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At the end of that video on that page, the interviewer asks Mark Rein if UT3 will eclipse GeOW's graphics. Rein says, the games are not competing graphical with each other so no it won't. He was also talking about UT3 in general, not specifically the PS3 version.
EDIT: well the interview was referring to PS3 version, whether or not Rein was is debatable.
ultima-flare
In a certain point of view, Lair is graphicly amazing.(your sig...)
The title in the article gives away its credibility.Cedmln
What?!?!? BS means Bogus Statement, what did you think it meant :P
I don't see how it could look much better than Gears on any console. They run on the same engine, but Gears was forced to use smaller, linear levels to maintain its frame rate (hell, the multiplayer mode only allows...what, 4-8 players?).
UT3 will (hopefully) feature massive maps, with at least 32 player multiplayer, and a hell of a lot more going on onscreen. Therefore, it shouldn't be as detailed as GeoW...except for the PC version. Possibly.
i think they already confirmed only 16 players online, which is a damn shame, im sure PC will have more, at least i hope so.I don't see how it could look much better than Gears on any console. They run on the same engine, but Gears was forced to use smaller, linear levels to maintain its frame rate (hell, the multiplayer mode only allows...what, 4-8 players?).
UT3 will (hopefully) feature massive maps, with at least 32 player multiplayer, and a hell of a lot more going on onscreen. Therefore, it shouldn't be as detailed as GeoW...except for the PC version. Possibly.
Planeforger
its funny cus the game was playable at GDC at the sony booth on ps3 and everyone said it already looked as good as gears, lemmings just grasping as usualMandingo101
Sure they did
[QUOTE="Planeforger"]i think they already confirmed only 16 players online, which is a damn shame, im sure PC will have more, at least i hope so.I don't see how it could look much better than Gears on any console. They run on the same engine, but Gears was forced to use smaller, linear levels to maintain its frame rate (hell, the multiplayer mode only allows...what, 4-8 players?).
UT3 will (hopefully) feature massive maps, with at least 32 player multiplayer, and a hell of a lot more going on onscreen. Therefore, it shouldn't be as detailed as GeoW...except for the PC version. Possibly.
Mandingo101
it lookks better then gears on 360 and PC not the ps 3 tho
[QUOTE="-Renegade"][QUOTE="DoctorBunny"][QUOTE="Lazy_Boy88"]Epic has stated that UT3 is their showcase PS3 game. It is going to be equal or better than the 360 version. If UT3 looks better than Gears (and visuals+scale point to yes) then the PS3 verison looks better than Gears.DoctorBunny
You realize Epic stated 360 is thier lead platform right?
now i have to ask did you watch the video because what he said was quoted from the video. "its our showcase for ps3. we just announced the 360 version today."
And you do know how old that video is right? it was announced awhile ago. The most recent article on UT3 states it's the Xbox that dictates the detail. Our visual bar is based on Xbox 360. A short quote from June 07's OXM
nice try but you fail.
No that was on a XBOX MAGAZINE, in no paragraph did they mention anything about PS3, between PC and 360, 360 dictates the detail, doesn't mean 360 is the best.
If true... I can't see the video... Then that would explain why PC and 360 are in "simultaneous development" and PS3 isn't. There having a rough time with it.Truth_Hurts_U
This is from an interview with Mark Rein from March 20, 2005:
GS: That was a great demo you had at the Sony press conference. Can you tell us what it's like developing on the PlayStation 3?
MR: It's a very normal development platform, something we can get our hands around. We already know Open GL; we've been doing Open GL since Unreal 1. We already know Nvidia graphics. PowerPC? Well, we've won Macintosh game of the year going back I don't know how many years.
We had the dev kit for probably just under two months, and look what we were able to produce. We were able to get Unreal Engine 3 up and running very quickly on it, and we were able to get a great demo going. Part of the reason why we were able to get the demo running isn't just our familiarity with the PlayStation 3 development environment, but also the fact that all of the content in Unreal Engine 3 is 100 percent compatible between the PC and the PlayStation 3. When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great. It's a fantastic environment for people using our technology.
http://www.gamespot.com/news/6126181.html
100% compatible between PC and Playstation 3. Where does Xbox 360 compatibility factor into that equation? Simply, it did not back in 2005 when this demonstration was shown. Within 2 months they had this demo running, Rein says. It was a very familiar environment, Rein says.
I've read the content from OXM. It's a load of trash. Rein refutes that a number of times in interviews, like what can be seen above. He was developing on the Playstation 3 and working on compatability between the two in January 2005.Â
Redfingers
your post fails.
[QUOTE="Mandingo101"][QUOTE="Planeforger"]i think they already confirmed only 16 players online, which is a damn shame, im sure PC will have more, at least i hope so.I don't see how it could look much better than Gears on any console. They run on the same engine, but Gears was forced to use smaller, linear levels to maintain its frame rate (hell, the multiplayer mode only allows...what, 4-8 players?).
UT3 will (hopefully) feature massive maps, with at least 32 player multiplayer, and a hell of a lot more going on onscreen. Therefore, it shouldn't be as detailed as GeoW...except for the PC version. Possibly.
too_much_eslim
it lookks better then gears on 360 and PC not the ps 3 tho
And where did you read that?Â
[QUOTE="Truth_Hurts_U"]If true... I can't see the video... Then that would explain why PC and 360 are in "simultaneous development" and PS3 isn't. There having a rough time with it.-Renegade
This is from an interview with Mark Rein from March 20, 2005:
Redfingers
your post fails.
You know the current date is 6-04-2007 right?
You also know that the PS3 was not launched till November of 2006?
That is a 21 month gap... PS3 was finalised in mid - late 2006.
Maybe you should keep up with current events? ;)
[QUOTE="-Renegade"][QUOTE="Truth_Hurts_U"]If true... I can't see the video... Then that would explain why PC and 360 are in "simultaneous development" and PS3 isn't. There having a rough time with it.Truth_Hurts_U
This is from an interview with Mark Rein from March 20, 2005:
Redfingers
your post fails.
You know the current date is 6-04-2007 right?
You also know that the PS3 was not launched till November of 2006?
That is a 21 month gap... PS3 was finalised in mid - late 2006.
Maybe you should keep up with current events? ;)
"When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great."
out the gate they were able to run the game perfectly on ps3 so it would only get better over time.
ouch!, anyone please summarize what's the popular excuse PS3 fans are throwing in this thread? (lazy to read all pages :P )
Â
"When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great."
out the gate they were able to run the game perfectly on ps3 so it would only get better over time.
-Renegade
Sure then why haven't we seen any PS3 pics and why is the PS3 version not done? Been 2 years and 6 months since they said they started work on it.
No where does it say anything about RSX (because it wasn't even announced till E305 which was in May of 2005 [March comes before May]) which wasn't finalized till 2006. Nor does it talk about Cell.
Good thing they knew what the final specs of the PS3 were over 1 year before everything was said and done... Oh wait you can't time travel!
[QUOTE="-Renegade"]"When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great."
out the gate they were able to run the game perfectly on ps3 so it would only get better over time.
Truth_Hurts_U
Sure then why haven't we seen any PS3 pics and why is the PS3 version not done? Been 2 years and 6 months since they said they started work on it.
No where does it say anything about RSX (because it wasn't even announced till E305 which was in May of 2005 [March comes before May]) which wasn't finalized till 2006. Nor does it talk about Cell.
Good thing they knew what the final specs of the PS3 were over 1 year before everything was said and done... Oh wait you can't time travel!
what?! the game was running on ps3 at gdc in march of this year! they have only just recently announced the 360 version a few months after showing it off at gdc. do some research before you speak next time! the truth, hurts, you :lol:
I know you said it, that doesn't make it true. The lead developer cannot rewrite history, he can only comment on things that he knows. Which he did. He said that the Xbox 360 is the lowest common denominator which is consistent and possible considering that it came out afterwards.
Epic proves YOU wrong and ME right, pay attention, read a little bit instead of trying to argue a point that doesn't work in this case, such as "new=right" and "old=wrong."
Mark Rein says in 2005 (I.E. WHEN IT HAPPENED, YOU CANNOT REWRITE THE PAST) that the PC is 100% compatible with the PS3 (meaning that the PC is the lead development platform and the PS3 follows). If the Xbox 360 was in fact the lead development platform, he would have said that the Xbox 360 is ###% compatible with the Playstation 3. He did not. He said the PC is compatible with the PS3. That means there is no Xbox 360 in the equation and the PC is the lead platform.
YOU CANNOT REWRITE HISTORY. THESE ARE THE FACTS!
Your source says: "Xbox 360 is the lowest common denominator." This does not help your case.Â
Redfingers
wsll by your logic I guess we could claim the world is still flat and use leading scientist (of their era) to prove it.
what?! the game was running on ps3 at gdc in march of this year! they have just recently announced the 360 version only a few months after showing it off at gdc for ps3. do some research before you speak next time!
-Renegade
Please link to PS3 pics and videos please...
Or you can't and all you can say is, "it was at GDC"? What does that prove?
[QUOTE="Truth_Hurts_U"][QUOTE="-Renegade"]"When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great."
out the gate they were able to run the game perfectly on ps3 so it would only get better over time.
-Renegade
Sure then why haven't we seen any PS3 pics and why is the PS3 version not done? Been 2 years and 6 months since they said they started work on it.
No where does it say anything about RSX (because it wasn't even announced till E305 which was in May of 2005 [March comes before May]) which wasn't finalized till 2006. Nor does it talk about Cell.
Good thing they knew what the final specs of the PS3 were over 1 year before everything was said and done... Oh wait you can't time travel!
what?! the game was running on ps3 at gdc in march of this year! they have just recently announced the 360 version only a few months after showing it off at gdc. do some research before you speak next time! the truth, hurts, you :lol:
But the game uses the unreal engine. Which is the same engine in gears. I'm sure they tweaked the engine some though. So really making the game on the 360 is relatively "easy" for them as they arleady have the engine. The PS3 version they are still working on the first PS3 engine, so it's actually 1 generation behind the 360.
[QUOTE="-Renegade"]what?! the game was running on ps3 at gdc in march of this year! they have just recently announced the 360 version only a few months after showing it off at gdc for ps3. do some research before you speak next time!
Truth_Hurts_U
Please link to PS3 pics and videos please...
Or you can't and all you can say is, "it was at GDC"? What does that prove?
At an Epic Games Unreal Engine 3 demonstration today, we were given a brief glimpse of Unreal Tournament 3 running on a PS3. The demo took place on a map lined with metallic walls, littered with jump pads, corridors, and a few rooms with tall vertical spaces. A handful of bots were running around, but the demo was really too short to get a sense of how intelligently they were behaving.
The demo character cycled through a few ****c UT weapons, including the rocket launcher, bio rifle, shock rifle, link gun, minigun, and flak cannon. All seemed to behave as they have in previous versions of UT. The link gun, for instance, fired out energy bursts for its primary fire, and a constant stream of plasma as its secondary. For its secondary function, the shock rifle unleashed a slow moving energy sphere that if penetrated by the same weapon's primary laser blast, caused a sizable explosion.
Though the game showed off some very crisp graphics, it was running at an inconsistent frame rate. Epic Games was quick to point out the stutters would eventually be ironed out, citing their development studio had been busy finishing Gears of War, and would from here on out work to polish the PS3 version of UT3 before its release sometime this summer.
http://ps3.ign.com/articles/771/771340p1.html
if you want images and videos follow the link. the truth hurts you :lol:
[QUOTE="-Renegade"][QUOTE="Truth_Hurts_U"][QUOTE="-Renegade"]"When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great."
out the gate they were able to run the game perfectly on ps3 so it would only get better over time.
mikasa
Sure then why haven't we seen any PS3 pics and why is the PS3 version not done? Been 2 years and 6 months since they said they started work on it.
No where does it say anything about RSX (because it wasn't even announced till E305 which was in May of 2005 [March comes before May]) which wasn't finalized till 2006. Nor does it talk about Cell.
Good thing they knew what the final specs of the PS3 were over 1 year before everything was said and done... Oh wait you can't time travel!
what?! the game was running on ps3 at gdc in march of this year! they have just recently announced the 360 version only a few months after showing it off at gdc. do some research before you speak next time! the truth, hurts, you :lol:
But the game uses the unreal engine. Which is the same engine in gears. I'm sure they tweaked the engine some though. So really making the game on the 360 is relatively "easy" for them as they arleady have the engine. The PS3 version they are still working on the first PS3 engine, so it's actually 1 generation behind the 360.
they have been working on it since 2005 and have been getting perfect transition results so i doubt its too far behind if behind at all.
[QUOTE="mikasa"][QUOTE="-Renegade"][QUOTE="Truth_Hurts_U"][QUOTE="-Renegade"]"When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it's going to be exactly the same, look exactly the same. There's no surprises, and that's great."
out the gate they were able to run the game perfectly on ps3 so it would only get better over time.
-Renegade
Sure then why haven't we seen any PS3 pics and why is the PS3 version not done? Been 2 years and 6 months since they said they started work on it.
No where does it say anything about RSX (because it wasn't even announced till E305 which was in May of 2005 [March comes before May]) which wasn't finalized till 2006. Nor does it talk about Cell.
Good thing they knew what the final specs of the PS3 were over 1 year before everything was said and done... Oh wait you can't time travel!
what?! the game was running on ps3 at gdc in march of this year! they have just recently announced the 360 version only a few months after showing it off at gdc. do some research before you speak next time! the truth, hurts, you :lol:
But the game uses the unreal engine. Which is the same engine in gears. I'm sure they tweaked the engine some though. So really making the game on the 360 is relatively "easy" for them as they arleady have the engine. The PS3 version they are still working on the first PS3 engine, so it's actually 1 generation behind the 360.
they have been working on it since 2005 and have been getting perfect transition results so i doubt its too far behind if behind at all.
Well it was off though:
Though the game showed off some very crisp graphics, it was running at an inconsistent frame rate. Epic Games was quick to point out the stutters would eventually be ironed out, citing their development studio had been busy finishing Gears of War, and would from here on out work to polish the PS3 version of UT3 before its release sometime this summer.
http://ps3.ign.com/articles/771/771340p1.html
http://ps3.ign.com/articles/771/771340p1.htmlif you want images and videos follow the link. the truth hurts you :lol:
-Renegade
You just self owned yourself.
The 2 pics are from the PC and the video is unknown because I can't see it.
Even IGN says "Though the game showed off some very crisp graphics, it was running at an inconsistent frame rate."
Seems to me the holy power of the PS3 isn't that great!
[QUOTE="-Renegade"]http://ps3.ign.com/articles/771/771340p1.htmlif you want images and videos follow the link. the truth hurts you :lol:
Truth_Hurts_U
You just self owned yourself.
The 2 pics are from the PC and the video is unknown because I can't wait it.
Even IGN says "Though the game showed off some very crisp graphics, it was running at an inconsistent frame rate."
Seems to me the holy power of the PS3 isn't that great!
Seems to me that you only read what you want to.
Though the game showed off some very crisp graphics, it was running at an inconsistent frame rate. Epic Games was quick to point out the stutters would eventually be ironed out, citing their development studio had been busy finishing Gears of War, and would from here on out work to polish the PS3 version of UT3 before its release sometime this summer.
i think the lemmings are just finding thigns to grasp to cause they dont want a game on the ps3 that looks better then gears. which it will be and epic has stated its gears on crack and will look better then GEARS. epic said thate20Dylan
But that same game will look even better on the 360. So what's your point?
It's obvious the PS3 can have great looking games. And so can the 360. It's just head-to-head the 360 will end up on top. But in the end is it that big of a deal? No it's not (as long as the framerate is the same). If the framerate is choppy it's crap.
However, I'm still more concerned that there is no rumble in the PS3 version. That will just suck.
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