Note that the PS4 has two Jaguar CPU clusters for eight cores in total, two of w

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tormentos

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#51 tormentos
Member since 2003 • 33798 Posts

[QUOTE="tormentos"]

[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:ronvalencia

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

Please source information for PS4's secondary GPU.

 

You really don't read what you quote..:lol:

 

Where in hell i say anything about a second GPU there.?

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tormentos

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#52 tormentos
Member since 2003 • 33798 Posts

 

I wasn't even talking about the Xbone. LOL

EA DICE's Frostbite 3 and Unity3D are middleware 3D engines.

 

As for "By the way i told you so,didn't i tell you about Onion and Garlic.?" statement, What about it?

 

 

ronvalencia

 

Yeah they support it on engine for hardware that is compatible,the 7850 is HSA ready,problem is that there is no UMA on PC that use that GPU,using DDR3 + GDDR5 is not true HSA an i quoted like 3 artuicles on this,HSA is a design,software that will be compatible will only work with compatible hardware,is the reason you don't see AMD selling todays GPU as HSA,the 7000 series is HSA compatible if they are implemented in a HSA way,which is the reason for the lack of HSA work on PC.

 

Hell as it stand right now HSA on consoles is ahead of PC.

 

And now you want to play dumb remember when you posted diagrams for the CPU GPU and memory,that you selectively read as you like,and i told you that there was a 20GB/s connection to teh CPU you were not counting is there,and is for the CPU and the GPU has the complete 176GB/s for GPU,in other words the PS4 has faster bandwidht than the 7870,and that finaly kill any talk about the xbox one and ESRAM keeping the xbox one close in bandwidth.

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Cuby_Finest

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#54 Cuby_Finest
Member since 2005 • 1129 Posts

 http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4.              Note

that the PS4 has two Jaguar CPU clusters

for eight cores in total, two of which are

reserved by the operating system.

granddogg
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MK-Professor

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#55 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

 

bragging for the CPU 20GB/s memory bandwidth? :lol:

new low for tormentos.

tormentos

 

And there goes the point flying..

 

I am no bragging about 20GB/s bandwidth which is more than fine for this Jaguar,hell many stronger CPU on PC don't use 20GB/s.

 

The point is that many believe that the 176GB/s bandwidth was shared with the CPU,so the PS4 ended with only 156GB/s for graphics,but is not like that the GPU has the complete 176GB/s bandwidth for graphics that is faster than the 7870.

That is the point.

you are right the Jaguar is so weak that will not be able to use more than 20GB/s, also the weak HD7850 that the ps4 have is not any better.

So funny how you are barging all the time about the weak ps4 specs, seriously if you care so much about specs just get a pc and get done with it.

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ronvalencia

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#56 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"][QUOTE="tormentos"]

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.tormentos

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

Please source information for PS4's secondary GPU.

 

You really don't read what you quote..:lol:

 

Where in hell i say anything about a second GPU there.?

Why are you comparing 1.84 TFLOPS against 1.1 TFLOPS?
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ZoomZoom2490

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#57 ZoomZoom2490
Member since 2008 • 3943 Posts

you people are silly and dont have a clue how things work.

What all this means is that the PS4 will use the same two assigned cores during non gaming, it has nothing if PS4 is not being able to use all cores during gaming.

you people are silly.

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ZoomZoom2490

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#58 ZoomZoom2490
Member since 2008 • 3943 Posts

what you people are saying is that Adobe Photoshop on my PC is using all four cores and i got none left during gaming, rofl.

who the F$%@ tries to play pc games and rendering Adobe Photoshop at the same time, consoles run Operating systems just like any app on PC.

damn, most of you folks in here are so close not being classified as humans.

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Raziel831991

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#59 Raziel831991
Member since 2013 • 631 Posts

[QUOTE="tormentos"]

[QUOTE="Tessellation"]welcome to the xbox one party :lol: get your 2 cores reserved on cows #staymad :cool:Tessellation

 

The xbox one reserve the same 2 and 10% of the GPU + 3GB of ram for OS..:lol:

 

1.1TF vs 1.84...:D

 

The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

 

:lol:

 

Nice part in other words "" We can't push the PS4 because the xbox one will suffer""...:lol:

still trying to spin the facts that PS4 reserves two cores after you said several times there was no reservation of cores thanks to the secondary processor? your butthurt is showing :cool: #BEMADANDCRY

Im not exactly an expert in the subject so I might be wrong but as far as I know thanks to the secondry processor the whole GPU can be used for games unlike the xbone which needs to reserve 10% of the gpu to the OS

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tormentos

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#60 tormentos
Member since 2003 • 33798 Posts

 

you are right the Jaguar is so weak that will not be able to use more than 20GB/s, also the weak HD7850 that the ps4 have is not any better.

So funny how you are barging all the time about the weak ps4 specs, seriously if you care so much about specs just get a pc and get done with it.

MK-Professor

 

The PS4 GPU is not a 7850..:lol:

And is more efficient that GPU on PC..

 

"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

"There are two things we want to look into: asynchronous compute where we can actually run compute jobs in parallel... We [also] have low-level access to the fragment-processing hardware which allows us to do some quite interesting things with anti-aliasing and a few other effects."

 

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

 

But but the weak CPU and GPU...:lol:

 

And the fun part is that the PS4 would probly cost less than your PC GPU alone,not to mention your whole PC.

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RR360DD

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#61 RR360DD
Member since 2011 • 14099 Posts

Tormento 2 days ago: Bu bu the OS doesn't use the CPU, it runs on pixie dust :cry:'

:lol:

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deactivated-58e448fd89d82

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#62 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

I will just leave this here....

 

http://www.techspot.com/news/52003-future-nvidia-volta-gpu-has-stacked-dram-offers-1tb-s-bandwidth.html

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tormentos

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#63 tormentos
Member since 2003 • 33798 Posts

Why are you comparing 1.84 TFLOPS against 1.1 TFLOPS?ronvalencia

 

Oh you mean a quote to the xbox one having 1.1TF.?

 

1)Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 per cent of GPU processing power, and 5 GB of memory. The game is rendering full-screen and the user can interact with it.

 

http://www.kotaku.com.au/2013/05/the-five-possible-states-of-xbox-one-games-are-strangely-exciting/

 

Yeah it reserves 10% for the OS..

 

So is not 1.23 TF for games,is more like 1.1 TF.

 

So 1.13 TF vs 1.84..

 To be more exact.

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#64 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

I will just leave this here....

 

http://www.techspot.com/news/52003-future-nvidia-volta-gpu-has-stacked-dram-offers-1tb-s-bandwidth.html

AMD655

 

 

Speaking at the 2013 GPU Technology Conference in San Jose, CA yesterday, Nvidia CEO Jen-Hsun Huang promised that Volta would be able to deliver memory bandwidth of 1TB/s by stacking the card's RAM right on top of the GPU -- a technique Nvidia is currently calling "stacked DRAM." Along with greatly boosting performance, mounting RAM directly on the GPU should reduce the card's overall footprint.

It might be tough to get excited about something that's still four years out, but Nvidia's next-gen Maxwell architecture is expected to appear next year with some tricks of its own, most notably "unified virtual memory," which will allow a machine's CPU to access a GPU's memory and its GPU to access system memory -- reminiscent of AMD's plans to unify memory via its Heterogeneous Systems Architecture (HSA).

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tormentos

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#65 tormentos
Member since 2003 • 33798 Posts

Tormento 2 days ago: Bu bu the OS doesn't use the CPU, it runs on pixie dust :cry:'

:lol:

RR360DD

 

That was mentioned by Eurogamer, not by Reflections. Its the same information that was taken from the Killzone slides.


http://www.neogaf.com/forum/showpost.php?p=71726926&postcount=451


:lol:


But but 2 cores reserve...

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RR360DD

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#66 RR360DD
Member since 2011 • 14099 Posts

[QUOTE="RR360DD"]

Tormento 2 days ago: Bu bu the OS doesn't use the CPU, it runs on pixie dust :cry:'

:lol:

tormentos

 

That was mentioned by Eurogamer, not by Reflections. Its the same information that was taken from the Killzone slides.


http://www.neogaf.com/forum/showpost.php?p=71726926&postcount=451


:lol:


But but 2 cores reserve...

Yup, it uses 2 cores, at least 1.5GB RAM (probably 2GB) and 30% of the GPU

:cool:

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tormentos

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#67 tormentos
Member since 2003 • 33798 Posts

 

Yup, it uses 2 cores, at least 1.5GB RAM (probably 2GB) and 30% of the GPU

:cool:

RR360DD

 

Poor lemming...:lol:

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ronvalencia

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#68 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

I wasn't even talking about the Xbone. LOL

EA DICE's Frostbite 3 and Unity3D are middleware 3D engines.

As for "By the way i told you so,didn't i tell you about Onion and Garlic.?" statement, What about it?

tormentos

Yeah they support it on engine for hardware that is compatible,the 7850 is HSA ready,problem is that there is no UMA on PC that use that GPU,using DDR3 + GDDR5 is not true HSA an i quoted like 3 artuicles on this,HSA is a design,software that will be compatible will only work with compatible hardware,is the reason you don't see AMD selling todays GPU as HSA,the 7000 series is HSA compatible if they are implemented in a HSA way,which is the reason for the lack of HSA work on PC.

Hell as it stand right now HSA on consoles is ahead of PC.

And now you want to play dumb remember when you posted diagrams for the CPU GPU and memory,that you selectively read as you like,and i told you that there was a 20GB/s connection to teh CPU you were not counting is there,and is for the CPU and the GPU has the complete 176GB/s for GPU,in other words the PS4 has faster bandwidht than the 7870,and that finaly kill any talk about the xbox one and ESRAM keeping the xbox one close in bandwidth.

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.


https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png


Also, any PC app who targets MS C++ AMP, OpenCL will get a HSAIL upgrade i.e. HSA IL replaces current AMD driver's AMD IL.

From http://hsafoundation.com/hsa-developer-tools/

  • Fabric Engine KL Language and Runtime for Python and JavaScript.
  • OpenCL
  • Microsoft C++ AMP

You haven't grasp that HSAIL will enhance the underlying instructure for OpenCL, MS C++ AMP and 'etc'.

-----------------------

WTF? I'm already aware of the CPU/ IO's "<20 GB".

Cerny states the following: we added another bus to the GPU that allows it to read directly from system memory or write directly to system memory As a result, if the data thats being passed back and forth between CPU and GPU is small, you dont have issues with synchronization between them anymore We can pass almost 20 gigabytes a second down that bus. Thats not very small in todays terms its larger than the PCIe on most PCs!

From http://www.extremetech.com/gaming/154924-secrets-of-the-ps4-heavily-modified-radeon-supercharged-apu-design/2

Cerny didn't state "its larger than the PCIe on all PCs".

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deactivated-58e448fd89d82

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#69 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

I will just leave this here....

 

http://www.techspot.com/news/52003-future-nvidia-volta-gpu-has-stacked-dram-offers-1tb-s-bandwidth.html

AMD655

 

 

Speaking at the 2013 GPU Technology Conference in San Jose, CA yesterday, Nvidia CEO Jen-Hsun Huang promised that Volta would be able to deliver memory bandwidth of 1TB/s by stacking the card's RAM right on top of the GPU -- a technique Nvidia is currently calling "stacked DRAM." Along with greatly boosting performance, mounting RAM directly on the GPU should reduce the card's overall footprint.

It might be tough to get excited about something that's still four years out, but Nvidia's next-gen Maxwell architecture is expected to appear next year with some tricks of its own, most notably "unified virtual memory," which will allow a machine's CPU to access a GPU's memory and its GPU to access system memory -- reminiscent of AMD's plans to unify memory via its Heterogeneous Systems Architecture (HSA).

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tormentos

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#70 tormentos
Member since 2003 • 33798 Posts

 

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

 

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

 

 

WTF? I'm already aware of the CPU/ IO's "<20 GB".

Cerny states the following: we added another bus to the GPU that allows it to read directly from system memory or write directly to system memory As a result, if the data thats being passed back and forth between CPU and GPU is small, you dont have issues with synchronization between them anymore We can pass almost 20 gigabytes a second down that bus. Thats not very small in todays terms its larger than the PCIe on most PCs!

From http://www.extremetech.com/gaming/154924-secrets-of-the-ps4-heavily-modified-radeon-supercharged-apu-design/2

 

Cerny didn't state "its larger than the PCIe on all PCs".ronvalencia

 

 

Your moron Frostbite 3 is compatible with HSA,which is non existen right now on PC,my god the fact that something is compatible doesn't mean it is ready.

HSA on PC is basically non existent.

 

Yeah now you say you are aware of the CPU 20GB/s wait weren't you the one that claimed that the 176GB bandwidth was share with the CPU just a week ago against me.?

 

You have some very selective memory,you even quote differen diagrams and i told you that you were reading it wrong,that it wasn't just 176Gb that the was other connections of the CPU as well,in the end the PS4 has higher bandwidth than a 7870 by some nice margin.

 

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deactivated-58e448fd89d82

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#71 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="ronvalencia"]

 

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

 

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

 

 

WTF? I'm already aware of the CPU/ IO's "<20 GB".

Cerny states the following: we added another bus to the GPU that allows it to read directly from system memory or write directly to system memory As a result, if the data thats being passed back and forth between CPU and GPU is small, you dont have issues with synchronization between them anymore We can pass almost 20 gigabytes a second down that bus. Thats not very small in todays terms its larger than the PCIe on most PCs!

From http://www.extremetech.com/gaming/154924-secrets-of-the-ps4-heavily-modified-radeon-supercharged-apu-design/2

 

Cerny didn't state "its larger than the PCIe on all PCs".tormentos

 

 

Your moron Frostbite 3 is compatible with HSA,which is non existen right now on PC,my god the fact that something is compatible doesn't mean it is ready.

HSA on PC is basically non existent.

 

Yeah now you say you are aware of the CPU 20GB/s wait weren't you the one that claimed that the 176GB bandwidth was share with the CPU just a week ago against me.?

 

You have some very selective memory,you even quote differen diagrams and i told you that you were reading it wrong,that it wasn't just 176Gb that the was other connections of the CPU as well,in the end the PS4 has higher bandwidth than a 7870 by some nice margin.

 

 

This is the only time you have been correct.

 

+1 to you.

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MK-Professor

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#72 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

 

you are right the Jaguar is so weak that will not be able to use more than 20GB/s, also the weak HD7850 that the ps4 have is not any better.

So funny how you are barging all the time about the weak ps4 specs, seriously if you care so much about specs just get a pc and get done with it.

tormentos

 

The PS4 GPU is not a 7850..:lol:

And is more efficient that GPU on PC..

 

"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

"There are two things we want to look into: asynchronous compute where we can actually run compute jobs in parallel... We [also] have low-level access to the fragment-processing hardware which allows us to do some quite interesting things with anti-aliasing and a few other effects."

 

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4

 

But but the weak CPU and GPU...:lol:

 

And the fun part is that the PS4 would probly cost less than your PC GPU alone,not to mention your whole PC.

a HD7850 is pretty much what is inside the ps4, cry more tormentos

and GPU's that cost $200 perform better than ps4 GPU.

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tormentos

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#73 tormentos
Member since 2003 • 33798 Posts

 

a HD7850 is pretty much what is inside the ps4, cry more tormentos

and GPU's that cost $200 perform better than ps4 GPU.

MK-Professor

 

This comes from a moron who thinks 4 core CPU and 8800GTX were better investment in the long run than the PS3 on 2006..:lol:

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ronvalencia

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#74 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

WTF? I'm already aware of the CPU/ IO's "<20 GB".

Cerny states the following: we added another bus to the GPU that allows it to read directly from system memory or write directly to system memory As a result, if the data thats being passed back and forth between CPU and GPU is small, you dont have issues with synchronization between them anymore We can pass almost 20 gigabytes a second down that bus. Thats not very small in todays terms its larger than the PCIe on most PCs!

From http://www.extremetech.com/gaming/154924-secrets-of-the-ps4-heavily-modified-radeon-supercharged-apu-design/2

Cerny didn't state "its larger than the PCIe on all PCs".tormentos

Your moron Frostbite 3 is compatible with HSA,which is non existen right now on PC,my god the fact that something is compatible doesn't mean it is ready.

HSA on PC is basically non existent.

Yeah now you say you are aware of the CPU 20GB/s wait weren't you the one that claimed that the 176GB bandwidth was share with the CPU just a week ago against me.?

You have some very selective memory,you even quote differen diagrams and i told you that you were reading it wrong,that it wasn't just 176Gb that the was other connections of the CPU as well,in the end the PS4 has higher bandwidth than a 7870 by some nice margin.

Like FrostBite 3 HSA, PS4 is atm is nonexistent for end users. Your being a hypocrite.

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

Also, any PC app who targets MS C++ AMP, OpenCL will get a HSAIL upgrade i.e. HSA IL replaces current AMD driver's AMD IL.

From http://hsafoundation.com/hsa-developer-tools/

  • Fabric Engine KL Language and Runtime for Python and JavaScript.
  • OpenCL
  • Microsoft C++ AMP


You haven't grasp that HSAIL will enhance the underlying instructure for OpenCL, MS C++ AMP and 'etc'.

---------------


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deactivated-58e448fd89d82

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#75 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="MK-Professor"]

 

a HD7850 is pretty much what is inside the ps4, cry more tormentos

and GPU's that cost $200 perform better than ps4 GPU.

tormentos

 

This comes from a moron who thinks 4 core CPU and 8800GTX were better investment in the long run than the PS3 on 2006..:lol:

 

Every console port will.

 

Most PC exclusive games need more power than that like the ARMA series.

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tormentos

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#76 tormentos
Member since 2003 • 33798 Posts

 

Like FrostBite 3 HSA, PS4 is atm is nonexistent for end users. Your being a hypocrite.

 

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

Also, any PC app who targets MS C++ AMP, OpenCL will get a HSAIL upgrade i.e. HSA IL replaces current AMD driver's AMD IL.

From http://hsafoundation.com/hsa-developer-tools/

  • Fabric Engine KL Language and Runtime for Python and JavaScript.
  • OpenCL
  • Microsoft C++ AMP

 

You haven't grasp that HSAIL will enhance the underlying instructure for OpenCL, MS C++ AMP and 'etc'.

 

ronvalencia

 

Let me tell you one thing about consoles vs PC,basically consoles started multi threading,not PC even that PC had the dual core CPU first,it was way more advance on consoles than on PC.

 

Same with HSA,the PS4 and xbox one are not here,but the games been done are HSA on HSA hardware,now on PC there is no HSA market yet,and adoption on PC is way slower,so you can look maybe 3 years from now and you will see HSA taking off on PC,by that time hundreds of games on consoles would have been made for both the xbox one and PS4 under HSA.

 

True HSA requires hUMA good luck getting that on current set ups with separate memory polls.

 

 

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deactivated-58e448fd89d82

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#77 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="ronvalencia"]

 

Like FrostBite 3 HSA, PS4 is atm is nonexistent for end users. Your being a hypocrite.

 

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

Also, any PC app who targets MS C++ AMP, OpenCL will get a HSAIL upgrade i.e. HSA IL replaces current AMD driver's AMD IL.

From http://hsafoundation.com/hsa-developer-tools/

  • Fabric Engine KL Language and Runtime for Python and JavaScript.
  • OpenCL
  • Microsoft C++ AMP

 

You haven't grasp that HSAIL will enhance the underlying instructure for OpenCL, MS C++ AMP and 'etc'.

 

tormentos

 

Let me tell you one thing about consoles vs PC,basically consoles started multi threading,not PC even that PC had the dual core CPU first,it was way more advance on consoles than on PC.

 

Same with HSA,the PS4 and xbox one are not here,but the games been done are HSA on HSA hardware,now on PC there is no HSA market yet,and adoption on PC is way slower,so you can look maybe 3 years from now and you will see HSA taking off on PC,by that time hundreds of games on consoles would have been made for both the xbox one and PS4 under HSA.

 

True HSA requires UMA good luck getting that on current set ups with separate memory polls.

 

 

 

All true, but PC has the raw horsepower, so in reality, a tech that is not NEEDED.

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tormentos

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#78 tormentos
Member since 2003 • 33798 Posts

 

 

All true, but PC has the raw horsepower, so in reality, a tech that is not NEEDED.

AMD655

 

That is true but the PS4 should pull some amazing things,that would need more raw power on PC than usual,but yeah PC have more burte force to compensate.

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deactivated-58e448fd89d82

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#79 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

[QUOTE="AMD655"]

 

 

All true, but PC has the raw horsepower, so in reality, a tech that is not NEEDED.

tormentos

 

That is true but the PS4 should pull some amazing things,that would need more raw power on PC than usual,but yeah PC have more burte force to compensate.

 

It is great for a console, due to it being based on already rather slow componants, it just makes those componants much more efficient.

 

It still will not be leaps and bounds over the desktop versions of the hardware, it just makes it easier for devs to use the consoles power.

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MK-Professor

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#80 MK-Professor
Member since 2009 • 4218 Posts

[QUOTE="MK-Professor"]

 

a HD7850 is pretty much what is inside the ps4, cry more tormentos

and GPU's that cost $200 perform better than ps4 GPU.

tormentos

 

This comes from a moron who thinks 4 core CPU and 8800GTX were better investment in the long run than the PS3 on 2006..:lol:

back in 2006

gaming PC (qx6700, 8800GTX, 4GB ram, etc) for  $2000
ps3 for $600 & low-end pc for $400 (Let's face it, everyone need a pc) = $1000 + $1260

ps3 games cost on avenger 15$ more than pc games so,
an average gamer buy 12 games per year that means, 15x12 = $180 per year more expensive, 180x7 = $1260 in 7 years.

conclusion:

the above gaming PC will cost you $2000

and the ps3 with cost you $600+$400+$1260 = $2260

 as you can see it came out cheaper and you play games with better graphics and performance than consoles.

tormentos pwned!!!

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ronvalencia

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#81 ronvalencia
Member since 2008 • 29612 Posts

Yeah now you say you are aware of the CPU 20GB/s wait weren't you the one that claimed that the 176GB bandwidth was share with the CPU just a week ago against me.?

You have some very selective memory,you even quote differen diagrams and i told you that you were reading it wrong,that it wasn't just 176Gb that the was other connections of the CPU as well,in the end the PS4 has higher bandwidth than a 7870 by some nice margin.

tormentos

Please show "my claim on 176GB bandwidth was share with the CPU" post.

You missed the side description on the first diagram i.e.

1. Onion/onion+ links are shared i.e. "Onion+ Bus Shares Onion's 10 GB/s". For full duplex modes, you would need two directional links, hence VGleaks shown two lines (for Fusion links).

2. "CPU Bus" has <20 GB/s link.

lvp2.jpg

Extremetech drawn a diagram based on Cerny's statements.

http://www.extremetech.com/gaming/154924-secrets-of-the-ps4-heavily-modified-radeon-supercharged-apu-design/2

PS4-APU.png

"<20 GB/s" CPU bus is consistent.

VGleak's diagram would be consistent if the side description is taken into an account i.e.

1. "CPU Bus" *is the only* CPU IO access to main memory.

2. Onion/onion+ links are shared.

Extremetech just shows the total bandwidth links between CPU and GPU i.e. in full duplex mode, it's 10 GB/s each way, which is consistent with VGLeak's diagram.

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ronvalencia

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#82 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="ronvalencia"]

Like FrostBite 3 HSA, PS4 is atm is nonexistent for end users. Your being a hypocrite.

The statement on "which is the reason for the lack of HSA work on PC" is BS. I have already show you HSA enabled EA's FrostBite 3, Unity Technologies' Unity 3D and Oracle's OpenJVM.

https://semiaccurate.com/assets/uploads/2013/07/Bingo-card-APU13-wp.png

Also, any PC app who targets MS C++ AMP, OpenCL will get a HSAIL upgrade i.e. HSA IL replaces current AMD driver's AMD IL.

From http://hsafoundation.com/hsa-developer-tools/

  • Fabric Engine KL Language and Runtime for Python and JavaScript.
  • OpenCL
  • Microsoft C++ AMP

You haven't grasp that HSAIL will enhance the underlying instructure for OpenCL, MS C++ AMP and 'etc'.

tormentos

Let me tell you one thing about consoles vs PC,basically consoles started multi threading,not PC even that PC had the dual core CPU first,it was way more advance on consoles than on PC.

Same with HSA,the PS4 and xbox one are not here,but the games been done are HSA on HSA hardware,now on PC there is no HSA market yet,and adoption on PC is way slower,so you can look maybe 3 years from now and you will see HSA taking off on PC,by that time hundreds of games on consoles would have been made for both the xbox one and PS4 under HSA.

True HSA requires hUMA good luck getting that on current set ups with separate memory polls.

Let me tell you one thing about consoles vs PC, PC has multi-threading since dual socket 80386 days and it existed for PC servers and workstations.

Games on the PC is just another app type for the PC.

Xbox 360 (Nov 2005) may have 6 logical threads (a total of 6 PPC instruction issues per cycle), but they have in-order processing while K8 Athlon X2 has dual multi-threading with out-of-order processing (a total of 6 X86 instruction** issues per cycle).

The PPE CPU technology is a blast from past PowerPC 601 (or PowerPC G1) level design. PPE's CPU tech is about the same level as with Intel Atom i.e. both are dual thread, in-order dual instruction per cycle CPU designs. The saving grace for PPE is with 128bit SIMD units which was countered by Intel Core 2 design***.

**Can go up to six RISC like instruction per core since X86 instructions are combo (due to CISC) loaded instructions i.e. X86's instruction compression advantage.

***AMD K8 already has some parts of it's SSE(e.g. FADD) in 128bit SIMD hardware. Intel Core 2 delivered full 128bit SIMD hardware.

--------------------------------

PC has to scale via NUMA and can't be limited to a single UMA i.e. NUMA is use to scale compute power beyond a single UMA. NUMA is used in PC servers and workstations.

A flagship gaming PC is just a workstation PC without the enterprise level support.

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pcgamingowns

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#83 pcgamingowns
Member since 2013 • 1223 Posts

super powerful tablet processor

LOL

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Aidenfury19

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#84 Aidenfury19
Member since 2007 • 2488 Posts

The article you (incorrectly) linked to says that absolutely nowhere. Sure you aren't pulling that from your rearmost nether regions TC?

EDIT: Oh right..it's an in-line comment which points to another site entirely and does nothing to confirm it. Not impressed.

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NFJSupreme

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#85 NFJSupreme
Member since 2005 • 6605 Posts
so it's 6 cores reserved for gaming and 1 to 2 (most likely 2) GB RAM for the OS. What about the GPU are its resources being split too?
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ronvalencia

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#86 ronvalencia
Member since 2008 • 29612 Posts

super powerful tablet processor

LOL

pcgamingowns
Well, it's an upgrade from Intel Atom like CPU designs i.e. PPE's CPU tech has dual threads, in-order dual instruction issue per cycle CPU designs.
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pcgamingowns

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#87 pcgamingowns
Member since 2013 • 1223 Posts
[QUOTE="pcgamingowns"]

super powerful tablet processor

LOL

ronvalencia
Well, it's an upgrade from Intel Atom like CPU designs i.e. PPE's CPU tech has dual threads, in-order dual instruction issue per cycle CPU designs.

it's just sad architectures from 2004 still own it in raw power.
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Benny_Blakk

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#88 Benny_Blakk
Member since 2007 • 910 Posts

[QUOTE="Netherscourge"]

And how much of the Xbox1's CPU is gobbled up by it's OS/Windows 8 Kernel?

FoxbatAlpha

You mean the cloud? The power of Azure is infinite!

In fact, it's in the process of creating an alternate universe at this very moment!

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ronvalencia

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#89 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="tormentos"]

[QUOTE="MK-Professor"]

a HD7850 is pretty much what is inside the ps4, cry more tormentos

and GPU's that cost $200 perform better than ps4 GPU.

MK-Professor

This comes from a moron who thinks 4 core CPU and 8800GTX were better investment in the long run than the PS3 on 2006..:lol:

back in 2006

gaming PC (qx6700, 8800GTX, 4GB ram, etc) for $2000
ps3 for $600 & low-end pc for $400 (Let's face it, everyone need a pc) = $1000 + $1260

ps3 games cost on avenger 15$ more than pc games so,
an average gamer buy 12 games per year that means, 15x12 = $180 per year more expensive, 180x7 = $1260 in 7 years.

conclusion:

the above gaming PC will cost you $2000

and the ps3 with cost you $600+$400+$1260 = $2260

as you can see it came out cheaper and you play games with better graphics and performance than consoles.

tormentos pwned!!!

With a PC, I can link the purchase expense on my income tax i.e. after 3 years, the PC cost is nearly zero. After 2 years, I have would negated my current laptop's expense and I would be on my next one.