Note that the PS4 has two Jaguar CPU clusters for eight cores in total, two of w

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granddogg

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#1 granddogg
Member since 2006 • 742 Posts

 http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4.              Note

that the PS4 has two Jaguar CPU clusters

for eight cores in total, two of which are

reserved by the operating system.

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Badosh

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#2 Badosh
Member since 2011 • 12774 Posts
Note that I don't care.
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RR360DD

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#3 RR360DD
Member since 2011 • 14099 Posts
two of what, the suspense is killing
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Shewgenja

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#4 Shewgenja
Member since 2009 • 21456 Posts

The L2 Cache is split between groups of 4 cores.  I'm interested in knowing if and how large the L3 cache is in all honesty.

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Ly_the_Fairy

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#5 Ly_the_Fairy
Member since 2011 • 8541 Posts

Note that I don't care. Badosh

*writes this down in a notebook*

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clyde46

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#6 clyde46
Member since 2005 • 49061 Posts
:lol: My PC is more powerful.
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Yrkoon99

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#7 Yrkoon99
Member since 2007 • 494 Posts
:lol: My PC is more powerful. clyde46
yup same here think ill be getting a ps4 though :)
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clyde46

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#8 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"]:lol: My PC is more powerful. Yrkoon99
yup same here think ill be getting a ps4 though :)

Day one yo! Dem Sony exclusives!
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FoxbatAlpha

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#9 FoxbatAlpha
Member since 2009 • 10669 Posts
Not one fu7k given about this thread.
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Shewgenja

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#10 Shewgenja
Member since 2009 • 21456 Posts
Not one fu7k given about this thread.FoxbatAlpha
You just +1'ed this thread, yo.
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FoxbatAlpha

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#11 FoxbatAlpha
Member since 2009 • 10669 Posts
[QUOTE="FoxbatAlpha"]Not one fu7k given about this thread.Shewgenja
You just +1'ed this thread, yo.

Yeah! I know!
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granddogg

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#12 granddogg
Member since 2006 • 742 Posts
Sorry guys fixed it...
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deactivated-58e448fd89d82

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#13 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

A Suzuki Escudo has 2 Turbo's..... NEXT.

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RR360DD

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#14 RR360DD
Member since 2011 • 14099 Posts

Sorry guys fixed it...granddogg

But I thought the OS was magic and it didn't use the CPU

Thats what cows have been saying

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deactivated-59b71619573a1

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#15 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Couldn't give a monkey's

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FoxbatAlpha

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#16 FoxbatAlpha
Member since 2009 • 10669 Posts

[QUOTE="granddogg"]Sorry guys fixed it...RR360DD

But I thought the OS was magic and it didn't use the CPU

Thats what cows have been saying

Yeah bu bu ClownZone: Framerate Fall doesn't use the OS. Kaz said so. Lol
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Tessellation

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#17 Tessellation
Member since 2009 • 9297 Posts
wow some guy i know is probably having a meltdown right now after he claimed numbers of times that the PS4 wont reserve any cores :lol:
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ronvalencia

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#18 ronvalencia
Member since 2008 • 29612 Posts

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this

granddogg

2 CPUs reserve for OS is LOL for the cows.

To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.

http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/

EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.

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deactivated-58e448fd89d82

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#19 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

MOOOOOOOOOOOOOOOOOOO



n81mo2.jpg

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Mr-Kutaragi

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#20 Mr-Kutaragi
Member since 2013 • 2466 Posts
TLHBO
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FoxbatAlpha

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#21 FoxbatAlpha
Member since 2009 • 10669 Posts
TLHBOMr-Kutaragi
Now you have disgraced your fathers honor!
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Tessellation

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#22 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="granddogg"]

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this

ronvalencia
2 CPUs reserve for OS is LOL for the cows.

bu bu bu teh secondary processor :cry: :lol:
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SchnabbleTab

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#23 SchnabbleTab
Member since 2013 • 1488 Posts

Note that I don't care. Badosh

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deactivated-58e448fd89d82

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#24 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

As it turns out, the all dancing spaz station furrr is now more in line with xboning

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kipsta77

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#25 kipsta77
Member since 2012 • 1119 Posts

:lol: My PC is more powerful. clyde46

My old PC is more poweful

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ronvalencia

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#26 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="ronvalencia"][QUOTE="granddogg"]

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this

Tessellation
2 CPUs reserve for OS is LOL for the cows.

bu bu bu teh secondary processor :cry: :lol:

LOL, they missed "FreeBSD X86-64" PS4 dev box i.e. missed "X86-64" on FreeBSD build.
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Tessellation

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#27 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="ronvalencia"][QUOTE="Tessellation"][QUOTE="ronvalencia"] 2 CPUs reserve for OS is LOL for the cows.

bu bu bu teh secondary processor :cry: :lol:

LOL, they missed "FreeBSD X86-64" PS4 dev box i.e. missed "X86-64" on FreeBSD build.

i called it ,specially after knowing that it was using a similar OS like the PSvita that reserved one full core and 256MB of RAM.
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Netherscourge

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#28 Netherscourge
Member since 2003 • 16364 Posts

And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?

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FoxbatAlpha

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#29 FoxbatAlpha
Member since 2009 • 10669 Posts

And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?

Netherscourge
You mean the cloud? The power of Azure is infinite!
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Tessellation

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#30 Tessellation
Member since 2009 • 9297 Posts

And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?

Netherscourge
probably 2 cores as well for the OS and Kinect + 3GB of RAM for the OS
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ronvalencia

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#31 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="Tessellation"][QUOTE="ronvalencia"][QUOTE="Tessellation"] bu bu bu teh secondary processor :cry: :lol:

LOL, they missed "FreeBSD X86-64" PS4 dev box i.e. missed "X86-64" on FreeBSD build.

i called it ,specially after knowing that it was using a similar OS like the PSvita that reserved one full core and 256MB of RAM.

Current ARM CPUs are 32bit designs i.e. max 4GB address range. To address 8 GBs of memory, it would need to be ARM Cortex-A57.
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Mr-Kutaragi

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#32 Mr-Kutaragi
Member since 2013 • 2466 Posts
[QUOTE="Netherscourge"]

And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?

Tessellation
probably 2 cores as well for the OS and Kinect + 3GB of RAM for the OS

TLHBOA
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metal_zombie

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#33 metal_zombie
Member since 2004 • 2288 Posts
the link isn't working
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Ribnarak

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#34 Ribnarak
Member since 2008 • 2299 Posts

[QUOTE="Netherscourge"]

And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?

FoxbatAlpha

You mean the cloud? The power of Azure is infinite!

 

ahahah that was a good one! 

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ermacness

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#35 ermacness
Member since 2005 • 10958 Posts

[QUOTE="RR360DD"]

[QUOTE="granddogg"]Sorry guys fixed it...FoxbatAlpha

But I thought the OS was magic and it didn't use the CPU

Thats what cows have been saying

Yeah bu bu ClownZone: Framerate Fall doesn't use the OS. Kaz said so. Lol

Since you're playing the "framerate" card on KZ, it'll be best that you don't hype up DR3 at all.

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AM-Gamer

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#36 AM-Gamer
Member since 2012 • 8116 Posts

Page not found.

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ShadowriverUB

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#37 ShadowriverUB
Member since 2009 • 5515 Posts
[QUOTE="ronvalencia"][QUOTE="granddogg"]

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4i didnt know this

Tessellation
2 CPUs reserve for OS is LOL for the cows.

bu bu bu teh secondary processor :cry: :lol:

Technically each core is sperate CPU and this is how software see it.... go check in device manager ;] They simply integraded and sometimes shere cache memory which allows for faster interactions
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Tessellation

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#38 Tessellation
Member since 2009 • 9297 Posts
welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:
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savagetwinkie

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#39 savagetwinkie
Member since 2008 • 7981 Posts

The L2 Cache is split between groups of 4 cores.  I'm interested in knowing if and how large the L3 cache is in all honesty.

Shewgenja
its probably like the bulldozer where it was a "module" per two cores. likely they upped it to four and they share cache for instructions/data as well.Depending on what you consider a core the bulldozer isn't really 8 cores. Its capabale of processing 4 processes, but 2 threads per core, and has a second integer per core. Not floating point though.. Its likely based off that design, more geared towards threading vs multiprocessor since games are 1 process.
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tormentos

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#40 tormentos
Member since 2003 • 33798 Posts

 

2 CPUs reserve for OS is LOL for the cows.

 

To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.

http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/

EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.

ronvalencia

 

Why.? Again even if it end up like that worst case scenario is on par with the xbox one,while having a 700Gflops advantage a 2GB of ram more for games.

 

So tell me Ron how many games on PC are taking advantage of HSA.?

 

Oh wait how many games support HSA now.? Oh wait HSA is late on PC were few GPU can actually take advatage of it,reason why sony was force to use its own HSA..

 

By the way i told you so,didn't i tell you about Onion and Garlic.? So 20GB/s for the CPU + 176GB/s for the GPU.

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tormentos

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#41 tormentos
Member since 2003 • 33798 Posts

welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:Tessellation

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

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Tessellation

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#42 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:tormentos

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRY
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NonBiasOwnage

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#43 NonBiasOwnage
Member since 2013 • 31 Posts
[QUOTE="tormentos"]

[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:Tessellation

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRY

You two need to get laid or something.
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ronvalencia

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#44 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

2 CPUs reserve for OS is LOL for the cows.

To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.

http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/

EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.

tormentos

Why.? Again even if it end up like that worst case scenario is on par with the xbox one,while having a 700Gflops advantage a 2GB of ram more for games.

So tell me Ron how many games on PC are taking advantage of HSA.?

Oh wait how many games support HSA now.? Oh wait HSA is late on PC were few GPU can actually take advatage of it,reason why sony was force to use its own HSA..

By the way i told you so,didn't i tell you about Onion and Garlic.? So 20GB/s for the CPU + 176GB/s for the GPU.

I wasn't even talking about the Xbone. LOL

EA DICE's Frostbite 3 and Unity3D are middleware 3D engines.

As for "By the way i told you so,didn't i tell you about Onion and Garlic.?" statement, What about it?

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ronvalencia

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#45 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:tormentos

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

Please source information for PS4's secondary GPU.
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FoxbatAlpha

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#46 FoxbatAlpha
Member since 2009 • 10669 Posts

[QUOTE="FoxbatAlpha"][QUOTE="RR360DD"]

But I thought the OS was magic and it didn't use the CPU

Thats what cows have been saying

ermacness

Yeah bu bu ClownZone: Framerate Fall doesn't use the OS. Kaz said so. Lol

Since you're playing the "framerate" card on KZ, it'll be best that you don't hype up DR3 at all.

Yeah I wasn't.
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MlauTheDaft

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#47 MlauTheDaft
Member since 2011 • 5189 Posts

Is this news?

Was'nt the ARM supposed to be for media decoding and such?

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MK-Professor

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#48 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="ronvalencia"]

 

2 CPUs reserve for OS is LOL for the cows.

 

To balance the view, PC has it's own "supercharger" i.e. AMD HSA (HSAIL) for the PC.

http://www.slideshare.net/zlatan4177/gpgpu-algorithms-in-games

http://semiaccurate.com/2013/07/17/keynotes-for-amd-developer-summit-2013-announced/

EA DICE's ForstBite 3 HSA and Unity 3D HSA for the PC.

tormentos

 

Why.? Again even if it end up like that worst case scenario is on par with the xbox one,while having a 700Gflops advantage a 2GB of ram more for games.

 

So tell me Ron how many games on PC are taking advantage of HSA.?

 

Oh wait how many games support HSA now.? Oh wait HSA is late on PC were few GPU can actually take advatage of it,reason why sony was force to use its own HSA..

 

By the way i told you so,didn't i tell you about Onion and Garlic.? So 20GB/s for the CPU + 176GB/s for the GPU.

bragging for the CPU 20GB/s memory bandwidth? :lol:

new low for tormentos.

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tormentos

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#49 tormentos
Member since 2003 • 33798 Posts

still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRYTessellation

 

The 2 cores is still only being taken from the Shadowfall slides, it's not been confirmed anywhere at all.


http://www.neogaf.com/forum/showpost.php?p=71725606&postcount=446


:lol:

 

They are basing it on Killzone 2 slides...:lol: 

 

Interestingly, Guerrilla's presentation explicitly refers to "every" core being used, but the screenshots of the profiling tools - developed by the team itself owing to the work-in-progress nature of Sony's own analysis software - only seems to be explicitly identifying five worker threads. As of right now, we have no real idea of how much CPU time the PS4's new operating system sucks up and how much is left to game developers, and we understand that the system reservation is up in the air. However, the profiling tool shows that in the here and now there are indeed five workers threads, plus the "orchestrator"


http://www.eurogamer.net/articles/digitalfoundry-inside-killzone-shadow-fall


They got this one wrong and was bring to attention by your beloved site Beyond3D,in here they claim 6 threads but only 5 working and 1 orchestrator,but is not like that they are not counting core 0 which is the first one and can easily been seen doing the same jobs the other 5 are doing.


So yeah until sony confirm this is not official,and DF is basing it on Killzone post mortem PDF..:lol:

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tormentos

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#50 tormentos
Member since 2003 • 33798 Posts

 

bragging for the CPU 20GB/s memory bandwidth? :lol:

new low for tormentos.

MK-Professor

 

And there goes the point flying..

 

I am no bragging about 20GB/s bandwidth which is more than fine for this Jaguar,hell many stronger CPU on PC don't use 20GB/s.

 

The point is that many believe that the 176GB/s bandwidth was shared with the CPU,so the PS4 ended with only 156GB/s for graphics,but is not like that the GPU has the complete 176GB/s bandwidth for graphics that is faster than the 7870.

That is the point.