[QUOTE="PSNIDCiocio313"]
[QUOTE="HavocV3"]
Motion controls have been on PC before.
ask Microsoft about it. and then ask them about Kinect while you're at it.
mudman91878
not motion controls like the wii or move, pc needs to stay in there own lane
So if PC shouldn't be copying consoles then consoles shouldn't be copying PC either right?
So get rid of your online, hard drives, ability to patch games, downloadable content, etc...
Virtually every single feature of consoles is one PC had first.
PowerPC was on PowerPC based PC. PS3's RSX was based on PC's NV G70.
IBM VMX = Motorola(Freescale) Altivec = Apple Velocity Engine(1). http://en.wikipedia.org/wiki/AltiVec
AltiVec was developed between 1996 and 1998 by a collaborative project between Apple, IBM, and Motorola. Apple was the primary customer for AltiVec until Apple switched to Intel-made, x86-based CPUs in 2006. They used it to accelerate multimedia applications such as QuickTime, iTunes and key parts of Apple's Mac OS X including in the Quartz graphics compositor. Other companies such as Adobe used AltiVec to optimize their image-processing programs such as Adobe Photoshop. Motorola was the first to supply AltiVec enabled processors starting with their G4 line.
PowerPC was Motorola's official upgrade path for 68K based PCs. Examples of 68K based PCs are Commodore-Amiga, Atari ST, Apple Mac.
http://en.wikipedia.org/wiki/PowerPC
Originally intended for personal computers
We can add Rambus's tech,
ATI's GDDR3 memory tech (http://en.wikipedia.org/wiki/GDDR3)
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies
Both Xbox 360 and PS3 includes ATI's designed GDDR3 memory tech.
We need get rid of the entire PowerPC/POWER based game consoles.
Current HD game consoles key's technologies are designed by North American originated companies i.e. IBM (CPU tech), AMD/ATI (GPU and memory tech) and NVIDIA (GPU tech) and Rambus (memory tech).
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