Oh now pc wants to copy off of consoles!? someone get kevin butler!

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subrosian

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#101 subrosian
Member since 2005 • 14232 Posts

[QUOTE="HavocV3"]

Motion controls have been on PC before.

ask Microsoft about it. and then ask them about Kinect while you're at it.

PSNIDCiocio313

not motion controls like the wii or move, pc needs to stay in there own lane

Actually, PC had motion controls *just like* the Wii years ago, it has had "MOVE" type motion controls as well. These concepts ARE NOT NEW, they were used in arcade games throughout the 1990s before the arcade scene dried up. In fact, they've been used on consoles before as well, see the NES, PS1, PS2, etc...
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ronvalencia

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#102 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="xsubtownerx"]

Why has everyone forgotten about the Nintendo Zapper? 1984 I think is was? Yes. Well. I await an intelligent reply as to why PC still gets credit for first to motion control for the purpose of video gaming. :)

N30F3N1X

I hope you're joking.

Experimental technology goes on the PC first. Then the code is adapted to different BIOSes/architectures and tested on different hardware.

Besides, the Zapper does not detect "motion". It sends an input based on its position. Similar to how the mechanical mouse would work if it only sent inputs when you click.

In relation to your mouse statement, this is wrong. Even without clicking the mouse's buttons, the mouse constantly(1) sends data to the computer when you move the mouse e.g. download mouse latency counter tool.

PS; I have programmed MS Xinput API (Xbox 360)to MS DirectInput API bridge in C++. Atm, I'm experimenting with Wiimote on my laptop. SW forums bans any discussions on DIY kit-bash coding and emulation.

1. within the limits of USB/driver stack poll rates.

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ronvalencia

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#103 ronvalencia
Member since 2008 • 29612 Posts

What I gather from this thread is that the earlier PC motion controls don't count because no one really used them. Shouldn't the same apply to that obscure youtube video then? A lot more people use the 360 controller on PC than any of these gizmos, I guess PC copied Microsoft..now that's a weird sentence.

But motion controls will never take off on PC because who would like to sit in front of their desk waving their arms around when you have a more precise and comfortable alternative(mouse) right next to you. They're only doing it on consoles because thumb sticks are not very intuitive for new players, but everyone has used a mouse so it's not a problem.

Pretty much anything that can be done, has or will be done on PC in some form. Yeah motion controls will be there in the mix just like a lot of other stuff that really belongs on the consoles. None of it will ever become a standard though.

ManicAce

Microsoft Xinput ecosystem was available before the actual Xbox 360 hardware. XInput, an API for "next generation" controllers was introduced around December 2002. The dev machine for Xbox was a Wintel PC.

Like any other MS controller device, Xbox 360 controller works fine with Windows Vista/7. Atm, my laptop is connected to MS multimedia keyboard, MS gaming mouse, MS Xbox 360 controller.

The relationship between Wintel PC and Xbox 360 is like Adobe Acrobat Pro(i.e. PC, creator device) and Adobe Acrobat Reader (i.e. Xbox 360, player device(1)).

1. Treated likeany other Windows CE player device.

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mudman91878

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#104 mudman91878
Member since 2003 • 740 Posts

[QUOTE="HavocV3"]

Motion controls have been on PC before.

ask Microsoft about it. and then ask them about Kinect while you're at it.

PSNIDCiocio313

not motion controls like the wii or move, pc needs to stay in there own lane

So if PC shouldn't be copying consoles then consoles shouldn't be copying PC either right?

So get rid of your online, hard drives, ability to patch games, downloadable content, etc...

Virtually every single feature of consoles is one PC had first.

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ronvalencia

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#105 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="PSNIDCiocio313"]

[QUOTE="HavocV3"]

Motion controls have been on PC before.

ask Microsoft about it. and then ask them about Kinect while you're at it.

mudman91878

not motion controls like the wii or move, pc needs to stay in there own lane

So if PC shouldn't be copying consoles then consoles shouldn't be copying PC either right?

So get rid of your online, hard drives, ability to patch games, downloadable content, etc...

Virtually every single feature of consoles is one PC had first.

PowerPC was on PowerPC based PC. PS3's RSX was based on PC's NV G70.

IBM VMX = Motorola(Freescale) Altivec = Apple Velocity Engine(1). http://en.wikipedia.org/wiki/AltiVec

AltiVec was developed between 1996 and 1998 by a collaborative project between Apple, IBM, and Motorola. Apple was the primary customer for AltiVec until Apple switched to Intel-made, x86-based CPUs in 2006. They used it to accelerate multimedia applications such as QuickTime, iTunes and key parts of Apple's Mac OS X including in the Quartz graphics compositor. Other companies such as Adobe used AltiVec to optimize their image-processing programs such as Adobe Photoshop. Motorola was the first to supply AltiVec enabled processors starting with their G4 line.

PowerPC was Motorola's official upgrade path for 68K based PCs. Examples of 68K based PCs are Commodore-Amiga, Atari ST, Apple Mac.

http://en.wikipedia.org/wiki/PowerPC

Originally intended for personal computers

We can add Rambus's tech,

ATI's GDDR3 memory tech (http://en.wikipedia.org/wiki/GDDR3)

Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies

Both Xbox 360 and PS3 includes ATI's designed GDDR3 memory tech.

We need get rid of the entire PowerPC/POWER based game consoles.

Current HD game consoles key's technologies are designed by North American originated companies i.e. IBM (CPU tech), AMD/ATI (GPU and memory tech) and NVIDIA (GPU tech) and Rambus (memory tech).

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PSNIDCiocio313

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#106 PSNIDCiocio313
Member since 2009 • 391 Posts

[QUOTE="PSNIDCiocio313"]

[QUOTE="HavocV3"]

Motion controls have been on PC before.

ask Microsoft about it. and then ask them about Kinect while you're at it.

mudman91878

not motion controls like the wii or move, pc needs to stay in there own lane

So if PC shouldn't be copying consoles then consoles shouldn't be copying PC either right?

So get rid of your online, hard drives, ability to patch games, downloadable content, etc...

Virtually every single feature of consoles is one PC had first.

correct /thread lmbo :-D