got definitive editions of games we'll likely no longer see another game or game in the series from, Metro Redux, Sleeping Dogs, Darksiders II... smaller devs, fine. But Rockstar?

I mean, they make buttloads of money on each of their games, are they even gonna bother releasing a new game, or they gonna milk games like Red Dead Redemption next giving that a definitive next gen version? I mean, jeez, if they're gonna milk it, milk it already. Even like TC said, Max Payne, I'd double dip to get a next gen port of Max Payne 3.

Strangehold was pretty fantastic. Just imagine something that plays like Max Payne 3 with the destruction of death of something like Strangehold; that's be one of the greatest shooters of all time.

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bforrester420

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#55 bforrester420
Member since 2014 • 3480 Posts

@cinematicgalore I'm with you on First-person shooters, don't care for them, but I don't really care much for 3rd person either.

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Netret0120

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#56 Netret0120
Member since 2013 • 3594 Posts

@FrozenLiquid said:

GTAV is third person. Mad Max. Just Cause 3.

Trippin bro

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intotheminx

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#57  Edited By intotheminx
Member since 2014 • 2608 Posts

@cinematicgalore said:
@charizard1605 said:

I guess there is Splatoon?

Honestly, yeah, I am surprised at how few real third person games there seem to be.

It sucks, people are claiming the death of FPS but it seems alive and well compared to TPS.

As far as COD, I think people are burning out, but the FPS genre is alive and well. CS:GO on PC is pulling in more and more players. It's actually ahead of DOTA 2 right now.

As for TPS, they are all over the place.

  • GTAV
  • Uncharted
  • FO4
  • Battlefront
  • Gears
  • The Division
  • Warframe
  • MGS

I'm sure there are a lot more.

EDIT; Tomb Raider

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Cloud_imperium

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#58 Cloud_imperium
Member since 2013 • 15146 Posts

@jg4xchamp said:
@Cloud_imperium said:
@jg4xchamp said:

And I'm saying it's going to work like the contextual cover you see in TLOU or Tomb Raider, you don't press a button in those games either, but there is a cover mechanic to these games, it plays a role in the combat. It was just a less gamey way of doing it instead of sticky cover.

Then it's not a "Mechanic". You crouch just like any other game to take a short brake or use time powers to flank the enemy. And the gameplay also seem to encourage player to keep moving. TLOU goes for more Stealthy approach when it comes to gameplay, where gameplay is built around stealth attacking the enemy. The game encourages you to craft items and use them carefully.

QB is different. It is full blown Third Person Action Shooter. Even enemies try to flush you out of the cover ASAP by throwing grenades or flanking you, which forces player to use powers, flank them and attack them from different direction. But then again, it doesn't matter because my point was that there is no cover mechanic, and there isn't.

lol it's totally a mechanic, why wouldn't it be? The reason it doesn't animate that way in max Payne, because they just didn't animate that stuff like that back then. Metal Gear is the closest thing I can think of with that type of cover controls, and even that was super deliberate. The way I look at QB is that the cover will play a role, it's no different than when you crouch behind something in a FPS, they made it more of a proper system in TPS, because it looks stupid in a tps if the guy is standing up right or just crouching and not animating with the wall, plank, etc. It's jarring, and for all these immersion based products, it would be silly not to have it.

It's not like Gears, but in that same context Vanquish isn't like Gears. It's a button press just like them, but you spend most of that time shooting by sliding around and moving around the battlefield more, the cover is just there for you to regen health real quick or reaccess your position, but similar idea it's still on the move. The bold specifically is something they all do at this point, either via a parlor trick or more so by simply throwing a grenade/destructible cover etc.

QB has other systems to its combat, but saying it has no cover system when it's going to play a role in the level design (the blatant chest high wall stuff) and the combat would be false.

Ever wondered by Gears is called "Cover Based Shooter"?

And you do realize that there was proper cover mechanic in 90s as well right? Gears wasn't the first game to have that. Not having a cover mechanic was a pure gameplay choice for Max Payne, Alan Wake and now Quantum Break.

Yes cover plays a role but that doesn't make it "cover based" game. Every game except point and click adventures had a cover that played a role. So according to you all of those games were "cover based"? Come on man. The fact is, there is no "cover mechanic (MECHANIC... again MECHANIC)" in Quantum Break.

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Cloud_imperium

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#59 Cloud_imperium
Member since 2013 • 15146 Posts
@freedomfreak said:

The hell is wrong with having a cover mechanic? Is this some "I'm so old school and hardcore, bro" nonsense?

And what's the difference between having to push a button to take cover, and having your character just automatically stick to cover? Does the push of a button ruin it?


Building your game around cover mechanic can change the way it plays. Not every game needs that system. Compare gameplay of Max Payne 1 and 2 with gameplay of Gears of War. In cover based games you have to take cover, stay there, wait for enemies to show their heads before you can shoot them. In games like Max Payne 1 and 2, you move around the environment and shoot everyone in slow motion. It doesn't punish you for leaving the cover.

After playing 7th gen cover based shooters, some people want TPS that play differently. Small things can change the entire gameplay. For example auto regen health encourages you to charge at enemy, and then take cover when bleeding to restore your health. Meanwhile games with health pickups keep you on your toes, force you to lean through corners and use your supplies carefully etc. Stuff like this can change the way the game is played.

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freedomfreak

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#60 freedomfreak
Member since 2004 • 52566 Posts
@Cloud_imperium said:

Building your game around cover mechanic can change the way it plays. Not every game needs that system. Compare gameplay of Max Payne 1 and 2 with gameplay of Gears of War. In cover based games you have to take cover, stay there, wait for enemies to show their heads before you can shoot them. In games like Max Payne 1 and 2, you move around the environment and shoot everyone in slow motion. It doesn't punish you for leaving the cover.

After playing 7th gen cover based shooters, some people want TPS that play differently. Small things can change the entire gameplay. For example auto regen health encourages you to charge at enemy, and then take cover when bleeding to restore your health. Meanwhile games with health pickups keep you on your toes, force you to lean through corners and use your supplies carefully etc. Stuff like this can change the way the game is played.

In any game that has people shooting at you, you have to take cover. Max Payne 1 and 2 use this, too, except you look like a knobhead standing behind a wall or using that awful crouch, sitting behind a trash can. Adding a cover mechanics makes this much better and less dumb looking.

And your argument about Gears of War, staying in cover, waiting for heads to pop out is nonsensical. If you prefer to play those games like that, or any other third person shooter, good on you. Still doesn't stop the game from having mechanics that allow you to properly flank and take out your enemies. Hell, the whole melee system of that game begs you to get in there and do damage.

As far as Max Payne, you don't just move around the environment, using slow motion. Hell, the notion of that is ridiculous, seeing as how bullet time is finite. You get it back by shooting dudes, and that sometimes requires popping in and out or lobbing a grenade out there. Not to mention being low on health, you can still end up being decimated while using bullet time.

And why not directly compare it to Max Payne 3? That game had a cover mechanic, and it's the best playing Max Payne out there.

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lamprey263

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#61 lamprey263
Member since 2006 • 45508 Posts

@360ru13r said:

Does Just Cause 3 not satisfy that requirement? I mean yeah you can fly a plane, and drive in a boat but it does feature third person shooting.

and big motherfucking explosions

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Cloud_imperium

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#62 Cloud_imperium
Member since 2013 • 15146 Posts

@freedomfreak said:
@Cloud_imperium said:

Building your game around cover mechanic can change the way it plays. Not every game needs that system. Compare gameplay of Max Payne 1 and 2 with gameplay of Gears of War. In cover based games you have to take cover, stay there, wait for enemies to show their heads before you can shoot them. In games like Max Payne 1 and 2, you move around the environment and shoot everyone in slow motion. It doesn't punish you for leaving the cover.

After playing 7th gen cover based shooters, some people want TPS that play differently. Small things can change the entire gameplay. For example auto regen health encourages you to charge at enemy, and then take cover when bleeding to restore your health. Meanwhile games with health pickups keep you on your toes, force you to lean through corners and use your supplies carefully etc. Stuff like this can change the way the game is played.

In any game that has people shooting at you, you have to take cover. Max Payne 1 and 2 use this, too, except you look like a knobhead standing behind a wall or using that awful crouch, sitting behind a trash can. Adding a cover mechanics makes this much better and less dumb looking.

And your argument about Gears of War, staying in cover, waiting for heads to pop out is nonsensical. If you prefer to play those games like that, or any other third person shooter, good on you. Still doesn't stop the game from having mechanics that allow you to properly flank and take out your enemies. Hell, the whole melee system of that game begs you to get in there and do damage.

As far as Max Payne, you don't just move around the environment, using slow motion. Hell, the notion of that is ridiculous, seeing as how bullet time is finite. You get it back by shooting dudes, and that sometimes requires popping in and out or lobbing a grenade out there. Not to mention being low on health, you can still end up being decimated while using bullet time.

And why not directly compare it to Max Payne 3? That game had a cover mechanic, and it's the best playing Max Payne out there.

Yeah,,, sounds like you never played Max Payne games except MP3. Cover system changes the way the game is played. It is not necessary in every game. But instead of replaying to your short sighted comment, I'll let these videos do the talking.

https://www.youtube.com/watch?v=bndnTL6D1sE

Loading Video...

https://www.youtube.com/watch?v=dQW6C9hD_fw

Loading Video...

^^ See?

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deactivated-6079d224de716

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#63 deactivated-6079d224de716
Member since 2009 • 2567 Posts

In MGSV guns feel VERY nice. And hit reactions are great too.

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Xeno_ghost

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#64 Xeno_ghost
Member since 2014 • 990 Posts

Fallout4 play it in 3rd person view?

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babyjoker1221

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#65 babyjoker1221
Member since 2015 • 1313 Posts

Wow! This thread really highlights just how much hype The Division has lost over the last couple of years. I only saw it mentioned a couple of times.

While we can all agree that Ubisoft has its problems, I think they have the ability to make top shelf quality third person shooters. While Ubi isn't exactly a trustworthy developer, Massive is. I think Ubi has given them the resources to make an awesome game, and I hope that The Division turns out the way I hoped it would.

Ghost Recon Wildlands seems to be coming along nicely as well.

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LegatoSkyheart

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#66 LegatoSkyheart
Member since 2009 • 29733 Posts

Battlefront just came out bro.

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oflow

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#67 oflow
Member since 2003 • 5185 Posts

@2Chalupas said:
@oflow said:

Isnt the The Division the next third person big hype coming out soon? I probably wont play it but theres that.

Not a shooter but I'll probably be playing For Honor.

I actually like third person better than first person because I feel like first person isnt realisitc because it cant give you peripheral vision. Its a weird detail that always bothers me in FPS games.

Aiming is much, much better in FPS though. In TPS it always feels sort of awkward to me, to essentially be aiming over someone's shoulder.

I do like games that give you the ability to switch viewpoints seemlessly.

Don't get me wrong I understand that FPS have better game play, I just personally prefer third person. Some of my favorite games are SOCOM 2 and Ghost Recon Advanced Warfighter. I think its also why I like SMITE but not that really much into Lol or DOTA.

I think TPS make better tactical games and RTS games are really my favorite genre.