http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4. Note
that the PS4 has two Jaguar CPU clusters
for eight cores in total, two of which are
reserved by the operating system.
This topic is locked from further discussion.
[QUOTE="FoxbatAlpha"]Not one fu7k given about this thread.ShewgenjaYou just +1'ed this thread, yo. Yeah! I know!
[QUOTE="granddogg"]Sorry guys fixed it...RR360DD
But I thought the OS was magic and it didn't use the CPU
Thats what cows have been saying
Yeah bu bu ClownZone: Framerate Fall doesn't use the OS. Kaz said so. Lolhttp://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this
granddogg
2 CPUs reserve for OS is LOL for the cows.
To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.
http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games
http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/
EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.
[QUOTE="granddogg"]2 CPUs reserve for OS is LOL for the cows. bu bu bu teh secondary processor :cry: :lol:http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this
ronvalencia
[QUOTE="ronvalencia"][QUOTE="granddogg"]2 CPUs reserve for OS is LOL for the cows. bu bu bu teh secondary processor :cry: :lol: LOL, they missed "FreeBSD X86-64" PS4 dev box i.e. missed "X86-64" on FreeBSD build.http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this
Tessellation
You mean the cloud? The power of Azure is infinite!And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?
Netherscourge
probably 2 cores as well for the OS and Kinect + 3GB of RAM for the OSAnd how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?
Netherscourge
[QUOTE="Netherscourge"]probably 2 cores as well for the OS and Kinect + 3GB of RAM for the OS TLHBOAAnd how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?
Tessellation
[QUOTE="RR360DD"][QUOTE="granddogg"]Sorry guys fixed it...FoxbatAlpha
But I thought the OS was magic and it didn't use the CPU
Thats what cows have been saying
Yeah bu bu ClownZone: Framerate Fall doesn't use the OS. Kaz said so. Lol Since you're playing the "framerate" card on KZ, it'll be best that you don't hype up DR3 at all.[QUOTE="ronvalencia"][QUOTE="granddogg"]2 CPUs reserve for OS is LOL for the cows. bu bu bu teh secondary processor :cry: :lol: Technically each core is sperate CPU and this is how software see it.... go check in device manager ;] They simply integraded and sometimes shere cache memory which allows for faster interactionshttp://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this
Tessellation
its probably like the bulldozer where it was a "module" per two cores. likely they upped it to four and they share cache for instructions/data as well.Depending on what you consider a core the bulldozer isn't really 8 cores. Its capabale of processing 4 processes, but 2 threads per core, and has a second integer per core. Not floating point though.. Its likely based off that design, more geared towards threading vs multiprocessor since games are 1 process.The L2 Cache is split between groups of 4 cores. I'm interested in knowing if and how large the L3 cache is in all honesty.
Shewgenja
2 CPUs reserve for OS is LOL for the cows.
To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.
http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games
http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/
EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.
ronvalencia
Why.? Again even if it end up like that worst case scenario is on par with the xbox one,while having a 700Gflops advantage a 2GB of ram more for games.
So tell me Ron how many games on PC are taking advantage of HSA.?
Oh wait how many games support HSA now.? Oh wait HSA is late on PC were few GPU can actually take advatage of it,reason why sony was force to use its own HSA..
By the way i told you so,didn't i tell you about Onion and Garlic.? So 20GB/s for the CPU + 176GB/s for the GPU.
welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:Tessellation
The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:
1.1TF vs 1.84...:D
The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.
:lol:
Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:
[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:tormentos
The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:
1.1TF vs 1.84...:D
The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.
:lol:
Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:
still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRY[QUOTE="tormentos"][QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:Tessellation
The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:
1.1TF vs 1.84...:D
The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.
:lol:
Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:
still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRY You two need to get laid or something.[QUOTE="ronvalencia"]
2 CPUs reserve for OS is LOL for the cows.
To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.
http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games
http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/
EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.
tormentos
Why.? Again even if it end up like that worst case scenario is on par with the xbox one,while having a 700Gflops advantage a 2GB of ram more for games.
So tell me Ron how many games on PC are taking advantage of HSA.?
Oh wait how many games support HSA now.? Oh wait HSA is late on PC were few GPU can actually take advatage of it,reason why sony was force to use its own HSA..
By the way i told you so,didn't i tell you about Onion and Garlic.? So 20GB/s for the CPU + 176GB/s for the GPU.
I wasn't even talking about the Xbone. LOL
EA DICE's Frostbite 3 and Unity3D are middleware 3D engines.
As for "By the way i told you so,didn't i tell you about Onion and Garlic.?" statement, What about it?
[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:tormentos
The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:
1.1TF vs 1.84...:D
The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.
:lol:
Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:
Please source information for PS4's secondary GPU.Yeah bu bu ClownZone: Framerate Fall doesn't use the OS. Kaz said so. Lol Since you're playing the "framerate" card on KZ, it'll be best that you don't hype up DR3 at all. Yeah I wasn't.[QUOTE="FoxbatAlpha"][QUOTE="RR360DD"]
But I thought the OS was magic and it didn't use the CPU
Thats what cows have been saying
ermacness
[QUOTE="ronvalencia"]
2 CPUs reserve for OS is LOL for the cows.
To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.
http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games
http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/
EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.
tormentos
Why.? Again even if it end up like that worst case scenario is on par with the xbox one,while having a 700Gflops advantage a 2GB of ram more for games.
So tell me Ron how many games on PC are taking advantage of HSA.?
Oh wait how many games support HSA now.? Oh wait HSA is late on PC were few GPU can actually take advatage of it,reason why sony was force to use its own HSA..
By the way i told you so,didn't i tell you about Onion and Garlic.? So 20GB/s for the CPU + 176GB/s for the GPU.
bragging for the CPU 20GB/s memory bandwidth? :lol:
new low for tormentos.
still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRYTessellation
The 2 cores is still only being taken from the Shadowfall slides, it's not been confirmed anywhere at all.
http://www.neogaf.com/forum/showpost.php?p=71725606&postcount=446
:lol:
They are basing it on Killzone 2 slides...:lol:
Interestingly, Guerrilla's presentation explicitly refers to "every" core being used, but the screenshots of the profiling tools - developed by the team itself owing to the work-in-progress nature of Sony's own analysis software - only seems to be explicitly identifying five worker threads. As of right now, we have no real idea of how much CPU time the PS4's new operating system sucks up and how much is left to game developers, and we understand that the system reservation is up in the air. However, the profiling tool shows that in the here and now there are indeed five workers threads, plus the "orchestrator"
http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall
They got this one wrong and was bring to attention by your beloved site Beyond3D,in here they claim 6 threads but only 5 working and 1 orchestrator,but is not like that they are not counting core 0 which is the first one and can easily been seen doing the same jobs the other 5 are doing.
So yeah until sony confirm this is not official,and DF is basing it on Killzone post mortem PDF..:lol:
bragging for the CPU 20GB/s memory bandwidth? :lol:
new low for tormentos.
MK-Professor
And there goes the point flying..
I am no bragging about 20GB/s bandwidth which is more than fine for this Jaguar,hell many stronger CPU on PC don't use 20GB/s.
The point is that many believe that the 176GB/s bandwidth was shared with the CPU,so the PS4 ended with only 156GB/s for graphics,but is not like that the GPU has the complete 176GB/s bandwidth for graphics that is faster than the 7870.
That is the point.
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