[QUOTE="mitu123"]
[QUOTE="gamecubepad"]
I didn't start that thread. Although, I did set it off. 8)
That's just more proof that Hermit's love being trolled so they can spit shine their little PC spec sigs and post a bunch of pictures that do little to prove anything.
gamecubepad
I'm sorry, but Uncharted 2 only comes close to Crysis in character models and maybe even animation, the pics in the other thread are far more impressive than the UC2 pics, the only UC2 pic that came close to Crysis is a cutscene pic using SSAO.:DI respect your opinion mitu, but Uncharted 2 destroys Crysis. It took me 20 threads and 2,000 pics of Uncharted 2 to finally see it cows' way. I'm gonna need at least 1,000 more pics of Crysis posted in 10 more threads to even consider it being equal with Uncharted 2.
I've never played Crysis, but imo better char. models and animation is better than a few hundred 500poly. trees over bland landscape with a building and 5 guards here and there. Not to mention you need at least a $500 comp to make it pop.
Someday I hope to play Crysis, but my comp is a rock tied on a string, hanging from a stick.
I was waiting for this...
Triangles contest envy from Crytek side i.e. refer to http://www.crytek.com/fileadmin/user_upload/inside/presentations/2009/Light_Propagation_Volumes.pdf
Page 28, Island scene (yet another island scene from Crytek) has 2100 draw calls and 2.32 million triangles. Page 29 shows the scene for the benchmarkframe. Page 29, it shows the scene's benchmark in rendering the frame i.e. Xbox 360 vs PS3.
The Xbox 360 is slightly faster. For light propagation volumes benchmark, the scene has 2.32 million triangles. Target frame rate is 30 fps and 1280x720p. In terms of substance, CryEngine2's vegetation scenes is similar to CryEngine3. Crytek has stated the PC is their strongest gaming platform.
PS; CryEngine 3 almost doubled it's triangles count over UC2.
Care for a re-match?
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