not everything need's to be casual

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modneedsalife44

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#1 modneedsalife44
Member since 2009 • 25 Posts
I been alive 24 years, i seen alot of consoles come and go by far this is the most casual generation i have seen. Every game is being aimed for ease of pick up and play and in my opinion that's what is killing games for me they arent even fun anymore i dont even buy games anymore because it's all casualized simplified crap. a few casual games here and there i guess is ok, but not every games has to be aimed at casuals.
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pyromaniac223

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#2 pyromaniac223
Member since 2008 • 5896 Posts
Not everything is casual. Stop making alt accounts
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deactivated-63f6895020e66

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#3 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
"Casualized" or not, this gen has been aweosme, so sorry, I don't get your point.
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pyromaniac223

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#4 pyromaniac223
Member since 2008 • 5896 Posts
"Casualized" or not, this gen has been aweosme, so sorry, I don't get your point.IronBass
I'm relatively sure that the TC means that if you can't jump and shoot in an FPS, then it's unrealistic and casual.
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SW_modified

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#5 SW_modified
Member since 2009 • 100 Posts
Want to know what's killing gaming in my opinion? Hardcore gamers. They're afraid of change and are easily scorned. You mention the Wii and you're a casual. You ask what game they want on the Wii and they say Zelda, Pikmin, or that Icarus guy. Yes, because nothing advances an industry like IPs created 10 years ago using the same formula they used then. But, this gen has been awesome.
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mitu123

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#6 mitu123
Member since 2006 • 155290 Posts
[QUOTE="SW_modified"]Want to know what's killing gaming in my opinion? Hardcore gamers. They're afraid of change and are easily scorned. You mention the Wii and you're a casual. You ask what game they want on the Wii and they say Zelda, Pikmin, or that Icarus guy. Yes, because nothing advances an industry like IPs created 10 years ago using the same formula they used then. But, this gen has been awesome.

Yeah, I'm sick of Zelda, I can live without it.
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fgfdgfdgfdgdfgg

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#7 fgfdgfdgfdgdfgg
Member since 2009 • 25 Posts
[QUOTE="IronBass"]"Casualized" or not, this gen has been aweosme, so sorry, I don't get your point.pyromaniac223
I'm relatively sure that the TC means that if you can't jump and shoot in an FPS, then it's unrealistic and casual.

By ur logic 007 goldeneye is more hardcore game than quake 3 because you cant jump. lol it's a fact all the games are casual now, jumping makes a person harder to hit, because if 2 people are on some scalfling in a no jumping game then if would be easier to kill ur enemy than having a game with jumping because in jumping game the other player could jump off the scalfling. no jumping=easier to hit targets more limited newbie gameplay.
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#8 fgfdgfdgfdgdfgg
Member since 2009 • 25 Posts
[QUOTE="pyromaniac223"][QUOTE="IronBass"]"Casualized" or not, this gen has been aweosme, so sorry, I don't get your point.fgfdgfdgfdgdfgg
I'm relatively sure that the TC means that if you can't jump and shoot in an FPS, then it's unrealistic and casual.

By ur logic 007 goldeneye is more hardcore game than quake 3 because you cant jump. lol it's a fact all the games are casual now, jumping makes a person harder to hit, because if 2 people are on some scalfling in a no jumping game then if would be easier to kill ur enemy than having a game with jumping because in jumping game the other player could jump off the scalfling. no jumping=easier to hit targets more limited newbie gameplay.

fixed back in the day aim assist didnt exist till crap halo franchise either.
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pyromaniac223

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#9 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="pyromaniac223"][QUOTE="IronBass"]"Casualized" or not, this gen has been aweosme, so sorry, I don't get your point.fgfdgfdgfdgdfgg
I'm relatively sure that the TC means that if you can't jump and shoot in an FPS, then it's unrealistic and casual.

By ur logic 007 goldeneye is more hardware game than quake 3 because you cant jump. lol it's a fact all the games are casual now, jumping makes a person harder to hit, because if 2 people are on some scalfling in a no jumping game then if would be easier to kill ur enemy than having a game with jumping because in jumping game the other player could jump off the scalfling. no jumping=easier to hit targets more limited newbie gameplay.

No jumping makes it so that unskilled "noobs" can't just mash on the jump button constantly to make it harder to hit them. This makes people actually plan out their moves, so they can't just rush headlong into a bunch of enemies like an idiot and somehow win.
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#10 dffgdgdfgsdfgdf
Member since 2009 • 25 Posts
[QUOTE="pyromaniac223"][QUOTE="fgfdgfdgfdgdfgg"][QUOTE="pyromaniac223"] I'm relatively sure that the TC means that if you can't jump and shoot in an FPS, then it's unrealistic and casual.

By ur logic 007 goldeneye is more hardware game than quake 3 because you cant jump. lol it's a fact all the games are casual now, jumping makes a person harder to hit, because if 2 people are on some scalfling in a no jumping game then if would be easier to kill ur enemy than having a game with jumping because in jumping game the other player could jump off the scalfling. no jumping=easier to hit targets more limited newbie gameplay.

No jumping makes it so that unskilled "noobs" can't just mash on the jump button constantly to make it harder to hit them. This makes people actually plan out their moves, so they can't just rush headlong into a bunch of enemies like an idiot and somehow win.

By ur logic 007 goldeneye takes more skills than quake 1/2/3. ahahahah you make no sense dude. it's pointless to just jump in randomly in a firefights throws off ur aim dude. but the point for jumping is to get around the levels and make them more dynamic than scripted. games without jumping are noobs games you follow a path set by the dev. in jumping games takes more planning, because make ur own paths for attacks.
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pyromaniac223

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#11 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="dffgdgdfgsdfgdf"][QUOTE="pyromaniac223"][QUOTE="fgfdgfdgfdgdfgg"] By ur logic 007 goldeneye is more hardware game than quake 3 because you cant jump. lol it's a fact all the games are casual now, jumping makes a person harder to hit, because if 2 people are on some scalfling in a no jumping game then if would be easier to kill ur enemy than having a game with jumping because in jumping game the other player could jump off the scalfling. no jumping=easier to hit targets more limited newbie gameplay.

No jumping makes it so that unskilled "noobs" can't just mash on the jump button constantly to make it harder to hit them. This makes people actually plan out their moves, so they can't just rush headlong into a bunch of enemies like an idiot and somehow win.

By ur logic 007 goldeneye takes more skills than quake 1/2/3. ahahahah you make no sense dude. it's pointless to just jump in randomly in a firefights throws off ur aim dude. but the point for jumping is to get around the levels and make them more dynamic than scripted. games without jumping are noobs games you follow a path set by the dev. in jumping games takes more planning, because make ur own paths for attacks.

I'll give you an example. In TF2, you can't really bunny hop or, with the exception of the scout and sometimes soldier and demo, you can't jump around like crazy to get to special parts of the level. And yet, despite this, it remains one of the most hardcore FPS this gen.
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#12 dffgdgdfgsdfgdf
Member since 2009 • 25 Posts
[QUOTE="pyromaniac223"][QUOTE="dffgdgdfgsdfgdf"][QUOTE="pyromaniac223"] No jumping makes it so that unskilled "noobs" can't just mash on the jump button constantly to make it harder to hit them. This makes people actually plan out their moves, so they can't just rush headlong into a bunch of enemies like an idiot and somehow win.

By ur logic 007 goldeneye takes more skills than quake 1/2/3. ahahahah you make no sense dude. it's pointless to just jump in randomly in a firefights throws off ur aim dude. but the point for jumping is to get around the levels and make them more dynamic than scripted. games without jumping are noobs games you follow a path set by the dev. in jumping games takes more planning, because make ur own paths for attacks.

I'll give you an example. In TF2, you can't really bunny hop or, with the exception of the scout and sometimes soldier and demo, you can't jump around like crazy to get to special parts of the level. And yet, despite this, it remains one of the most hardcore FPS this gen.

trust me ghost recon is easier than socom because you cant jump dont try to argue against me no jumping=noob
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pyromaniac223

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#13 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="dffgdgdfgsdfgdf"][QUOTE="pyromaniac223"][QUOTE="dffgdgdfgsdfgdf"] By ur logic 007 goldeneye takes more skills than quake 1/2/3. ahahahah you make no sense dude. it's pointless to just jump in randomly in a firefights throws off ur aim dude. but the point for jumping is to get around the levels and make them more dynamic than scripted. games without jumping are noobs games you follow a path set by the dev. in jumping games takes more planning, because make ur own paths for attacks.

I'll give you an example. In TF2, you can't really bunny hop or, with the exception of the scout and sometimes soldier and demo, you can't jump around like crazy to get to special parts of the level. And yet, despite this, it remains one of the most hardcore FPS this gen.

trust me ghost recon is easier than socom because you cant jump dont try to argue against me no jumping=noob

I did try to argue with you, and since you can't offer a viable rebuttal, I assume I won.
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#14 NBSRDan
Member since 2009 • 1320 Posts
Games are not becoming more casual, they are becoming polarized between casual and hardcore, as if those are the only two categories that gamers can possibly fall into.
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crouchjumpinglo

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#15 crouchjumpinglo
Member since 2009 • 25 Posts
[QUOTE="pyromaniac223"][QUOTE="dffgdgdfgsdfgdf"][QUOTE="pyromaniac223"] I'll give you an example. In TF2, you can't really bunny hop or, with the exception of the scout and sometimes soldier and demo, you can't jump around like crazy to get to special parts of the level. And yet, despite this, it remains one of the most hardcore FPS this gen.

trust me ghost recon is easier than socom because you cant jump dont try to argue against me no jumping=noob

I did try to argue with you, and since you can't offer a viable rebuttal, I assume I won.

too bad you can crouch jump lol which gains you speed. people are seriously misunderstand jumping. the only games where you can bunnyhop is quake franchise, jumping actually makes ur player move faster. in games like call of duty pressing jump repeatly is pointless because it doesnt make you move faster. games without jump=everyones in area's the path the player knows after playing map once while in jumping games, there's places i can get to people dont know about. less noodish more planning of attacks. socom takes more skills than ghost recon. team fortress was first made on quake 1 so it was supposed to have bunnyhopping anyway.
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#16 crouchjumpinglo
Member since 2009 • 25 Posts
Games are not becoming more casual, they are becoming polarized between casual and hardcore, as if those are the only two categories that gamers can possibly fall into.NBSRDan
nope i bought almost every console in history no lie lol.
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pyromaniac223

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#17 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="crouchjumpinglo"][QUOTE="pyromaniac223"][QUOTE="dffgdgdfgsdfgdf"] trust me ghost recon is easier than socom because you cant jump dont try to argue against me no jumping=noob

I did try to argue with you, and since you can't offer a viable rebuttal, I assume I won.

too bad you can crouch jump lol which gains you speed. people are seriously misunderstand jumping. the only games where you can bunnyhop is quake franchise, jumping actually makes ur player move faster. in games like call of duty pressing jump repeatly is pointless because it doesnt make you move faster. games without jump=everyones in area's the path the player knows after playing map once while in jumping games, there's places i can get to people dont know about. less noodish more planning of attacks. socom takes more skills than ghost recon. team fortress was first made on quake 1 so it was supposed to have bunnyhopping anyway.

There's multiple ways to make a game more challenging. Team Fortress 2 takes away that whole "exploit the terrain" thing and adds a "work with your team and to your class's strengths or get your noob ass handed to you." It works really well, all without the need to jump
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kardine

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#18 kardine
Member since 2008 • 2863 Posts

There is so much BS in this thread and it hasn't even made 2 pages yet.

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crouchjumpinglo

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#19 crouchjumpinglo
Member since 2009 • 25 Posts
[QUOTE="pyromaniac223"][QUOTE="crouchjumpinglo"][QUOTE="pyromaniac223"] I did try to argue with you, and since you can't offer a viable rebuttal, I assume I won.

too bad you can crouch jump lol which gains you speed. people are seriously misunderstand jumping. the only games where you can bunnyhop is quake franchise, jumping actually makes ur player move faster. in games like call of duty pressing jump repeatly is pointless because it doesnt make you move faster. games without jump=everyones in area's the path the player knows after playing map once while in jumping games, there's places i can get to people dont know about. less noodish more planning of attacks. socom takes more skills than ghost recon. team fortress was first made on quake 1 so it was supposed to have bunnyhopping anyway.

There's multiple ways to make a game more challenging. Team Fortress 2 takes away that whole "exploit the terrain" thing and adds a "work with your team and to your class's strengths or get your noob ass handed to you." It works really well, all without the need to jump

fps is all about aim and knowing how to make ur own paths on a map to out maneuver the other player and out aim them. fps without jumping is scripted crap.
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#20 crouchjumpinglo
Member since 2009 • 25 Posts
i grew up playing just about every major fps in history. no jumping=noobish
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#21 ihategamesnow
Member since 2009 • 25 Posts
Seriously i have no problem picking up any first person shooter on the market right away. i been playing them so long, im not a noob to any new fps, because i been playing them so long im only a noob to the maps/weapons placement. no jumping or not. i have more trouble killing people in socom than ghost recon . i had more trouble killing people on duke nukem 64 than goldeneye 007. it's because of the more dynamic gameplay that jumping allows. you can do some crazy in unexpected crap to out manuever another player in jumping games you simply cant do in no jumping games. i just would games rather have jump.
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pyromaniac223

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#22 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="crouchjumpinglo"][QUOTE="pyromaniac223"][QUOTE="crouchjumpinglo"] too bad you can crouch jump lol which gains you speed. people are seriously misunderstand jumping. the only games where you can bunnyhop is quake franchise, jumping actually makes ur player move faster. in games like call of duty pressing jump repeatly is pointless because it doesnt make you move faster. games without jump=everyones in area's the path the player knows after playing map once while in jumping games, there's places i can get to people dont know about. less noodish more planning of attacks. socom takes more skills than ghost recon. team fortress was first made on quake 1 so it was supposed to have bunnyhopping anyway.

There's multiple ways to make a game more challenging. Team Fortress 2 takes away that whole "exploit the terrain" thing and adds a "work with your team and to your class's strengths or get your noob ass handed to you." It works really well, all without the need to jump

fps is all about aim and knowing how to make ur own paths on a map to out maneuver the other player and out aim them. fps without jumping is scripted crap.

Uh, TF2 is an example of an FPS without any sort of emphasis on jumping that is entirely unscripted and very dynamic.
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helloandcyalate

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#23 helloandcyalate
Member since 2009 • 25 Posts
[QUOTE="pyromaniac223"][QUOTE="crouchjumpinglo"][QUOTE="pyromaniac223"] There's multiple ways to make a game more challenging. Team Fortress 2 takes away that whole "exploit the terrain" thing and adds a "work with your team and to your class's strengths or get your noob ass handed to you." It works really well, all without the need to jump

fps is all about aim and knowing how to make ur own paths on a map to out maneuver the other player and out aim them. fps without jumping is scripted crap.

Uh, TF2 is an example of an FPS without any sort of emphasis on jumping that is entirely unscripted and very dynamic.

lol yet you can rocket jump, i dont think you've been playing fps very long dude. team fortress 2 is based on a class based mod from quake 1. Seriously i grew up playing 4 player deathmatches on goldeneye 007 and duke nukem 64 my friends would come over my house and my brothers friend's we'd all fight each other on n64. like 10 people lol playing n64 and crap taking turns. jumping games take more skills, duke 64 took more skills than goldeneye007.
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helloandcyalate

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#24 helloandcyalate
Member since 2009 • 25 Posts
[QUOTE="helloandcyalate"][QUOTE="pyromaniac223"][QUOTE="crouchjumpinglo"] fps is all about aim and knowing how to make ur own paths on a map to out maneuver the other player and out aim them. fps without jumping is scripted crap.

Uh, TF2 is an example of an FPS without any sort of emphasis on jumping that is entirely unscripted and very dynamic.

lol yet you can rocket jump, i dont think you've been playing fps very long dude. team fortress 2 is based on a class based mod from quake 1. Seriously i grew up playing 4 player deathmatches on goldeneye 007 and duke nukem 64 my friends would come over my house and my brothers friend's we'd all fight each other on n64. like 10 people lol playing n64 and crap taking turns. jumping games take more skills, duke 64 took more skills than goldeneye007.

oops corrected, team fortress classic was all about trick jumping .
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pyromaniac223

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#25 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="helloandcyalate"][QUOTE="pyromaniac223"][QUOTE="crouchjumpinglo"] fps is all about aim and knowing how to make ur own paths on a map to out maneuver the other player and out aim them. fps without jumping is scripted crap.

Uh, TF2 is an example of an FPS without any sort of emphasis on jumping that is entirely unscripted and very dynamic.

lol yet you can rocket jump, i dont think you've been playing fps very long dude. team fortress 2 is based on a class based mod from quake 1. i dont think you've been playing fps very long. Seriously i grew up playing 4 player deathmatches on goldeneye 007 and duke nukem 64 my friends would come over my house and my brothers friend's we'd all fight each other on n64. like 10 people lol playing n64 and crap taking turns. no jumping games take more skills, duke 64 took more skills than goldeneye007.

You can rocket jump, but there's not much of an emphasis on it, and it won't give you an advantage if you suck at your class. Not a lot of people use it, because the narrow range of movement+lack of healing sources+damage you take getting up there makes you an easy target for snipers or Ambassador spies. After that, you just degenerate into your usual nonsensical anecdotes
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#26 dfgdfgdfgg
Member since 2009 • 25 Posts
[QUOTE="helloandcyalate"][QUOTE="pyromaniac223"] Uh, TF2 is an example of an FPS without any sort of emphasis on jumping that is entirely unscripted and very dynamic.pyromaniac223
lol yet you can rocket jump, i dont think you've been playing fps very long dude. team fortress 2 is based on a class based mod from quake 1. i dont think you've been playing fps very long. Seriously i grew up playing 4 player deathmatches on goldeneye 007 and duke nukem 64 my friends would come over my house and my brothers friend's we'd all fight each other on n64. like 10 people lol playing n64 and crap taking turns. no jumping games take more skills, duke 64 took more skills than goldeneye007.

You can rocket jump, but there's not much of an emphasis on it, and it won't give you an advantage if you suck at your class. Not a lot of people use it, because the narrow range of movement+lack of healing sources+damage you take getting up there makes you an easy target for snipers or Ambassador spies. After that, you just degenerate into your usual nonsensical anecdotes

Trust me lol those people just suck, if ur good at rocket jumping they would jump jump over their enemys head and launch a rocket down on them while they are flying overhead. jumping helps me alot even in tf2 but the player movements has been casualized from team fortress classic. i couldnt get around levels nearly as good without jumping. golden eye 007 made me realize how much no jumping games suck because there was this one deathmatch map with a walkway and no railing and you couldnt even walk off the edge lol. put it this way. ghost recon has no jumping, socom has jumping. anyone who's played both will tell you socom takes more skills.
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pyromaniac223

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#27 pyromaniac223
Member since 2008 • 5896 Posts
If you rocket jump over their heads, you could get 2 rockets off, which pyros could deflect or medics could heal. Then you land right in the middle of them and get destroyed. You have accomplished nothing except robbed another point of a defender. You have failed.
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LookAnDrolL

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#28 LookAnDrolL
Member since 2008 • 2483 Posts
Well look what happened with KZ2 controls, COD fans were having a hard time, and guerrilla made the controls easier for casual playing