[QUOTE="evilross"]Your not taking into account all the other games that came before OoT that paved the way for the transition to a 3D environment. Your saying OoT perfected the 3D action adventure game, without a predecessor being a 3D game, but thats only because the series was late to coming to 3D. There were many, many, 3D action adventure games available long before OoT came along, and OoT borrowed liberally from those sources in its gameplay, as well as taking inspiration from its old roots.mjarantilla
Such as what? Tomb Raider? I'm not saying Ocarina was developed in a complete vacuum, but while individual mechanics(like controls) were taken from other action-adventure games, the overall game design formula which Ocarina idealized -- and especially the level design -- was not. That is what separates Ocarina from other greats like BGII. Technical execution is only part of the picture.
A truly great game is a game that you can play right now, and it still seems fun, relevant, and fresh. OoT is a great game, but its not what I would consider "one of the greats" compared to the true heavyweights of gaming like Baldur's Gate, Doom 1, Half-Life 1, and Everquest.evilross
EverQuest...? And Doom 1 is FAR from what "you can play right now, and it still seems fun, relevant, and fresh."
Anyway, I think that's a terrible criteria for judging classic games, simply because the technical limitations of the time would preclude almost any game of the time from being considered a "truly great game."
Those are games that truly defined a genre, changed gaming, and moved gaming in a new direction.evilross
Maybe, but they did not achieve excellence in doing it. Baldur's Gate was bloody tediouswith its endless (and useless) wilderness, Doom 1 was simplistic, and EverQuest was bug-ridden AND tedious. Only their successors (BGII, World of WarCraft) really captured their genres to the same degree that Ocarina did with the action-adventure genre, and they did it mainly through a process of technical refinement, not design originality. The same is true for GTAIV.
But this is NOT true with Ocarina. As I said, Ocarina used many of the same mechanics as earlier action-adventure games, but its accomplishment lay in the originality and quality of its game design. The design philosophy behind the puzzles, the exploration, etc. With games like BG, Doom, EQ, and GTAIII, they got the design (mostly) right, but the execution (partly) wrong, and it fell to their successors to remedy their problems. But with Ocarina and a few others, like Half-Life, Diablo, Dune II, they got both original game design andtechnical execution right the first time out (with only minor flaws), and that's what I think elevates these games as accomplishments above the ones that are great simply because of their technical refinements.
I guess the difference is that I'm judging these games as accomplishments of the designers, not simply as games, but I think that's the only way to compare games across many years and still recognize the contributions of older games.
I'd even go as far as saying Super Mario Bros. and the original Legend of Zelda belong somewhere up on the list of the games that I mentioned that really deserve the praise of "one of the best of all time".evilross
Those are already on the list of "the best of all time."
But OoT was more about the perfection and evolution of the series, not a standout and evolution in gaming.evilross
I think it's both. I don't see how you can't call it an evolution.
Simple response
Everquest = Revolution of online gaming, millions of players, paved the way for games that were better like WoW, but there would be no WoW without Everquest.
Doom = Revolution of gaming as a whole, redefined what gaming was, solo and online, millions of players, still fun to pick up and play today.
Baldur's Gate = Do I have to even go there? BG Redefined the very essence of the WRPG, and the RPG in general, as seen by the decline of traditional JRPG's. Freedom, and choice with real consequence mark a profound change in the way RPG's are made.
OoT : Fun game, did nothing new, but did everything well. A refinement of 3D action games, and the best Zelda game so far. Nothing the game did had not been done before, and nothing the game did changed anything, but it combined things together into one game that where only found in other games, and did so in a top quality fashion, with top notch production value, and still somewhat retaining the feel of the old Zelda games.
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